For an autonomous vehicle it is essential to observe the ongoing dynamics of a scene and consequently predict imminent future scenarios to ensure safety to itself and others. This can be done using different sensors and modalities. In this paper we investigate the usage of optical flow for predicting future semantic segmentations. To do so we propose a model that forecasts flow fields autoregressively. Such predictions are then used to guide the inference of a learned warping function that moves instance segmentations on to future frames. Results on the Cityscapes dataset demonstrate the effectiveness of optical-flow methods.
Anomaly Detection (AD) is a critical task that involves identifying observations that do not conform to a learned model of normality. Prior work in deep AD is predominantly based on a familiarity hypothesis, where familiar features serve as the reference in a pre-trained embedding space. While this strategy has proven highly successful, it turns out that it causes consistent false negatives when anomalies consist of truly novel features that are not well captured by the pre-trained encoding. We propose a novel approach to AD using explainability to capture novel features as unexplained observations in the input space. We achieve strong performance across a wide range of anomaly benchmarks by combining similarity and novelty in a hybrid approach. Our approach establishes a new state-of-the-art across multiple benchmarks, handling diverse anomaly types while eliminating the need for expensive background models and dense matching. In particular, we show that by taking account of novel features, we reduce false negative anomalies by up to 40% on challenging benchmarks compared to the state-of-the-art. Our method gives visually inspectable explanations for pixel-level anomalies.
We consider a causal inference model in which individuals interact in a social network and they may not comply with the assigned treatments. In particular, we suppose that the form of network interference is unknown to researchers. To estimate meaningful causal parameters in this situation, we introduce a new concept of exposure mapping, which summarizes potentially complicated spillover effects into a fixed dimensional statistic of instrumental variables. We investigate identification conditions for the intention-to-treat effects and the average treatment effects for compliers, while explicitly considering the possibility of misspecification of exposure mapping. Based on our identification results, we develop nonparametric estimation procedures via inverse probability weighting. Their asymptotic properties, including consistency and asymptotic normality, are investigated using an approximate neighborhood interference framework. For an empirical illustration, we apply our method to experimental data on the anti-conflict intervention school program. The proposed methods are readily available with the companion R package latenetwork.
When vehicle routing decisions are intertwined with higher-level decisions, the resulting optimization problems pose significant challenges for computation. Examples are the multi-depot vehicle routing problem (MDVRP), where customers are assigned to depots before delivery, and the capacitated location routing problem (CLRP), where the locations of depots should be determined first. A simple and straightforward approach for such hierarchical problems would be to separate the higher-level decisions from the complicated vehicle routing decisions. For each higher-level decision candidate, we may evaluate the underlying vehicle routing problems to assess the candidate. As this approach requires solving vehicle routing problems multiple times, it has been regarded as impractical in most cases. We propose a novel deep-learning-based approach called Genetic Algorithm with Neural Cost Predictor (GANCP) to tackle the challenge and simplify algorithm developments. For each higher-level decision candidate, we predict the objective function values of the underlying vehicle routing problems using a pre-trained graph neural network without actually solving the routing problems. In particular, our proposed neural network learns the objective values of the HGS-CVRP open-source package that solves capacitated vehicle routing problems. Our numerical experiments show that this simplified approach is effective and efficient in generating high-quality solutions for both MDVRP and CLRP and has the potential to expedite algorithm developments for complicated hierarchical problems. We provide computational results evaluated in the standard benchmark instances used in the literature.
Reliable and efficient trajectory optimization methods are a fundamental need for autonomous dynamical systems, effectively enabling applications including rocket landing, hypersonic reentry, spacecraft rendezvous, and docking. Within such safety-critical application areas, the complexity of the emerging trajectory optimization problems has motivated the application of AI-based techniques to enhance the performance of traditional approaches. However, current AI-based methods either attempt to fully replace traditional control algorithms, thus lacking constraint satisfaction guarantees and incurring in expensive simulation, or aim to solely imitate the behavior of traditional methods via supervised learning. To address these limitations, this paper proposes the Autonomous Rendezvous Transformer (ART) and assesses the capability of modern generative models to solve complex trajectory optimization problems, both from a forecasting and control standpoint. Specifically, this work assesses the capabilities of Transformers to (i) learn near-optimal policies from previously collected data, and (ii) warm-start a sequential optimizer for the solution of non-convex optimal control problems, thus guaranteeing hard constraint satisfaction. From a forecasting perspective, results highlight how ART outperforms other learning-based architectures at predicting known fuel-optimal trajectories. From a control perspective, empirical analyses show how policies learned through Transformers are able to generate near-optimal warm-starts, achieving trajectories that are (i) more fuel-efficient, (ii) obtained in fewer sequential optimizer iterations, and (iii) computed with an overall runtime comparable to benchmarks based on convex optimization.
