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Vocal pitch is an important high-level feature in music audio processing. However, extracting vocal pitch in polyphonic music is more challenging due to the presence of accompaniment. To eliminate the influence of the accompaniment, most previous methods adopt music source separation models to obtain clean vocals from polyphonic music before predicting vocal pitches. As a result, the performance of vocal pitch estimation is affected by the music source separation models. To address this issue and directly extract vocal pitches from polyphonic music, we propose a robust model named RMVPE. This model can extract effective hidden features and accurately predict vocal pitches from polyphonic music. The experimental results demonstrate the superiority of RMVPE in terms of raw pitch accuracy (RPA) and raw chroma accuracy (RCA). Additionally, experiments conducted with different types of noise show that RMVPE is robust across all signal-to-noise ratio (SNR) levels. The code of RMVPE is available at this URL. //github.com/Dream-High/RMVPE.

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The task of lip synchronization (lip-sync) seeks to match the lips of human faces with different audio. It has various applications in the film industry as well as for creating virtual avatars and for video conferencing. This is a challenging problem as one needs to simultaneously introduce detailed, realistic lip movements while preserving the identity, pose, emotions, and image quality. Many of the previous methods trying to solve this problem suffer from image quality degradation due to a lack of complete contextual information. In this paper, we present Diff2Lip, an audio-conditioned diffusion-based model which is able to do lip synchronization in-the-wild while preserving these qualities. We train our model on Voxceleb2, a video dataset containing in-the-wild talking face videos. Extensive studies show that our method outperforms popular methods like Wav2Lip and PC-AVS in Fr\'echet inception distance (FID) metric and Mean Opinion Scores (MOS) of the users. We show results on both reconstruction (same audio-video inputs) as well as cross (different audio-video inputs) settings on Voxceleb2 and LRW datasets. Video results and code can be accessed from our project page ( //soumik-kanad.github.io/diff2lip ).

We present Spatial LibriSpeech, a spatial audio dataset with over 650 hours of 19-channel audio, first-order ambisonics, and optional distractor noise. Spatial LibriSpeech is designed for machine learning model training, and it includes labels for source position, speaking direction, room acoustics and geometry. Spatial LibriSpeech is generated by augmenting LibriSpeech samples with 200k+ simulated acoustic conditions across 8k+ synthetic rooms. To demonstrate the utility of our dataset, we train models on four spatial audio tasks, resulting in a median absolute error of 6.60{\deg} on 3D source localization, 0.43m on distance, 90.66ms on T30, and 2.74dB on DRR estimation. We show that the same models generalize well to widely-used evaluation datasets, e.g., obtaining a median absolute error of 12.43{\deg} on 3D source localization on TUT Sound Events 2018, and 157.32ms on T30 estimation on ACE Challenge.

Multimedia compression allows us to watch videos, see pictures and hear sounds within a limited bandwidth, which helps the flourish of the internet. During the past decades, multimedia compression has achieved great success using hand-craft features and systems. With the development of artificial intelligence and video compression, there emerges a lot of research work related to using the neural network on the video compression task to get rid of the complicated system. Not only producing the advanced algorithms, but researchers also spread the compression to different content, such as User Generated Content(UGC). With the rapid development of mobile devices, screen content videos become an important part of multimedia data. In contrast, we find community lacks a large-scale dataset for screen content video compression, which impedes the fast development of the corresponding learning-based algorithms. In order to fulfill this blank and accelerate the research of this special type of videos, we propose the Large-scale Screen Content Dataset(LSCD), which contains 714 source sequences. Meanwhile, we provide the analysis of the proposed dataset to show some features of screen content videos, which will help researchers have a better understanding of how to explore new algorithms. Besides collecting and post-processing the data to organize the dataset, we also provide a benchmark containing the performance of both traditional codec and learning-based methods.

