We introduce the well structured problem as the question of whether a model (here a counter machine) is well structured (here for the usual ordering on integers). We show that it is undecidable for most of the (Presburger-defined) counter machines except for Affine VASS of dimension one. However, the strong well structured problem is decidable for all Presburger counter machines. While Affine VASS of dimension one are not, in general, well structured, we give an algorithm that computes the set of predecessors of a configuration; as a consequence this allows to decide the well structured problem for 1-Affine VASS.
Collective perception is a foundational problem in swarm robotics, in which the swarm must reach consensus on a coherent representation of the environment. An important variant of collective perception casts it as a best-of-$n$ decision-making process, in which the swarm must identify the most likely representation out of a set of alternatives. Past work on this variant primarily focused on characterizing how different algorithms navigate the speed-vs-accuracy tradeoff in a scenario where the swarm must decide on the most frequent environmental feature. Crucially, past work on best-of-$n$ decision-making assumes the robot sensors to be perfect (noise- and fault-less), limiting the real-world applicability of these algorithms. In this paper, we derive from first principles an optimal, probabilistic framework for minimalistic swarm robots equipped with flawed sensors. Then, we validate our approach in a scenario where the swarm collectively decides the frequency of a certain environmental feature. We study the speed and accuracy of the decision-making process with respect to several parameters of interest. Our approach can provide timely and accurate frequency estimates even in presence of severe sensory noise.
Discontinuous motion which is a motion composed of multiple continuous motions with sudden change in direction or velocity in between, can be seen in state-aware robotic tasks. Such robotic tasks are often coordinated with sensor information such as image. In recent years, Dynamic Movement Primitives (DMP) which is a method for generating motor behaviors suitable for robotics has garnered several deep learning based improvements to allow associations between sensor information and DMP parameters. While the implementation of deep learning framework does improve upon DMP's inability to directly associate to an input, we found that it has difficulty learning DMP parameters for complex motion which requires large number of basis functions to reconstruct. In this paper we propose a novel deep learning network architecture called Deep Segmented DMP Network (DSDNet) which generates variable-length segmented motion by utilizing the combination of multiple DMP parameters predicting network architecture, double-stage decoder network, and number of segments predictor. The proposed method is evaluated on both artificial data (object cutting & pick-and-place) and real data (object cutting) where our proposed method could achieve high generalization capability, task-achievement, and data-efficiency compared to previous method on generating discontinuous long-horizon motions.
Popularity bias is a widespread problem in the field of recommender systems, where popular items tend to dominate recommendation results. In this work, we propose 'Test Time Embedding Normalization' as a simple yet effective strategy for mitigating popularity bias, which surpasses the performance of the previous mitigation approaches by a significant margin. Our approach utilizes the normalized item embedding during the inference stage to control the influence of embedding magnitude, which is highly correlated with item popularity. Through extensive experiments, we show that our method combined with the sampled softmax loss effectively reduces popularity bias compare to previous approaches for bias mitigation. We further investigate the relationship between user and item embeddings and find that the angular similarity between embeddings distinguishes preferable and non-preferable items regardless of their popularity. The analysis explains the mechanism behind the success of our approach in eliminating the impact of popularity bias. Our code is available at //github.com/ml-postech/TTEN.
Sublinear time complexity is required by the massively parallel computation (MPC) model. Breaking dynamic programs into a set of sparse dynamic programs that can be divided, solved, and merged in sublinear time. The rectangle escape problem (REP) is defined as follows: For $n$ axis-aligned rectangles inside an axis-aligned bounding box $B$, extend each rectangle in only one of the four directions: up, down, left, or right until it reaches $B$ and the density $k$ is minimized, where $k$ is the maximum number of extensions of rectangles to the boundary that pass through a point inside bounding box $B$. REP is NP-hard for $k>1$. If the rectangles are points of a grid (or unit squares of a grid), the problem is called the square escape problem (SEP) and it is still NP-hard. We give a $2$-approximation algorithm for SEP with $k\geq2$ with time complexity $O(n^{3/2}k^2)$. This improves the time complexity of existing algorithms which are at least quadratic. Also, the approximation ratio of our algorithm for $k\geq 3$ is $3/2$ which is tight. We also give a $8$-approximation algorithm for REP with time complexity $O(n\log n+nk)$ and give a MPC version of this algorithm for $k=O(1)$ which is the first parallel algorithm for this problem.
