Human activity recognition (HAR) will be an essential function of various emerging applications. However, HAR typically encounters challenges related to modality limitations and label scarcity, leading to an application gap between current solutions and real-world requirements. In this work, we propose MESEN, a multimodal-empowered unimodal sensing framework, to utilize unlabeled multimodal data available during the HAR model design phase for unimodal HAR enhancement during the deployment phase. From a study on the impact of supervised multimodal fusion on unimodal feature extraction, MESEN is designed to feature a multi-task mechanism during the multimodal-aided pre-training stage. With the proposed mechanism integrating cross-modal feature contrastive learning and multimodal pseudo-classification aligning, MESEN exploits unlabeled multimodal data to extract effective unimodal features for each modality. Subsequently, MESEN can adapt to downstream unimodal HAR with only a few labeled samples. Extensive experiments on eight public multimodal datasets demonstrate that MESEN achieves significant performance improvements over state-of-the-art baselines in enhancing unimodal HAR by exploiting multimodal data.
Implicit Q-learning (IQL) serves as a strong baseline for offline RL, which learns the value function using only dataset actions through quantile regression. However, it is unclear how to recover the implicit policy from the learned implicit Q-function and why IQL can utilize weighted regression for policy extraction. IDQL reinterprets IQL as an actor-critic method and gets weights of implicit policy, however, this weight only holds for the optimal value function. In this work, we introduce a different way to solve the implicit policy-finding problem (IPF) by formulating this problem as an optimization problem. Based on this optimization problem, we further propose two practical algorithms AlignIQL and AlignIQL-hard, which inherit the advantages of decoupling actor from critic in IQL and provide insights into why IQL can use weighted regression for policy extraction. Compared with IQL and IDQL, we find our method keeps the simplicity of IQL and solves the implicit policy-finding problem. Experimental results on D4RL datasets show that our method achieves competitive or superior results compared with other SOTA offline RL methods. Especially in complex sparse reward tasks like Antmaze and Adroit, our method outperforms IQL and IDQL by a significant margin.
AI tools, particularly large-scale language model (LLM) based applications such as ChatGPT, have the potential to simplify qualitative research. Through semi-structured interviews with seventeen participants, we identified challenges and concerns in integrating ChatGPT into the qualitative analysis process. Collaborating with thirteen qualitative researchers, we developed a framework for designing prompts to enhance the effectiveness of ChatGPT in thematic analysis. Our findings indicate that improving transparency, providing guidance on prompts, and strengthening users' understanding of LLMs' capabilities significantly enhance the users' ability to interact with ChatGPT. We also discovered and revealed the reasons behind researchers' shift in attitude towards ChatGPT from negative to positive. This research not only highlights the importance of well-designed prompts in LLM applications but also offers reflections for qualitative researchers on the perception of AI's role. Finally, we emphasize the potential ethical risks and the impact of constructing AI ethical expectations by researchers, particularly those who are novices, on future research and AI development.
Deep reinforcement learning (DRL) is playing an increasingly important role in real-world applications. However, obtaining an optimally performing DRL agent for complex tasks, especially with sparse rewards, remains a significant challenge. The training of a DRL agent can be often trapped in a bottleneck without further progress. In this paper, we propose RICE, an innovative refining scheme for reinforcement learning that incorporates explanation methods to break through the training bottlenecks. The high-level idea of RICE is to construct a new initial state distribution that combines both the default initial states and critical states identified through explanation methods, thereby encouraging the agent to explore from the mixed initial states. Through careful design, we can theoretically guarantee that our refining scheme has a tighter sub-optimality bound. We evaluate RICE in various popular RL environments and real-world applications. The results demonstrate that RICE significantly outperforms existing refining schemes in enhancing agent performance.
Activation sparsity refers to the existence of considerable weakly-contributed elements among activation outputs. As a prevalent property of the models using the ReLU activation function, activation sparsity has been proven a promising paradigm to boost model inference efficiency. Nevertheless, most large language models (LLMs) adopt activation functions without intrinsic activation sparsity (e.g., GELU and Swish). Some recent efforts have explored introducing ReLU or its variants as the substitutive activation function to help LLMs achieve activation sparsity and inference acceleration, but few can simultaneously obtain high sparsity and comparable model performance. This paper introduces a simple and effective sparsification method named "ProSparse" to push LLMs for higher activation sparsity while maintaining comparable performance. Specifically, after substituting the activation function of LLMs with ReLU, ProSparse adopts progressive sparsity regularization with a factor smoothly increasing along the multi-stage sine curves. This can enhance activation sparsity and mitigate performance degradation by avoiding radical shifts in activation distributions. With ProSparse, we obtain high sparsity of 89.32% for LLaMA2-7B, 88.80% for LLaMA2-13B, and 87.89% for end-size MiniCPM-1B, respectively, achieving comparable performance to their original Swish-activated versions. These present the most sparsely activated models among open-source LLaMA versions and competitive end-size models, considerably surpassing ReluLLaMA-7B (66.98%) and ReluLLaMA-13B (71.56%). Our inference acceleration experiments further demonstrate the significant practical acceleration potential of LLMs with higher activation sparsity, obtaining up to 4.52$\times$ inference speedup.
