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In this paper, we extend the Generalized Finite Difference Method (GFDM) on unknown compact submanifolds of the Euclidean domain, identified by randomly sampled data that (almost surely) lie on the interior of the manifolds. Theoretically, we formalize GFDM by exploiting a representation of smooth functions on the manifolds with Taylor's expansions of polynomials defined on the tangent bundles. We illustrate the approach by approximating the Laplace-Beltrami operator, where a stable approximation is achieved by a combination of Generalized Moving Least-Squares algorithm and novel linear programming that relaxes the diagonal-dominant constraint for the estimator to allow for a feasible solution even when higher-order polynomials are employed. We establish the theoretical convergence of GFDM in solving Poisson PDEs and numerically demonstrate the accuracy on simple smooth manifolds of low and moderate high co-dimensions as well as unknown 2D surfaces. For the Dirichlet Poisson problem where no data points on the boundaries are available, we employ GFDM with the volume-constraint approach that imposes the boundary conditions on data points close to the boundary. When the location of the boundary is unknown, we introduce a novel technique to detect points close to the boundary without needing to estimate the distance of the sampled data points to the boundary. We demonstrate the effectiveness of the volume-constraint employed by imposing the boundary conditions on the data points detected by this new technique compared to imposing the boundary conditions on all points within a certain distance from the boundary, where the latter is sensitive to the choice of truncation distance and require the knowledge of the boundary location.

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In this paper, we conduct an empirical evaluation of Temporal Graph Benchmark (TGB) by extending our Dynamic Graph Library (DyGLib) to TGB. Compared with TGB, we include eleven popular dynamic graph learning methods for more exhaustive comparisons. Through the experiments, we find that (1) different models depict varying performance across various datasets, which is in line with previous observations; (2) the performance of some baselines can be significantly improved over the reported results in TGB when using DyGLib. This work aims to ease the researchers' efforts in evaluating various dynamic graph learning methods on TGB and attempts to offer results that can be directly referenced in the follow-up research. All the used resources in this project are publicly available at //github.com/yule-BUAA/DyGLib_TGB. This work is in progress, and feedback from the community is welcomed for improvements.

This paper presents our proposed approach that won the first prize at the ICLR competition on Hardware Aware Efficient Training. The challenge is to achieve the highest possible accuracy in an image classification task in less than 10 minutes. The training is done on a small dataset of 5000 images picked randomly from CIFAR-10 dataset. The evaluation is performed by the competition organizers on a secret dataset with 1000 images of the same size. Our approach includes applying a series of technique for improving the generalization of ResNet-9 including: sharpness aware optimization, label smoothing, gradient centralization, input patch whitening as well as metalearning based training. Our experiments show that the ResNet-9 can achieve the accuracy of 88% while trained only on a 10% subset of CIFAR-10 dataset in less than 10 minuets

In this study, we present a method for synthesizing novel views from a single 360-degree RGB-D image based on the neural radiance field (NeRF) . Prior studies relied on the neighborhood interpolation capability of multi-layer perceptrons to complete missing regions caused by occlusion and zooming, which leads to artifacts. In the method proposed in this study, the input image is reprojected to 360-degree RGB images at other camera positions, the missing regions of the reprojected images are completed by a 2D image generative model, and the completed images are utilized to train the NeRF. Because multiple completed images contain inconsistencies in 3D, we introduce a method to learn the NeRF model using a subset of completed images that cover the target scene with less overlap of completed regions. The selection of such a subset of images can be attributed to the maximum weight independent set problem, which is solved through simulated annealing. Experiments demonstrated that the proposed method can synthesize plausible novel views while preserving the features of the scene for both artificial and real-world data.

In this paper, we report our discovery of a gaze behavior called Quiet Eye (QE) in minimally invasive surgery. The QE behavior has been extensively studied in sports training and has been associated with higher level of expertise in multiple sports. We investigated the QE behavior in two independently collected data sets of surgeons performing tasks in a sinus surgery setting and a robotic surgery setting, respectively. Our results show that the QE behavior is more likely to occur in successful task executions and in performances of surgeons of high level of expertise. These results open the door to use the QE behavior in both training and skill assessment in minimally invasive surgery.

Decoder-only Large Language Models (LLMs) have demonstrated potential in machine translation (MT), albeit with performance slightly lagging behind traditional encoder-decoder Neural Machine Translation (NMT) systems. However, LLMs offer a unique advantage: the ability to control the properties of the output through prompts. In this study, we harness this flexibility to explore LLaMa's capability to produce gender-specific translations for languages with grammatical gender. Our results indicate that LLaMa can generate gender-specific translations with competitive accuracy and gender bias mitigation when compared to NLLB, a state-of-the-art multilingual NMT system. Furthermore, our experiments reveal that LLaMa's translations are robust, showing significant performance drops when evaluated against opposite-gender references in gender-ambiguous datasets but maintaining consistency in less ambiguous contexts. This research provides insights into the potential and challenges of using LLMs for gender-specific translations and highlights the importance of in-context learning to elicit new tasks in LLMs.

