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We present ESSYS* Sharing #UC, an audiovisual installation artwork that reflects upon the emotional context related to the university and the city of Coimbra, based on the data shared about them on Twitter. The installation was presented in an urban art gallery of C\'irculo de Artes Pl\'asticas de Coimbra during the summer and autumn of 2021. In the installation space, one may see a collection of typographic posters displaying the tweets and listening to an ever-changing ambient sound. The present audiovisuals are created by an autonomous computational creative approach, which employs a neural classifier to recognize the emotional context of a tweet and uses this resulting data as feedstock for the audiovisual generation. The installation's space is designed to promote an approach and blend between the online and physical perceptions of the same location. We applied multiple experiments with the proposed approach to evaluate the capability and performance. Also, we conduct interview-based evaluation sessions to understand how the installation elements, especially poster designs, are experienced by people regarding diversity, expressiveness and possible employment in other commercial and social scenarios.

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Video understanding is an important problem in computer vision. Currently, the well-studied task in this research is human action recognition, where the clips are manually trimmed from the long videos, and a single class of human action is assumed for each clip. However, we may face more complicated scenarios in the industrial applications. For example, in the real-world urban pipe system, anomaly defects are fine-grained, multi-labeled, domain-relevant. To recognize them correctly, we need to understand the detailed video content. For this reason, we propose to advance research areas of video understanding, with a shift from traditional action recognition to industrial anomaly analysis. In particular, we introduce two high-quality video benchmarks, namely QV-Pipe and CCTV-Pipe, for anomaly inspection in the real-world urban pipe systems. Based on these new datasets, we will host two competitions including (1) Video Defect Classification on QV-Pipe and (2) Temporal Defect Localization on CCTV-Pipe. In this report, we describe the details of these benchmarks, the problem definitions of competition tracks, the evaluation metric, and the result summary. We expect that, this competition would bring new opportunities and challenges for video understanding in smart city and beyond. The details of our VideoPipe challenge can be found in //videopipe.github.io.

Longform media such as movies have complex narrative structures, with events spanning a rich variety of ambient visual scenes. Domain specific challenges associated with visual scenes in movies include transitions, person coverage, and a wide array of real-life and fictional scenarios. Existing visual scene datasets in movies have limited taxonomies and don't consider the visual scene transition within movie clips. In this work, we address the problem of visual scene recognition in movies by first automatically curating a new and extensive movie-centric taxonomy of 179 scene labels derived from movie scripts and auxiliary web-based video datasets. Instead of manual annotations which can be expensive, we use CLIP to weakly label 1.12 million shots from 32K movie clips based on our proposed taxonomy. We provide baseline visual models trained on the weakly labeled dataset called MovieCLIP and evaluate them on an independent dataset verified by human raters. We show that leveraging features from models pretrained on MovieCLIP benefits downstream tasks such as multi-label scene and genre classification of web videos and movie trailers.

Digital audio tampering detection can be used to verify the authenticity of digital audio. However, most current methods use standard electronic network frequency (ENF) databases for visual comparison analysis of ENF continuity of digital audio or perform feature extraction for classification by machine learning methods. ENF databases are usually tricky to obtain, visual methods have weak feature representation, and machine learning methods have more information loss in features, resulting in low detection accuracy. This paper proposes a fusion method of shallow and deep features to fully use ENF information by exploiting the complementary nature of features at different levels to more accurately describe the changes in inconsistency produced by tampering operations to raw digital audio. The method achieves 97.03% accuracy on three classic databases: Carioca 1, Carioca 2, and New Spanish. In addition, we have achieved an accuracy of 88.31% on the newly constructed database GAUDI-DI. Experimental results show that the proposed method is superior to the state-of-the-art method.

In this technical report, the systems we submitted for subtask 1B of the DCASE 2021 challenge, regarding audiovisual scene classification, are described in detail. They are essentially multi-source transformers employing a combination of auditory and visual features to make predictions. These models are evaluated utilizing the macro-averaged multi-class cross-entropy and accuracy metrics. In terms of the macro-averaged multi-class cross-entropy, our best model achieved a score of 0.620 on the validation data. This is slightly better than the performance of the baseline system (0.658). With regard to the accuracy measure, our best model achieved a score of 77.1\% on the validation data, which is about the same as the performance obtained by the baseline system (77.0\%).

