Modern neural networks use building blocks such as convolutions that are equivariant to arbitrary 2D translations. However, these vanilla blocks are not equivariant to arbitrary 3D translations in the projective manifold. Even then, all monocular 3D detectors use vanilla blocks to obtain the 3D coordinates, a task for which the vanilla blocks are not designed for. This paper takes the first step towards convolutions equivariant to arbitrary 3D translations in the projective manifold. Since the depth is the hardest to estimate for monocular detection, this paper proposes Depth EquiVarIAnt NeTwork (DEVIANT) built with existing scale equivariant steerable blocks. As a result, DEVIANT is equivariant to the depth translations in the projective manifold whereas vanilla networks are not. The additional depth equivariance forces the DEVIANT to learn consistent depth estimates, and therefore, DEVIANT achieves state-of-the-art monocular 3D detection results on KITTI and Waymo datasets in the image-only category and performs competitively to methods using extra information. Moreover, DEVIANT works better than vanilla networks in cross-dataset evaluation. Code and models at //github.com/abhi1kumar/DEVIANT
Transparent objects are widely used in industrial automation and daily life. However, robust visual recognition and perception of transparent objects have always been a major challenge. Currently, most commercial-grade depth cameras are still not good at sensing the surfaces of transparent objects due to the refraction and reflection of light. In this work, we present a transformer-based transparent object depth estimation approach from a single RGB-D input. We observe that the global characteristics of the transformer make it easier to extract contextual information to perform depth estimation of transparent areas. In addition, to better enhance the fine-grained features, a feature fusion module (FFM) is designed to assist coherent prediction. Our empirical evidence demonstrates that our model delivers significant improvements in recent popular datasets, e.g., 25% gain on RMSE and 21% gain on REL compared to previous state-of-the-art convolutional-based counterparts in ClearGrasp dataset. Extensive results show that our transformer-based model enables better aggregation of the object's RGB and inaccurate depth information to obtain a better depth representation. Our code and the pre-trained model will be available at //github.com/yuchendoudou/TODE.
Promising complementarity exists between the texture features of color images and the geometric information of LiDAR point clouds. However, there still present many challenges for efficient and robust feature fusion in the field of 3D object detection. In this paper, first, unstructured 3D point clouds are filled in the 2D plane and 3D point cloud features are extracted faster using projection-aware convolution layers. Further, the corresponding indexes between different sensor signals are established in advance in the data preprocessing, which enables faster cross-modal feature fusion. To address LiDAR points and image pixels misalignment problems, two new plug-and-play fusion modules, LiCamFuse and BiLiCamFuse, are proposed. In LiCamFuse, soft query weights with perceiving the Euclidean distance of bimodal features are proposed. In BiLiCamFuse, the fusion module with dual attention is proposed to deeply correlate the geometric and textural features of the scene. The quantitative results on the KITTI dataset demonstrate that the proposed method achieves better feature-level fusion. In addition, the proposed network shows a shorter running time compared to existing methods.
Self-supervised depth learning from monocular images normally relies on the 2D pixel-wise photometric relation between temporally adjacent image frames. However, they neither fully exploit the 3D point-wise geometric correspondences, nor effectively tackle the ambiguities in the photometric warping caused by occlusions or illumination inconsistency. To address these problems, this work proposes Density Volume Construction Network (DevNet), a novel self-supervised monocular depth learning framework, that can consider 3D spatial information, and exploit stronger geometric constraints among adjacent camera frustums. Instead of directly regressing the pixel value from a single image, our DevNet divides the camera frustum into multiple parallel planes and predicts the pointwise occlusion probability density on each plane. The final depth map is generated by integrating the density along corresponding rays. During the training process, novel regularization strategies and loss functions are introduced to mitigate photometric ambiguities and overfitting. Without obviously enlarging model parameters size or running time, DevNet outperforms several representative baselines on both the KITTI-2015 outdoor dataset and NYU-V2 indoor dataset. In particular, the root-mean-square-deviation is reduced by around 4% with DevNet on both KITTI-2015 and NYU-V2 in the task of depth estimation. Code is available at //github.com/gitkaichenzhou/DevNet.
Self-supervised monocular depth estimation has received much attention recently in computer vision. Most of the existing works in literature aggregate multi-scale features for depth prediction via either straightforward concatenation or element-wise addition, however, such feature aggregation operations generally neglect the contextual consistency between multi-scale features. Addressing this problem, we propose the Self-Distilled Feature Aggregation (SDFA) module for simultaneously aggregating a pair of low-scale and high-scale features and maintaining their contextual consistency. The SDFA employs three branches to learn three feature offset maps respectively: one offset map for refining the input low-scale feature and the other two for refining the input high-scale feature under a designed self-distillation manner. Then, we propose an SDFA-based network for self-supervised monocular depth estimation, and design a self-distilled training strategy to train the proposed network with the SDFA module. Experimental results on the KITTI dataset demonstrate that the proposed method outperforms the comparative state-of-the-art methods in most cases. The code is available at //github.com/ZM-Zhou/SDFA-Net_pytorch.