This white paper introduces Interactive Digital Narratives (IDN) as a powerful tool for tackling the complex challenges we face in today's society. In the scope of COST Action 18230 - Interactive Narrative Design for Complexity Representation (INDCOR), a group of researchers dedicated to studying media selected five case studies of IDNs, including educational games and news media, that confront and challenge the existing traditional media landscape. These case studies cover a wide range of important societal issues, such as racism, coloniality, cultural heritage, war, and disinformation. By exploring this broad range of examples, we aim to demonstrate how IDN can effectively address social complexity in an interactive, participatory, and engaging manner. We encourage you to examine these cases and discover for yourself how IDN can be used as a creative tool to address complex societal issues. This white paper might be inspiring for journalists, digital content creators, game designers, developers, educators using information and communication technologies in the classroom, or anyone interested in learning how to use IDN tools to tackle complex societal issues. In this sense, along with key scientific references, we offer key takeaways at the end of this white paper that might be helpful for media practitioners at large, in two main ways: 1) Designing IDNs to address complex societal issues and 2) Using IDNs to engage audiences with complex societal issues.

In the last decade, the Winograd Schema Challenge (WSC) has become a central aspect of the research community as a novel litmus test. Consequently, the WSC has spurred research interest because it can be seen as the means to understand human behavior. In this regard, the development of new techniques has made possible the usage of Winograd schemas in various fields, such as the design of novel forms of CAPTCHAs. Work from the literature that established a baseline for human adult performance on the WSC has shown that not all schemas are the same, meaning that they could potentially be categorized according to their perceived hardness for humans. In this regard, this \textit{hardness-metric} could be used in future challenges or in the WSC CAPTCHA service to differentiate between Winograd schemas. Recent work of ours has shown that this could be achieved via the design of an automated system that is able to output the hardness-indexes of Winograd schemas, albeit with limitations regarding the number of schemas it could be applied on. This paper adds to previous research by presenting a new system that is based on Machine Learning (ML), able to output the hardness of any Winograd schema faster and more accurately than any other previously used method. Our developed system, which works within two different approaches, namely the random forest and deep learning (LSTM-based), is ready to be used as an extension of any other system that aims to differentiate between Winograd schemas, according to their perceived hardness for humans. At the same time, along with our developed system we extend previous work by presenting the results of a large-scale experiment that shows how human performance varies across Winograd schemas.

This paper offers a comprehensive review of the research on Natural Language Generation (NLG) over the past two decades, especially in relation to data-to-text generation and text-to-text generation deep learning methods, as well as new applications of NLG technology. This survey aims to (a) give the latest synthesis of deep learning research on the NLG core tasks, as well as the architectures adopted in the field; (b) detail meticulously and comprehensively various NLG tasks and datasets, and draw attention to the challenges in NLG evaluation, focusing on different evaluation methods and their relationships; (c) highlight some future emphasis and relatively recent research issues that arise due to the increasing synergy between NLG and other artificial intelligence areas, such as computer vision, text and computational creativity.

Deep Convolutional Neural Networks (CNNs) are a special type of Neural Networks, which have shown state-of-the-art results on various competitive benchmarks. The powerful learning ability of deep CNN is largely achieved with the use of multiple non-linear feature extraction stages that can automatically learn hierarchical representation from the data. Availability of a large amount of data and improvements in the hardware processing units have accelerated the research in CNNs and recently very interesting deep CNN architectures are reported. The recent race in deep CNN architectures for achieving high performance on the challenging benchmarks has shown that the innovative architectural ideas, as well as parameter optimization, can improve the CNN performance on various vision-related tasks. In this regard, different ideas in the CNN design have been explored such as use of different activation and loss functions, parameter optimization, regularization, and restructuring of processing units. However, the major improvement in representational capacity is achieved by the restructuring of the processing units. Especially, the idea of using a block as a structural unit instead of a layer is gaining substantial appreciation. This survey thus focuses on the intrinsic taxonomy present in the recently reported CNN architectures and consequently, classifies the recent innovations in CNN architectures into seven different categories. These seven categories are based on spatial exploitation, depth, multi-path, width, feature map exploitation, channel boosting and attention. Additionally, it covers the elementary understanding of the CNN components and sheds light on the current challenges and applications of CNNs.

In this paper, we introduce the Reinforced Mnemonic Reader for machine reading comprehension tasks, which enhances previous attentive readers in two aspects. First, a reattention mechanism is proposed to refine current attentions by directly accessing to past attentions that are temporally memorized in a multi-round alignment architecture, so as to avoid the problems of attention redundancy and attention deficiency. Second, a new optimization approach, called dynamic-critical reinforcement learning, is introduced to extend the standard supervised method. It always encourages to predict a more acceptable answer so as to address the convergence suppression problem occurred in traditional reinforcement learning algorithms. Extensive experiments on the Stanford Question Answering Dataset (SQuAD) show that our model achieves state-of-the-art results. Meanwhile, our model outperforms previous systems by over 6% in terms of both Exact Match and F1 metrics on two adversarial SQuAD datasets.

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