Audio denoising has been explored for decades using both traditional and deep learning-based methods. However, these methods are still limited to either manually added artificial noise or lower denoised audio quality. To overcome these challenges, we collect a large-scale natural noise bird sound dataset. We are the first to transfer the audio denoising problem into an image segmentation problem and propose a deep visual audio denoising (DVAD) model. With a total of 14,120 audio images, we develop an audio ImageMask tool and propose to use a few-shot generalization strategy to label these images. Extensive experimental results demonstrate that the proposed model achieves state-of-the-art performance. We also show that our method can be easily generalized to speech denoising, audio separation, audio enhancement, and noise estimation.

Visual localization is a fundamental task that regresses the 6 Degree Of Freedom (6DoF) poses with image features in order to serve the high precision localization requests in many robotics applications. Degenerate conditions like motion blur, illumination changes and environment variations place great challenges in this task. Fusion with additional information, such as sequential information and Inertial Measurement Unit (IMU) inputs, would greatly assist such problems. In this paper, we present an efficient client-server visual localization architecture that fuses global and local pose estimations to realize promising precision and efficiency. We include additional geometry hints in mapping and global pose regressing modules to improve the measurement quality. A loosely coupled fusion policy is adopted to leverage the computation complexity and accuracy. We conduct the evaluations on two typical open-source benchmarks, 4Seasons and OpenLORIS. Quantitative results prove that our framework has competitive performance with respect to other state-of-the-art visual localization solutions.

Inspired by the human cognitive system, attention is a mechanism that imitates the human cognitive awareness about specific information, amplifying critical details to focus more on the essential aspects of data. Deep learning has employed attention to boost performance for many applications. Interestingly, the same attention design can suit processing different data modalities and can easily be incorporated into large networks. Furthermore, multiple complementary attention mechanisms can be incorporated in one network. Hence, attention techniques have become extremely attractive. However, the literature lacks a comprehensive survey specific to attention techniques to guide researchers in employing attention in their deep models. Note that, besides being demanding in terms of training data and computational resources, transformers only cover a single category in self-attention out of the many categories available. We fill this gap and provide an in-depth survey of 50 attention techniques categorizing them by their most prominent features. We initiate our discussion by introducing the fundamental concepts behind the success of attention mechanism. Next, we furnish some essentials such as the strengths and limitations of each attention category, describe their fundamental building blocks, basic formulations with primary usage, and applications specifically for computer vision. We also discuss the challenges and open questions related to attention mechanism in general. Finally, we recommend possible future research directions for deep attention.

Despite the recent progress in deep learning, most approaches still go for a silo-like solution, focusing on learning each task in isolation: training a separate neural network for each individual task. Many real-world problems, however, call for a multi-modal approach and, therefore, for multi-tasking models. Multi-task learning (MTL) aims to leverage useful information across tasks to improve the generalization capability of a model. This thesis is concerned with multi-task learning in the context of computer vision. First, we review existing approaches for MTL. Next, we propose several methods that tackle important aspects of multi-task learning. The proposed methods are evaluated on various benchmarks. The results show several advances in the state-of-the-art of multi-task learning. Finally, we discuss several possibilities for future work.

Some neurons in deep networks specialize in recognizing highly specific perceptual, structural, or semantic features of inputs. In computer vision, techniques exist for identifying neurons that respond to individual concept categories like colors, textures, and object classes. But these techniques are limited in scope, labeling only a small subset of neurons and behaviors in any network. Is a richer characterization of neuron-level computation possible? We introduce a procedure (called MILAN, for mutual-information-guided linguistic annotation of neurons) that automatically labels neurons with open-ended, compositional, natural language descriptions. Given a neuron, MILAN generates a description by searching for a natural language string that maximizes pointwise mutual information with the image regions in which the neuron is active. MILAN produces fine-grained descriptions that capture categorical, relational, and logical structure in learned features. These descriptions obtain high agreement with human-generated feature descriptions across a diverse set of model architectures and tasks, and can aid in understanding and controlling learned models. We highlight three applications of natural language neuron descriptions. First, we use MILAN for analysis, characterizing the distribution and importance of neurons selective for attribute, category, and relational information in vision models. Second, we use MILAN for auditing, surfacing neurons sensitive to protected categories like race and gender in models trained on datasets intended to obscure these features. Finally, we use MILAN for editing, improving robustness in an image classifier by deleting neurons sensitive to text features spuriously correlated with class labels.

Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.

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