We introduce EgoSchema, a very long-form video question-answering dataset, and benchmark to evaluate long video understanding capabilities of modern vision and language systems. Derived from Ego4D, EgoSchema consists of over 5000 human curated multiple choice question answer pairs, spanning over 250 hours of real video data, covering a very broad range of natural human activity and behavior. For each question, EgoSchema requires the correct answer to be selected between five given options based on a three-minute-long video clip. While some prior works have proposed video datasets with long clip lengths, we posit that merely the length of the video clip does not truly capture the temporal difficulty of the video task that is being considered. To remedy this, we introduce temporal certificate sets, a general notion for capturing the intrinsic temporal understanding length associated with a broad range of video understanding tasks & datasets. Based on this metric, we find EgoSchema to have intrinsic temporal lengths over 5.7x longer than the second closest dataset and 10x to 100x longer than any other video understanding dataset. Further, our evaluation of several current state-of-the-art video and language models shows them to be severely lacking in long-term video understanding capabilities. Even models with several billions of parameters achieve QA accuracy less than 33% (random is 20%) on the EgoSchema multi-choice question answering task, while humans achieve about 76% accuracy. We posit that \name{}{}, with its long intrinsic temporal structures and diverse complexity, would serve as a valuable evaluation probe for developing effective long-term video understanding systems in the future. Data and Zero-shot model evaluation code are open-sourced for both public and commercial use under the Ego4D license at //egoschema.github.io

Gzip is a file compression format, which is ubiquitously used. Although a multitude of gzip implementations exist, only pugz can fully utilize current multi-core processor architectures for decompression. Yet, pugz cannot decompress arbitrary gzip files. It requires the decompressed stream to only contain byte values 9-126. In this work, we present a generalization of the parallelization scheme used by pugz that can be reliably applied to arbitrary gzip-compressed data without compromising performance. We show that the requirements on the file contents posed by pugz can be dropped by implementing an architecture based on a cache and a parallelized prefetcher. This architecture can safely handle faulty decompression results, which can appear when threads start decompressing in the middle of a gzip file by using trial and error. Using 128 cores, our implementation reaches 8.7 GB/s decompression bandwidth for gzip-compressed base64-encoded data, a speedup of 55 over the single-threaded GNU gzip, and 5.6 GB/s for the Silesia corpus, a speedup of 33 over GNU gzip.

The superior performance of modern deep networks usually comes with a costly training procedure. This paper presents a new curriculum learning approach for the efficient training of visual backbones (e.g., vision Transformers). Our work is inspired by the inherent learning dynamics of deep networks: we experimentally show that at an earlier training stage, the model mainly learns to recognize some 'easier-to-learn' discriminative patterns within each example, e.g., the lower-frequency components of images and the original information before data augmentation. Driven by this phenomenon, we propose a curriculum where the model always leverages all the training data at each epoch, while the curriculum starts with only exposing the 'easier-to-learn' patterns of each example, and introduces gradually more difficult patterns. To implement this idea, we 1) introduce a cropping operation in the Fourier spectrum of the inputs, which enables the model to learn from only the lower-frequency components efficiently, 2) demonstrate that exposing the features of original images amounts to adopting weaker data augmentation, and 3) integrate 1) and 2) and design a curriculum learning schedule with a greedy-search algorithm. The resulting approach, EfficientTrain, is simple, general, yet surprisingly effective. As an off-the-shelf method, it reduces the wall-time training cost of a wide variety of popular models (e.g., ResNet, ConvNeXt, DeiT, PVT, Swin, and CSWin) by >1.5x on ImageNet-1K/22K without sacrificing accuracy. It is also effective for self-supervised learning (e.g., MAE). Code is available at //github.com/LeapLabTHU/EfficientTrain.