Personalized prediction is a machine learning approach that predicts a person's future observations based on their past labeled observations and is typically used for sequential tasks, e.g., to predict daily mood ratings. When making personalized predictions, a model can combine two types of trends: (a) trends shared across people, i.e., person-generic trends, such as being happier on weekends, and (b) unique trends for each person, i.e., person-specific trends, such as a stressful weekly meeting. Mixed effect models are popular statistical models to study both trends by combining person-generic and person-specific parameters. Though linear mixed effect models are gaining popularity in machine learning by integrating them with neural networks, these integrations are currently limited to linear person-specific parameters: ruling out nonlinear person-specific trends. In this paper, we propose Neural Mixed Effect (NME) models to optimize nonlinear person-specific parameters anywhere in a neural network in a scalable manner. NME combines the efficiency of neural network optimization with nonlinear mixed effects modeling. Empirically, we observe that NME improves performance across six unimodal and multimodal datasets, including a smartphone dataset to predict daily mood and a mother-adolescent dataset to predict affective state sequences where half the mothers experience at least moderate symptoms of depression. Furthermore, we evaluate NME for two model architectures, including for neural conditional random fields (CRF) to predict affective state sequences where the CRF learns nonlinear person-specific temporal transitions between affective states. Analysis of these person-specific transitions on the mother-adolescent dataset shows interpretable trends related to the mother's depression symptoms.
Data augmentation has been widely used to improve generalizability of machine learning models. However, comparatively little work studies data augmentation for graphs. This is largely due to the complex, non-Euclidean structure of graphs, which limits possible manipulation operations. Augmentation operations commonly used in vision and language have no analogs for graphs. Our work studies graph data augmentation for graph neural networks (GNNs) in the context of improving semi-supervised node-classification. We discuss practical and theoretical motivations, considerations and strategies for graph data augmentation. Our work shows that neural edge predictors can effectively encode class-homophilic structure to promote intra-class edges and demote inter-class edges in given graph structure, and our main contribution introduces the GAug graph data augmentation framework, which leverages these insights to improve performance in GNN-based node classification via edge prediction. Extensive experiments on multiple benchmarks show that augmentation via GAug improves performance across GNN architectures and datasets.
Knowledge graph embedding, which aims to represent entities and relations as low dimensional vectors (or matrices, tensors, etc.), has been shown to be a powerful technique for predicting missing links in knowledge graphs. Existing knowledge graph embedding models mainly focus on modeling relation patterns such as symmetry/antisymmetry, inversion, and composition. However, many existing approaches fail to model semantic hierarchies, which are common in real-world applications. To address this challenge, we propose a novel knowledge graph embedding model---namely, Hierarchy-Aware Knowledge Graph Embedding (HAKE)---which maps entities into the polar coordinate system. HAKE is inspired by the fact that concentric circles in the polar coordinate system can naturally reflect the hierarchy. Specifically, the radial coordinate aims to model entities at different levels of the hierarchy, and entities with smaller radii are expected to be at higher levels; the angular coordinate aims to distinguish entities at the same level of the hierarchy, and these entities are expected to have roughly the same radii but different angles. Experiments demonstrate that HAKE can effectively model the semantic hierarchies in knowledge graphs, and significantly outperforms existing state-of-the-art methods on benchmark datasets for the link prediction task.
Embedding entities and relations into a continuous multi-dimensional vector space have become the dominant method for knowledge graph embedding in representation learning. However, most existing models ignore to represent hierarchical knowledge, such as the similarities and dissimilarities of entities in one domain. We proposed to learn a Domain Representations over existing knowledge graph embedding models, such that entities that have similar attributes are organized into the same domain. Such hierarchical knowledge of domains can give further evidence in link prediction. Experimental results show that domain embeddings give a significant improvement over the most recent state-of-art baseline knowledge graph embedding models.
Graph neural networks (GNNs) are a popular class of machine learning models whose major advantage is their ability to incorporate a sparse and discrete dependency structure between data points. Unfortunately, GNNs can only be used when such a graph-structure is available. In practice, however, real-world graphs are often noisy and incomplete or might not be available at all. With this work, we propose to jointly learn the graph structure and the parameters of graph convolutional networks (GCNs) by approximately solving a bilevel program that learns a discrete probability distribution on the edges of the graph. This allows one to apply GCNs not only in scenarios where the given graph is incomplete or corrupted but also in those where a graph is not available. We conduct a series of experiments that analyze the behavior of the proposed method and demonstrate that it outperforms related methods by a significant margin.
Dynamic programming (DP) solves a variety of structured combinatorial problems by iteratively breaking them down into smaller subproblems. In spite of their versatility, DP algorithms are usually non-differentiable, which hampers their use as a layer in neural networks trained by backpropagation. To address this issue, we propose to smooth the max operator in the dynamic programming recursion, using a strongly convex regularizer. This allows to relax both the optimal value and solution of the original combinatorial problem, and turns a broad class of DP algorithms into differentiable operators. Theoretically, we provide a new probabilistic perspective on backpropagating through these DP operators, and relate them to inference in graphical models. We derive two particular instantiations of our framework, a smoothed Viterbi algorithm for sequence prediction and a smoothed DTW algorithm for time-series alignment. We showcase these instantiations on two structured prediction tasks and on structured and sparse attention for neural machine translation.