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This paper introduces Deceptive-NeRF, a new method for enhancing the quality of reconstructed NeRF models using synthetically generated pseudo-observations, capable of handling sparse input and removing floater artifacts. Our proposed method involves three key steps: 1) reconstruct a coarse NeRF model from sparse inputs; 2) generate pseudo-observations based on the coarse model; 3) refine the NeRF model using pseudo-observations to produce a high-quality reconstruction. To generate photo-realistic pseudo-observations that faithfully preserve the identity of the reconstructed scene while remaining consistent with the sparse inputs, we develop a rectification latent diffusion model that generates images conditional on a coarse RGB image and depth map, which are derived from the coarse NeRF and latent text embedding from input images. Extensive experiments show that our method is effective and can generate perceptually high-quality NeRF even with very sparse inputs.

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Image synthesis has seen significant advancements with the advent of diffusion-based generative models like Denoising Diffusion Probabilistic Models (DDPM) and text-to-image diffusion models. Despite their efficacy, there is a dearth of research dedicated to detecting diffusion-generated images, which could pose potential security and privacy risks. This paper addresses this gap by proposing a novel detection method called Stepwise Error for Diffusion-generated Image Detection (SeDID). Comprising statistical-based $\text{SeDID}_{\text{Stat}}$ and neural network-based $\text{SeDID}_{\text{NNs}}$, SeDID exploits the unique attributes of diffusion models, namely deterministic reverse and deterministic denoising computation errors. Our evaluations demonstrate SeDID's superior performance over existing methods when applied to diffusion models. Thus, our work makes a pivotal contribution to distinguishing diffusion model-generated images, marking a significant step in the domain of artificial intelligence security.

Accurately recovering the dense 3D mesh of both hands from monocular images poses considerable challenges due to occlusions and projection ambiguity. Most of the existing methods extract features from color images to estimate the root-aligned hand meshes, which neglect the crucial depth and scale information in the real world. Given the noisy sensor measurements with limited resolution, depth-based methods predict 3D keypoints rather than a dense mesh. These limitations motivate us to take advantage of these two complementary inputs to acquire dense hand meshes on a real-world scale. In this work, we propose an end-to-end framework for recovering dense meshes for both hands, which employ single-view RGB-D image pairs as input. The primary challenge lies in effectively utilizing two different input modalities to mitigate the blurring effects in RGB images and noises in depth images. Instead of directly treating depth maps as additional channels for RGB images, we encode the depth information into the unordered point cloud to preserve more geometric details. Specifically, our framework employs ResNet50 and PointNet++ to derive features from RGB and point cloud, respectively. Additionally, we introduce a novel pyramid deep fusion network (PDFNet) to aggregate features at different scales, which demonstrates superior efficacy compared to previous fusion strategies. Furthermore, we employ a GCN-based decoder to process the fused features and recover the corresponding 3D pose and dense mesh. Through comprehensive ablation experiments, we have not only demonstrated the effectiveness of our proposed fusion algorithm but also outperformed the state-of-the-art approaches on publicly available datasets. To reproduce the results, we will make our source code and models publicly available at {\url{//github.com/zijinxuxu/PDFNet}}.

The significance of multi-scale features has been gradually recognized by the edge detection community. However, the fusion of multi-scale features increases the complexity of the model, which is not friendly to practical application. In this work, we propose a Compact Twice Fusion Network (CTFN) to fully integrate multi-scale features while maintaining the compactness of the model. CTFN includes two lightweight multi-scale feature fusion modules: a Semantic Enhancement Module (SEM) that can utilize the semantic information contained in coarse-scale features to guide the learning of fine-scale features, and a Pseudo Pixel-level Weighting (PPW) module that aggregate the complementary merits of multi-scale features by assigning weights to all features. Notwithstanding all this, the interference of texture noise makes the correct classification of some pixels still a challenge. For these hard samples, we propose a novel loss function, coined Dynamic Focal Loss, which reshapes the standard cross-entropy loss and dynamically adjusts the weights to correct the distribution of hard samples. We evaluate our method on three datasets, i.e., BSDS500, NYUDv2, and BIPEDv2. Compared with state-of-the-art methods, CTFN achieves competitive accuracy with less parameters and computational cost. Apart from the backbone, CTFN requires only 0.1M additional parameters, which reduces its computation cost to just 60% of other state-of-the-art methods. The codes are available at //github.com/Li-yachuan/CTFN-pytorch-master.

