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Large Language Models (LLMs) trained using massive text datasets have recently shown promise in generating action plans for robotic agents from high level text queries. However, these models typically do not consider the robot's environment, resulting in generated plans that may not actually be executable, due to ambiguities in the planned actions or environmental constraints. In this paper, we propose an approach to generate environmentally-aware action plans that agents are better able to execute. Our approach involves integrating environmental objects and object relations as additional inputs into LLM action plan generation to provide the system with an awareness of its surroundings, resulting in plans where each generated action is mapped to objects present in the scene. We also design a novel scoring function that, along with generating the action steps and associating them with objects, helps the system disambiguate among object instances and take into account their states. We evaluated our approach using the VirtualHome simulator and the ActivityPrograms knowledge base and found that action plans generated from our system had a 310% improvement in executability and a 147% improvement in correctness over prior work. The complete code and a demo of our method is publicly available at //github.com/hri-ironlab/scene_aware_language_planner.

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Large language models (LLMs) have demonstrated exciting progress in acquiring diverse new capabilities through in-context learning, ranging from logical reasoning to code-writing. Robotics researchers have also explored using LLMs to advance the capabilities of robotic control. However, since low-level robot actions are hardware-dependent and underrepresented in LLM training corpora, existing efforts in applying LLMs to robotics have largely treated LLMs as semantic planners or relied on human-engineered control primitives to interface with the robot. On the other hand, reward functions are shown to be flexible representations that can be optimized for control policies to achieve diverse tasks, while their semantic richness makes them suitable to be specified by LLMs. In this work, we introduce a new paradigm that harnesses this realization by utilizing LLMs to define reward parameters that can be optimized and accomplish variety of robotic tasks. Using reward as the intermediate interface generated by LLMs, we can effectively bridge the gap between high-level language instructions or corrections to low-level robot actions. Meanwhile, combining this with a real-time optimizer, MuJoCo MPC, empowers an interactive behavior creation experience where users can immediately observe the results and provide feedback to the system. To systematically evaluate the performance of our proposed method, we designed a total of 17 tasks for a simulated quadruped robot and a dexterous manipulator robot. We demonstrate that our proposed method reliably tackles 90% of the designed tasks, while a baseline using primitive skills as the interface with Code-as-policies achieves 50% of the tasks. We further validated our method on a real robot arm where complex manipulation skills such as non-prehensile pushing emerge through our interactive system.

Activity and property prediction models are the central workhorses in drug discovery and materials sciences, but currently they have to be trained or fine-tuned for new tasks. Without training or fine-tuning, scientific language models could be used for such low-data tasks through their announced zero- and few-shot capabilities. However, their predictive quality at activity prediction is lacking. In this work, we envision a novel type of activity prediction model that is able to adapt to new prediction tasks at inference time, via understanding textual information describing the task. To this end, we propose a new architecture with separate modules for chemical and natural language inputs, and a contrastive pre-training objective on data from large biochemical databases. In extensive experiments, we show that our method CLAMP yields improved predictive performance on few-shot learning benchmarks and zero-shot problems in drug discovery. We attribute the advances of our method to the modularized architecture and to our pre-training objective.

Interpreting the meaning of legal open-textured terms is a key task of legal professionals. An important source for this interpretation is how the term was applied in previous court cases. In this paper, we evaluate the performance of GPT-4 in generating factually accurate, clear and relevant explanations of terms in legislation. We compare the performance of a baseline setup, where GPT-4 is directly asked to explain a legal term, to an augmented approach, where a legal information retrieval module is used to provide relevant context to the model, in the form of sentences from case law. We found that the direct application of GPT-4 yields explanations that appear to be of very high quality on their surface. However, detailed analysis uncovered limitations in terms of the factual accuracy of the explanations. Further, we found that the augmentation leads to improved quality, and appears to eliminate the issue of hallucination, where models invent incorrect statements. These findings open the door to the building of systems that can autonomously retrieve relevant sentences from case law and condense them into a useful explanation for legal scholars, educators or practicing lawyers alike.

The unprecedented performance of large language models (LLMs) necessitates improvements in evaluations. Rather than merely exploring the breadth of LLM abilities, we believe meticulous and thoughtful designs are essential to thorough, unbiased, and applicable evaluations. Given the importance of world knowledge to LLMs, we construct a Knowledge-oriented LLM Assessment benchmark (KoLA), in which we carefully design three crucial factors: (1) For ability modeling, we mimic human cognition to form a four-level taxonomy of knowledge-related abilities, covering $19$ tasks. (2) For data, to ensure fair comparisons, we use both Wikipedia, a corpus prevalently pre-trained by LLMs, along with continuously collected emerging corpora, aiming to evaluate the capacity to handle unseen data and evolving knowledge. (3) For evaluation criteria, we adopt a contrastive system, including overall standard scores for better numerical comparability across tasks and models and a unique self-contrast metric for automatically evaluating knowledge hallucination. We evaluate $21$ open-source and commercial LLMs and obtain some intriguing findings. The KoLA dataset and open-participation leaderboard are publicly released at //kola.xlore.cn and will be continuously updated to provide references for developing LLMs and knowledge-related systems.

