{mayi_des}
Consider a following NP-problem DOUBLE CLIQUE (abbr.: CLIQ$_{2}$): Given a natural number $k>2$ and a pair of two disjoint subgraphs of a fixed graph $G$ decide whether each subgraph in question contains a $k$-clique. I prove that CLIQ$_{2}$ can't be solved in polynomial time by a deterministic TM, which infers $\mathbf{P}\neq \mathbf{NP}$. This proof upgrades the well-known proof of polynomial unsolvability of the partial result with respect to analogous monotone problem CLIQUE (abbr.: CLIQ). However, problem CLIQ$_{2}$ is not monotone and appears more complex than just iterated CLIQ, as the required subgraphs are mutually dependent (cf. Remark 27 in the text).
Intersection graphs are well-studied in the area of graph algorithms. Some intersection graph classes are known to have algorithms enumerating all unlabeled graphs by reverse search. Since these algorithms output graphs one by one and the numbers of graphs in these classes are vast, they work only for a small number of vertices. Binary decision diagrams (BDDs) are compact data structures for various types of data and useful for solving optimization and enumeration problems. This study proposes enumeration algorithms for five intersection graph classes, which admit $\mathrm{O}(n)$-bit string representations for their member graphs. Our algorithm for each class enumerates all unlabeled graphs with $n$ vertices over BDDs representing the binary strings in time polynomial in $n$. Moreover, our algorithms are extended to enumerate those with constraints on the maximum (bi)clique size and/or the number of edges.
We study the problem of sharing as many branching conditions of a given forest classifier or regressor as possible while keeping classification performance. As a constraint for preventing from accuracy degradation, we first consider the one that the decision paths of all the given feature vectors must not change. For a branching condition that a value of a certain feature is at most a given threshold, the set of values satisfying such constraint can be represented as an interval. Thus, the problem is reduced to the problem of finding the minimum set intersecting all the constraint-satisfying intervals for each set of branching conditions on the same feature. We propose an algorithm for the original problem using an algorithm solving this problem efficiently. The constraint is relaxed later to promote further sharing of branching conditions by allowing decision path change of a certain ratio of the given feature vectors or allowing a certain number of non-intersected constraint-satisfying intervals. We also extended our algorithm for both the relaxations. The effectiveness of our method is demonstrated through comprehensive experiments using 21 datasets (13 classification and 8 regression datasets in UCI machine learning repository) and 4 classifiers/regressors (random forest, extremely randomized trees, AdaBoost and gradient boosting).
In this paper, we focus on estimating the average treatment effect (ATE) of a target population when individual-level data from a source population and summary-level data (e.g., first or second moments of certain covariates) from the target population are available. In the presence of heterogeneous treatment effect, the ATE of the target population can be different from that of the source population when distributions of treatment effect modifiers are dissimilar in these two populations, a phenomenon also known as covariate shift. Many methods have been developed to adjust for covariate shift, but most require individual covariates from a representative target sample. We develop a weighting approach based on summary-level information from the target sample to adjust for possible covariate shift in effect modifiers. In particular, weights of the treated and control groups within a source sample are calibrated by the summary-level information of the target sample. Our approach also seeks additional covariate balance between the treated and control groups in the source sample. We study the asymptotic behavior of the corresponding weighted estimator for the target population ATE under a wide range of conditions. The theoretical implications are confirmed in simulation studies and a real data application.
Consider two forecasters, each making a single prediction for a sequence of events over time. We ask a relatively basic question: how might we compare these forecasters, either online or post-hoc, while avoiding unverifiable assumptions on how the forecasts and outcomes were generated? In this paper, we present a rigorous answer to this question by designing novel sequential inference procedures for estimating the time-varying difference in forecast scores. To do this, we employ confidence sequences (CS), which are sequences of confidence intervals that can be continuously monitored and are valid at arbitrary data-dependent stopping times ("anytime-valid"). The widths of our CSs are adaptive to the underlying variance of the score differences. Underlying their construction is a game-theoretic statistical framework, in which we further identify e-processes and p-processes for sequentially testing a weak null hypothesis -- whether one forecaster outperforms another on average (rather than always). Our methods do not make distributional assumptions on the forecasts or outcomes; our main theorems apply to any bounded scores, and we later provide alternative methods for unbounded scores. We empirically validate our approaches by comparing real-world baseball and weather forecasters.
Hand gesture is a new and promising interface for locomotion in virtual environments. While several previous studies have proposed different hand gestures for virtual locomotion, little is known about their differences in terms of performance and user preference in virtual locomotion tasks. In the present paper, we presented three different hand gesture interfaces and their algorithms for locomotion, which are called the Finger Distance gesture, the Finger Number gesture and the Finger Tapping gesture. These gestures were inspired by previous studies of gesture-based locomotion interfaces and are typical gestures that people are familiar with in their daily lives. Implementing these hand gesture interfaces in the present study enabled us to systematically compare the differences between these gestures. In addition, to compare the usability of these gestures to locomotion interfaces using gamepads, we also designed and implemented a gamepad interface based on the Xbox One controller. We conducted empirical studies to compare these four interfaces through two virtual locomotion tasks. A desktop setup was used instead of sharing a head-mounted display among participants due to the concern of the Covid-19 situation. Through these tasks, we assessed the performance and user preference of these interfaces on speed control and waypoints navigation. Results showed that user preference and performance of the Finger Distance gesture were close to that of the gamepad interface. The Finger Number gesture also had close performance and user preference to that of the Finger Distance gesture. Our study demonstrates that the Finger Distance gesture and the Finger Number gesture are very promising interfaces for virtual locomotion. We also discuss that the Finger Tapping gesture needs further improvements before it can be used for virtual walking.
