The goal of sequential recommendation (SR) is to predict a user's potential interested items based on her/his historical interaction sequences. Most existing sequential recommenders are developed based on ID features, which, despite their widespread use, often underperform with sparse IDs and struggle with the cold-start problem. Besides, inconsistent ID mappings hinder the model's transferability, isolating similar recommendation domains that could have been co-optimized. This paper aims to address these issues by exploring the potential of multi-modal information in learning robust and generalizable sequence representations. We propose MISSRec, a multi-modal pre-training and transfer learning framework for SR. On the user side, we design a Transformer-based encoder-decoder model, where the contextual encoder learns to capture the sequence-level multi-modal user interests while a novel interest-aware decoder is developed to grasp item-modality-interest relations for better sequence representation. On the candidate item side, we adopt a dynamic fusion module to produce user-adaptive item representation, providing more precise matching between users and items. We pre-train the model with contrastive learning objectives and fine-tune it in an efficient manner. Extensive experiments demonstrate the effectiveness and flexibility of MISSRec, promising a practical solution for real-world recommendation scenarios. Data and code are available on \url{//github.com/gimpong/MM23-MISSRec}.
Sustainability in high performance computing (HPC) is a major challenge not only for HPC centers and their users, but also for society as the climate goals become stricter. A lot of effort went into reducing the energy consumption of systems in general. Even though certain efforts to optimize the energy-efficiency of HPC workloads exist, most such efforts propose solutions targeting CPUs. As HPC systems shift more and more to GPU-centric architectures, simulation codes increasingly adopt GPU-programming models. This leads to an urgent need to increase the energy-efficiency of GPU-enabled codes. However, studies for reducing the energy consumption of large-scale simulations executing on CPUs and GPUs have received insufficient attention. In this work, we enable accurate power and energy measurements using an open-source toolkit across a range of CPU+GPU node architectures. We use this approach in SPH-EXA, an open-source GPU-centric astrophysical and cosmological simulation framework. We show that with simple code instrumentation, users can accurately measure power and energy related data about their application, beyond data provided by HPC systems alone. The accurate power and energy data provide significant insight to users for conducting energy-aware computational experiments and future energy-aware code development.
Highly effective, task-specific prompts are often heavily engineered by experts to integrate detailed instructions and domain insights based on a deep understanding of both instincts of large language models (LLMs) and the intricacies of the target task. However, automating the generation of such expert-level prompts remains elusive. Existing prompt optimization methods tend to overlook the depth of domain knowledge and struggle to efficiently explore the vast space of expert-level prompts. Addressing this, we present PromptAgent, an optimization method that autonomously crafts prompts equivalent in quality to those handcrafted by experts. At its core, PromptAgent views prompt optimization as a strategic planning problem and employs a principled planning algorithm, rooted in Monte Carlo tree search, to strategically navigate the expert-level prompt space. Inspired by human-like trial-and-error exploration, PromptAgent induces precise expert-level insights and in-depth instructions by reflecting on model errors and generating constructive error feedback. Such a novel framework allows the agent to iteratively examine intermediate prompts (states), refine them based on error feedbacks (actions), simulate future rewards, and search for high-reward paths leading to expert prompts. We apply PromptAgent to 12 tasks spanning three practical domains: BIG-Bench Hard (BBH), as well as domain-specific and general NLP tasks, showing it significantly outperforms strong Chain-of-Thought and recent prompt optimization baselines. Extensive analyses emphasize its capability to craft expert-level, detailed, and domain-insightful prompts with great efficiency and generalizability.
Generating multi-camera street-view videos is critical for augmenting autonomous driving datasets, addressing the urgent demand for extensive and varied data. Due to the limitations in diversity and challenges in handling lighting conditions, traditional rendering-based methods are increasingly being supplanted by diffusion-based methods. However, a significant challenge in diffusion-based methods is ensuring that the generated sensor data preserve both intra-world consistency and inter-sensor coherence. To address these challenges, we combine an additional explicit world volume and propose the World Volume-aware Multi-camera Driving Scene Generator (WoVoGen). This system is specifically designed to leverage 4D world volume as a foundational element for video generation. Our model operates in two distinct phases: (i) envisioning the future 4D temporal world volume based on vehicle control sequences, and (ii) generating multi-camera videos, informed by this envisioned 4D temporal world volume and sensor interconnectivity. The incorporation of the 4D world volume empowers WoVoGen not only to generate high-quality street-view videos in response to vehicle control inputs but also to facilitate scene editing tasks.
We present TokenCompose, a Latent Diffusion Model for text-to-image generation that achieves enhanced consistency between user-specified text prompts and model-generated images. Despite its tremendous success, the standard denoising process in the Latent Diffusion Model takes text prompts as conditions only, absent explicit constraint for the consistency between the text prompts and the image contents, leading to unsatisfactory results for composing multiple object categories. TokenCompose aims to improve multi-category instance composition by introducing the token-wise consistency terms between the image content and object segmentation maps in the finetuning stage. TokenCompose can be applied directly to the existing training pipeline of text-conditioned diffusion models without extra human labeling information. By finetuning Stable Diffusion, the model exhibits significant improvements in multi-category instance composition and enhanced photorealism for its generated images.
