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Estimation of User Terminals' (UTs') Angle of Arrival (AoA) plays a significant role in the next generation of wireless systems. Due to high demands, energy efficiency concerns, and scarcity of available resources, it is pivotal how these resources are used. Installed antennas and their corresponding hardware at the Base Station (BS) are of these resources. In this paper, we address the problem of antenna selection to minimize Cramer-Rao Lower Bound (CRLB) of a planar antenna array when fewer antennas than total available antennas have to be used for a UT. First, the optimal antenna selection strategy to minimize the expected CRLB in a planar antenna array is proposed. Then, using this strategy as a preliminary step, we present a two-step antenna selection method whose goal is to minimize the instantaneous CRLB. Minimizing instantaneous CRLB through antenna selection is a combinatorial optimization problem for which we utilize a greedy algorithm. The optimal start point of the greedy algorithm is presented alongside some methods to reduce the computational complexity of the selection procedure. Numerical results confirm the accuracy of the proposed solutions and highlight the benefits of using antenna selection in the localization phase in a wireless system.

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In a realistic wireless environment, the multi-antenna channel usually exhibits spatially correlation fading. This is more emphasized when a large number of antennas is densely deployed, known as holographic massive MIMO (multiple-input multiple-output). In the first part of this letter, we develop a channel model for holographic massive MIMO by considering both non-isotropic scattering and directive antennas. With a large number of antennas, it is difficult to obtain full knowledge of the spatial correlation matrix. In this case, channel estimation is conventionally done using the least-squares (LS) estimator that requires no prior information of the channel statistics or array geometry. In the second part of this letter, we propose a novel channel estimation scheme that exploits the array geometry to identify a subspace of reduced rank that covers the eigenspace of any spatial correlation matrix. The proposed estimator outperforms the LS estimator, without using any user-specific channel statistics.

This paper deals with the problem of localization in a cellular network in a dense urban scenario. Global Navigation Satellite Systems (GNSS) typically perform poorly in urban environments, where the likelihood of line-of-sight conditions is low, and thus alternative localization methods are required for good accuracy. We present LocUNet: A deep learning method for localization, based merely on Received Signal Strength (RSS) from Base Stations (BSs), which does not require any increase in computation complexity at the user devices with respect to the device standard operations, unlike methods that rely on time of arrival or angle of arrival information. In the proposed method, the user to be localized reports the RSS from BSs to a Central Processing Unit (CPU), which may be located in the cloud. Alternatively, the localization can be performed locally at the user. Using estimated pathloss radio maps of the BSs, LocUNet can localize users with state-of-the-art accuracy and enjoys high robustness to inaccuracies in the radio maps. The proposed method does not require pre-sampling of the environment; and is suitable for real-time applications, thanks to the RadioUNet, a neural network-based radio map estimator. We also introduce two datasets that allow numerical comparisons of RSS and Time of Arrival (ToA) methods in realistic urban environments.

Unmanned aerial vehicles (UAVs)-based applications, such as surveillance systems and wireless relays, are attracting increasing attention from academia and industrial fields. The high-performance aerial communication system is one of the key enablers for them. However, due to the low attenuation of radio waves in the air-to-ground channels, the interference between aerial and terrestrial communication systems would significantly deteriorate their communication performance and greatly limit the potential UAV applications. To address the problem, in this paper, the spectrum sharing strategy between a multiple UAV communication system, in which both UAVs and ground station (GS) are equipped with directional antennas, and terrestrial systems is proposed. The GS position is selected and the flyable areas of the UAVs using certain spectrum resources are defined in advance using prior knowledge from spectrum monitoring on terrestrial communication systems to minimize interference and maximize the flyable areas of the UAVs instead of the low-efficient dynamic channel sensing and allocation for interference elimination. The simulations are conducted through a case study of the spectrum sharing between a multi-UAV video transmission system and the terrestrial wireless local area network (WLAN) system in the 5.7GHz band. The simulation results show that thanks to the proposed system the entire area can be enabled for UAV flight.

A high performance multi-UAV communication system, which bridges multiple UAVs and ground station, is one of the key enablers to realize a variety of UAV-based systems. To address the issues such as the low spectrum efficiency caused by the co-channel interference, we have proposed a spectrum-efficient full-duplex multi-UA V communication system with low hardware complexity. In this paper, on-ground experiments are conducted to confirm the feasibility and effectiveness of the key feature of the proposed system, i.e., co-channel interference cancellation among UAVs by directional antennas and UAV position control, instead of energy-consuming dedicated self-interference cancellers on UAVs in traditional full-duplex systems. Channel power of interference link between a pair of two UAVs reusing the same channel is measured, and the achievable channel capacity is also measured by a prototype system implemented by software-defined radio devices. The results of different antennas and different antenna heights are also compared. The experimental results agree well with the designs and confirm the feasibility and effectiveness of the proposed system. This ground experiment is a work in progress to provide preliminary results for the multi-UAV-based experiments in the air in the future.

