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Hilbert and Ackermann asked for a method to consistently extend incomplete theories to complete theories. G\"odel essentially proved that any theory capable of encoding its own statements and their proofs contains statements that are true but not provable. Hilbert did not accept that G\"odel's construction answered his question, and in his late writings and lectures, G\"odel agreed that it did not, since theories can be completed incrementally, by adding axioms to prove ever more true statements, as science normally does, with completeness as the vanishing point. This pragmatic view of validity is familiar not only to scientists who conjecture test hypotheses but also to real estate agents and other dealers, who conjure claims, albeit invalid, as necessary to close a deal, confident that they will be able to conjure other claims, albeit invalid, sufficient to make the first claims valid. We study the underlying logical process and describe the trajectories leading to testable but unfalsifiable theories to which bots and other automated learners are likely to converge.

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Automator是蘋果公司為他們的Mac OS X系統開發的一款軟件。 只要通過點擊拖拽鼠標等操作就可以將一系列動作組合成一個工作流,從而幫助你自動的(可重復的)完成一些復雜的工作。Automator還能橫跨很多不同種類的程序,包括:查找器、Safari網絡瀏覽器、iCal、地址簿或者其他的一些程序。它還能和一些第三方的程序一起工作,如微軟的Office、Adobe公司的Photoshop或者Pixelmator等。

Evolutionary multi-objective optimization (EMO) algorithms have been demonstrated to be effective in solving multi-criteria decision-making problems. In real-world applications, analysts often employ several algorithms concurrently and compare their solution sets to gain insight into the characteristics of different algorithms and explore a broader range of feasible solutions. However, EMO algorithms are typically treated as black boxes, leading to difficulties in performing detailed analysis and comparisons between the internal evolutionary processes. Inspired by the successful application of visual analytics tools in explainable AI, we argue that interactive visualization can significantly enhance the comparative analysis between multiple EMO algorithms. In this paper, we present a visual analytics framework that enables the exploration and comparison of evolutionary processes in EMO algorithms. Guided by a literature review and expert interviews, the proposed framework addresses various analytical tasks and establishes a multi-faceted visualization design to support the comparative analysis of intermediate generations in the evolution as well as solution sets. We demonstrate the effectiveness of our framework through case studies on benchmarking and real-world multi-objective optimization problems to elucidate how analysts can leverage our framework to inspect and compare diverse algorithms.

The Skolem problem is a long-standing open problem in linear dynamical systems: can a linear recurrence sequence (LRS) ever reach 0 from a given initial configuration? Similarly, the positivity problem asks whether the LRS stays positive from an initial configuration. Deciding Skolem (or positivity) has been open for half a century: the best known decidability results are for LRS with special properties (e.g., low order recurrences). But these problems are easier for "uninitialized" variants, where the initial configuration is not fixed but can vary arbitrarily: checking if there is an initial configuration from which the LRS stays positive can be decided in polynomial time (Tiwari in 2004, Braverman in 2006). In this paper, we consider problems that lie between the initialized and uninitialized variant. More precisely, we ask if 0 (resp. negative numbers) can be avoided from every initial configuration in a neighborhood of a given initial configuration. This can be considered as a robust variant of the Skolem (resp. positivity) problem. We show that these problems lie at the frontier of decidability: if the neighbourhood is given as part of the input, then robust Skolem and robust positivity are Diophantine hard, i.e., solving either would entail major breakthrough in Diophantine approximations, as happens for (non-robust) positivity. However, if one asks whether such a neighbourhood exists, then the problems turn out to be decidable with PSPACE complexity. Our techniques also allow us to tackle robustness for ultimate positivity, which asks whether there is a bound on the number of steps after which the LRS remains positive. There are two variants depending on whether we ask for a "uniform" bound on this number of steps. For the non-uniform variant, when the neighbourhood is open, the problem turns out to be tractable, even when the neighbourhood is given as input.