We consider robot learning in the context of shared autonomy, where control of the system can switch between a human teleoperator and autonomous control. In this setting we address reinforcement learning, and learning from demonstration, where there is a cost associated with human time. This cost represents the human time required to teleoperate the robot, or recover the robot from failures. For each episode, the agent must choose between requesting human teleoperation, or using one of its autonomous controllers. In our approach, we learn to predict the success probability for each controller, given the initial state of an episode. This is used in a contextual multi-armed bandit algorithm to choose the controller for the episode. A controller is learnt online from demonstrations and reinforcement learning so that autonomous performance improves, and the system becomes less reliant on the teleoperator with more experience. We show that our approach to controller selection reduces the human cost to perform two simulated tasks and a single real-world task.

In recent years, large language models have achieved breakthroughs on a wide range of benchmarks in natural language processing and continue to increase in performance. Recently, the advances of large language models have raised interest outside the natural language processing community and could have a large impact on daily life. In this paper, we pose the question: How will large language models and other foundation models shape the future product development process? We provide the reader with an overview of the subject by summarizing both recent advances in natural language processing and the use of information technology in the engineering design process. We argue that discourse should be regarded as the core of engineering design processes, and therefore should be represented in a digital artifact. On this basis, we describe how foundation models such as large language models could contribute to the design discourse by automating parts thereof that involve creativity and reasoning, and were previously reserved for humans. We describe how simulations, experiments, topology optimizations, and other process steps can be integrated into a machine-actionable, discourse-centric design process. Finally, we outline the future research that will be necessary for the implementation of the conceptualized framework.

Since performing exercises (including, e.g., practice tests) forms a crucial component of learning, and creating such exercises requires non-trivial effort from the teacher, there is a great value in automatic exercise generation in digital tools in education. In this paper, we particularly focus on automatic creation of gapfilling exercises for language learning, specifically grammar exercises. Since providing any annotation in this domain requires human expert effort, we aim to avoid it entirely and explore the task of converting existing texts into new gap-filling exercises, purely based on an example exercise, without explicit instruction or detailed annotation of the intended grammar topics. We contribute (i) a novel neural network architecture specifically designed for aforementioned gap-filling exercise generation task, and (ii) a real-world benchmark dataset for French grammar. We show that our model for this French grammar gap-filling exercise generation outperforms a competitive baseline classifier by 8% in F1 percentage points, achieving an average F1 score of 82%. Our model implementation and the dataset are made publicly available to foster future research, thus offering a standardized evaluation and baseline solution of the proposed partially annotated data prediction task in grammar exercise creation.

Deep neural network (DNN) models have become increasingly crucial components in intelligent software systems. However, training a DNN model is typically expensive in terms of both time and money. To address this issue, researchers have recently focused on reusing existing DNN models - borrowing the idea of code reuse in software engineering. However, reusing an entire model could cause extra overhead or inherits the weakness from the undesired functionalities. Hence, existing work proposes to decompose an already trained model into modules, i.e., modularizing-after-training, and enable module reuse. Since trained models are not built for modularization, modularizing-after-training incurs huge overhead and model accuracy loss. In this paper, we propose a novel approach that incorporates modularization into the model training process, i.e., modularizing-while-training (MwT). We train a model to be structurally modular through two loss functions that optimize intra-module cohesion and inter-module coupling. We have implemented the proposed approach for modularizing Convolutional Neural Network (CNN) models in this work. The evaluation results on representative models demonstrate that MwT outperforms the state-of-the-art approach. Specifically, the accuracy loss caused by MwT is only 1.13 percentage points, which is 1.76 percentage points less than that of the baseline. The kernel retention rate of the modules generated by MwT is only 14.58%, with a reduction of 74.31% over the state-of-the-art approach. Furthermore, the total time cost required for training and modularizing is only 108 minutes, half of the baseline.

Large language models (LLMs) have demonstrated the potential to perform high-level planning. Yet, it remains a challenge for LLMs to comprehend low-level commands, such as joint angle targets or motor torques. This paper proposes an approach to use foot contact patterns as an interface that bridges human commands in natural language and a locomotion controller that outputs these low-level commands. This results in an interactive system for quadrupedal robots that allows the users to craft diverse locomotion behaviors flexibly. We contribute an LLM prompt design, a reward function, and a method to expose the controller to the feasible distribution of contact patterns. The results are a controller capable of achieving diverse locomotion patterns that can be transferred to real robot hardware. Compared with other design choices, the proposed approach enjoys more than 50% success rate in predicting the correct contact patterns and can solve 10 more tasks out of a total of 30 tasks. Our project site is: //saytap.github.io.

Knowledge enhanced pre-trained language models (K-PLMs) are shown to be effective for many public tasks in the literature but few of them have been successfully applied in practice. To address this problem, we propose K-AID, a systematic approach that includes a low-cost knowledge acquisition process for acquiring domain knowledge, an effective knowledge infusion module for improving model performance, and a knowledge distillation component for reducing the model size and deploying K-PLMs on resource-restricted devices (e.g., CPU) for real-world application. Importantly, instead of capturing entity knowledge like the majority of existing K-PLMs, our approach captures relational knowledge, which contributes to better-improving sentence-level text classification and text matching tasks that play a key role in question answering (QA). We conducted a set of experiments on five text classification tasks and three text matching tasks from three domains, namely E-commerce, Government, and Film&TV, and performed online A/B tests in E-commerce. Experimental results show that our approach is able to achieve substantial improvement on sentence-level question answering tasks and bring beneficial business value in industrial settings.

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