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Simulated patient systems play a crucial role in modern medical education and research, providing safe, integrative learning environments and enabling clinical decision-making simulations. Large Language Models (LLM) could advance simulated patient systems by replicating medical conditions and patient-doctor interactions with high fidelity and low cost. However, ensuring the effectiveness and trustworthiness of these systems remains a challenge, as they require a large, diverse, and precise patient knowledgebase, along with a robust and stable knowledge diffusion to users. Here, we developed AIPatient, an advanced simulated patient system with AIPatient Knowledge Graph (AIPatient KG) as the input and the Reasoning Retrieval-Augmented Generation (Reasoning RAG) agentic workflow as the generation backbone. AIPatient KG samples data from Electronic Health Records (EHRs) in the Medical Information Mart for Intensive Care (MIMIC)-III database, producing a clinically diverse and relevant cohort of 1,495 patients with high knowledgebase validity (F1 0.89). Reasoning RAG leverages six LLM powered agents spanning tasks including retrieval, KG query generation, abstraction, checker, rewrite, and summarization. This agentic framework reaches an overall accuracy of 94.15% in EHR-based medical Question Answering (QA), outperforming benchmarks that use either no agent or only partial agent integration. Our system also presents high readability (median Flesch Reading Ease 77.23; median Flesch Kincaid Grade 5.6), robustness (ANOVA F-value 0.6126, p>0.1), and stability (ANOVA F-value 0.782, p>0.1). The promising performance of the AIPatient system highlights its potential to support a wide range of applications, including medical education, model evaluation, and system integration.

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With the continuous deepening and development of the concept of smart education, learners' comprehensive development and individual needs have received increasing attention. However, traditional educational evaluation systems tend to assess learners' cognitive abilities solely through general test scores, failing to comprehensively consider their actual knowledge states. Knowledge tracing technology can establish knowledge state models based on learners' historical answer data, thereby enabling personalized assessment of learners. Nevertheless, current classical knowledge tracing models are primarily suited for objective test questions, while subjective test questions still confront challenges such as complex data representation, imperfect modeling, and the intricate and dynamic nature of knowledge states. Drawing on the application of knowledge tracing technology in education, this study aims to fully utilize examination data and proposes a unified knowledge tracing model that integrates both objective and subjective test questions. Recognizing the differences in question structure, assessment methods, and data characteristics between objective and subjective test questions, the model employs the same backbone network for training both types of questions. Simultaneously, it achieves knowledge tracing for subjective test questions by universally modifying the training approach of the baseline model, adding branch networks, and optimizing the method of question encoding. This study conducted multiple experiments on real datasets, and the results consistently demonstrate that the model effectively addresses knowledge tracing issues in both objective and subjective test question scenarios.

Federated Learning has emerged as a leading approach for decentralized machine learning, enabling multiple clients to collaboratively train a shared model without exchanging private data. While FL enhances data privacy, it remains vulnerable to inference attacks, such as gradient inversion and membership inference, during both training and inference phases. Homomorphic Encryption provides a promising solution by encrypting model updates to protect against such attacks, but it introduces substantial communication overhead, slowing down training and increasing computational costs. To address these challenges, we propose QuanCrypt-FL, a novel algorithm that combines low-bit quantization and pruning techniques to enhance protection against attacks while significantly reducing computational costs during training. Further, we propose and implement mean-based clipping to mitigate quantization overflow or errors. By integrating these methods, QuanCrypt-FL creates a communication-efficient FL framework that ensures privacy protection with minimal impact on model accuracy, thereby improving both computational efficiency and attack resilience. We validate our approach on MNIST, CIFAR-10, and CIFAR-100 datasets, demonstrating superior performance compared to state-of-the-art methods. QuanCrypt-FL consistently outperforms existing method and matches Vanilla-FL in terms of accuracy across varying client. Further, QuanCrypt-FL achieves up to 9x faster encryption, 16x faster decryption, and 1.5x faster inference compared to BatchCrypt, with training time reduced by up to 3x.