This paper presents a novel approach for text/speech-driven animation of a photo-realistic head model based on blend-shape geometry, dynamic textures, and neural rendering. Training a VAE for geometry and texture yields a parametric model for accurate capturing and realistic synthesis of facial expressions from a latent feature vector. Our animation method is based on a conditional CNN that transforms text or speech into a sequence of animation parameters. In contrast to previous approaches, our animation model learns disentangling/synthesizing different acting-styles in an unsupervised manner, requiring only phonetic labels that describe the content of training sequences. For realistic real-time rendering, we train a U-Net that refines rasterization-based renderings by computing improved pixel colors and a foreground matte. We compare our framework qualitatively/quantitatively against recent methods for head modeling as well as facial animation and evaluate the perceived rendering/animation quality in a user-study, which indicates large improvements compared to state-of-the-art approaches

With the rise of Extended Reality (XR) technology, there is a growing need for real-time light field generation from sparse view inputs. Existing methods can be classified into offline techniques, which can generate high-quality novel views but at the cost of long inference/training time, and online methods, which either lack generalizability or produce unsatisfactory results. However, we have observed that the intrinsic sparse manifold of Multi-plane Images (MPI) enables a significant acceleration of light field generation while maintaining rendering quality. Based on this insight, we introduce EffLiFe, a novel light field optimization method, which leverages the proposed Hierarchical Sparse Gradient Descent (HSGD) to produce high-quality light fields from sparse view images in real time. Technically, the coarse MPI of a scene is first generated using a 3D CNN, and it is further sparsely optimized by focusing only on important MPI gradients in a few iterations. Nevertheless, relying solely on optimization can lead to artifacts at occlusion boundaries. Therefore, we propose an occlusion-aware iterative refinement module that removes visual artifacts in occluded regions by iteratively filtering the input. Extensive experiments demonstrate that our method achieves comparable visual quality while being 100x faster on average than state-of-the-art offline methods and delivering better performance (about 2 dB higher in PSNR) compared to other online approaches.

Diffusion models are the current state-of-the-art in image generation, synthesizing high-quality images by breaking down the generation process into many fine-grained denoising steps. Despite their good performance, diffusion models are computationally expensive, requiring many neural function evaluations (NFEs). In this work, we propose an anytime diffusion-based method that can generate viable images when stopped at arbitrary times before completion. Using existing pretrained diffusion models, we show that the generation scheme can be recomposed as two nested diffusion processes, enabling fast iterative refinement of a generated image. In experiments on ImageNet and Stable Diffusion-based text-to-image generation, we show, both qualitatively and quantitatively, that our method's intermediate generation quality greatly exceeds that of the original diffusion model, while the final generation result remains comparable. We illustrate the applicability of Nested Diffusion in several settings, including for solving inverse problems, and for rapid text-based content creation by allowing user intervention throughout the sampling process.

3D facial avatar reconstruction has been a significant research topic in computer graphics and computer vision, where photo-realistic rendering and flexible controls over poses and expressions are necessary for many related applications. Recently, its performance has been greatly improved with the development of neural radiance fields (NeRF). However, most existing NeRF-based facial avatars focus on subject-specific reconstruction and reenactment, requiring multi-shot images containing different views of the specific subject for training, and the learned model cannot generalize to new identities, limiting its further applications. In this work, we propose a one-shot 3D facial avatar reconstruction framework that only requires a single source image to reconstruct a high-fidelity 3D facial avatar. For the challenges of lacking generalization ability and missing multi-view information, we leverage the generative prior of 3D GAN and develop an efficient encoder-decoder network to reconstruct the canonical neural volume of the source image, and further propose a compensation network to complement facial details. To enable fine-grained control over facial dynamics, we propose a deformation field to warp the canonical volume into driven expressions. Through extensive experimental comparisons, we achieve superior synthesis results compared to several state-of-the-art methods.

Generative models, as an important family of statistical modeling, target learning the observed data distribution via generating new instances. Along with the rise of neural networks, deep generative models, such as variational autoencoders (VAEs) and generative adversarial network (GANs), have made tremendous progress in 2D image synthesis. Recently, researchers switch their attentions from the 2D space to the 3D space considering that 3D data better aligns with our physical world and hence enjoys great potential in practice. However, unlike a 2D image, which owns an efficient representation (i.e., pixel grid) by nature, representing 3D data could face far more challenges. Concretely, we would expect an ideal 3D representation to be capable enough to model shapes and appearances in details, and to be highly efficient so as to model high-resolution data with fast speed and low memory cost. However, existing 3D representations, such as point clouds, meshes, and recent neural fields, usually fail to meet the above requirements simultaneously. In this survey, we make a thorough review of the development of 3D generation, including 3D shape generation and 3D-aware image synthesis, from the perspectives of both algorithms and more importantly representations. We hope that our discussion could help the community track the evolution of this field and further spark some innovative ideas to advance this challenging task.

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

Person Re-identification (re-id) faces two major challenges: the lack of cross-view paired training data and learning discriminative identity-sensitive and view-invariant features in the presence of large pose variations. In this work, we address both problems by proposing a novel deep person image generation model for synthesizing realistic person images conditional on pose. The model is based on a generative adversarial network (GAN) and used specifically for pose normalization in re-id, thus termed pose-normalization GAN (PN-GAN). With the synthesized images, we can learn a new type of deep re-id feature free of the influence of pose variations. We show that this feature is strong on its own and highly complementary to features learned with the original images. Importantly, we now have a model that generalizes to any new re-id dataset without the need for collecting any training data for model fine-tuning, thus making a deep re-id model truly scalable. Extensive experiments on five benchmarks show that our model outperforms the state-of-the-art models, often significantly. In particular, the features learned on Market-1501 can achieve a Rank-1 accuracy of 68.67% on VIPeR without any model fine-tuning, beating almost all existing models fine-tuned on the dataset.

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