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Autonomous agents have long been a prominent research focus in both academic and industry communities. Previous research in this field often focuses on training agents with limited knowledge within isolated environments, which diverges significantly from human learning processes, and thus makes the agents hard to achieve human-like decisions. Recently, through the acquisition of vast amounts of web knowledge, large language models (LLMs) have demonstrated remarkable potential in achieving human-level intelligence. This has sparked an upsurge in studies investigating LLM-based autonomous agents. In this paper, we present a comprehensive survey of these studies, delivering a systematic review of the field of LLM-based autonomous agents from a holistic perspective. More specifically, we first discuss the construction of LLM-based autonomous agents, for which we propose a unified framework that encompasses a majority of the previous work. Then, we present a comprehensive overview of the diverse applications of LLM-based autonomous agents in the fields of social science, natural science, and engineering. Finally, we delve into the evaluation strategies commonly used for LLM-based autonomous agents. Based on the previous studies, we also present several challenges and future directions in this field. To keep track of this field and continuously update our survey, we maintain a repository of relevant references at //github.com/Paitesanshi/LLM-Agent-Survey.

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This paper aims to investigate the open research problem of uncovering the social behaviors of LLM-based agents. To achieve this goal, we adopt Avalon, a representative communication game, as the environment and use system prompts to guide LLM agents to play the game. While previous studies have conducted preliminary investigations into gameplay with LLM agents, there lacks research on their social behaviors. In this paper, we present a novel framework designed to seamlessly adapt to Avalon gameplay. The core of our proposed framework is a multi-agent system that enables efficient communication and interaction among agents. We evaluate the performance of our framework based on metrics from two perspectives: winning the game and analyzing the social behaviors of LLM agents. Our results demonstrate the effectiveness of our framework in generating adaptive and intelligent agents and highlight the potential of LLM-based agents in addressing the challenges associated with dynamic social environment interaction. By analyzing the social behaviors of LLM agents from the aspects of both collaboration and confrontation, we provide insights into the research and applications of this domain.

In Reinforcement Learning (RL), agents aim at maximizing cumulative rewards in a given environment. During the learning process, RL agents face the dilemma of exploitation and exploration: leveraging existing knowledge to acquire rewards or seeking potentially higher ones. Using uncertainty as a guiding principle provides an active and effective approach to solving this dilemma and ensemble-based methods are one of the prominent avenues for quantifying uncertainty. Nevertheless, conventional ensemble-based uncertainty estimation lacks an explicit prior, deviating from Bayesian principles. Besides, this method requires diversity among members to generate less biased uncertainty estimation results. To address the above problems, previous research has incorporated random functions as priors. Building upon these foundational efforts, our work introduces an innovative approach with delicately designed prior NNs, which can incorporate maximal diversity in the initial value functions of RL. Our method has demonstrated superior performance compared with the random prior approaches in solving classic control problems and general exploration tasks, significantly improving sample efficiency.

In recent years, transfer learning has garnered significant attention in the machine learning community. Its ability to leverage knowledge from related studies to improve generalization performance in a target study has made it highly appealing. This paper focuses on investigating the transfer learning problem within the context of nonparametric regression over a reproducing kernel Hilbert space. The aim is to bridge the gap between practical effectiveness and theoretical guarantees. We specifically consider two scenarios: one where the transferable sources are known and another where they are unknown. For the known transferable source case, we propose a two-step kernel-based estimator by solely using kernel ridge regression. For the unknown case, we develop a novel method based on an efficient aggregation algorithm, which can automatically detect and alleviate the effects of negative sources. This paper provides the statistical properties of the desired estimators and establishes the minimax optimal rate. Through extensive numerical experiments on synthetic data and real examples, we validate our theoretical findings and demonstrate the effectiveness of our proposed method.

Federated optimization, wherein several agents in a network collaborate with a central server to achieve optimal social cost over the network with no requirement for exchanging information among agents, has attracted significant interest from the research community. In this context, agents demand resources based on their local computation. Due to the exchange of optimization parameters such as states, constraints, or objective functions with a central server, an adversary may infer sensitive information of agents. We develop a differentially-private additive-increase and multiplicative-decrease algorithm to allocate multiple divisible shared heterogeneous resources to agents in a network. The developed algorithm provides a differential privacy guarantee to each agent in the network. The algorithm does not require inter-agent communication, and the agents do not need to share their cost function or their derivatives with other agents or a central server; however, they share their allocation states with a central server that keeps track of the aggregate consumption of resources. The algorithm incurs very little communication overhead; for m heterogeneous resources in the system, the asymptotic upper bound on the communication complexity is O(m) bits at a time step. Furthermore, if the algorithm converges in K time steps, then the upper bound communication complexity will be O(mK) bits. The algorithm can find applications in several areas, including smart cities, smart energy systems, resource management in the sixth generation (6G) wireless networks with privacy guarantees, etc. We present experimental results to check the efficacy of the algorithm. Furthermore, we present empirical analyses for the trade-off between privacy and algorithm efficiency.