Modern medicine demands innovations in medical education, particularly in the learning of human anatomy, traditionally taught through textbooks, dissections, and lectures. Virtual Reality (VR) has emerged as a promising tool to address the limitations of these conventional methods by emphasising vision-based and active learning. However, current VR educational tools are often inaccessible due to high costs and specialised equipment requirements. This paper details the design and development of an accessible, desktop-based VR system aimed at enhancing anatomy education by leveraging the user's visual perception to promote a meaningful and interactive learning experience. The Virtual Anatomy Lab was designed to enable students to interact with a 3D Skull model to complete tasks virtually via an interactive user interface (UI) with the help of common devices like a mouse and keyboard. As part of the study, a group of medical students from prestigious medical schools throughout Malaysia were invited to evaluate the built system to offer feedback and determine its overall efficiency and usability in fulfilling their learning goals. The results and findings from user evaluations were then analysed to discuss its effectiveness and areas for future improvement.

Neural fields or implicit neural representations (INRs) have attracted significant attention in machine learning and signal processing due to their efficient continuous representation of images and 3D volumes. In this work, we build on INRs and introduce a coordinate-based local processing framework for solving imaging inverse problems, termed LoFi (Local Field). Unlike conventional methods for image reconstruction, LoFi processes local information at each coordinate \textit{separately} by multi-layer perceptrons (MLPs), recovering the object at that specific coordinate. Similar to INRs, LoFi can recover images at any continuous coordinate, enabling image reconstruction at multiple resolutions. With comparable or better performance than standard CNNs for image reconstruction, LoFi achieves excellent generalization to out-of-distribution data and memory usage almost independent of image resolution. Remarkably, training on $1024 \times 1024$ images requires just 3GB of memory -- over 20 times less than the memory typically needed by standard CNNs. Additionally, LoFi's local design allows it to train on extremely small datasets with less than 10 samples, without overfitting or the need for regularization or early stopping. Finally, we use LoFi as a denoising prior in a plug-and-play framework for solving general inverse problems to benefit from its continuous image representation and strong generalization. Although trained on low-resolution images, LoFi can be used as a low-dimensional prior to solve inverse problems at any resolution. We validate our framework across a variety of imaging modalities, from low-dose computed tomography to radio interferometric imaging.

Visual imitation learning methods demonstrate strong performance, yet they lack generalization when faced with visual input perturbations, including variations in lighting and textures, impeding their real-world application. We propose Stem-OB that utilizes pretrained image diffusion models to suppress low-level visual differences while maintaining high-level scene structures. This image inversion process is akin to transforming the observation into a shared representation, from which other observations stem, with extraneous details removed. Stem-OB contrasts with data-augmentation approaches as it is robust to various unspecified appearance changes without the need for additional training. Our method is a simple yet highly effective plug-and-play solution. Empirical results confirm the effectiveness of our approach in simulated tasks and show an exceptionally significant improvement in real-world applications, with an average increase of 22.2% in success rates compared to the best baseline. See //hukz18.github.io/Stem-Ob/ for more info.

Efficient state space models (SSMs), such as linear recurrent neural networks and linear attention variants, offer computational advantages over Transformers but struggle with tasks requiring long-range in-context retrieval-like text copying, associative recall, and question answering over long contexts. Previous efforts to address these challenges have focused on architectural modifications, often reintroducing computational inefficiencies. In this paper, we propose a novel training procedure, Birdie, that significantly enhances the in-context retrieval capabilities of SSMs without altering their architecture. Our approach combines bidirectional input processing with dynamic mixtures of specialized pre-training objectives, optimized via reinforcement learning. We introduce a new bidirectional SSM architecture that seamlessly transitions from bidirectional context processing to causal generation. Experimental evaluations demonstrate that Birdie markedly improves performance on retrieval-intensive tasks such as multi-number phone book lookup, long paragraph question-answering, and infilling. This narrows the performance gap with Transformers, while retaining computational efficiency. Our findings highlight the importance of training procedures in leveraging the fixed-state capacity of SSMs, offering a new direction to advance their capabilities. All code and pre-trained models are available at //www.github.com/samblouir/birdie, with support for JAX and PyTorch.

