In recent years, significant progress has been made in the field of robotic reinforcement learning (RL), enabling methods that handle complex image observations, train in the real world, and incorporate auxiliary data, such as demonstrations and prior experience. However, despite these advances, robotic RL remains hard to use. It is acknowledged among practitioners that the particular implementation details of these algorithms are often just as important (if not more so) for performance as the choice of algorithm. We posit that a significant challenge to widespread adoption of robotic RL, as well as further development of robotic RL methods, is the comparative inaccessibility of such methods. To address this challenge, we developed a carefully implemented library containing a sample efficient off-policy deep RL method, together with methods for computing rewards and resetting the environment, a high-quality controller for a widely-adopted robot, and a number of challenging example tasks. We provide this library as a resource for the community, describe its design choices, and present experimental results. Perhaps surprisingly, we find that our implementation can achieve very efficient learning, acquiring policies for PCB board assembly, cable routing, and object relocation between 25 to 50 minutes of training per policy on average, improving over state-of-the-art results reported for similar tasks in the literature. These policies achieve perfect or near-perfect success rates, extreme robustness even under perturbations, and exhibit emergent recovery and correction behaviors. We hope that these promising results and our high-quality open-source implementation will provide a tool for the robotics community to facilitate further developments in robotic RL. Our code, documentation, and videos can be found at //serl-robot.github.io/
With appropriate data selection and training techniques, Large Language Models (LLMs) have demonstrated exceptional success in various medical examinations and multiple-choice questions. However, the application of LLMs in medical dialogue generation-a task more closely aligned with actual medical practice-has been less explored. This gap is attributed to the insufficient medical knowledge of LLMs, which leads to inaccuracies and hallucinated information in the generated medical responses. In this work, we introduce the Medical dialogue with Knowledge enhancement and clinical Pathway encoding (MedKP) framework, which integrates an external knowledge enhancement module through a medical knowledge graph and an internal clinical pathway encoding via medical entities and physician actions. Evaluated with comprehensive metrics, our experiments on two large-scale, real-world online medical consultation datasets (MedDG and KaMed) demonstrate that MedKP surpasses multiple baselines and mitigates the incidence of hallucinations, achieving a new state-of-the-art. Extensive ablation studies further reveal the effectiveness of each component of MedKP. This enhancement advances the development of reliable, automated medical consultation responses using LLMs, thereby broadening the potential accessibility of precise and real-time medical assistance.
In recent years data-driven machine learning approaches have been extensively studied to replace or enhance traditionally model-based processing in digital communication systems. In this work, we focus on equalization and propose a novel neural network (NN-)based approach, referred to as SICNN. SICNN is designed by deep unfolding a model-based iterative soft interference cancellation (SIC) method. It eliminates the main disadvantages of its model-based counterpart, which suffers from high computational complexity and performance degradation due to required approximations. We present different variants of SICNN. SICNNv1 is specifically tailored to single carrier frequency domain equalization (SC-FDE) systems, the communication system mainly regarded in this work. SICNNv2 is more universal and is applicable as an equalizer in any communication system with a block-based data transmission scheme. Moreover, for both SICNNv1 and SICNNv2, we present versions with highly reduced numbers of learnable parameters. Another contribution of this work is a novel approach for generating training datasets for NN-based equalizers, which significantly improves their performance at high signal-to-noise ratios. We compare the bit error ratio performance of the proposed NN-based equalizers with state-of-the-art model-based and NN-based approaches, highlighting the superiority of SICNNv1 over all other methods for SC-FDE. Exemplarily, to emphasize its universality, SICNNv2 is additionally applied to a unique word orthogonal frequency division multiplexing (UW-OFDM) system, where it achieves state-of-the-art performance. Furthermore, we present a thorough complexity analysis of the proposed NN-based equalization approaches, and we investigate the influence of the training set size on the performance of NN-based equalizers.
Imitation learning has shown great potential for enabling robots to acquire complex manipulation behaviors. However, these algorithms suffer from high sample complexity in long-horizon tasks, where compounding errors accumulate over the task horizons. We present PRIME (PRimitive-based IMitation with data Efficiency), a behavior primitive-based framework designed for improving the data efficiency of imitation learning. PRIME scaffolds robot tasks by decomposing task demonstrations into primitive sequences, followed by learning a high-level control policy to sequence primitives through imitation learning. Our experiments demonstrate that PRIME achieves a significant performance improvement in multi-stage manipulation tasks, with 10-34% higher success rates in simulation over state-of-the-art baselines and 20-48% on physical hardware.
