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We develop a weak-form sparse identification method for interacting particle systems (IPS) with the primary goals of reducing computational complexity for large particle number $N$ and offering robustness to either intrinsic or extrinsic noise. In particular, we use concepts from mean-field theory of IPS in combination with the weak-form sparse identification of nonlinear dynamics algorithm (WSINDy) to provide a fast and reliable system identification scheme for recovering the governing stochastic differential equations for an IPS when the number of particles per experiment $N$ is on the order of several thousand and the number of experiments $M$ is less than 100. This is in contrast to existing work showing that system identification for $N$ less than 100 and $M$ on the order of several thousand is feasible using strong-form methods. We prove that under some standard regularity assumptions the scheme converges with rate $\mathcal{O}(N^{-1/2})$ in the ordinary least squares setting and we demonstrate the convergence rate numerically on several systems in one and two spatial dimensions. Our examples include a canonical problem from homogenization theory (as a first step towards learning coarse-grained models), the dynamics of an attractive-repulsive swarm, and the IPS description of the parabolic-elliptic Keller-Segel model for chemotaxis.

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We study the problem of parameter estimation for large exchangeable interacting particle systems when a sample of discrete observations from a single particle is known. We propose a novel method based on martingale estimating functions constructed by employing the eigenvalues and eigenfunctions of the generator of the mean field limit, linearized around the (unique) invariant measure of the mean field dynamics. We then prove that our estimator is asymptotically unbiased and asymptotically normal when the number of observations and the number of particles tend to infinity, and we provide a rate of convergence towards the exact value of the parameters. Finally, we present several numerical experiments which show the accuracy of our estimator and corroborate our theoretical findings, even in the case the mean field dynamics exhibit more than one steady states.

Entropy regularization has been extensively adopted to improve the efficiency, the stability, and the convergence of algorithms in reinforcement learning. This paper analyzes both quantitatively and qualitatively the impact of entropy regularization for Mean Field Game (MFG) with learning in a finite time horizon. Our study provides a theoretical justification that entropy regularization yields time-dependent policies and, furthermore, helps stabilizing and accelerating convergence to the game equilibrium. In addition, this study leads to a policy-gradient algorithm for exploration in MFG. Under this algorithm, agents are able to learn the optimal exploration scheduling, with stable and fast convergence to the game equilibrium.

Stochastic differential equations projected onto manifolds occur widely in physics, chemistry, biology, engineering, nanotechnology and optimization theory. In some problems one can use an intrinsic coordinate system on the manifold, but this is often computationally impractical. Numerical projections are preferable in many cases. We derive an algorithm to solve these, using adiabatic elimination and a constraining potential. We also review earlier proposed algorithms. Our hybrid midpoint projection algorithm uses a midpoint projection on a tangent manifold, combined with a normal projection to satisfy the constraints. We show from numerical examples on spheroidal and hyperboloidal surfaces that this has greatly reduced errors compared to earlier methods using either a hybrid Euler with tangential and normal projections or purely tangential derivative methods. Our technique can handle multiple constraints. This allows, for example, the treatment of manifolds that embody several conserved quantities. The resulting algorithm is accurate, relatively simple to implement and efficient.

Neural field models are nonlinear integro-differential equations for the evolution of neuronal activity, and they are a prototypical large-scale, coarse-grained neuronal model in continuum cortices. Neural fields are often simulated heuristically and, in spite of their popularity in mathematical neuroscience, their numerical analysis is not yet fully established. We introduce generic projection methods for neural fields, and derive a-priori error bounds for these schemes. We extend an existing framework for stationary integral equations to the time-dependent case, which is relevant for neuroscience applications. We find that the convergence rate of a projection scheme for a neural field is determined to a great extent by the convergence rate of the projection operator. This abstract analysis, which unifies the treatment of collocation and Galerkin schemes, is carried out in operator form, without resorting to quadrature rules for the integral term, which are introduced only at a later stage, and whose choice is enslaved by the choice of the projector. Using an elementary timestepper as an example, we demonstrate that the error in a time stepper has two separate contributions: one from the projector, and one from the time discretisation. We give examples of concrete projection methods: two collocation schemes (piecewise-linear and spectral collocation) and two Galerkin schemes (finite elements and spectral Galerkin); for each of them we derive error bounds from the general theory, introduce several discrete variants, provide implementation details, and present reproducible convergence tests.

