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A recent comparative study evaluated all known thunder synthesis techniques in terms of their perceptual realness. The findings concluded that none of the synthesised audio extracts seemed as realistic as the genuine phenomenon. The work presented herein is motivated by those findings, and attempts to create a synthesised sound effect of thunder indistinguishable from a real recording. The technique supplements an existing implementation with physics-inspired, signal-based design elements intended to simulate environmental occurrences. In a listening test conducted with over 50 participants, this new implementation was perceived as the most realistic synthesised sound, though still distinguishable from a real recording. Further improvements to the model, based on insights from the listening test, were also implemented and described herein.

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We present a systematic refactoring of the conventional treatment of privacy analyses, basing it on mathematical concepts from the framework of Quantitative Information Flow (QIF). The approach we suggest brings three principal advantages: it is flexible, allowing for precise quantification and comparison of privacy risks for attacks both known and novel; it can be computationally tractable for very large, longitudinal datasets; and its results are explainable both to politicians and to the general public. We apply our approach to a very large case study: the Educational Censuses of Brazil, curated by the governmental agency INEP, which comprise over 90 attributes of approximately 50 million individuals released longitudinally every year since 2007. These datasets have only very recently (2018-2021) attracted legislation to regulate their privacy -- while at the same time continuing to maintain the openness that had been sought in Brazilian society. INEP's reaction to that legislation was the genesis of our project with them. In our conclusions here we share the scientific, technical, and communication lessons we learned in the process.

Background: Early detection and isolation of COVID-19 patients are essential for successful implementation of mitigation strategies and eventually curbing the disease spread. With a limited number of daily COVID-19 tests performed in every country, simulating the COVID-19 spread along with the potential effect of each mitigation strategy currently remains one of the most effective ways in managing the healthcare system and guiding policy-makers. Methods: We introduce COVIDHunter, a flexible and accurate COVID-19 outbreak simulation model that evaluates the current mitigation measures that are applied to a region and provides suggestions on what strength the upcoming mitigation measure should be. The key idea of COVIDHunter is to quantify the spread of COVID-19 in a geographical region by simulating the average number of new infections caused by an infected person considering the effect of external factors, such as environmental conditions (e.g., climate, temperature, humidity) and mitigation measures. Results: Using Switzerland as a case study, COVIDHunter estimates that if the policy-makers relax the mitigation measures by 50% for 30 days then both the daily capacity need for hospital beds and daily number of deaths increase exponentially by an average of 5.1x, who may occupy ICU beds and ventilators for a period of time. Unlike existing models, the COVIDHunter model accurately monitors and predicts the daily number of cases, hospitalizations, and deaths due to COVID-19. Our model is flexible to configure and simple to modify for modeling different scenarios under different environmental conditions and mitigation measures. Availability: We release the source code of the COVIDHunter implementation at //github.com/CMU- SAFARI/COVIDHunter and show how to flexibly configure our model for any scenario and easily extend it for different measures and conditions than we account for.

This paper describes experiments showing that some problems in natural language processing can already be addressed using quantum computers. The examples presented here include topic classification using both a quantum support vector machine and a bag-of-words approach, bigram modeling that can be applied to sequences of words and formal concepts, and ambiguity resolution in verb-noun composition. While the datasets used are still small, the systems described have been run on physical quantum computers. These implementations and their results are described along with the algorithms and mathematical approaches used.

How to efficiently serve ever-larger trained natural language models in practice has become exceptionally challenging even for powerful cloud servers due to their prohibitive memory/computation requirements. In this work, we present an efficient and affordable post-training quantization approach to compress large Transformer-based models, termed as ZeroQuant. ZeroQuant is an end-to-end quantization and inference pipeline with three main components: (1) a fine-grained hardware-friendly quantization scheme for both weight and activations; (2) a novel affordable layer-by-layer knowledge distillation algorithm (LKD) even without the access to the original training data; (3) a highly-optimized quantization system backend support to remove the quantization/dequantization overhead. As such, we are able to show that: (1) ZeroQuant can reduce the precision for weights and activations to INT8 in a cost-free way for both BERT and GPT3-style models with minimal accuracy impact, which leads to up to 5.19x/4.16x speedup on those models compared to FP16 inference; (2) ZeroQuant plus LKD affordably quantize the weights in the fully-connected module to INT4 along with INT8 weights in the attention module and INT8 activations, resulting in 3x memory footprint reduction compared to the FP16 model; (3) ZeroQuant can be directly applied to two of the largest open-sourced language models, including GPT-J6B and GPT-NeoX20, for which our INT8 model achieves similar accuracy as the FP16 model but achieves up to 5.2x better efficiency.

