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Question-answering (QA) is a significant application of Large Language Models (LLMs), shaping chatbot capabilities across healthcare, education, and customer service. However, widespread LLM integration presents a challenge for small businesses due to the high expenses of LLM API usage. Costs rise rapidly when domain-specific data (context) is used alongside queries for accurate domain-specific LLM responses. One option is to summarize the context by using LLMs and reduce the context. However, this can also filter out useful information that is necessary to answer some domain-specific queries. In this paper, we shift from human-oriented summarizers to AI model-friendly summaries. Our approach, LeanContext, efficiently extracts $k$ key sentences from the context that are closely aligned with the query. The choice of $k$ is neither static nor random; we introduce a reinforcement learning technique that dynamically determines $k$ based on the query and context. The rest of the less important sentences are reduced using a free open source text reduction method. We evaluate LeanContext against several recent query-aware and query-unaware context reduction approaches on prominent datasets (arxiv papers and BBC news articles). Despite cost reductions of $37.29\%$ to $67.81\%$, LeanContext's ROUGE-1 score decreases only by $1.41\%$ to $2.65\%$ compared to a baseline that retains the entire context (no summarization). Additionally, if free pretrained LLM-based summarizers are used to reduce context (into human consumable summaries), LeanContext can further modify the reduced context to enhance the accuracy (ROUGE-1 score) by $13.22\%$ to $24.61\%$.

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The generative Artificial Intelligence (AI) tools based on Large Language Models (LLMs) use billions of parameters to extensively analyse large datasets and extract critical private information such as, context, specific details, identifying information etc. This have raised serious threats to user privacy and reluctance to use such tools. This article proposes the conceptual model called PrivChatGPT, a privacy-preserving model for LLMs that consists of two main components i.e., preserving user privacy during the data curation/pre-processing together with preserving private context and the private training process for large-scale data. To demonstrate its applicability, we show how a private mechanism could be integrated into the existing model for training LLMs to protect user privacy; specifically, we employed differential privacy and private training using Reinforcement Learning (RL). We measure the privacy loss and evaluate the measure of uncertainty or randomness once differential privacy is applied. It further recursively evaluates the level of privacy guarantees and the measure of uncertainty of public database and resources, during each update when new information is added for training purposes. To critically evaluate the use of differential privacy for private LLMs, we hypothetically compared other mechanisms e..g, Blockchain, private information retrieval, randomisation, for various performance measures such as the model performance and accuracy, computational complexity, privacy vs. utility etc. We conclude that differential privacy, randomisation, and obfuscation can impact utility and performance of trained models, conversely, the use of ToR, Blockchain, and PIR may introduce additional computational complexity and high training latency. We believe that the proposed model could be used as a benchmark for proposing privacy preserving LLMs for generative AI tools.

The convergence of embodied agents and large language models (LLMs) has brought significant advancements to embodied instruction following. Particularly, the strong reasoning capabilities of LLMs make it possible for robots to perform long-horizon tasks without expensive annotated demonstrations. However, public benchmarks for testing the long-horizon reasoning capabilities of language-conditioned robots in various scenarios are still missing. To fill this gap, this work focuses on the tabletop manipulation task and releases a simulation benchmark, \textit{LoHoRavens}, which covers various long-horizon reasoning aspects spanning color, size, space, arithmetics and reference. Furthermore, there is a key modality bridging problem for long-horizon manipulation tasks with LLMs: how to incorporate the observation feedback during robot execution for the LLM's closed-loop planning, which is however less studied by prior work. We investigate two methods of bridging the modality gap: caption generation and learnable interface for incorporating explicit and implicit observation feedback to the LLM, respectively. These methods serve as the two baselines for our proposed benchmark. Experiments show that both methods struggle to solve some tasks, indicating long-horizon manipulation tasks are still challenging for current popular models. We expect the proposed public benchmark and baselines can help the community develop better models for long-horizon tabletop manipulation tasks.

We propose VQ-NeRF, a two-branch neural network model that incorporates Vector Quantization (VQ) to decompose and edit reflectance fields in 3D scenes. Conventional neural reflectance fields use only continuous representations to model 3D scenes, despite the fact that objects are typically composed of discrete materials in reality. This lack of discretization can result in noisy material decomposition and complicated material editing. To address these limitations, our model consists of a continuous branch and a discrete branch. The continuous branch follows the conventional pipeline to predict decomposed materials, while the discrete branch uses the VQ mechanism to quantize continuous materials into individual ones. By discretizing the materials, our model can reduce noise in the decomposition process and generate a segmentation map of discrete materials. Specific materials can be easily selected for further editing by clicking on the corresponding area of the segmentation outcomes. Additionally, we propose a dropout-based VQ codeword ranking strategy to predict the number of materials in a scene, which reduces redundancy in the material segmentation process. To improve usability, we also develop an interactive interface to further assist material editing. We evaluate our model on both computer-generated and real-world scenes, demonstrating its superior performance. To the best of our knowledge, our model is the first to enable discrete material editing in 3D scenes.