Multimodality Representation Learning, as a technique of learning to embed information from different modalities and their correlations, has achieved remarkable success on a variety of applications, such as Visual Question Answering (VQA), Natural Language for Visual Reasoning (NLVR), and Vision Language Retrieval (VLR). Among these applications, cross-modal interaction and complementary information from different modalities are crucial for advanced models to perform any multimodal task, e.g., understand, recognize, retrieve, or generate optimally. Researchers have proposed diverse methods to address these tasks. The different variants of transformer-based architectures performed extraordinarily on multiple modalities. This survey presents the comprehensive literature on the evolution and enhancement of deep learning multimodal architectures to deal with textual, visual and audio features for diverse cross-modal and modern multimodal tasks. This study summarizes the (i) recent task-specific deep learning methodologies, (ii) the pretraining types and multimodal pretraining objectives, (iii) from state-of-the-art pretrained multimodal approaches to unifying architectures, and (iv) multimodal task categories and possible future improvements that can be devised for better multimodal learning. Moreover, we prepare a dataset section for new researchers that covers most of the benchmarks for pretraining and finetuning. Finally, major challenges, gaps, and potential research topics are explored. A constantly-updated paperlist related to our survey is maintained at //github.com/marslanm/multimodality-representation-learning.

Graph neural networks (GNNs) have emerged as a series of competent graph learning methods for diverse real-world scenarios, ranging from daily applications like recommendation systems and question answering to cutting-edge technologies such as drug discovery in life sciences and n-body simulation in astrophysics. However, task performance is not the only requirement for GNNs. Performance-oriented GNNs have exhibited potential adverse effects like vulnerability to adversarial attacks, unexplainable discrimination against disadvantaged groups, or excessive resource consumption in edge computing environments. To avoid these unintentional harms, it is necessary to build competent GNNs characterised by trustworthiness. To this end, we propose a comprehensive roadmap to build trustworthy GNNs from the view of the various computing technologies involved. In this survey, we introduce basic concepts and comprehensively summarise existing efforts for trustworthy GNNs from six aspects, including robustness, explainability, privacy, fairness, accountability, and environmental well-being. Additionally, we highlight the intricate cross-aspect relations between the above six aspects of trustworthy GNNs. Finally, we present a thorough overview of trending directions for facilitating the research and industrialisation of trustworthy GNNs.

Influenced by the stunning success of deep learning in computer vision and language understanding, research in recommendation has shifted to inventing new recommender models based on neural networks. In recent years, we have witnessed significant progress in developing neural recommender models, which generalize and surpass traditional recommender models owing to the strong representation power of neural networks. In this survey paper, we conduct a systematic review on neural recommender models, aiming to summarize the field to facilitate future progress. Distinct from existing surveys that categorize existing methods based on the taxonomy of deep learning techniques, we instead summarize the field from the perspective of recommendation modeling, which could be more instructive to researchers and practitioners working on recommender systems. Specifically, we divide the work into three types based on the data they used for recommendation modeling: 1) collaborative filtering models, which leverage the key source of user-item interaction data; 2) content enriched models, which additionally utilize the side information associated with users and items, like user profile and item knowledge graph; and 3) context enriched models, which account for the contextual information associated with an interaction, such as time, location, and the past interactions. After reviewing representative works for each type, we finally discuss some promising directions in this field, including benchmarking recommender systems, graph reasoning based recommendation models, and explainable and fair recommendations for social good.

In order to answer natural language questions over knowledge graphs, most processing pipelines involve entity and relation linking. Traditionally, entity linking and relation linking has been performed either as dependent sequential tasks or independent parallel tasks. In this paper, we propose a framework called "EARL", which performs entity linking and relation linking as a joint single task. EARL uses a graph connection based solution to the problem. We model the linking task as an instance of the Generalised Travelling Salesman Problem (GTSP) and use GTSP approximate algorithm solutions. We later develop EARL which uses a pair-wise graph-distance based solution to the problem.The system determines the best semantic connection between all keywords of the question by referring to a knowledge graph. This is achieved by exploiting the "connection density" between entity candidates and relation candidates. The "connection density" based solution performs at par with the approximate GTSP solution.We have empirically evaluated the framework on a dataset with 5000 questions. Our system surpasses state-of-the-art scores for entity linking task by reporting an accuracy of 0.65 to 0.40 from the next best entity linker.

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