We address a benchmark task in agile robotics: catching objects thrown at high-speed. This is a challenging task that involves tracking, intercepting, and cradling a thrown object with access only to visual observations of the object and the proprioceptive state of the robot, all within a fraction of a second. We present the relative merits of two fundamentally different solution strategies: (i) Model Predictive Control using accelerated constrained trajectory optimization, and (ii) Reinforcement Learning using zeroth-order optimization. We provide insights into various performance trade-offs including sample efficiency, sim-to-real transfer, robustness to distribution shifts, and whole-body multimodality via extensive on-hardware experiments. We conclude with proposals on fusing "classical" and "learning-based" techniques for agile robot control. Videos of our experiments may be found at //sites.google.com/view/agile-catching
The real-world deployment of an autonomous driving system requires its components to run on-board and in real-time, including the motion prediction module that predicts the future trajectories of surrounding traffic participants. Existing agent-centric methods have demonstrated outstanding performance on public benchmarks. However, they suffer from high computational overhead and poor scalability as the number of agents to be predicted increases. To address this problem, we introduce the K-nearest neighbor attention with relative pose encoding (KNARPE), a novel attention mechanism allowing the pairwise-relative representation to be used by Transformers. Then, based on KNARPE we present the Heterogeneous Polyline Transformer with Relative pose encoding (HPTR), a hierarchical framework enabling asynchronous token update during the online inference. By sharing contexts among agents and reusing the unchanged contexts, our approach is as efficient as scene-centric methods, while performing on par with state-of-the-art agent-centric methods. Experiments on Waymo and Argoverse-2 datasets show that HPTR achieves superior performance among end-to-end methods that do not apply expensive post-processing or model ensembling. The code is available at //github.com/zhejz/HPTR.
We consider rather a general class of multi-level optimization problems, where a convex objective function is to be minimized subject to constraints of optimality of nested convex optimization problems. As a special case, we consider a trilevel optimization problem, where the objective of the two lower layers consists of a sum of a smooth and a non-smooth term.~Based on fixed-point theory and related arguments, we present a natural first-order algorithm and analyze its convergence and rates of convergence in several regimes of parameters.
Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.
Dynamic programming (DP) solves a variety of structured combinatorial problems by iteratively breaking them down into smaller subproblems. In spite of their versatility, DP algorithms are usually non-differentiable, which hampers their use as a layer in neural networks trained by backpropagation. To address this issue, we propose to smooth the max operator in the dynamic programming recursion, using a strongly convex regularizer. This allows to relax both the optimal value and solution of the original combinatorial problem, and turns a broad class of DP algorithms into differentiable operators. Theoretically, we provide a new probabilistic perspective on backpropagating through these DP operators, and relate them to inference in graphical models. We derive two particular instantiations of our framework, a smoothed Viterbi algorithm for sequence prediction and a smoothed DTW algorithm for time-series alignment. We showcase these instantiations on two structured prediction tasks and on structured and sparse attention for neural machine translation.
Detecting carried objects is one of the requirements for developing systems to reason about activities involving people and objects. We present an approach to detect carried objects from a single video frame with a novel method that incorporates features from multiple scales. Initially, a foreground mask in a video frame is segmented into multi-scale superpixels. Then the human-like regions in the segmented area are identified by matching a set of extracted features from superpixels against learned features in a codebook. A carried object probability map is generated using the complement of the matching probabilities of superpixels to human-like regions and background information. A group of superpixels with high carried object probability and strong edge support is then merged to obtain the shape of the carried object. We applied our method to two challenging datasets, and results show that our method is competitive with or better than the state-of-the-art.