Self-supervised monocular depth estimation, aiming to learn scene depths from single images in a self-supervised manner, has received much attention recently. In spite of recent efforts in this field, how to learn accurate scene depths and alleviate the negative influence of occlusions for self-supervised depth estimation, still remains an open problem. Addressing this problem, we firstly empirically analyze the effects of both the continuous and discrete depth constraints which are widely used in the training process of many existing works. Then inspired by the above empirical analysis, we propose a novel network to learn an Occlusion-aware Coarse-to-Fine Depth map for self-supervised monocular depth estimation, called OCFD-Net. Given an arbitrary training set of stereo image pairs, the proposed OCFD-Net does not only employ a discrete depth constraint for learning a coarse-level depth map, but also employ a continuous depth constraint for learning a scene depth residual, resulting in a fine-level depth map. In addition, an occlusion-aware module is designed under the proposed OCFD-Net, which is able to improve the capability of the learnt fine-level depth map for handling occlusions. Experimental results on KITTI demonstrate that the proposed method outperforms the comparative state-of-the-art methods under seven commonly used metrics in most cases. In addition, experimental results on Make3D demonstrate the effectiveness of the proposed method in terms of the cross-dataset generalization ability under four commonly used metrics. The code is available at //github.com/ZM-Zhou/OCFD-Net_pytorch.
Vision Transformers (ViTs) have proven to be effective, in solving 2D image understanding tasks by training over large-scale image datasets; and meanwhile as a somehow separate track, in modeling the 3D visual world too such as voxels or point clouds. However, with the growing hope that transformers can become the "universal" modeling tool for heterogeneous data, ViTs for 2D and 3D tasks have so far adopted vastly different architecture designs that are hardly transferable. That invites an (over-)ambitious question: can we close the gap between the 2D and 3D ViT architectures? As a piloting study, this paper demonstrates the appealing promise to understand the 3D visual world, using a standard 2D ViT architecture, with only minimal customization at the input and output levels without redesigning the pipeline. To build a 3D ViT from its 2D sibling, we "inflate" the patch embedding and token sequence, accompanied with new positional encoding mechanisms designed to match the 3D data geometry. The resultant "minimalist" 3D ViT, named Simple3D-Former, performs surprisingly robustly on popular 3D tasks such as object classification, point cloud segmentation and indoor scene detection, compared to highly customized 3D-specific designs. It can hence act as a strong baseline for new 3D ViTs. Moreover, we note that pursing a unified 2D-3D ViT design has practical relevance besides just scientific curiosity. Specifically, we demonstrate that Simple3D-Former naturally enables to exploit the wealth of pre-trained weights from large-scale realistic 2D images (e.g., ImageNet), which can be plugged in to enhancing the 3D task performance "for free".
Object detection with transformers (DETR) reaches competitive performance with Faster R-CNN via a transformer encoder-decoder architecture. Inspired by the great success of pre-training transformers in natural language processing, we propose a pretext task named random query patch detection to unsupervisedly pre-train DETR (UP-DETR) for object detection. Specifically, we randomly crop patches from the given image and then feed them as queries to the decoder. The model is pre-trained to detect these query patches from the original image. During the pre-training, we address two critical issues: multi-task learning and multi-query localization. (1) To trade-off multi-task learning of classification and localization in the pretext task, we freeze the CNN backbone and propose a patch feature reconstruction branch which is jointly optimized with patch detection. (2) To perform multi-query localization, we introduce UP-DETR from single-query patch and extend it to multi-query patches with object query shuffle and attention mask. In our experiments, UP-DETR significantly boosts the performance of DETR with faster convergence and higher precision on PASCAL VOC and COCO datasets. The code will be available soon.
Object detection, as of one the most fundamental and challenging problems in computer vision, has received great attention in recent years. Its development in the past two decades can be regarded as an epitome of computer vision history. If we think of today's object detection as a technical aesthetics under the power of deep learning, then turning back the clock 20 years we would witness the wisdom of cold weapon era. This paper extensively reviews 400+ papers of object detection in the light of its technical evolution, spanning over a quarter-century's time (from the 1990s to 2019). A number of topics have been covered in this paper, including the milestone detectors in history, detection datasets, metrics, fundamental building blocks of the detection system, speed up techniques, and the recent state of the art detection methods. This paper also reviews some important detection applications, such as pedestrian detection, face detection, text detection, etc, and makes an in-deep analysis of their challenges as well as technical improvements in recent years.
Vision-based vehicle detection approaches achieve incredible success in recent years with the development of deep convolutional neural network (CNN). However, existing CNN based algorithms suffer from the problem that the convolutional features are scale-sensitive in object detection task but it is common that traffic images and videos contain vehicles with a large variance of scales. In this paper, we delve into the source of scale sensitivity, and reveal two key issues: 1) existing RoI pooling destroys the structure of small scale objects, 2) the large intra-class distance for a large variance of scales exceeds the representation capability of a single network. Based on these findings, we present a scale-insensitive convolutional neural network (SINet) for fast detecting vehicles with a large variance of scales. First, we present a context-aware RoI pooling to maintain the contextual information and original structure of small scale objects. Second, we present a multi-branch decision network to minimize the intra-class distance of features. These lightweight techniques bring zero extra time complexity but prominent detection accuracy improvement. The proposed techniques can be equipped with any deep network architectures and keep them trained end-to-end. Our SINet achieves state-of-the-art performance in terms of accuracy and speed (up to 37 FPS) on the KITTI benchmark and a new highway dataset, which contains a large variance of scales and extremely small objects.
Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.