Accident of struck-by machines is one of the leading causes of casualties on construction sites. Monitoring workers' proximities to avoid human-machine collisions has aroused great concern in construction safety management. Existing methods are either too laborious and costly to apply extensively, or lacking spatial perception for accurate monitoring. Therefore, this study proposes a novel framework for proximity monitoring using only an ordinary 2D camera to realize real-time human-machine collision warning, which is designed to integrate a monocular 3D object detection model to perceive spatial information from 2D images and a post-processing classification module to identify the proximity as four predefined categories: Dangerous, Potentially Dangerous, Concerned, and Safe. A virtual dataset containing 22000 images with 3D annotations is constructed and publicly released to facilitate the system development and evaluation. Experimental results show that the trained 3D object detection model achieves 75% loose AP within 20 meters. Besides, the implemented system is real-time and camera carrier-independent, achieving an F1 of roughly 0.8 within 50 meters under specified settings for machines of different sizes. This study preliminarily reveals the potential and feasibility of proximity monitoring using only a 2D camera, providing a new promising and economical way for early warning of human-machine collisions.

Embodied agents operate in a structured world, often solving tasks with spatial, temporal, and permutation symmetries. Most algorithms for planning and model-based reinforcement learning (MBRL) do not take this rich geometric structure into account, leading to sample inefficiency and poor generalization. We introduce the Equivariant Diffuser for Generating Interactions (EDGI), an algorithm for MBRL and planning that is equivariant with respect to the product of the spatial symmetry group SE(3), the discrete-time translation group Z, and the object permutation group Sn. EDGI follows the Diffuser framework (Janner et al., 2022) in treating both learning a world model and planning in it as a conditional generative modeling problem, training a diffusion model on an offline trajectory dataset. We introduce a new SE(3)xZxSn-equivariant diffusion model that supports multiple representations. We integrate this model in a planning loop, where conditioning and classifier guidance let us softly break the symmetry for specific tasks as needed. On object manipulation and navigation tasks, EDGI is substantially more sample efficient and generalizes better across the symmetry group than non-equivariant models.

Privacy policies inform users about the data management practices of organizations. Yet, their complexity often renders them largely incomprehensible to the average user, necessitating the development of privacy assistants. With the advent of generative AI (genAI) technologies, there is an untapped potential to enhance privacy assistants in answering user queries effectively. However, the reliability of genAI remains a concern due to its propensity for generating incorrect or misleading information. This study introduces GenAIPABench, a novel benchmarking framework designed to evaluate the performance of Generative AI-based Privacy Assistants (GenAIPAs). GenAIPABench comprises: 1) A comprehensive set of questions about an organization's privacy policy and a data protection regulation, along with annotated answers for several organizations and regulations; 2) A robust set of evaluation metrics for assessing the accuracy, relevance, and consistency of the generated responses; and 3) An evaluation tool that generates appropriate prompts to introduce the system to the privacy document and different variations of the privacy questions to evaluate its robustness. We use GenAIPABench to assess the potential of three leading genAI systems in becoming GenAIPAs: ChatGPT, Bard, and Bing AI. Our results demonstrate significant promise in genAI capabilities in the privacy domain while also highlighting challenges in managing complex queries, ensuring consistency, and verifying source accuracy.

The development of autonomous agents which can interact with other agents to accomplish a given task is a core area of research in artificial intelligence and machine learning. Towards this goal, the Autonomous Agents Research Group develops novel machine learning algorithms for autonomous systems control, with a specific focus on deep reinforcement learning and multi-agent reinforcement learning. Research problems include scalable learning of coordinated agent policies and inter-agent communication; reasoning about the behaviours, goals, and composition of other agents from limited observations; and sample-efficient learning based on intrinsic motivation, curriculum learning, causal inference, and representation learning. This article provides a broad overview of the ongoing research portfolio of the group and discusses open problems for future directions.

Link prediction on knowledge graphs (KGs) is a key research topic. Previous work mainly focused on binary relations, paying less attention to higher-arity relations although they are ubiquitous in real-world KGs. This paper considers link prediction upon n-ary relational facts and proposes a graph-based approach to this task. The key to our approach is to represent the n-ary structure of a fact as a small heterogeneous graph, and model this graph with edge-biased fully-connected attention. The fully-connected attention captures universal inter-vertex interactions, while with edge-aware attentive biases to particularly encode the graph structure and its heterogeneity. In this fashion, our approach fully models global and local dependencies in each n-ary fact, and hence can more effectively capture associations therein. Extensive evaluation verifies the effectiveness and superiority of our approach. It performs substantially and consistently better than current state-of-the-art across a variety of n-ary relational benchmarks. Our code is publicly available.

Graph neural networks (GNNs) are a popular class of machine learning models whose major advantage is their ability to incorporate a sparse and discrete dependency structure between data points. Unfortunately, GNNs can only be used when such a graph-structure is available. In practice, however, real-world graphs are often noisy and incomplete or might not be available at all. With this work, we propose to jointly learn the graph structure and the parameters of graph convolutional networks (GCNs) by approximately solving a bilevel program that learns a discrete probability distribution on the edges of the graph. This allows one to apply GCNs not only in scenarios where the given graph is incomplete or corrupted but also in those where a graph is not available. We conduct a series of experiments that analyze the behavior of the proposed method and demonstrate that it outperforms related methods by a significant margin.

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