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We address a benchmark task in agile robotics: catching objects thrown at high-speed. This is a challenging task that involves tracking, intercepting, and cradling a thrown object with access only to visual observations of the object and the proprioceptive state of the robot, all within a fraction of a second. We present the relative merits of two fundamentally different solution strategies: (i) Model Predictive Control using accelerated constrained trajectory optimization, and (ii) Reinforcement Learning using zeroth-order optimization. We provide insights into various performance trade-offs including sample efficiency, sim-to-real transfer, robustness to distribution shifts, and whole-body multimodality via extensive on-hardware experiments. We conclude with proposals on fusing "classical" and "learning-based" techniques for agile robot control. Videos of our experiments may be found at //sites.google.com/view/agile-catching

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最優化是應用數學的一個分支,主要指在一定條件限制下,選取某種研究方案使目標達到最優的一種方法。最優化問題在當今的軍事、工程、管理等領域有著極其廣泛的應用。

Interactions with virtual assistants typically start with a trigger phrase followed by a command. In this work, we explore the possibility of making these interactions more natural by eliminating the need for a trigger phrase. Our goal is to determine whether a user addressed the virtual assistant based on signals obtained from the streaming audio recorded by the device microphone. We address this task by combining 1-best hypotheses and decoder signals from an automatic speech recognition system with acoustic representations from an audio encoder as input features to a large language model (LLM). In particular, we are interested in data and resource efficient systems that require only a small amount of training data and can operate in scenarios with only a single frozen LLM available on a device. For this reason, our model is trained on 80k or less examples of multimodal data using a combination of low-rank adaptation and prefix tuning. We compare the proposed system to unimodal baselines and show that the multimodal approach achieves lower equal-error-rates (EERs), while using only a fraction of the training data. We also show that low-dimensional specialized audio representations lead to lower EERs than high-dimensional general audio representations.

Programming a robot manipulator should be as intuitive as possible. To achieve that, the paradigm of teaching motion skills by providing few demonstrations has become widely popular in recent years. Probabilistic versions thereof take into account the uncertainty given by the distribution of the training data. However, precise execution of start-, via-, and end-poses at given times can not always be guaranteed. This limits the technology transfer to industrial application. To address this problem, we propose a novel constrained formulation of the Expectation Maximization algorithm for learning Gaussian Mixture Models (GMM) on Riemannian Manifolds. Our approach applies to probabilistic imitation learning and extends also to the well-established TP-GMM framework with Task-Parameterization. It allows to prescribe end-effector poses at defined execution times, for instance for precise pick & place scenarios. The probabilistic approach is compared with state-of-the-art learning-from-demonstration methods using the KUKA LBR iiwa robot. The reader is encouraged to watch the accompanying video available at //youtu.be/JMI1YxtN9C0

In the process of training a generative model, it becomes essential to measure the discrepancy between two high-dimensional probability distributions: the generative distribution and the ground-truth distribution of the observed dataset. Recently, there has been growing interest in an approach that involves slicing high-dimensional distributions, with the Cramer-Wold distance emerging as a promising method. However, we have identified that the Cramer-Wold distance primarily focuses on joint distributional learning, whereas understanding marginal distributional patterns is crucial for effective synthetic data generation. In this paper, we introduce a novel measure of dissimilarity, the mixture Cramer-Wold distance. This measure enables us to capture both marginal and joint distributional information simultaneously, as it incorporates a mixture measure with point masses on standard basis vectors. Building upon the mixture Cramer-Wold distance, we propose a new generative model called CWDAE (Cramer-Wold Distributional AutoEncoder), which shows remarkable performance in generating synthetic data when applied to real tabular datasets. Furthermore, our model offers the flexibility to adjust the level of data privacy with ease.

Task and Motion Planning (TAMP) has made strides in complex manipulation tasks, yet the execution robustness of the planned solutions remains overlooked. In this work, we propose a method for reactive TAMP to cope with runtime uncertainties and disturbances. We combine an Active Inference planner (AIP) for adaptive high-level action selection and a novel Multi-Modal Model Predictive Path Integral controller (M3P2I) for low-level control. This results in a scheme that simultaneously adapts both high-level actions and low-level motions. The AIP generates alternative symbolic plans, each linked to a cost function for M3P2I. The latter employs a physics simulator for diverse trajectory rollouts, deriving optimal control by weighing the different samples according to their cost. This idea enables blending different robot skills for fluid and reactive plan execution, accommodating plan adjustments at both the high and low levels to cope, for instance, with dynamic obstacles or disturbances that invalidate the current plan. We have tested our approach in simulations and real-world scenarios.

