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We show that in pool-based active classification without assumptions on the underlying distribution, if the learner is given the power to abstain from some predictions by paying the price marginally smaller than the average loss $1/2$ of a random guess, exponential savings in the number of label requests are possible whenever they are possible in the corresponding realizable problem. We extend this result to provide a necessary and sufficient condition for exponential savings in pool-based active classification under the model misspecification.

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主動學習是機器學習(更普遍的說是人工智能)的一個子領域,在統計學領域也叫查詢學習、最優實驗設計。“學習模塊”和“選擇策略”是主動學習算法的2個基本且重要的模塊。 主動學習是“一種學習方法,在這種方法中,學生會主動或體驗性地參與學習過程,并且根據學生的參與程度,有不同程度的主動學習。” (Bonwell&Eison 1991)Bonwell&Eison(1991) 指出:“學生除了被動地聽課以外,還從事其他活動。” 在高等教育研究協會(ASHE)的一份報告中,作者討論了各種促進主動學習的方法。他們引用了一些文獻,這些文獻表明學生不僅要做聽,還必須做更多的事情才能學習。他們必須閱讀,寫作,討論并參與解決問題。此過程涉及三個學習領域,即知識,技能和態度(KSA)。這種學習行為分類法可以被認為是“學習過程的目標”。特別是,學生必須從事諸如分析,綜合和評估之類的高級思維任務。

The ability to accurately predict human behavior is central to the safety and efficiency of robot autonomy in interactive settings. Unfortunately, robots often lack access to key information on which these predictions may hinge, such as people's goals, attention, and willingness to cooperate. Dual control theory addresses this challenge by treating unknown parameters of a predictive model as stochastic hidden states and inferring their values at runtime using information gathered during system operation. While able to optimally and automatically trade off exploration and exploitation, dual control is computationally intractable for general interactive motion planning, mainly due to the fundamental coupling between robot trajectory optimization and human intent inference. In this paper, we present a novel algorithmic approach to enable active uncertainty reduction for interactive motion planning based on the implicit dual control paradigm. Our approach relies on sampling-based approximation of stochastic dynamic programming, leading to a model predictive control problem that can be readily solved by real-time gradient-based optimization methods. The resulting policy is shown to preserve the dual control effect for a broad class of predictive human models with both continuous and categorical uncertainty. The efficacy of our approach is demonstrated with simulated driving examples.

The utility of reinforcement learning is limited by the alignment of reward functions with the interests of human stakeholders. One promising method for alignment is to learn the reward function from human-generated preferences between pairs of trajectory segments. These human preferences are typically assumed to be informed solely by partial return, the sum of rewards along each segment. We find this assumption to be flawed and propose modeling preferences instead as arising from a different statistic: each segment's regret, a measure of a segment's deviation from optimal decision-making. Given infinitely many preferences generated according to regret, we prove that we can identify a reward function equivalent to the reward function that generated those preferences. We also prove that the previous partial return model lacks this identifiability property without preference noise that reveals rewards' relative proportions, and we empirically show that our proposed regret preference model outperforms it with finite training data in otherwise the same setting. Additionally, our proposed regret preference model better predicts real human preferences and also learns reward functions from these preferences that lead to policies that are better human-aligned. Overall, this work establishes that the choice of preference model is impactful, and our proposed regret preference model provides an improvement upon a core assumption of recent research.

Adversarial Imitation Learning (AIL) is a class of popular state-of-the-art Imitation Learning algorithms where an artificial adversary's misclassification is used as a reward signal and is optimized by any standard Reinforcement Learning (RL) algorithm. Unlike most RL settings, the reward in AIL is differentiable but model-free RL algorithms do not make use of this property to train a policy. In contrast, we leverage the differentiability property of the AIL reward function and formulate a class of Actor Residual Critic (ARC) RL algorithms that draw a parallel to the standard Actor-Critic (AC) algorithms in RL literature and uses a residual critic, C function (instead of the standard Q function) to approximate only the discounted future return (excluding the immediate reward). ARC algorithms have similar convergence properties as the standard AC algorithms with the additional advantage that the gradient through the immediate reward is exact. For the discrete (tabular) case with finite states, actions, and known dynamics, we prove that policy iteration with $C$ function converges to an optimal policy. In the continuous case with function approximation and unknown dynamics, we experimentally show that ARC aided AIL outperforms standard AIL in simulated continuous-control and real robotic manipulation tasks. ARC algorithms are simple to implement and can be incorporated into any existing AIL implementation with an AC algorithm.

Causal discovery and causal reasoning are classically treated as separate and consecutive tasks: one first infers the causal graph, and then uses it to estimate causal effects of interventions. However, such a two-stage approach is uneconomical, especially in terms of actively collected interventional data, since the causal query of interest may not require a fully-specified causal model. From a Bayesian perspective, it is also unnatural, since a causal query (e.g., the causal graph or some causal effect) can be viewed as a latent quantity subject to posterior inference -- other unobserved quantities that are not of direct interest (e.g., the full causal model) ought to be marginalized out in this process and contribute to our epistemic uncertainty. In this work, we propose Active Bayesian Causal Inference (ABCI), a fully-Bayesian active learning framework for integrated causal discovery and reasoning, which jointly infers a posterior over causal models and queries of interest. In our approach to ABCI, we focus on the class of causally-sufficient, nonlinear additive noise models, which we model using Gaussian processes. We sequentially design experiments that are maximally informative about our target causal query, collect the corresponding interventional data, and update our beliefs to choose the next experiment. Through simulations, we demonstrate that our approach is more data-efficient than several baselines that only focus on learning the full causal graph. This allows us to accurately learn downstream causal queries from fewer samples while providing well-calibrated uncertainty estimates for the quantities of interest.