Informal reasoning ability is the ability to reason based on common sense, experience, and intuition.Humans use informal reasoning every day to extract the most influential elements for their decision-making from a large amount of life-like information.With the rapid development of language models, the realization of general artificial intelligence has emerged with hope. Given the outstanding informal reasoning ability of humans, how much informal reasoning ability language models have has not been well studied by scholars.In order to explore the gap between humans and language models in informal reasoning ability, this paper constructs a Detective Reasoning Benchmark, which is an assembly of 1,200 questions gathered from accessible online resources, aims at evaluating the model's informal reasoning ability in real-life context.Considering the improvement of the model's informal reasoning ability restricted by the lack of benchmark, we further propose a Self-Question Prompt Framework that mimics human thinking to enhance the model's informal reasoning ability.The goals of self-question are to find key elements, deeply investigate the connections between these elements, encourage the relationship between each element and the problem, and finally, require the model to reasonably answer the problem.The experimental results show that human performance greatly outperforms the SoTA Language Models in Detective Reasoning Benchmark.Besides, Self-Question is proven to be the most effective prompt engineering in improving GPT-4's informal reasoning ability, but it still does not even surpass the lowest score made by human participants.Upon acceptance of the paper, the source code for the benchmark will be made publicly accessible.

The joint replenishment problem (JRP) is a classical inventory management problem. We consider a natural generalization with outliers, where we are allowed to reject (that is, not service) a subset of demand points. In this paper, we are motivated by issues of fairness - if we do not serve all of the demands, we wish to ``spread out the pain'' in a balanced way among customers, communities, or any specified market segmentation. One approach is to constrain the rejections allowed, and to have separate bounds for each given customer. In our most general setting, we consider a set of C features, where each demand point has an associated rejection cost for each feature, and we have a given bound on the allowed rejection cost incurred in total for each feature. This generalizes a model of fairness introduced in earlier work on the Colorful k-Center problem in which (analogously) each demand point has a given color, and we bound the number of rejections of each color class. We give the first constant approximation algorithms for the fairness-constrained JRP with a constant number of features; specifically, we give a 2.86-approximation algorithm in this case. Even for the special case in which we bound the total (weighted) number of outliers, this performance guarantee improves upon bounds previously known for this case. Our approach is an LP-based algorithm that splits the instance into two subinstances. One is solved by a novel iterative rounding approach and the other by pipage-based rounding. The standard LP relaxation has an unbounded integrality gap, and hence another key element of our algorithm is to strengthen the relaxation by correctly guessing key attributes of the optimal solution, which are sufficiently concise, so that we can enumerate over all possible guesses in polynomial time - albeit exponential in C, the number of features.

Scientific optical 3D modeling requires the possibility to implement highly flexible and customizable mathematical models as well as high computing power. However, established ray tracing software for optical design and modeling purposes often has limitations in terms of access to underlying mathematical models and the possibility of accelerating the mostly CPU-based computation. To address these limitations, we propose the use of NVIDIA's OptiX Ray Tracing Engine as a highly flexible and high-performing alternative. OptiX offers a highly customizable ray tracing framework with onboard GPU support for parallel computing, as well as access to optimized ray tracing algorithms for accelerated computation. To demonstrate the capabilities of our approach, a realistic focus variation instrument is modeled, describing optical instrument components (light sources, lenses, detector, etc.) as well as the measuring sample surface mathematically or as meshed files. Using this focus variation instrument model, exemplary virtual measurements of arbitrary and standardized sample surfaces are carried out, generating image stacks of more than 100 images and tracing more than 1E9 light rays per image. The performance and accuracy of the simulations are qualitatively evaluated, and virtually generated detector images are compared with images acquired by a respective physical measuring device.

Invariance against rotations of 3D objects is an important property in analyzing 3D point set data. Conventional 3D point set DNNs having rotation invariance typically obtain accurate 3D shape features via supervised learning by using labeled 3D point sets as training samples. However, due to the rapid increase in 3D point set data and the high cost of labeling, a framework to learn rotation-invariant 3D shape features from numerous unlabeled 3D point sets is required. This paper proposes a novel self-supervised learning framework for acquiring accurate and rotation-invariant 3D point set features at object-level. Our proposed lightweight DNN architecture decomposes an input 3D point set into multiple global-scale regions, called tokens, that preserve the spatial layout of partial shapes composing the 3D object. We employ a self-attention mechanism to refine the tokens and aggregate them into an expressive rotation-invariant feature per 3D point set. Our DNN is effectively trained by using pseudo-labels generated by a self-distillation framework. To facilitate the learning of accurate features, we propose to combine multi-crop and cut-mix data augmentation techniques to diversify 3D point sets for training. Through a comprehensive evaluation, we empirically demonstrate that, (1) existing rotation-invariant DNN architectures designed for supervised learning do not necessarily learn accurate 3D shape features under a self-supervised learning scenario, and (2) our proposed algorithm learns rotation-invariant 3D point set features that are more accurate than those learned by existing algorithms. Code will be available at //github.com/takahikof/RIPT_SDMM