Over the years, many frameworks and optimization techniques have been proposed to accelerate graph neural networks (GNNs). Compared to the optimizations explored in these systems, we observe that different matrix re-associations of GNN computations lead to novel input-sensitive performance behavior. We leverage this observation to propose SENSEi, a system that exposes different sparse and dense matrix primitive compositions based on different matrix re-associations of GNN computations and selects the best among them based on input attributes. SENSEi executes in two stages: (1) an offline compilation stage that enumerates all valid re-associations leading to different sparse-dense matrix compositions and uses input-oblivious pruning techniques to prune away clearly unprofitable candidates and (2) an online runtime system that explores the remaining candidates and uses light-weight cost models to select the best re-association based on the input graph and the embedding sizes on a given hardware platform. On a wide range of configurations, SENSEi achieves speedups of up to $2.012\times$ and $1.85\times$ on graph convolutional networks and up to $6.294\times$ and $16.274\times$ on graph attention networks, on GPUs and CPUs respectively. We also show that its technique generalizes to GNN variants, including those that require sampling. Furthermore, we show that SENSEi's techniques are agnostic to the underlying GNN system, and can be used to yield synergistic improvements across a diverse set of implementations.
Capsule Networks have emerged as a powerful class of deep learning architectures, known for robust performance with relatively few parameters compared to Convolutional Neural Networks (CNNs). However, their inherent efficiency is often overshadowed by their slow, iterative routing mechanisms which establish connections between Capsule layers, posing computational challenges resulting in an inability to scale. In this paper, we introduce a novel, non-iterative routing mechanism, inspired by trainable prototype clustering. This innovative approach aims to mitigate computational complexity, while retaining, if not enhancing, performance efficacy. Furthermore, we harness a shared Capsule subspace, negating the need to project each lower-level Capsule to each higher-level Capsule, thereby significantly reducing memory requisites during training. Our approach demonstrates superior results compared to the current best non-iterative Capsule Network and tests on the Imagewoof dataset, which is too computationally demanding to handle efficiently by iterative approaches. Our findings underscore the potential of our proposed methodology in enhancing the operational efficiency and performance of Capsule Networks, paving the way for their application in increasingly complex computational scenarios. Code is available at //github.com/mileseverett/ProtoCaps.
While recent studies on semi-supervised learning have shown remarkable progress in leveraging both labeled and unlabeled data, most of them presume a basic setting of the model is randomly initialized. In this work, we consider semi-supervised learning and transfer learning jointly, leading to a more practical and competitive paradigm that can utilize both powerful pre-trained models from source domain as well as labeled/unlabeled data in the target domain. To better exploit the value of both pre-trained weights and unlabeled target examples, we introduce adaptive consistency regularization that consists of two complementary components: Adaptive Knowledge Consistency (AKC) on the examples between the source and target model, and Adaptive Representation Consistency (ARC) on the target model between labeled and unlabeled examples. Examples involved in the consistency regularization are adaptively selected according to their potential contributions to the target task. We conduct extensive experiments on several popular benchmarks including CUB-200-2011, MIT Indoor-67, MURA, by fine-tuning the ImageNet pre-trained ResNet-50 model. Results show that our proposed adaptive consistency regularization outperforms state-of-the-art semi-supervised learning techniques such as Pseudo Label, Mean Teacher, and MixMatch. Moreover, our algorithm is orthogonal to existing methods and thus able to gain additional improvements on top of MixMatch and FixMatch. Our code is available at //github.com/SHI-Labs/Semi-Supervised-Transfer-Learning.
Meta reinforcement learning (meta-RL) extracts knowledge from previous tasks and achieves fast adaptation to new tasks. Despite recent progress, efficient exploration in meta-RL remains a key challenge in sparse-reward tasks, as it requires quickly finding informative task-relevant experiences in both meta-training and adaptation. To address this challenge, we explicitly model an exploration policy learning problem for meta-RL, which is separated from exploitation policy learning, and introduce a novel empowerment-driven exploration objective, which aims to maximize information gain for task identification. We derive a corresponding intrinsic reward and develop a new off-policy meta-RL framework, which efficiently learns separate context-aware exploration and exploitation policies by sharing the knowledge of task inference. Experimental evaluation shows that our meta-RL method significantly outperforms state-of-the-art baselines on various sparse-reward MuJoCo locomotion tasks and more complex sparse-reward Meta-World tasks.