Automated driving systems are an integral part of the automotive industry. Tools such as Robot Operating System and simulators support their development. However, in the end, the developers must test their algorithms on a real vehicle. To better observe the difference between reality and simulation--the reality gap--digital twin technology offers real-time communication between the real vehicle and its model. We present low fidelity digital twin generator and describe situations where automatic generation is preferable to high fidelity simulation. We validated our approach of generating a virtual environment with a vehicle model by replaying the data recorded from the real vehicle.
Designing reward functions is a longstanding challenge in reinforcement learning (RL); it requires specialized knowledge or domain data, leading to high costs for development. To address this, we introduce Text2Reward, a data-free framework that automates the generation and shaping of dense reward functions based on large language models (LLMs). Given a goal described in natural language, Text2Reward generates shaped dense reward functions as an executable program grounded in a compact representation of the environment. Unlike inverse RL and recent work that uses LLMs to write sparse reward codes or unshaped dense rewards with a constant function across timesteps, Text2Reward produces interpretable, free-form dense reward codes that cover a wide range of tasks, utilize existing packages, and allow iterative refinement with human feedback. We evaluate Text2Reward on two robotic manipulation benchmarks (ManiSkill2, MetaWorld) and two locomotion environments of MuJoCo. On 13 of the 17 manipulation tasks, policies trained with generated reward codes achieve similar or better task success rates and convergence speed than expert-written reward codes. For locomotion tasks, our method learns six novel locomotion behaviors with a success rate exceeding 94%. Furthermore, we show that the policies trained in the simulator with our method can be deployed in the real world. Finally, Text2Reward further improves the policies by refining their reward functions with human feedback. Video results are available at //text-to-reward.github.io/ .
Large language models (LLMs) significantly enhance the performance of various applications, but they are computationally intensive and energy-demanding. This makes it challenging to deploy them on devices with limited resources, such as personal computers and mobile/wearable devices, and results in substantial inference costs in resource-rich environments like cloud servers. To extend the use of LLMs, we introduce a low-rank decomposition approach to effectively compress these models, tailored to the requirements of specific applications. We observe that LLMs pretrained on general datasets contain many redundant components not needed for particular applications. Our method focuses on identifying and removing these redundant parts, retaining only the necessary elements for the target applications. Specifically, we represent the weight matrices of LLMs as a linear combination of base components. We then prune the irrelevant bases and enhance the model with new bases beneficial for specific applications. Deep compression results on the Llama 2-7b and -13B models, conducted on target applications including mathematical reasoning and code generation, show that our method significantly reduces model size while maintaining comparable accuracy to state-of-the-art low-rank compression techniques.
Reinforcement Learning (RL) for constrained MDPs (CMDPs) is an increasingly important problem for various applications. Often, the average criterion is more suitable than the discounted criterion. Yet, RL for average-CMDPs (ACMDPs) remains a challenging problem. Algorithms designed for discounted constrained RL problems often do not perform well for the average CMDP setting. In this paper, we introduce a new policy optimization with function approximation algorithm for constrained MDPs with the average criterion. The Average-Constrained Policy Optimization (ACPO) algorithm is inspired by trust region-based policy optimization algorithms. We develop basic sensitivity theory for average CMDPs, and then use the corresponding bounds in the design of the algorithm. We provide theoretical guarantees on its performance, and through extensive experimental work in various challenging OpenAI Gym environments, show its superior empirical performance when compared to other state-of-the-art algorithms adapted for the ACMDPs.
Learning-based approaches to cloth simulation have started to show their potential in recent years. However, handling collisions and intersections in neural simulations remains a largely unsolved problem. In this work, we present \moniker{}, a learning-based solution for handling intersections in neural cloth simulations. Unlike conventional approaches that critically rely on intersection-free inputs, \moniker{} robustly recovers from intersections introduced through missed collisions, self-penetrating bodies, or errors in manually designed multi-layer outfits. The technical core of \moniker{} is a novel intersection contour loss that penalizes interpenetrations and encourages rapid resolution thereof. We integrate our intersection loss with a collision-avoiding repulsion objective into a neural cloth simulation method based on graph neural networks (GNNs). We demonstrate our method's ability across a challenging set of diverse multi-layer outfits under dynamic human motions. Our extensive analysis indicates that \moniker{} significantly improves collision handling for learned simulation and produces visually compelling results.
As an effective strategy, data augmentation (DA) alleviates data scarcity scenarios where deep learning techniques may fail. It is widely applied in computer vision then introduced to natural language processing and achieves improvements in many tasks. One of the main focuses of the DA methods is to improve the diversity of training data, thereby helping the model to better generalize to unseen testing data. In this survey, we frame DA methods into three categories based on the diversity of augmented data, including paraphrasing, noising, and sampling. Our paper sets out to analyze DA methods in detail according to the above categories. Further, we also introduce their applications in NLP tasks as well as the challenges.