With the development of the Internet of Things (IoT), certain IoT devices have the capability to not only accomplish their own tasks but also simultaneously assist other resource-constrained devices. Therefore, this paper considers a device-assisted mobile edge computing system that leverages auxiliary IoT devices to alleviate the computational burden on the edge computing server and enhance the overall system performance. In this study, computationally intensive tasks are decomposed into multiple partitions, and each task partition can be processed in parallel on an IoT device or the edge server. The objective of this research is to develop an efficient online algorithm that addresses the joint optimization of task partitioning and parallel scheduling under time-varying system states, posing challenges to conventional numerical optimization methods. To address these challenges, a framework called online task partitioning action and parallel scheduling policy generation (OTPPS) is proposed, which is based on deep reinforcement learning (DRL). Specifically, the framework leverages a deep neural network (DNN) to learn the optimal partitioning action for each task by mapping input states. Furthermore, it is demonstrated that the remaining parallel scheduling problem exhibits NP-hard complexity when considering a specific task partitioning action. To address this subproblem, a fair and delay-minimized task scheduling (FDMTS) algorithm is designed. Extensive evaluation results demonstrate that OTPPS achieves near-optimal average delay performance and consistently high fairness levels in various environmental states compared to other baseline schemes.

We propose and demonstrate a compositional framework for training and verifying reinforcement learning (RL) systems within a multifidelity sim-to-real pipeline, in order to deploy reliable and adaptable RL policies on physical hardware. By decomposing complex robotic tasks into component subtasks and defining mathematical interfaces between them, the framework allows for the independent training and testing of the corresponding subtask policies, while simultaneously providing guarantees on the overall behavior that results from their composition. By verifying the performance of these subtask policies using a multifidelity simulation pipeline, the framework not only allows for efficient RL training, but also for a refinement of the subtasks and their interfaces in response to challenges arising from discrepancies between simulation and reality. In an experimental case study we apply the framework to train and deploy a compositional RL system that successfully pilots a Warthog unmanned ground robot.

Diffusion models have risen as a powerful tool in robotics due to their flexibility and multi-modality. While some of these methods effectively address complex problems, they often depend heavily on inference-time obstacle detection and require additional equipment. Addressing these challenges, we present a method that, during inference time, simultaneously generates only reachable goals and plans motions that avoid obstacles, all from a single visual input. Central to our approach is the novel use of a collision-avoiding diffusion kernel for training. Through evaluations against behavior-cloning and classical diffusion models, our framework has proven its robustness. It is particularly effective in multi-modal environments, navigating toward goals and avoiding unreachable ones blocked by obstacles, while ensuring collision avoidance.

Video instance segmentation (VIS) is the task that requires simultaneously classifying, segmenting and tracking object instances of interest in video. Recent methods typically develop sophisticated pipelines to tackle this task. Here, we propose a new video instance segmentation framework built upon Transformers, termed VisTR, which views the VIS task as a direct end-to-end parallel sequence decoding/prediction problem. Given a video clip consisting of multiple image frames as input, VisTR outputs the sequence of masks for each instance in the video in order directly. At the core is a new, effective instance sequence matching and segmentation strategy, which supervises and segments instances at the sequence level as a whole. VisTR frames the instance segmentation and tracking in the same perspective of similarity learning, thus considerably simplifying the overall pipeline and is significantly different from existing approaches. Without bells and whistles, VisTR achieves the highest speed among all existing VIS models, and achieves the best result among methods using single model on the YouTube-VIS dataset. For the first time, we demonstrate a much simpler and faster video instance segmentation framework built upon Transformers, achieving competitive accuracy. We hope that VisTR can motivate future research for more video understanding tasks.

Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.

Spectral clustering (SC) is a popular clustering technique to find strongly connected communities on a graph. SC can be used in Graph Neural Networks (GNNs) to implement pooling operations that aggregate nodes belonging to the same cluster. However, the eigendecomposition of the Laplacian is expensive and, since clustering results are graph-specific, pooling methods based on SC must perform a new optimization for each new sample. In this paper, we propose a graph clustering approach that addresses these limitations of SC. We formulate a continuous relaxation of the normalized minCUT problem and train a GNN to compute cluster assignments that minimize this objective. Our GNN-based implementation is differentiable, does not require to compute the spectral decomposition, and learns a clustering function that can be quickly evaluated on out-of-sample graphs. From the proposed clustering method, we design a graph pooling operator that overcomes some important limitations of state-of-the-art graph pooling techniques and achieves the best performance in several supervised and unsupervised tasks.

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