Millimeter wave (mmWave) based speech recognition provides more possibility for audio-related applications, such as conference speech transcription and eavesdropping. However, considering the practicality in real scenarios, latency and recognizable vocabulary size are two critical factors that cannot be overlooked. In this paper, we propose Radio2Text, the first mmWave-based system for streaming automatic speech recognition (ASR) with a vocabulary size exceeding 13,000 words. Radio2Text is based on a tailored streaming Transformer that is capable of effectively learning representations of speech-related features, paving the way for streaming ASR with a large vocabulary. To alleviate the deficiency of streaming networks unable to access entire future inputs, we propose the Guidance Initialization that facilitates the transfer of feature knowledge related to the global context from the non-streaming Transformer to the tailored streaming Transformer through weight inheritance. Further, we propose a cross-modal structure based on knowledge distillation (KD), named cross-modal KD, to mitigate the negative effect of low quality mmWave signals on recognition performance. In the cross-modal KD, the audio streaming Transformer provides feature and response guidance that inherit fruitful and accurate speech information to supervise the training of the tailored radio streaming Transformer. The experimental results show that our Radio2Text can achieve a character error rate of 5.7% and a word error rate of 9.4% for the recognition of a vocabulary consisting of over 13,000 words.

Automatic assessment of the quality of scholarly documents is a difficult task with high potential impact. Multimodality, in particular the addition of visual information next to text, has been shown to improve the performance on scholarly document quality prediction (SDQP) tasks. We propose the multimodal predictive model MultiSChuBERT. It combines a textual model based on chunking full paper text and aggregating computed BERT chunk-encodings (SChuBERT), with a visual model based on Inception V3.Our work contributes to the current state-of-the-art in SDQP in three ways. First, we show that the method of combining visual and textual embeddings can substantially influence the results. Second, we demonstrate that gradual-unfreezing of the weights of the visual sub-model, reduces its tendency to ovefit the data, improving results. Third, we show the retained benefit of multimodality when replacing standard BERT$_{\textrm{BASE}}$ embeddings with more recent state-of-the-art text embedding models. Using BERT$_{\textrm{BASE}}$ embeddings, on the (log) number of citations prediction task with the ACL-BiblioMetry dataset, our MultiSChuBERT (text+visual) model obtains an $R^{2}$ score of 0.454 compared to 0.432 for the SChuBERT (text only) model. Similar improvements are obtained on the PeerRead accept/reject prediction task. In our experiments using SciBERT, scincl, SPECTER and SPECTER2.0 embeddings, we show that each of these tailored embeddings adds further improvements over the standard BERT$_{\textrm{BASE}}$ embeddings, with the SPECTER2.0 embeddings performing best.

Video captioning is a challenging task that requires a deep understanding of visual scenes. State-of-the-art methods generate captions using either scene-level or object-level information but without explicitly modeling object interactions. Thus, they often fail to make visually grounded predictions, and are sensitive to spurious correlations. In this paper, we propose a novel spatio-temporal graph model for video captioning that exploits object interactions in space and time. Our model builds interpretable links and is able to provide explicit visual grounding. To avoid unstable performance caused by the variable number of objects, we further propose an object-aware knowledge distillation mechanism, in which local object information is used to regularize global scene features. We demonstrate the efficacy of our approach through extensive experiments on two benchmarks, showing our approach yields competitive performance with interpretable predictions.

Most existing event extraction (EE) methods merely extract event arguments within the sentence scope. However, such sentence-level EE methods struggle to handle soaring amounts of documents from emerging applications, such as finance, legislation, health, etc., where event arguments always scatter across different sentences, and even multiple such event mentions frequently co-exist in the same document. To address these challenges, we propose a novel end-to-end model, Doc2EDAG, which can generate an entity-based directed acyclic graph to fulfill the document-level EE (DEE) effectively. Moreover, we reformalize a DEE task with the no-trigger-words design to ease the document-level event labeling. To demonstrate the effectiveness of Doc2EDAG, we build a large-scale real-world dataset consisting of Chinese financial announcements with the challenges mentioned above. Extensive experiments with comprehensive analyses illustrate the superiority of Doc2EDAG over state-of-the-art methods. Data and codes can be found at //github.com/dolphin-zs/Doc2EDAG.

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