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There are many examples of cases where access to improved models of human behavior and cognition has allowed creation of robots which can better interact with humans, and not least in road vehicle automation this is a rapidly growing area of research. Human-robot interaction (HRI) therefore provides an important applied setting for human behavior modeling - but given the vast complexity of human behavior, how complete and accurate do these models need to be? Here, we outline some possible ways of thinking about this problem, starting from the suggestion that modelers need to keep the right end goal in sight: A successful human-robot interaction, in terms of safety, performance, and human satisfaction. Efforts toward model completeness and accuracy should be focused on those aspects of human behavior to which interaction success is most sensitive. We emphasise that identifying which those aspects are is a difficult scientific objective in its own right, distinct for each given HRI context. We propose and exemplify an approach to formulating a priori hypotheses on this matter, in cases where robots are to be involved in interactions which currently take place between humans, such as in automated driving. Our perspective also highlights some possible risks of overreliance on machine-learned models of human behavior in HRI, and how to mitigate against those risks.

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Automator是蘋果公司為他們的Mac OS X系統開發的一款軟件。 只要通過點擊拖拽鼠標等操作就可以將一系列動作組合成一個工作流,從而幫助你自動的(可重復的)完成一些復雜的工作。Automator還能橫跨很多不同種類的程序,包括:查找器、Safari網絡瀏覽器、iCal、地址簿或者其他的一些程序。它還能和一些第三方的程序一起工作,如微軟的Office、Adobe公司的Photoshop或者Pixelmator等。

Interactive machine learning (IML) is a field of research that explores how to leverage both human and computational abilities in decision making systems. IML represents a collaboration between multiple complementary human and machine intelligent systems working as a team, each with their own unique abilities and limitations. This teamwork might mean that both systems take actions at the same time, or in sequence. Two major open research questions in the field of IML are: "How should we design systems that can learn to make better decisions over time with human interaction?" and "How should we evaluate the design and deployment of such systems?" A lack of appropriate consideration for the humans involved can lead to problematic system behaviour, and issues of fairness, accountability, and transparency. Thus, our goal with this work is to present a human-centred guide to designing and evaluating IML systems while mitigating risks. This guide is intended to be used by machine learning practitioners who are responsible for the health, safety, and well-being of interacting humans. An obligation of responsibility for public interaction means acting with integrity, honesty, fairness, and abiding by applicable legal statutes. With these values and principles in mind, we as a machine learning research community can better achieve goals of augmenting human skills and abilities. This practical guide therefore aims to support many of the responsible decisions necessary throughout the iterative design, development, and dissemination of IML systems.

Recent progress in deep learning has continuously improved the accuracy of dialogue response selection. In particular, sophisticated neural network architectures are leveraged to capture the rich interactions between dialogue context and response candidates. While remarkably effective, these models also bring in a steep increase in computational cost. Consequently, such models can only be used as a re-rank module in practice. In this study, we present a solution to directly select proper responses from a large corpus or even a nonparallel corpus that only consists of unpaired sentences, using a dense retrieval model. To push the limits of dense retrieval, we design an interaction layer upon the dense retrieval models and apply a set of tailor-designed learning strategies. Our model shows superiority over strong baselines on the conventional re-rank evaluation setting, which is remarkable given its efficiency. To verify the effectiveness of our approach in realistic scenarios, we also conduct full-rank evaluation, where the target is to select proper responses from a full candidate pool that may contain millions of candidates and evaluate them fairly through human annotations. Our proposed model notably outperforms pipeline baselines that integrate fast recall and expressive re-rank modules. Human evaluation results show that enlarging the candidate pool with nonparallel corpora improves response quality further.

The number of information systems (IS) studies dealing with explainable artificial intelligence (XAI) is currently exploding as the field demands more transparency about the internal decision logic of machine learning (ML) models. However, most techniques subsumed under XAI provide post-hoc-analytical explanations, which have to be considered with caution as they only use approximations of the underlying ML model. Therefore, our paper investigates a series of intrinsically interpretable ML models and discusses their suitability for the IS community. More specifically, our focus is on advanced extensions of generalized additive models (GAM) in which predictors are modeled independently in a non-linear way to generate shape functions that can capture arbitrary patterns but remain fully interpretable. In our study, we evaluate the prediction qualities of five GAMs as compared to six traditional ML models and assess their visual outputs for model interpretability. On this basis, we investigate their merits and limitations and derive design implications for further improvements.

This article presents a synthetic distracted driving (SynDD1) dataset for machine learning models to detect and analyze drivers' various distracted behavior and different gaze zones. We collected the data in a stationary vehicle using three in-vehicle cameras positioned at locations: on the dashboard, near the rearview mirror, and on the top right-side window corner. The dataset contains two activity types: distracted activities, and gaze zones for each participant and each activity type has two sets: without appearance blocks and with appearance blocks such as wearing a hat or sunglasses. The order and duration of each activity for each participant are random. In addition, the dataset contains manual annotations for each activity, having its start and end time annotated. Researchers could use this dataset to evaluate the performance of machine learning algorithms for the classification of various distracting activities and gaze zones of drivers.

