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Creating the photo-realistic version of people sketched portraits is useful to various entertainment purposes. Existing studies only generate portraits in the 2D plane with fixed views, making the results less vivid. In this paper, we present Stereoscopic Simplified Sketch-to-Portrait (SSSP), which explores the possibility of creating Stereoscopic 3D-aware portraits from simple contour sketches by involving 3D generative models. Our key insight is to design sketch-aware constraints that can fully exploit the prior knowledge of a tri-plane-based 3D-aware generative model. Specifically, our designed region-aware volume rendering strategy and global consistency constraint further enhance detail correspondences during sketch encoding. Moreover, in order to facilitate the usage of layman users, we propose a Contour-to-Sketch module with vector quantized representations, so that easily drawn contours can directly guide the generation of 3D portraits. Extensive comparisons show that our method generates high-quality results that match the sketch. Our usability study verifies that our system is greatly preferred by user.

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Timeline summarization (TLS) involves creating summaries of long-running events using dated summaries from numerous news articles. However, limited data availability has significantly slowed down the development of timeline summarization. In this paper, we introduce the CNTLS dataset, a versatile resource for Chinese timeline summarization. CNTLS encompasses 77 real-life topics, each with 2524 documents and summarizes nearly 60\% days duration compression on average all topics. We meticulously analyze the corpus using well-known metrics, focusing on the style of the summaries and the complexity of the summarization task. Specifically, we evaluate the performance of various extractive and generative summarization systems on the CNTLS corpus to provide benchmarks and support further research. To the best of our knowledge, CNTLS is the first Chinese timeline summarization dataset. The dataset and source code are released\footnote{Code and data available at: \emph{\url{//github.com/OpenSUM/CNTLS}}.}.

Generative AI models for music and the arts in general are increasingly complex and hard to understand. The field of eXplainable AI (XAI) seeks to make complex and opaque AI models such as neural networks more understandable to people. One approach to making generative AI models more understandable is to impose a small number of semantically meaningful attributes on generative AI models. This paper contributes a systematic examination of the impact that different combinations of Variational Auto-Encoder models (MeasureVAE and AdversarialVAE), configurations of latent space in the AI model (from 4 to 256 latent dimensions), and training datasets (Irish folk, Turkish folk, Classical, and pop) have on music generation performance when 2 or 4 meaningful musical attributes are imposed on the generative model. To date there have been no systematic comparisons of such models at this level of combinatorial detail. Our findings show that MeasureVAE has better reconstruction performance than AdversarialVAE which has better musical attribute independence. Results demonstrate that MeasureVAE was able to generate music across music genres with interpretable musical dimensions of control, and performs best with low complexity music such a pop and rock. We recommend that a 32 or 64 latent dimensional space is optimal for 4 regularised dimensions when using MeasureVAE to generate music across genres. Our results are the first detailed comparisons of configurations of state-of-the-art generative AI models for music and can be used to help select and configure AI models, musical features, and datasets for more understandable generation of music.

The increased deployment of LMs for real-world tasks involving knowledge and facts makes it important to understand model epistemology: what LMs think they know, and how their attitudes toward that knowledge are affected by language use in their inputs. Here, we study an aspect of model epistemology: how epistemic markers of certainty, uncertainty, or evidentiality like "I'm sure it's", "I think it's", or "Wikipedia says it's" affect models, and whether they contribute to model failures. We develop a typology of epistemic markers and inject 50 markers into prompts for question answering. We find that LMs are highly sensitive to epistemic markers in prompts, with accuracies varying more than 80%. Surprisingly, we find that expressions of high certainty result in a 7% decrease in accuracy as compared to low certainty expressions; similarly, factive verbs hurt performance, while evidentials benefit performance. Our analysis of a popular pretraining dataset shows that these markers of uncertainty are associated with answers on question-answering websites, while markers of certainty are associated with questions. These associations may suggest that the behavior of LMs is based on mimicking observed language use, rather than truly reflecting epistemic uncertainty.

Most prognostic methods require a decent amount of data for model training. In reality, however, the amount of historical data owned by a single organization might be small or not large enough to train a reliable prognostic model. To address this challenge, this article proposes a federated prognostic model that allows multiple users to jointly construct a failure time prediction model using their multi-stream, high-dimensional, and incomplete data while keeping each user's data local and confidential. The prognostic model first employs multivariate functional principal component analysis to fuse the multi-stream degradation signals. Then, the fused features coupled with the times-to-failure are utilized to build a (log)-location-scale regression model for failure prediction. To estimate parameters using distributed datasets and keep the data privacy of all participants, we propose a new federated algorithm for feature extraction. Numerical studies indicate that the performance of the proposed model is the same as that of classic non-federated prognostic models and is better than that of the models constructed by each user itself.