Modern wireless cellular networks use massive multiple-input multiple-output (MIMO) technology. This technology involves operations with an antenna array at a base station that simultaneously serves multiple mobile devices which also use multiple antennas on their side. For this, various precoding and detection techniques are used, allowing each user to receive the signal intended for him from the base station. There is an important class of linear precoding called Regularized Zero-Forcing (RZF). In this work, we propose Adaptive RZF (ARZF) with a special kind of regularization matrix with different coefficients for each layer of multi-antenna users. These regularization coefficients are defined by explicit formulas based on SVD decompositions of user channel matrices. We study the optimization problem, which is solved by the proposed algorithm, with the connection to other possible problem statements. We also compare the proposed algorithm with state-of-the-art linear precoding algorithms on simulations with the Quadriga channel model. The proposed approach provides a significant increase in quality with the same computation time as in the reference methods.

In the storied Colonel Blotto game, two colonels allocate $a$ and $b$ troops, respectively, to $k$ distinct battlefields. A colonel wins a battle if they assign more troops to that particular battle, and each colonel seeks to maximize their total number of victories. Despite the problem's formulation in 1921, the first polynomial-time algorithm to compute Nash equilibrium (NE) strategies for this game was discovered only quite recently. In 2016, \citep{ahmadinejad_dehghani_hajiaghayi_lucier_mahini_seddighin_2019} formulated a breakthrough algorithm to compute NE strategies for the Colonel Blotto game in computational complexity $O(k^{14}\max\{a,b\}^{13})$, receiving substantial media coverage (e.g. \citep{Insider}, \citep{NSF}, \citep{ScienceDaily}). This is the only known provably efficient algorithm for the Colonel Blotto game with general parameters. In this work, we present the first known algorithm to compute $\epsilon$-approximate NE strategies in the two-player Colonel Blotto game in runtime $\widetilde{O}(\epsilon^{-4} k^8 \max\{a,b\})$ for arbitrary settings of these parameters. Moreover, this algorithm computes approximate coarse correlated equilibrium strategies in the multiplayer Colonel Blotto game (when there are $\ell > 2$ colonels) with runtime $\widetilde{O}(\ell \epsilon^{-4} k^8 n + \ell^2 \epsilon^{-2} k^3 n)$, where $n$ is the maximum troop count. Before this work, no polynomial-time algorithm was known to compute exact or approximate equilibrium (in any sense) strategies for multiplayer Colonel Blotto with arbitrary parameters. Our algorithm computes these approximate equilibria through a novel (to the author's knowledge) sampling technique with which it implicitly performs multiplicative weights update over the exponentially many strategies available to each player.

This paper describes the heuristics used by the Shadoks team for the CG:SHOP 2021 challenge. This year's problem is to coordinate the motion of multiple robots in order to reach their targets without collisions and minimizing the makespan. It is a classical multi agent path finding problem with the specificity that the instances are highly dense in an unbounded grid. Using the heuristics outlined in this paper, our team won first place with the best solution to 202 out of 203 instances and optimal solutions to at least 105 of them. The main ingredients include several different strategies to compute initial solutions coupled with a heuristic called Conflict Optimizer to reduce the makespan of existing solutions.

In Vitro Fertilization (IVF) is the most widely used Assisted Reproductive Technology (ART). IVF usually involves controlled ovarian stimulation, oocyte retrieval, fertilization in the laboratory with subsequent embryo transfer. The first two steps correspond with follicular phase of females and ovulation in their menstrual cycle. Therefore, we refer to it as the treatment cycle in our paper. The treatment cycle is crucial because the stimulation medications in IVF treatment are applied directly on patients. In order to optimize the stimulation effects and lower the side effects of the stimulation medications, prompt treatment adjustments are in need. In addition, the quality and quantity of the retrieved oocytes have a significant effect on the outcome of the following procedures. To improve the IVF success rate, we propose a knowledge-based decision support system that can provide medical advice on the treatment protocol and medication adjustment for each patient visit during IVF treatment cycle. Our system is efficient in data processing and light-weighted which can be easily embedded into electronic medical record systems. Moreover, an oocyte retrieval oriented evaluation demonstrates that our system performs well in terms of accuracy of advice for the protocols and medications.

In orthogonal frequency division multiplexing (OFDM)-based wireless communication systems, the bit error rate (BER) performance is heavily dependent on the accuracy of channel estimation. It is important for a good channel estimator to be capable of handling the changes in the wireless channel conditions that occur due to the mobility of the users. In recent years, the focus has been on developing complex neural network (NN)- based channel estimators that enable an error performance close to that of a genie-aided channel estimator. This work considers the other alternative which is to have a simple channel estimator but a more complex NN-based demapper for the generation of soft information for each transmitted bit. In particular, the problem of reversing the adverse effects of an imperfect channel estimator is addressed, and a convolutional self-attention-based neural demapper that significantly outperforms the baseline is proposed.

We demonstrate that many detection methods are designed to identify only a sufficently accurate bounding box, rather than the best available one. To address this issue we propose a simple and fast modification to the existing methods called Fitness NMS. This method is tested with the DeNet model and obtains a significantly improved MAP at greater localization accuracies without a loss in evaluation rate. Next we derive a novel bounding box regression loss based on a set of IoU upper bounds that better matches the goal of IoU maximization while still providing good convergence properties. Following these novelties we investigate RoI clustering schemes for improving evaluation rates for the DeNet \textit{wide} model variants and provide an analysis of localization performance at various input image dimensions. We obtain a MAP[0.5:0.95] of 33.6\%@79Hz and 41.8\%@5Hz for MSCOCO and a Titan X (Maxwell).

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