Phishing attacks have inflicted substantial losses on individuals and businesses alike, necessitating the development of robust and efficient automated phishing detection approaches. Reference-based phishing detectors (RBPDs), which compare the logos on a target webpage to a known set of logos, have emerged as the state-of-the-art approach. However, a major limitation of existing RBPDs is that they rely on a manually constructed brand knowledge base, making it infeasible to scale to a large number of brands, which results in false negative errors due to the insufficient brand coverage of the knowledge base. To address this issue, we propose an automated knowledge collection pipeline, using which we collect and release a large-scale multimodal brand knowledge base, KnowPhish, containing 20k brands with rich information about each brand. KnowPhish can be used to boost the performance of existing RBPDs in a plug-and-play manner. A second limitation of existing RBPDs is that they solely rely on the image modality, ignoring useful textual information present in the webpage HTML. To utilize this textual information, we propose a Large Language Model (LLM)-based approach to extract brand information of webpages from text. Our resulting multimodal phishing detection approach, KnowPhish Detector (KPD), can detect phishing webpages with or without logos. We evaluate KnowPhish and KPD on a manually validated dataset, and on a field study under Singapore's local context, showing substantial improvements in effectiveness and efficiency compared to state-of-the-art baselines.
Multimodal Recommendation focuses mainly on how to effectively integrate behavior and multimodal information in the recommendation task. Previous works suffer from two major issues. Firstly, the training process tightly couples the behavior module and multimodal module by jointly optimizing them using the sharing model parameters, which leads to suboptimal performance since behavior signals and modality signals often provide opposite guidance for the parameters updates. Secondly, previous approaches fail to take into account the significant distribution differences between behavior and modality when they attempt to fuse behavior and modality information. This resulted in a misalignment between the representations of behavior and modality. To address these challenges, in this paper, we propose a novel Dual Representation learning framework for Multimodal Recommendation called DRepMRec, which introduce separate dual lines for coupling problem and Behavior-Modal Alignment (BMA) for misalignment problem. Specifically, DRepMRec leverages two independent lines of representation learning to calculate behavior and modal representations. After obtaining separate behavior and modal representations, we design a Behavior-Modal Alignment Module (BMA) to align and fuse the dual representations to solve the misalignment problem. Furthermore, we integrate the BMA into other recommendation models, resulting in consistent performance improvements. To ensure dual representations maintain their semantic independence during alignment, we introduce Similarity-Supervised Signal (SSS) for representation learning. We conduct extensive experiments on three public datasets and our method achieves state-of-the-art (SOTA) results. The source code will be available upon acceptance.
Crowdsourced labels play a crucial role in evaluating task-oriented dialogue systems (TDSs). Obtaining high-quality and consistent ground-truth labels from annotators presents challenges. When evaluating a TDS, annotators must fully comprehend the dialogue before providing judgments. Previous studies suggest using only a portion of the dialogue context in the annotation process. However, the impact of this limitation on label quality remains unexplored. This study investigates the influence of dialogue context on annotation quality, considering the truncated context for relevance and usefulness labeling. We further propose to use large language models (LLMs) to summarize the dialogue context to provide a rich and short description of the dialogue context and study the impact of doing so on the annotator's performance. Reducing context leads to more positive ratings. Conversely, providing the entire dialogue context yields higher-quality relevance ratings but introduces ambiguity in usefulness ratings. Using the first user utterance as context leads to consistent ratings, akin to those obtained using the entire dialogue, with significantly reduced annotation effort. Our findings show how task design, particularly the availability of dialogue context, affects the quality and consistency of crowdsourced evaluation labels.
Programming often involves converting detailed and complex specifications into code, a process during which developers typically utilize visual aids to more effectively convey concepts. While recent developments in Large Multimodal Models have demonstrated remarkable abilities in visual reasoning and mathematical tasks, there is little work on investigating whether these models can effectively interpret visual elements for code generation. To this end, we present MMCode, the first multi-modal coding dataset for evaluating algorithmic problem-solving skills in visually rich contexts. MMCode contains 3,548 questions and 6,620 images collected from real-world programming challenges harvested from 10 code competition websites, presenting significant challenges due to the extreme demand for reasoning abilities. Our experiment results show that current state-of-the-art models struggle to solve these problems. The results highlight the lack of powerful vision-code models, and we hope MMCode can serve as an inspiration for future works in this domain. The data and code are publicly available at //github.com/happylkx/MMCode.
We explore the dexterous manipulation transfer problem by designing simulators. The task wishes to transfer human manipulations to dexterous robot hand simulations and is inherently difficult due to its intricate, highly-constrained, and discontinuous dynamics and the need to control a dexterous hand with a DoF to accurately replicate human manipulations. Previous approaches that optimize in high-fidelity black-box simulators or a modified one with relaxed constraints only demonstrate limited capabilities or are restricted by insufficient simulation fidelity. We introduce parameterized quasi-physical simulators and a physics curriculum to overcome these limitations. The key ideas are 1) balancing between fidelity and optimizability of the simulation via a curriculum of parameterized simulators, and 2) solving the problem in each of the simulators from the curriculum, with properties ranging from high task optimizability to high fidelity. We successfully enable a dexterous hand to track complex and diverse manipulations in high-fidelity simulated environments, boosting the success rate by 11\%+ from the best-performed baseline. The project website is available at //meowuu7.github.io/QuasiSim/.