Leveraging Input Convex Neural Networks (ICNNs), ICNN-based Model Predictive Control (MPC) successfully attains globally optimal solutions by upholding convexity within the MPC framework. However, current ICNN architectures encounter the issue of vanishing gradients, which limits their ability to serve as deep neural networks for complex tasks. Additionally, the current neural network-based MPC, including conventional neural network-based MPC and ICNN-based MPC, faces slower convergence speed when compared to MPC based on first-principles models. In this study, we leverage the principles of ICNNs to propose a novel Input Convex LSTM for Lyapunov-based MPC, with the specific goal of reducing convergence time and mitigating the vanishing gradient problem while ensuring closed-loop stability. From a simulation study of a nonlinear chemical reactor, we observed a mitigation of vanishing gradient problem and a reduction in convergence time, with a percentage decrease of 46.7%, 31.3%, and 20.2% compared to baseline plain RNN, plain LSTM, and Input Convex Recurrent Neural Network, respectively.

We propose VQ-NeRF, a two-branch neural network model that incorporates Vector Quantization (VQ) to decompose and edit reflectance fields in 3D scenes. Conventional neural reflectance fields use only continuous representations to model 3D scenes, despite the fact that objects are typically composed of discrete materials in reality. This lack of discretization can result in noisy material decomposition and complicated material editing. To address these limitations, our model consists of a continuous branch and a discrete branch. The continuous branch follows the conventional pipeline to predict decomposed materials, while the discrete branch uses the VQ mechanism to quantize continuous materials into individual ones. By discretizing the materials, our model can reduce noise in the decomposition process and generate a segmentation map of discrete materials. Specific materials can be easily selected for further editing by clicking on the corresponding area of the segmentation outcomes. Additionally, we propose a dropout-based VQ codeword ranking strategy to predict the number of materials in a scene, which reduces redundancy in the material segmentation process. To improve usability, we also develop an interactive interface to further assist material editing. We evaluate our model on both computer-generated and real-world scenes, demonstrating its superior performance. To the best of our knowledge, our model is the first to enable discrete material editing in 3D scenes.

Existing knowledge graph (KG) embedding models have primarily focused on static KGs. However, real-world KGs do not remain static, but rather evolve and grow in tandem with the development of KG applications. Consequently, new facts and previously unseen entities and relations continually emerge, necessitating an embedding model that can quickly learn and transfer new knowledge through growth. Motivated by this, we delve into an expanding field of KG embedding in this paper, i.e., lifelong KG embedding. We consider knowledge transfer and retention of the learning on growing snapshots of a KG without having to learn embeddings from scratch. The proposed model includes a masked KG autoencoder for embedding learning and update, with an embedding transfer strategy to inject the learned knowledge into the new entity and relation embeddings, and an embedding regularization method to avoid catastrophic forgetting. To investigate the impacts of different aspects of KG growth, we construct four datasets to evaluate the performance of lifelong KG embedding. Experimental results show that the proposed model outperforms the state-of-the-art inductive and lifelong embedding baselines.

Pre-trained Language Models (PLMs) have achieved great success in various Natural Language Processing (NLP) tasks under the pre-training and fine-tuning paradigm. With large quantities of parameters, PLMs are computation-intensive and resource-hungry. Hence, model pruning has been introduced to compress large-scale PLMs. However, most prior approaches only consider task-specific knowledge towards downstream tasks, but ignore the essential task-agnostic knowledge during pruning, which may cause catastrophic forgetting problem and lead to poor generalization ability. To maintain both task-agnostic and task-specific knowledge in our pruned model, we propose ContrAstive Pruning (CAP) under the paradigm of pre-training and fine-tuning. It is designed as a general framework, compatible with both structured and unstructured pruning. Unified in contrastive learning, CAP enables the pruned model to learn from the pre-trained model for task-agnostic knowledge, and fine-tuned model for task-specific knowledge. Besides, to better retain the performance of the pruned model, the snapshots (i.e., the intermediate models at each pruning iteration) also serve as effective supervisions for pruning. Our extensive experiments show that adopting CAP consistently yields significant improvements, especially in extremely high sparsity scenarios. With only 3% model parameters reserved (i.e., 97% sparsity), CAP successfully achieves 99.2% and 96.3% of the original BERT performance in QQP and MNLI tasks. In addition, our probing experiments demonstrate that the model pruned by CAP tends to achieve better generalization ability.

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

We investigate the problem of automatically determining what type of shoe left an impression found at a crime scene. This recognition problem is made difficult by the variability in types of crime scene evidence (ranging from traces of dust or oil on hard surfaces to impressions made in soil) and the lack of comprehensive databases of shoe outsole tread patterns. We find that mid-level features extracted by pre-trained convolutional neural nets are surprisingly effective descriptors for this specialized domains. However, the choice of similarity measure for matching exemplars to a query image is essential to good performance. For matching multi-channel deep features, we propose the use of multi-channel normalized cross-correlation and analyze its effectiveness. Our proposed metric significantly improves performance in matching crime scene shoeprints to laboratory test impressions. We also show its effectiveness in other cross-domain image retrieval problems: matching facade images to segmentation labels and aerial photos to map images. Finally, we introduce a discriminatively trained variant and fine-tune our system through our proposed metric, obtaining state-of-the-art performance.

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