The quintessential model-based reinforcement-learning agent iteratively refines its estimates or prior beliefs about the true underlying model of the environment. Recent empirical successes in model-based reinforcement learning with function approximation, however, eschew the true model in favor of a surrogate that, while ignoring various facets of the environment, still facilitates effective planning over behaviors. Recently formalized as the value equivalence principle, this algorithmic technique is perhaps unavoidable as real-world reinforcement learning demands consideration of a simple, computationally-bounded agent interacting with an overwhelmingly complex environment. In this work, we entertain an extreme scenario wherein some combination of immense environment complexity and limited agent capacity entirely precludes identifying an exactly value-equivalent model. In light of this, we embrace a notion of approximate value equivalence and introduce an algorithm for incrementally synthesizing simple and useful approximations of the environment from which an agent might still recover near-optimal behavior. Crucially, we recognize the information-theoretic nature of this lossy environment compression problem and use the appropriate tools of rate-distortion theory to make mathematically precise how value equivalence can lend tractability to otherwise intractable sequential decision-making problems.

From a model-building perspective, in this paper we propose a paradigm shift for fitting over-parameterized models. Philosophically, the mindset is to fit models to future observations rather than to the observed sample. Technically, choosing an imputation model for generating future observations, we fit over-parameterized models to future observations via optimizing an approximation to the desired expected loss-function based on its sample counterpart and an adaptive simplicity-preference function. This technique is discussed in detail to both creating bootstrap imputation and final estimation with bootstrap imputation. The method is illustrated with the many-normal-means problem, $n < p$ linear regression, and deep convolutional neural networks for image classification of MNIST digits. The numerical results demonstrate superior performance across these three different types of applications. For example, for the many-normal-means problem, our method uniformly dominates James-Stein and Efron's $g-$modeling, and for the MNIST image classification, it performs better than all existing methods and reaches arguably the best possible result. While this paper is largely expository because of the ambitious task of taking a look at over-parameterized models from the new perspective, fundamental theoretical properties are also investigated. We conclude the paper with a few remarks.

Traditional models of active learning assume a learner can directly manipulate or query a covariate $X$ in order to study its relationship with a response $Y$. However, if $X$ is a feature of a complex system, it may be possible only to indirectly influence $X$ by manipulating a control variable $Z$, a scenario we refer to as Indirect Active Learning. Under a nonparametric model of Indirect Active Learning with a fixed budget, we study minimax convergence rates for estimating the relationship between $X$ and $Y$ locally at a point, obtaining different rates depending on the complexities and noise levels of the relationships between $Z$ and $X$ and between $X$ and $Y$. We also identify minimax rates for passive learning under comparable assumptions. In many cases, our results show that, while there is an asymptotic benefit to active learning, this benefit is fully realized by a simple two-stage learner that runs two passive experiments in sequence.

Supervised learning methods trained with maximum likelihood objectives often overfit on training data. Most regularizers that prevent overfitting look to increase confidence on additional examples (e.g., data augmentation, adversarial training), or reduce it on training data (e.g., label smoothing). In this work we propose a complementary regularization strategy that reduces confidence on self-generated examples. The method, which we call RCAD (Reducing Confidence along Adversarial Directions), aims to reduce confidence on out-of-distribution examples lying along directions adversarially chosen to increase training loss. In contrast to adversarial training, RCAD does not try to robustify the model to output the original label, but rather regularizes it to have reduced confidence on points generated using much larger perturbations than in conventional adversarial training. RCAD can be easily integrated into training pipelines with a few lines of code. Despite its simplicity, we find on many classification benchmarks that RCAD can be added to existing techniques (e.g., label smoothing, MixUp training) to increase test accuracy by 1-3% in absolute value, with more significant gains in the low data regime. We also provide a theoretical analysis that helps to explain these benefits in simplified settings, showing that RCAD can provably help the model unlearn spurious features in the training data.

While the empirical success of self-supervised learning (SSL) heavily relies on the usage of deep nonlinear models, many theoretical works proposed to understand SSL still focus on linear ones. In this paper, we study the role of nonlinearity in the training dynamics of contrastive learning (CL) on one and two-layer nonlinear networks with homogeneous activation $h(x) = h'(x)x$. We theoretically demonstrate that (1) the presence of nonlinearity leads to many local optima even in 1-layer setting, each corresponding to certain patterns from the data distribution, while with linear activation, only one major pattern can be learned; and (2) nonlinearity leads to specialized weights into diverse patterns, a behavior that linear activation is proven not capable of. These findings suggest that models with lots of parameters can be regarded as a \emph{brute-force} way to find these local optima induced by nonlinearity, a possible underlying reason why empirical observations such as the lottery ticket hypothesis hold. In addition, for 2-layer setting, we also discover \emph{global modulation}: those local patterns discriminative from the perspective of global-level patterns are prioritized to learn, further characterizing the learning process. Simulation verifies our theoretical findings.

We present prompt distribution learning for effectively adapting a pre-trained vision-language model to address downstream recognition tasks. Our method not only learns low-bias prompts from a few samples but also captures the distribution of diverse prompts to handle the varying visual representations. In this way, we provide high-quality task-related content for facilitating recognition. This prompt distribution learning is realized by an efficient approach that learns the output embeddings of prompts instead of the input embeddings. Thus, we can employ a Gaussian distribution to model them effectively and derive a surrogate loss for efficient training. Extensive experiments on 12 datasets demonstrate that our method consistently and significantly outperforms existing methods. For example, with 1 sample per category, it relatively improves the average result by 9.1% compared to human-crafted prompts.

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