Training a model with access to human explanations can improve data efficiency and model performance on in- and out-of-domain data. Adding to these empirical findings, similarity with the process of human learning makes learning from explanations a promising way to establish a fruitful human-machine interaction. Several methods have been proposed for improving natural language processing (NLP) models with human explanations, that rely on different explanation types and mechanism for integrating these explanations into the learning process. These methods are rarely compared with each other, making it hard for practitioners to choose the best combination of explanation type and integration mechanism for a specific use-case. In this paper, we give an overview of different methods for learning from human explanations, and discuss different factors that can inform the decision of which method to choose for a specific use-case.

This article presents a synthetic dataset for machine learning models to detect and analyze drivers' various distracted behavior and different gaze zones. We collected the data in a stationary vehicle using three in-vehicle cameras positioned at locations: on the dashboard, near the rearview mirror, and on the top right-side window corner. The dataset contains two activity types: distracted activities, and gaze zones for each participant and each activity type has two sets: without appearance blocks and with appearance blocks such as wearing a hat or sunglasses. The order and duration of each activity for each participant are random. In addition, the dataset contains manual annotations for each activity, having its start and end time annotated. Researchers could use this dataset to evaluate the performance of machine learning algorithms for the classification of various distracting activities and gaze zones of drivers.

Designers reportedly struggle with design optimization tasks where they are asked to find a combination of design parameters that maximizes a given set of objectives. In HCI, design optimization problems are often exceedingly complex, involving multiple objectives and expensive empirical evaluations. Model-based computational design algorithms assist designers by generating design examples during design, however they assume a model of the interaction domain. Black box methods for assistance, on the other hand, can work with any design problem. However, virtually all empirical studies of this human-in-the-loop approach have been carried out by either researchers or end-users. The question stands out if such methods can help designers in realistic tasks. In this paper, we study Bayesian optimization as an algorithmic method to guide the design optimization process. It operates by proposing to a designer which design candidate to try next, given previous observations. We report observations from a comparative study with 40 novice designers who were tasked to optimize a complex 3D touch interaction technique. The optimizer helped designers explore larger proportions of the design space and arrive at a better solution, however they reported lower agency and expressiveness. Designers guided by an optimizer reported lower mental effort but also felt less creative and less in charge of the progress. We conclude that human-in-the-loop optimization can support novice designers in cases where agency is not critical.

The fruits of science are relationships made comprehensible, often by way of approximation. While deep learning is an extremely powerful way to find relationships in data, its use in science has been hindered by the difficulty of understanding the learned relationships. The Information Bottleneck (IB) is an information theoretic framework for understanding a relationship between an input and an output in terms of a trade-off between the fidelity and complexity of approximations to the relationship. Here we show that a crucial modification -- distributing bottlenecks across multiple components of the input -- opens fundamentally new avenues for interpretable deep learning in science. The Distributed Information Bottleneck throttles the downstream complexity of interactions between the components of the input, deconstructing a relationship into meaningful approximations found through deep learning without requiring custom-made datasets or neural network architectures. Applied to a complex system, the approximations illuminate aspects of the system's nature by restricting -- and monitoring -- the information about different components incorporated into the approximation. We demonstrate the Distributed IB's explanatory utility in systems drawn from applied mathematics and condensed matter physics. In the former, we deconstruct a Boolean circuit into approximations that isolate the most informative subsets of input components without requiring exhaustive search. In the latter, we localize information about future plastic rearrangement in the static structure of a sheared glass, and find the information to be more or less diffuse depending on the system's preparation. By way of a principled scheme of approximations, the Distributed IB brings much-needed interpretability to deep learning and enables unprecedented analysis of information flow through a system.

Although text style transfer has witnessed rapid development in recent years, there is as yet no established standard for evaluation, which is performed using several automatic metrics, lacking the possibility of always resorting to human judgement. We focus on the task of formality transfer, and on the three aspects that are usually evaluated: style strength, content preservation, and fluency. To cast light on how such aspects are assessed by common and new metrics, we run a human-based evaluation and perform a rich correlation analysis. We are then able to offer some recommendations on the use of such metrics in formality transfer, also with an eye to their generalisability (or not) to related tasks.

Human-in-the-loop aims to train an accurate prediction model with minimum cost by integrating human knowledge and experience. Humans can provide training data for machine learning applications and directly accomplish some tasks that are hard for computers in the pipeline with the help of machine-based approaches. In this paper, we survey existing works on human-in-the-loop from a data perspective and classify them into three categories with a progressive relationship: (1) the work of improving model performance from data processing, (2) the work of improving model performance through interventional model training, and (3) the design of the system independent human-in-the-loop. Using the above categorization, we summarize major approaches in the field, along with their technical strengths/ weaknesses, we have simple classification and discussion in natural language processing, computer vision, and others. Besides, we provide some open challenges and opportunities. This survey intends to provide a high-level summarization for human-in-the-loop and motivates interested readers to consider approaches for designing effective human-in-the-loop solutions.

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