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of artificial intelligence algorithms in real-time strategy games such as StarCraft II have also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and simulators, together with the artificial intelligence algorithms, have been adapted to simulate certain aspects of military missions and how they might impact the future battlefield. This paper also investigates how advances in virtual reality and visual augmentation systems open new possibilities in human interfaces with gaming platforms and their military parallels.

Deep Learning (DL) is the most widely used tool in the contemporary field of computer vision. Its ability to accurately solve complex problems is employed in vision research to learn deep neural models for a variety of tasks, including security critical applications. However, it is now known that DL is vulnerable to adversarial attacks that can manipulate its predictions by introducing visually imperceptible perturbations in images and videos. Since the discovery of this phenomenon in 2013~[1], it has attracted significant attention of researchers from multiple sub-fields of machine intelligence. In [2], we reviewed the contributions made by the computer vision community in adversarial attacks on deep learning (and their defenses) until the advent of year 2018. Many of those contributions have inspired new directions in this area, which has matured significantly since witnessing the first generation methods. Hence, as a legacy sequel of [2], this literature review focuses on the advances in this area since 2018. To ensure authenticity, we mainly consider peer-reviewed contributions published in the prestigious sources of computer vision and machine learning research. Besides a comprehensive literature review, the article also provides concise definitions of technical terminologies for non-experts in this domain. Finally, this article discusses challenges and future outlook of this direction based on the literature reviewed herein and [2].

Text to speech (TTS), or speech synthesis, which aims to synthesize intelligible and natural speech given text, is a hot research topic in speech, language, and machine learning communities and has broad applications in the industry. As the development of deep learning and artificial intelligence, neural network-based TTS has significantly improved the quality of synthesized speech in recent years. In this paper, we conduct a comprehensive survey on neural TTS, aiming to provide a good understanding of current research and future trends. We focus on the key components in neural TTS, including text analysis, acoustic models and vocoders, and several advanced topics, including fast TTS, low-resource TTS, robust TTS, expressive TTS, and adaptive TTS, etc. We further summarize resources related to TTS (e.g., datasets, opensource implementations) and discuss future research directions. This survey can serve both academic researchers and industry practitioners working on TTS.

Machine learning is completely changing the trends in the fashion industry. From big to small every brand is using machine learning techniques in order to improve their revenue, increase customers and stay ahead of the trend. People are into fashion and they want to know what looks best and how they can improve their style and elevate their personality. Using Deep learning technology and infusing it with Computer Vision techniques one can do so by utilizing Brain-inspired Deep Networks, and engaging into Neuroaesthetics, working with GANs and Training them, playing around with Unstructured Data,and infusing the transformer architecture are just some highlights which can be touched with the Fashion domain. Its all about designing a system that can tell us information regarding the fashion aspect that can come in handy with the ever growing demand. Personalization is a big factor that impacts the spending choices of customers.The survey also shows remarkable approaches that encroach the subject of achieving that by divulging deep into how visual data can be interpreted and leveraged into different models and approaches. Aesthetics play a vital role in clothing recommendation as users' decision depends largely on whether the clothing is in line with their aesthetics, however the conventional image features cannot portray this directly. For that the survey also highlights remarkable models like tensor factorization model, conditional random field model among others to cater the need to acknowledge aesthetics as an important factor in Apparel recommendation.These AI inspired deep models can pinpoint exactly which certain style resonates best with their customers and they can have an understanding of how the new designs will set in with the community. With AI and machine learning your businesses can stay ahead of the fashion trends.

Generative adversarial networks (GANs) have been extensively studied in the past few years. Arguably their most significant impact has been in the area of computer vision where great advances have been made in challenges such as plausible image generation, image-to-image translation, facial attribute manipulation and similar domains. Despite the significant successes achieved to date, applying GANs to real-world problems still poses significant challenges, three of which we focus on here. These are: (1) the generation of high quality images, (2) diversity of image generation, and (3) stable training. Focusing on the degree to which popular GAN technologies have made progress against these challenges, we provide a detailed review of the state of the art in GAN-related research in the published scientific literature. We further structure this review through a convenient taxonomy we have adopted based on variations in GAN architectures and loss functions. While several reviews for GANs have been presented to date, none have considered the status of this field based on their progress towards addressing practical challenges relevant to computer vision. Accordingly, we review and critically discuss the most popular architecture-variant, and loss-variant GANs, for tackling these challenges. Our objective is to provide an overview as well as a critical analysis of the status of GAN research in terms of relevant progress towards important computer vision application requirements. As we do this we also discuss the most compelling applications in computer vision in which GANs have demonstrated considerable success along with some suggestions for future research directions. Code related to GAN-variants studied in this work is summarized on //github.com/sheqi/GAN_Review.

Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.

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