The curse-of-dimensionality (CoD) taxes computational resources heavily with exponentially increasing computational cost as the dimension increases. This poses great challenges in solving high-dimensional PDEs as Richard Bellman first pointed out over 60 years ago. While there has been some recent success in solving numerically partial differential equations (PDEs) in high dimensions, such computations are prohibitively expensive, and true scaling of general nonlinear PDEs to high dimensions has never been achieved. In this paper, we develop a new method of scaling up physics-informed neural networks (PINNs) to solve arbitrary high-dimensional PDEs. The new method, called Stochastic Dimension Gradient Descent (SDGD), decomposes a gradient of PDEs into pieces corresponding to different dimensions and samples randomly a subset of these dimensional pieces in each iteration of training PINNs. We theoretically prove the convergence guarantee and other desired properties of the proposed method. We experimentally demonstrate that the proposed method allows us to solve many notoriously hard high-dimensional PDEs, including the Hamilton-Jacobi-Bellman (HJB) and the Schr\"{o}dinger equations in thousands of dimensions very fast on a single GPU using the PINNs mesh-free approach. For instance, we solve nontrivial nonlinear PDEs (one HJB equation and one Black-Scholes equation) in 100,000 dimensions in 6 hours on a single GPU using SDGD with PINNs. Since SDGD is a general training methodology of PINNs, SDGD can be applied to any current and future variants of PINNs to scale them up for arbitrary high-dimensional PDEs.

We propose and analyse an explicit boundary-preserving scheme for the strong approximations of some SDEs with non-globally Lipschitz drift and diffusion coefficients whose state-space is bounded. The scheme consists of a Lamperti transform followed by a Lie--Trotter splitting. We prove $L^{p}(\Omega)$-convergence of order $1$, for every $p \in \mathbb{N}$, of the scheme and exploit the Lamperti transform to confine the numerical approximations to the state-space of the considered SDE. We provide numerical experiments that confirm the theoretical results and compare the proposed Lamperti-splitting scheme to other numerical schemes for SDEs.

Video Action Recognition (VAR) is a challenging task due to its inherent complexities. Though different approaches have been explored in the literature, designing a unified framework to recognize a large number of human actions is still a challenging problem. Recently, Multi-Modal Learning (MML) has demonstrated promising results in this domain. In literature, 2D skeleton or pose modality has often been used for this task, either independently or in conjunction with the visual information (RGB modality) present in videos. However, the combination of pose, visual information, and text attributes has not been explored yet, though text and pose attributes independently have been proven to be effective in numerous computer vision tasks. In this paper, we present the first pose augmented Vision-language model (VLM) for VAR. Notably, our scheme achieves an accuracy of 92.81% and 73.02% on two popular human video action recognition benchmark datasets, UCF-101 and HMDB-51, respectively, even without any video data pre-training, and an accuracy of 96.11% and 75.75% after kinetics pre-training.

Although measuring held-out accuracy has been the primary approach to evaluate generalization, it often overestimates the performance of NLP models, while alternative approaches for evaluating models either focus on individual tasks or on specific behaviors. Inspired by principles of behavioral testing in software engineering, we introduce CheckList, a task-agnostic methodology for testing NLP models. CheckList includes a matrix of general linguistic capabilities and test types that facilitate comprehensive test ideation, as well as a software tool to generate a large and diverse number of test cases quickly. We illustrate the utility of CheckList with tests for three tasks, identifying critical failures in both commercial and state-of-art models. In a user study, a team responsible for a commercial sentiment analysis model found new and actionable bugs in an extensively tested model. In another user study, NLP practitioners with CheckList created twice as many tests, and found almost three times as many bugs as users without it.

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