Deploying unmanned aerial vehicle (UAV) networks to provide coverage for outdoor users has attracted great attention during the last decade. However, outdoor coverage is challenging due to the high mobility of crowds and the diverse terrain configurations causing building blockage. Most studies use stochastic channel models to characterize the impact of building blockage on user performance and do not take into account terrain information. On the other hand, real-time search methods use terrain information, but they are only practical when a single UAV serves a single user.In this paper, we put forward two methods to avoid building blockage in a multi-user system by collecting prior terrain information and using real-time search.We proposed four algorithms related to the combinations of the above methods and their performances are evaluated and compared in different scenarios.By adjusting the height of the UAV based on terrain information collected before networking, the performance is significantly enhanced compared to the one when no terrain information is available.The algorithm based on real-time search further improves the coverage performance by avoiding the shadow of buildings. During the execution of the real-time search algorithm, the search distance is reduced using the collected terrain information.
Achieving an immersive experience enabling users to explore virtual environments with six degrees of freedom (6DoF) is essential for various applications such as virtual reality (VR). Wide-baseline panoramas are commonly used in these applications to reduce network bandwidth and storage requirements. However, synthesizing novel views from these panoramas remains a key challenge. Although existing neural radiance field methods can produce photorealistic views under narrow-baseline and dense image captures, they tend to overfit the training views when dealing with \emph{wide-baseline} panoramas due to the difficulty in learning accurate geometry from sparse $360^{\circ}$ views. To address this problem, we propose PanoGRF, Generalizable Spherical Radiance Fields for Wide-baseline Panoramas, which construct spherical radiance fields incorporating $360^{\circ}$ scene priors. Unlike generalizable radiance fields trained on perspective images, PanoGRF avoids the information loss from panorama-to-perspective conversion and directly aggregates geometry and appearance features of 3D sample points from each panoramic view based on spherical projection. Moreover, as some regions of the panorama are only visible from one view while invisible from others under wide baseline settings, PanoGRF incorporates $360^{\circ}$ monocular depth priors into spherical depth estimation to improve the geometry features. Experimental results on multiple panoramic datasets demonstrate that PanoGRF significantly outperforms state-of-the-art generalizable view synthesis methods for wide-baseline panoramas (e.g., OmniSyn) and perspective images (e.g., IBRNet, NeuRay).
A User Next Location Prediction (UNLP) task, which predicts the next location that a user will move to given his/her trajectory, is an indispensable task for a wide range of applications. Previous studies using large-scale trajectory datasets in a single server have achieved remarkable performance in UNLP task. However, in real-world applications, legal and ethical issues have been raised regarding privacy concerns leading to restrictions against sharing human trajectory datasets to any other server. In response, Federated Learning (FL) has emerged to address the personal privacy issue by collaboratively training multiple clients (i.e., users) and then aggregating them. While previous studies employed FL for UNLP, they are still unable to achieve reliable performance because of the heterogeneity of clients' mobility. To tackle this problem, we propose the Federated Learning for Geographic Information (FedGeo), a FL framework specialized for UNLP, which alleviates the heterogeneity of clients' mobility and guarantees personal privacy protection. Firstly, we incorporate prior global geographic adjacency information to the local client model, since the spatial correlation between locations is trained partially in each client who has only a heterogeneous subset of the overall trajectories in FL. We also introduce a novel aggregation method that minimizes the gap between client models to solve the problem of client drift caused by differences between client models when learning with their heterogeneous data. Lastly, we probabilistically exclude clients with extremely heterogeneous data from the FL process by focusing on clients who visit relatively diverse locations. We show that FedGeo is superior to other FL methods for model performance in UNLP task. We also validated our model in a real-world application using our own customers' mobile phones and the FL agent system.
Knowledge enhanced pre-trained language models (K-PLMs) are shown to be effective for many public tasks in the literature but few of them have been successfully applied in practice. To address this problem, we propose K-AID, a systematic approach that includes a low-cost knowledge acquisition process for acquiring domain knowledge, an effective knowledge infusion module for improving model performance, and a knowledge distillation component for reducing the model size and deploying K-PLMs on resource-restricted devices (e.g., CPU) for real-world application. Importantly, instead of capturing entity knowledge like the majority of existing K-PLMs, our approach captures relational knowledge, which contributes to better-improving sentence-level text classification and text matching tasks that play a key role in question answering (QA). We conducted a set of experiments on five text classification tasks and three text matching tasks from three domains, namely E-commerce, Government, and Film&TV, and performed online A/B tests in E-commerce. Experimental results show that our approach is able to achieve substantial improvement on sentence-level question answering tasks and bring beneficial business value in industrial settings.
Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.
Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.