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This paper presents a decentralized leader-follower multi-robot formation control based on a reinforcement learning (RL) algorithm applied to a swarm of small educational Sphero robots. Since the basic Q-learning method is known to require large memory resources for Q-tables, this work implements the Double Deep Q-Network (DDQN) algorithm, which has achieved excellent results in many robotic problems. To enhance the system behavior, we trained two different DDQN models, one for reaching the formation and the other for maintaining it. The models use a discrete set of robot motions (actions) to adapt the continuous nonlinear system to the discrete nature of RL. The presented approach has been tested in simulation and real experiments which show that the multi-robot system can achieve and maintain a stable formation without the need for complex mathematical models and nonlinear control laws.

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Regret minimization methods are a powerful tool for learning approximate Nash equilibrium (NE) in two-player zero-sum imperfect information extensive-form games (IIEGs). We consider the problem in the interactive bandit-feedback setting where we don't know the dynamics of the IIEG. In general, only the interactive trajectory and the reached terminal node value $v(z^t)$ are revealed. To learn NE, the regret minimizer is required to estimate the full-feedback loss gradient $\ell^t$ by $v(z^t)$ and minimize the regret. In this paper, we propose a generalized framework for this learning setting. It presents a theoretical framework for the design and the modular analysis of the bandit regret minimization methods. We demonstrate that the most recent bandit regret minimization methods can be analyzed as a particular case of our framework. Following this framework, we describe a novel method SIX-OMD to learn approximate NE. It is model-free and extremely improves the best existing convergence rate from the order of $O(\sqrt{X B/T}+\sqrt{Y C/T})$ to $O(\sqrt{ M_{\mathcal{X}}/T} +\sqrt{ M_{\mathcal{Y}}/T})$. Moreover, SIX-OMD is computationally efficient as it needs to perform the current strategy and average strategy updates only along the sampled trajectory.

We address the problem of aligning real-world 3D data of garments, which benefits many applications such as texture learning, physical parameter estimation, generative modeling of garments, etc. Existing extrinsic methods typically perform non-rigid iterative closest point and struggle to align details due to incorrect closest matches and rigidity constraints. While intrinsic methods based on functional maps can produce high-quality correspondences, they work under isometric assumptions and become unreliable for garment deformations which are highly non-isometric. To achieve wrinkle-level as well as texture-level alignment, we present a novel coarse-to-fine two-stage method that leverages intrinsic manifold properties with two neural deformation fields, in the 3D space and the intrinsic space, respectively. The coarse stage performs a 3D fitting, where we leverage intrinsic manifold properties to define a manifold deformation field. The coarse fitting then induces a functional map that produces an alignment of intrinsic embeddings. We further refine the intrinsic alignment with a second neural deformation field for higher accuracy. We evaluate our method with our captured garment dataset, GarmCap. The method achieves accurate wrinkle-level and texture-level alignment and works for difficult garment types such as long coats. Our project page is //jsnln.github.io/iccv2023_intrinsic/index.html.

This paper investigates the multiple-input-multiple-output (MIMO) massive unsourced random access in an asynchronous orthogonal frequency division multiplexing (OFDM) system, with both timing and frequency offsets (TFO) and non-negligible user collisions. The proposed coding framework splits the data into two parts encoded by sparse regression code (SPARC) and low-density parity check (LDPC) code. Multistage orthogonal pilots are transmitted in the first part to reduce collision density. Unlike existing schemes requiring a quantization codebook with a large size for estimating TFO, we establish a \textit{graph-based channel reconstruction and collision resolution (GB-CR$^2$)} algorithm to iteratively reconstruct channels, resolve collisions, and compensate for TFO rotations on the formulated graph jointly among multiple stages. We further propose to leverage the geometric characteristics of signal constellations to correct TFO estimations. Exhaustive simulations demonstrate remarkable performance superiority in channel estimation and data recovery with substantial complexity reduction compared to state-of-the-art schemes.