We derive minimax testing errors in a distributed framework where the data is split over multiple machines and their communication to a central machine is limited to $b$ bits. We investigate both the $d$- and infinite-dimensional signal detection problem under Gaussian white noise. We also derive distributed testing algorithms reaching the theoretical lower bounds. Our results show that distributed testing is subject to fundamentally different phenomena that are not observed in distributed estimation. Among our findings, we show that testing protocols that have access to shared randomness can perform strictly better in some regimes than those that do not. We also observe that consistent nonparametric distributed testing is always possible, even with as little as $1$-bit of communication and the corresponding test outperforms the best local test using only the information available at a single local machine. Furthermore, we also derive adaptive nonparametric distributed testing strategies and the corresponding theoretical lower bounds.
Shannon information was defined for characterizing the uncertainty information of classical probabilistic distributions. As an uncertainty measure it is generally believed to be positive. This holds for any information quantity from two random variables because of the polymatroidal axioms. However, it is unknown why there is negative information for more than two random variables on finite dimensional spaces. We first show the negative tripartite Shannon mutual information implies specific Bayesian network representations of its joint distribution. We then show that the negative Shannon information is obtained from general tripartite Bayesian networks with quantum realizations. This provides a device-independent witness of negative Shannon information. We finally extend the result for general networks. The present result shows new insights in the network compatibility from non-Shannon information inequalities.
The entropy production rate is a central quantity in non-equilibrium statistical physics, scoring how far a stochastic process is from being time-reversible. In this paper, we compute the entropy production of diffusion processes at non-equilibrium steady-state under the condition that the time-reversal of the diffusion remains a diffusion. We start by characterising the entropy production of both discrete and continuous-time Markov processes. We investigate the time-reversal of time-homogeneous stationary diffusions and recall the most general conditions for the reversibility of the diffusion property, which includes hypoelliptic and degenerate diffusions, and locally Lipschitz vector fields. We decompose the drift into its time-reversible and irreversible parts, or equivalently, the generator into symmetric and antisymmetric operators. We show the equivalence with a decomposition of the backward Kolmogorov equation considered in hypocoercivity theory, and a decomposition of the Fokker-Planck equation in GENERIC form. The main result shows that when the time-irreversible part of the drift is in the range of the volatility matrix (almost everywhere) the forward and time-reversed path space measures of the process are mutually equivalent, and evaluates the entropy production. When this does not hold, the measures are mutually singular and the entropy production is infinite. We verify these results using exact numerical simulations of linear diffusions. We illustrate the discrepancy between the entropy production of non-linear diffusions and their numerical simulations in several examples and illustrate how the entropy production can be used for accurate numerical simulation. Finally, we discuss the relationship between time-irreversibility and sampling efficiency, and how we can modify the definition of entropy production to score how far a process is from being generalised reversible.
We study the partial search order problem (PSOP) proposed recently by Scheffler [WG 2022]. Given a graph $G$ together with a partial order over the vertices of $G$, this problem determines if there is an $\mathcal{S}$-ordering that is consistent with the given partial order, where $\mathcal{S}$ is a graph search paradigm like BFS, DFS, etc. This problem naturally generalizes the end-vertex problem which has received much attention over the past few years. It also generalizes the so-called ${\mathcal{F}}$-tree recognition problem which has just been studied in the literature recently. Our main contribution is a polynomial-time dynamic programming algorithm for the PSOP on chordal graphs with respect to the maximum cardinality search (MCS). This resolves one of the most intriguing open questions left in the work of Sheffler [WG 2022]. To obtain our result, we propose the notion of layer structure and study numerous related structural properties which might be of independent interest.
We investigate the problem of recovering a partially observed high-rank matrix whose columns obey a nonlinear structure such as a union of subspaces, an algebraic variety or grouped in clusters. The recovery problem is formulated as the rank minimization of a nonlinear feature map applied to the original matrix, which is then further approximated by a constrained non-convex optimization problem involving the Grassmann manifold. We propose two sets of algorithms, one arising from Riemannian optimization and the other as an alternating minimization scheme, both of which include first- and second-order variants. Both sets of algorithms have theoretical guarantees. In particular, for the alternating minimization, we establish global convergence and worst-case complexity bounds. Additionally, using the Kurdyka-Lojasiewicz property, we show that the alternating minimization converges to a unique limit point. We provide extensive numerical results for the recovery of union of subspaces and clustering under entry sampling and dense Gaussian sampling. Our methods are competitive with existing approaches and, in particular, high accuracy is achieved in the recovery using Riemannian second-order methods.