This paper presents HyperQB, a push-button QBF-based bounded model checker for hyperproperties. Hyperproperties are properties of systems that relate multiple computation traces, including many important information-flow security and concurrency properties. HyperQB takes as input a NuSMV model and a formula expressed in the temporal logic HyperLTL. Unlike the existing similar tools, our QBF-based technique allows HyperQB to seamlessly deal with arbitrary quantifier alternations. The user can choose between two modes: bug-hunt (with negated formula), or find witness (with non-negated formula). We report on successful and effective model checking for a rich set of experiments on a variety of case studies, including previously investigated cases such as information-flow security, concurrent data structures, robotic planning, etc., and new cases such as co-termination, deniability, and three variations of non-interference (intransitive, termination sensitive/insensitive).

Although human reconstruction typically results in human-specific avatars, recent 3D scene reconstruction techniques utilizing pixel-aligned features show promise in generalizing to new scenes. Applying these techniques to human avatar reconstruction can result in a volumetric avatar with generalizability but limited animatability due to rendering only being possible for static representations. In this paper, we propose AniPixel, a novel animatable and generalizable human avatar reconstruction method that leverages pixel-aligned features for body geometry prediction and RGB color blending. Technically, to align the canonical space with the target space and the observation space, we propose a bidirectional neural skinning field based on skeleton-driven deformation to establish the target-to-canonical and canonical-to-observation correspondences. Then, we disentangle the canonical body geometry into a normalized neutral-sized body and a subject-specific residual for better generalizability. As the geometry and appearance are closely related, we introduce pixel-aligned features to facilitate the body geometry prediction and detailed surface normals to reinforce the RGB color blending. We also devise a pose-dependent and view direction-related shading module to represent the local illumination variance. Experiments show that AniPixel renders comparable novel views while delivering better novel pose animation results than state-of-the-art methods.

Decomposing a target object from a complex background while reconstructing is challenging. Most approaches acquire the perception for object instances through the use of manual labels, but the annotation procedure is costly. The recent advancements in 2D self-supervised learning have brought new prospects to object-aware representation, yet it remains unclear how to leverage such noisy 2D features for clean decomposition. In this paper, we propose a Decomposed Object Reconstruction (DORec) network based on neural implicit representations. Our key idea is to transfer 2D self-supervised features into masks of two levels of granularity to supervise the decomposition, including a binary mask to indicate the foreground regions and a K-cluster mask to indicate the semantically similar regions. These two masks are complementary to each other and lead to robust decomposition. Experimental results show the superiority of DORec in segmenting and reconstructing the foreground object on various datasets.

Most advanced unsupervised anomaly detection (UAD) methods rely on modeling feature representations of frozen encoder networks pre-trained on large-scale datasets, e.g. ImageNet. However, the features extracted from the encoders that are borrowed from natural image domains coincide little with the features required in the target UAD domain, such as industrial inspection and medical imaging. In this paper, we propose a novel epistemic UAD method, namely ReContrast, which optimizes the entire network to reduce biases towards the pre-trained image domain and orients the network in the target domain. We start with a feature reconstruction approach that detects anomalies from errors. Essentially, the elements of contrastive learning are elegantly embedded in feature reconstruction to prevent the network from training instability, pattern collapse, and identical shortcut, while simultaneously optimizing both the encoder and decoder on the target domain. To demonstrate our transfer ability on various image domains, we conduct extensive experiments across two popular industrial defect detection benchmarks and three medical image UAD tasks, which shows our superiority over current state-of-the-art methods.

We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.

We present Emu, a system that semantically enhances multilingual sentence embeddings. Our framework fine-tunes pre-trained multilingual sentence embeddings using two main components: a semantic classifier and a language discriminator. The semantic classifier improves the semantic similarity of related sentences, whereas the language discriminator enhances the multilinguality of the embeddings via multilingual adversarial training. Our experimental results based on several language pairs show that our specialized embeddings outperform the state-of-the-art multilingual sentence embedding model on the task of cross-lingual intent classification using only monolingual labeled data.

Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.

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