We consider the problem of understanding the coordinated movements of biological or artificial swarms. In this regard, we propose a learning scheme to estimate the coordination laws of the interacting agents from observations of the swarm's density over time. We describe the dynamics of the swarm based on pairwise interactions according to a Cucker-Smale flocking model, and express the swarm's density evolution as the solution to a system of mean-field hydrodynamic equations. We propose a new family of parametric functions to model the pairwise interactions, which allows for the mean-field macroscopic system of integro-differential equations to be efficiently solved as an augmented system of PDEs. Finally, we incorporate the augmented system in an iterative optimization scheme to learn the dynamics of the interacting agents from observations of the swarm's density evolution over time. The results of this work can offer an alternative approach to study how animal flocks coordinate, create new control schemes for large networked systems, and serve as a central part of defense mechanisms against adversarial drone attacks.

This paper studies the adaptive optimal stationary control of continuous-time linear stochastic systems with both additive and multiplicative noises, using reinforcement learning techniques. Based on policy iteration, a novel off-policy reinforcement learning algorithm, named optimistic least-squares-based policy iteration, is proposed which is able to find iteratively near-optimal policies of the adaptive optimal stationary control problem directly from input/state data without explicitly identifying any system matrices, starting from an initial admissible control policy. The solutions given by the proposed optimistic least-squares-based policy iteration are proved to converge to a small neighborhood of the optimal solution with probability one, under mild conditions. The application of the proposed algorithm to a triple inverted pendulum example validates its feasibility and effectiveness.

This book develops an effective theory approach to understanding deep neural networks of practical relevance. Beginning from a first-principles component-level picture of networks, we explain how to determine an accurate description of the output of trained networks by solving layer-to-layer iteration equations and nonlinear learning dynamics. A main result is that the predictions of networks are described by nearly-Gaussian distributions, with the depth-to-width aspect ratio of the network controlling the deviations from the infinite-width Gaussian description. We explain how these effectively-deep networks learn nontrivial representations from training and more broadly analyze the mechanism of representation learning for nonlinear models. From a nearly-kernel-methods perspective, we find that the dependence of such models' predictions on the underlying learning algorithm can be expressed in a simple and universal way. To obtain these results, we develop the notion of representation group flow (RG flow) to characterize the propagation of signals through the network. By tuning networks to criticality, we give a practical solution to the exploding and vanishing gradient problem. We further explain how RG flow leads to near-universal behavior and lets us categorize networks built from different activation functions into universality classes. Altogether, we show that the depth-to-width ratio governs the effective model complexity of the ensemble of trained networks. By using information-theoretic techniques, we estimate the optimal aspect ratio at which we expect the network to be practically most useful and show how residual connections can be used to push this scale to arbitrary depths. With these tools, we can learn in detail about the inductive bias of architectures, hyperparameters, and optimizers.

We present a continuous formulation of machine learning, as a problem in the calculus of variations and differential-integral equations, very much in the spirit of classical numerical analysis and statistical physics. We demonstrate that conventional machine learning models and algorithms, such as the random feature model, the shallow neural network model and the residual neural network model, can all be recovered as particular discretizations of different continuous formulations. We also present examples of new models, such as the flow-based random feature model, and new algorithms, such as the smoothed particle method and spectral method, that arise naturally from this continuous formulation. We discuss how the issues of generalization error and implicit regularization can be studied under this framework.

Stochastic gradient Markov chain Monte Carlo (SGMCMC) has become a popular method for scalable Bayesian inference. These methods are based on sampling a discrete-time approximation to a continuous time process, such as the Langevin diffusion. When applied to distributions defined on a constrained space, such as the simplex, the time-discretisation error can dominate when we are near the boundary of the space. We demonstrate that while current SGMCMC methods for the simplex perform well in certain cases, they struggle with sparse simplex spaces; when many of the components are close to zero. However, most popular large-scale applications of Bayesian inference on simplex spaces, such as network or topic models, are sparse. We argue that this poor performance is due to the biases of SGMCMC caused by the discretization error. To get around this, we propose the stochastic CIR process, which removes all discretization error and we prove that samples from the stochastic CIR process are asymptotically unbiased. Use of the stochastic CIR process within a SGMCMC algorithm is shown to give substantially better performance for a topic model and a Dirichlet process mixture model than existing SGMCMC approaches.

Existing multi-agent reinforcement learning methods are limited typically to a small number of agents. When the agent number increases largely, the learning becomes intractable due to the curse of the dimensionality and the exponential growth of agent interactions. In this paper, we present Mean Field Reinforcement Learning where the interactions within the population of agents are approximated by those between a single agent and the average effect from the overall population or neighboring agents; the interplay between the two entities is mutually reinforced: the learning of the individual agent's optimal policy depends on the dynamics of the population, while the dynamics of the population change according to the collective patterns of the individual policies. We develop practical mean field Q-learning and mean field Actor-Critic algorithms and analyze the convergence of the solution to Nash equilibrium. Experiments on Gaussian squeeze, Ising model, and battle games justify the learning effectiveness of our mean field approaches. In addition, we report the first result to solve the Ising model via model-free reinforcement learning methods.

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