There has been appreciable progress in unsupervised network representation learning (UNRL) approaches over graphs recently with flexible random-walk approaches, new optimization objectives and deep architectures. However, there is no common ground for systematic comparison of embeddings to understand their behavior for different graphs and tasks. In this paper we theoretically group different approaches under a unifying framework and empirically investigate the effectiveness of different network representation methods. In particular, we argue that most of the UNRL approaches either explicitly or implicit model and exploit context information of a node. Consequently, we propose a framework that casts a variety of approaches -- random walk based, matrix factorization and deep learning based -- into a unified context-based optimization function. We systematically group the methods based on their similarities and differences. We study the differences among these methods in detail which we later use to explain their performance differences (on downstream tasks). We conduct a large-scale empirical study considering 9 popular and recent UNRL techniques and 11 real-world datasets with varying structural properties and two common tasks -- node classification and link prediction. We find that there is no single method that is a clear winner and that the choice of a suitable method is dictated by certain properties of the embedding methods, task and structural properties of the underlying graph. In addition we also report the common pitfalls in evaluation of UNRL methods and come up with suggestions for experimental design and interpretation of results.
Existing few-shot learning (FSL) methods assume that there exist sufficient training samples from source classes for knowledge transfer to target classes with few training samples. However, this assumption is often invalid, especially when it comes to fine-grained recognition. In this work, we define a new FSL setting termed few-shot fewshot learning (FSFSL), under which both the source and target classes have limited training samples. To overcome the source class data scarcity problem, a natural option is to crawl images from the web with class names as search keywords. However, the crawled images are inevitably corrupted by large amount of noise (irrelevant images) and thus may harm the performance. To address this problem, we propose a graph convolutional network (GCN)-based label denoising (LDN) method to remove the irrelevant images. Further, with the cleaned web images as well as the original clean training images, we propose a GCN-based FSL method. For both the LDN and FSL tasks, a novel adaptive aggregation GCN (AdarGCN) model is proposed, which differs from existing GCN models in that adaptive aggregation is performed based on a multi-head multi-level aggregation module. With AdarGCN, how much and how far information carried by each graph node is propagated in the graph structure can be determined automatically, therefore alleviating the effects of both noisy and outlying training samples. Extensive experiments show the superior performance of our AdarGCN under both the new FSFSL and the conventional FSL settings.
Graph convolutional network (GCN) has been successfully applied to many graph-based applications; however, training a large-scale GCN remains challenging. Current SGD-based algorithms suffer from either a high computational cost that exponentially grows with number of GCN layers, or a large space requirement for keeping the entire graph and the embedding of each node in memory. In this paper, we propose Cluster-GCN, a novel GCN algorithm that is suitable for SGD-based training by exploiting the graph clustering structure. Cluster-GCN works as the following: at each step, it samples a block of nodes that associate with a dense subgraph identified by a graph clustering algorithm, and restricts the neighborhood search within this subgraph. This simple but effective strategy leads to significantly improved memory and computational efficiency while being able to achieve comparable test accuracy with previous algorithms. To test the scalability of our algorithm, we create a new Amazon2M data with 2 million nodes and 61 million edges which is more than 5 times larger than the previous largest publicly available dataset (Reddit). For training a 3-layer GCN on this data, Cluster-GCN is faster than the previous state-of-the-art VR-GCN (1523 seconds vs 1961 seconds) and using much less memory (2.2GB vs 11.2GB). Furthermore, for training 4 layer GCN on this data, our algorithm can finish in around 36 minutes while all the existing GCN training algorithms fail to train due to the out-of-memory issue. Furthermore, Cluster-GCN allows us to train much deeper GCN without much time and memory overhead, which leads to improved prediction accuracy---using a 5-layer Cluster-GCN, we achieve state-of-the-art test F1 score 99.36 on the PPI dataset, while the previous best result was 98.71 by [16]. Our codes are publicly available at //github.com/google-research/google-research/tree/master/cluster_gcn.