This study introduces multi-task pseudo-label (MPL) learning for a non-intrusive speech quality assessment model. MPL consists of two stages which are obtaining pseudo-label scores from a pretrained model and performing multi-task learning. The 3QUEST metrics, namely Speech-MOS (S-MOS), Noise-MOS (N-MOS), and General-MOS (G-MOS) are selected as the primary ground-truth labels. Additionally, the pretrained MOSA-Net model is utilized to estimate three pseudo-labels: perceptual evaluation of speech quality (PESQ), short-time objective intelligibility (STOI), and speech distortion index (SDI). Multi-task learning stage of MPL is then employed to train the MTQ-Net model (multi-target speech quality assessment network). The model is optimized by incorporating Loss supervision (derived from the difference between the estimated score and the real ground-truth labels) and Loss semi-supervision (derived from the difference between the estimated score and pseudo-labels), where Huber loss is employed to calculate the loss function. Experimental results first demonstrate the advantages of MPL compared to training the model from scratch and using knowledge transfer mechanisms. Secondly, the benefits of Huber Loss in improving the prediction model of MTQ-Net are verified. Finally, the MTQ-Net with the MPL approach exhibits higher overall prediction capabilities when compared to other SSL-based speech assessment models.

We propose GAN-Supervised Learning, a framework for learning discriminative models and their GAN-generated training data jointly end-to-end. We apply our framework to the dense visual alignment problem. Inspired by the classic Congealing method, our GANgealing algorithm trains a Spatial Transformer to map random samples from a GAN trained on unaligned data to a common, jointly-learned target mode. We show results on eight datasets, all of which demonstrate our method successfully aligns complex data and discovers dense correspondences. GANgealing significantly outperforms past self-supervised correspondence algorithms and performs on-par with (and sometimes exceeds) state-of-the-art supervised correspondence algorithms on several datasets -- without making use of any correspondence supervision or data augmentation and despite being trained exclusively on GAN-generated data. For precise correspondence, we improve upon state-of-the-art supervised methods by as much as $3\times$. We show applications of our method for augmented reality, image editing and automated pre-processing of image datasets for downstream GAN training.

Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.

We present a large-scale study on unsupervised spatiotemporal representation learning from videos. With a unified perspective on four recent image-based frameworks, we study a simple objective that can easily generalize all these methods to space-time. Our objective encourages temporally-persistent features in the same video, and in spite of its simplicity, it works surprisingly well across: (i) different unsupervised frameworks, (ii) pre-training datasets, (iii) downstream datasets, and (iv) backbone architectures. We draw a series of intriguing observations from this study, e.g., we discover that encouraging long-spanned persistency can be effective even if the timespan is 60 seconds. In addition to state-of-the-art results in multiple benchmarks, we report a few promising cases in which unsupervised pre-training can outperform its supervised counterpart. Code is made available at //github.com/facebookresearch/SlowFast

This paper aims to mitigate straggler effects in synchronous distributed learning for multi-agent reinforcement learning (MARL) problems. Stragglers arise frequently in a distributed learning system, due to the existence of various system disturbances such as slow-downs or failures of compute nodes and communication bottlenecks. To resolve this issue, we propose a coded distributed learning framework, which speeds up the training of MARL algorithms in the presence of stragglers, while maintaining the same accuracy as the centralized approach. As an illustration, a coded distributed version of the multi-agent deep deterministic policy gradient(MADDPG) algorithm is developed and evaluated. Different coding schemes, including maximum distance separable (MDS)code, random sparse code, replication-based code, and regular low density parity check (LDPC) code are also investigated. Simulations in several multi-robot problems demonstrate the promising performance of the proposed framework.

Graph neural networks (GNNs) are a popular class of machine learning models whose major advantage is their ability to incorporate a sparse and discrete dependency structure between data points. Unfortunately, GNNs can only be used when such a graph-structure is available. In practice, however, real-world graphs are often noisy and incomplete or might not be available at all. With this work, we propose to jointly learn the graph structure and the parameters of graph convolutional networks (GCNs) by approximately solving a bilevel program that learns a discrete probability distribution on the edges of the graph. This allows one to apply GCNs not only in scenarios where the given graph is incomplete or corrupted but also in those where a graph is not available. We conduct a series of experiments that analyze the behavior of the proposed method and demonstrate that it outperforms related methods by a significant margin.

This paper presents a new multi-objective deep reinforcement learning (MODRL) framework based on deep Q-networks. We propose the use of linear and non-linear methods to develop the MODRL framework that includes both single-policy and multi-policy strategies. The experimental results on two benchmark problems including the two-objective deep sea treasure environment and the three-objective mountain car problem indicate that the proposed framework is able to converge to the optimal Pareto solutions effectively. The proposed framework is generic, which allows implementation of different deep reinforcement learning algorithms in different complex environments. This therefore overcomes many difficulties involved with standard multi-objective reinforcement learning (MORL) methods existing in the current literature. The framework creates a platform as a testbed environment to develop methods for solving various problems associated with the current MORL. Details of the framework implementation can be referred to //www.deakin.edu.au/~thanhthi/drl.htm.

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