Humans localize themselves efficiently in known environments by first recognizing landmarks defined on certain objects and their spatial relationships, and then verifying the location by aligning detailed structures of recognized objects with those in the memory. Inspired by this, we propose the place recognition anywhere model (PRAM) to perform visual localization as efficiently as humans do. PRAM consists of two main components - recognition and registration. In detail, first of all, a self-supervised map-centric landmark definition strategy is adopted, making places in either indoor or outdoor scenes act as unique landmarks. Then, sparse keypoints extracted from images, are utilized as the input to a transformer-based deep neural network for landmark recognition; these keypoints enable PRAM to recognize hundreds of landmarks with high time and memory efficiency. Keypoints along with recognized landmark labels are further used for registration between query images and the 3D landmark map. Different from previous hierarchical methods, PRAM discards global and local descriptors, and reduces over 90% storage. Since PRAM utilizes recognition and landmark-wise verification to replace global reference search and exhaustive matching respectively, it runs 2.4 times faster than prior state-of-the-art approaches. Moreover, PRAM opens new directions for visual localization including multi-modality localization, map-centric feature learning, and hierarchical scene coordinate regression.
Adversarial robustness often comes at the cost of degraded accuracy, impeding the real-life application of robust classification models. Training-based solutions for better trade-offs are limited by incompatibilities with already-trained high-performance large models, necessitating the exploration of training-free ensemble approaches. Observing that robust models are more confident in correct predictions than in incorrect ones on clean and adversarial data alike, we speculate amplifying this "benign confidence property" can reconcile accuracy and robustness in an ensemble setting. To achieve so, we propose "MixedNUTS", a training-free method where the output logits of a robust classifier and a standard non-robust classifier are processed by nonlinear transformations with only three parameters, which are optimized through an efficient algorithm. MixedNUTS then converts the transformed logits into probabilities and mixes them as the overall output. On CIFAR-10, CIFAR-100, and ImageNet datasets, experimental results with custom strong adaptive attacks demonstrate MixedNUTS's vastly improved accuracy and near-SOTA robustness -- it boosts CIFAR-100 clean accuracy by 7.86 points, sacrificing merely 0.87 points in robust accuracy.
In recent years, the development of pre-trained language models (PLMs) has gained momentum, showcasing their capacity to transcend linguistic barriers and facilitate knowledge transfer across diverse languages. However, this progress has predominantly bypassed the inclusion of very-low resource languages, creating a notable void in the multilingual landscape. This paper addresses this gap by introducing four tailored PLMs specifically finetuned for Angolan languages, employing a Multilingual Adaptive Fine-tuning (MAFT) approach. In this paper, we survey the role of informed embedding initialization and synthetic data in enhancing the performance of MAFT models in downstream tasks. We improve baseline over SOTA AfroXLMR-base (developed through MAFT) and OFA (an effective embedding initialization) by 12.3 and 3.8 points respectively.
Many reinforcement learning environments (e.g., Minecraft) provide only sparse rewards that indicate task completion or failure with binary values. The challenge in exploration efficiency in such environments makes it difficult for reinforcement-learning-based agents to learn complex tasks. To address this, this paper introduces an advanced learning system, named Auto MC-Reward, that leverages Large Language Models (LLMs) to automatically design dense reward functions, thereby enhancing the learning efficiency. Auto MC-Reward consists of three important components: Reward Designer, Reward Critic, and Trajectory Analyzer. Given the environment information and task descriptions, the Reward Designer first design the reward function by coding an executable Python function with predefined observation inputs. Then, our Reward Critic will be responsible for verifying the code, checking whether the code is self-consistent and free of syntax and semantic errors. Further, the Trajectory Analyzer summarizes possible failure causes and provides refinement suggestions according to collected trajectories. In the next round, Reward Designer will further refine and iterate the dense reward function based on feedback. Experiments demonstrate a significant improvement in the success rate and learning efficiency of our agents in complex tasks in Minecraft, such as obtaining diamond with the efficient ability to avoid lava, and efficiently explore trees and animals that are sparse in the plains biome.
In recent years, reports and anecdotal evidence pointing at the role of WhatsApp in a variety of events, ranging from elections to collective violence, have emerged. While academic research should examine the validity of these claims, obtaining WhatsApp data for research is notably challenging, contrasting with the relative abundance of data from platforms like Facebook and Twitter, where user "information diets" have been extensively studied. This lack of data is particularly problematic since misinformation and hate speech are major concerns in the set of Global South countries in which WhatsApp dominates the market for messaging. To help make research on these questions, and more generally research on WhatsApp, possible, this paper introduces WhatsApp Explorer, a tool designed to enable WhatsApp data collection on a large scale. We discuss protocols for data collection, including potential sampling approaches, and explain why our tool (and adjoining protocol) arguably allow researchers to collect WhatsApp data in an ethical and legal manner, at scale.
With the capability of modeling bidirectional contexts, denoising autoencoding based pretraining like BERT achieves better performance than pretraining approaches based on autoregressive language modeling. However, relying on corrupting the input with masks, BERT neglects dependency between the masked positions and suffers from a pretrain-finetune discrepancy. In light of these pros and cons, we propose XLNet, a generalized autoregressive pretraining method that (1) enables learning bidirectional contexts by maximizing the expected likelihood over all permutations of the factorization order and (2) overcomes the limitations of BERT thanks to its autoregressive formulation. Furthermore, XLNet integrates ideas from Transformer-XL, the state-of-the-art autoregressive model, into pretraining. Empirically, XLNet outperforms BERT on 20 tasks, often by a large margin, and achieves state-of-the-art results on 18 tasks including question answering, natural language inference, sentiment analysis, and document ranking.