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We propose Cos R-CNN, a simple exemplar-based R-CNN formulation that is designed for online few-shot object detection. That is, it is able to localise and classify novel object categories in images with few examples without fine-tuning. Cos R-CNN frames detection as a learning-to-compare task: unseen classes are represented as exemplar images, and objects are detected based on their similarity to these exemplars. The cosine-based classification head allows for dynamic adaptation of classification parameters to the exemplar embedding, and encourages the clustering of similar classes in embedding space without the need for manual tuning of distance-metric hyperparameters. This simple formulation achieves best results on the recently proposed 5-way ImageNet few-shot detection benchmark, beating the online 1/5/10-shot scenarios by more than 8/3/1%, as well as performing up to 20% better in online 20-way few-shot VOC across all shots on novel classes.

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R-CNN的(de)(de)全稱是(shi)(shi)Region-CNN,它(ta)可以說是(shi)(shi)是(shi)(shi)第一個(ge)成功將深度學習(xi)應用(yong)到(dao)目(mu)標(biao)檢測(ce)(ce)上的(de)(de)算法(fa)。傳(chuan)統的(de)(de)目(mu)標(biao)檢測(ce)(ce)方法(fa)大多以圖像(xiang)識別為基(ji)礎。 一般可以在圖片上使用(yong)窮舉法(fa)選(xuan)出所(suo)所(suo)有物體可能出現的(de)(de)區(qu)域(yu)框,對這(zhe)些區(qu)域(yu)框提取特征并使用(yong)圖像(xiang)識別方法(fa)分類(lei), 得到(dao)所(suo)有分類(lei)成功的(de)(de)區(qu)域(yu)后,通(tong)過非極大值抑(yi)制(Non-maximumsuppression)輸(shu)出結果。

Humans learn about objects via interaction and using multiple perceptions, such as vision, sound, and touch. While vision can provide information about an object's appearance, non-visual sensors, such as audio and haptics, can provide information about its intrinsic properties, such as weight, temperature, hardness, and the object's sound. Using tools to interact with objects can reveal additional object properties that are otherwise hidden (e.g., knives and spoons can be used to examine the properties of food, including its texture and consistency). Robots can use tools to interact with objects and gather information about their implicit properties via non-visual sensors. However, a robot's model for recognizing objects using a tool-mediated behavior does not generalize to a new tool or behavior due to differing observed data distributions. To address this challenge, we propose a framework to enable robots to transfer implicit knowledge about granular objects across different tools and behaviors. The proposed approach learns a shared latent space from multiple robots' contexts produced by respective sensory data while interacting with objects using tools. We collected a dataset using a UR5 robot that performed 5,400 interactions using 6 tools and 6 behaviors on 15 granular objects and tested our method on cross-tool and cross-behavioral transfer tasks. Our results show the less experienced target robot can benefit from the experience gained from the source robot and perform recognition on a set of novel objects. We have released the code, datasets, and additional results: //github.com/gtatiya/Tool-Knowledge-Transfer.

Visual Inertial Odometry (VIO) is an essential component of modern Augmented Reality (AR) applications. However, VIO only tracks the relative pose of the device, leading to drift over time. Absolute pose estimation methods infer the device's absolute pose, but their accuracy depends on the input quality. This paper introduces VIO-APR, a new framework for markerless mobile AR that combines an absolute pose regressor (APR) with a local VIO tracking system. VIO-APR uses VIO to assess the reliability of the APR and the APR to identify and compensate for VIO drift. This feedback loop results in more accurate positioning and more stable AR experiences. To evaluate VIO-APR, we created a dataset that combines camera images with ARKit's VIO system output for six indoor and outdoor scenes of various scales. Over this dataset, VIO-APR improves the median accuracy of popular APR by up to 36\% in position and 29\% in orientation, increases the percentage of frames in the high ($0.25 m, 2^{\circ}$) accuracy level by up to 112\% and reduces the percentage of frames predicted below the low ($5 m, 10^\circ$) accuracy greatly. We implement VIO-APR into a mobile AR application using Unity to demonstrate its capabilities. VIO-APR results in noticeably more accurate localization and a more stable overall experience.

Few-shot object detection (FSOD) identifies objects from extremely few annotated samples. Most existing FSOD methods, recently, apply the two-stage learning paradigm, which transfers the knowledge learned from abundant base classes to assist the few-shot detectors by learning the global features. However, such existing FSOD approaches seldom consider the localization of objects from local to global. Limited by the scarce training data in FSOD, the training samples of novel classes typically capture part of objects, resulting in such FSOD methods cannot detect the completely unseen object during testing. To tackle this problem, we propose an Extensible Co-Existing Attention (ECEA) module to enable the model to infer the global object according to the local parts. Essentially, the proposed module continuously learns the extensible ability on the base stage with abundant samples and transfers it to the novel stage, which can assist the few-shot model to quickly adapt in extending local regions to co-existing regions. Specifically, we first devise an extensible attention mechanism that starts with a local region and extends attention to co-existing regions that are similar and adjacent to the given local region. We then implement the extensible attention mechanism in different feature scales to progressively discover the full object in various receptive fields. Extensive experiments on the PASCAL VOC and COCO datasets show that our ECEA module can assist the few-shot detector to completely predict the object despite some regions failing to appear in the training samples and achieve the new state of the art compared with existing FSOD methods.

Attention-based encoder-decoder (AED) speech recognition model has been widely successful in recent years. However, the joint optimization of acoustic model and language model in end-to-end manner has created challenges for text adaptation. In particular, effectively, quickly and inexpensively adapting text has become a primary concern for deploying AED systems in industry. To address this issue, we propose a novel model, the hybrid attention-based encoder-decoder (HAED) speech recognition model that preserves the modularity of conventional hybrid automatic speech recognition systems. Our HAED model separates the acoustic and language models, allowing for the use of conventional text-based language model adaptation techniques. We demonstrate that the proposed HAED model yields 21\% Word Error Rate (WER) improvements in relative when out-of-domain text data is used for language model adaptation, and with only a minor degradation in WER on a general test set compared with conventional AED model.

Monocular 3D object detection is a challenging task because depth information is difficult to obtain from 2D images. A subset of viewpoint-agnostic monocular 3D detection methods also do not explicitly leverage scene homography or geometry during training, meaning that a model trained thusly can detect objects in images from arbitrary viewpoints. Such works predict the projections of the 3D bounding boxes on the image plane to estimate the location of the 3D boxes, but these projections are not rectangular so the calculation of IoU between these projected polygons is not straightforward. This work proposes an efficient, fully differentiable algorithm for the calculation of IoU between two convex polygons, which can be utilized to compute the IoU between two 3D bounding box footprints viewed from an arbitrary angle. We test the performance of the proposed polygon IoU loss (PIoU loss) on three state-of-the-art viewpoint-agnostic 3D detection models. Experiments demonstrate that the proposed PIoU loss converges faster than L1 loss and that in 3D detection models, a combination of PIoU loss and L1 loss gives better results than L1 loss alone (+1.64% AP70 for MonoCon on cars, +0.18% AP70 for RTM3D on cars, and +0.83%/+2.46% AP50/AP25 for MonoRCNN on cyclists).

Federated Learning is emerging as a privacy-preserving model training approach in distributed edge applications. As such, most edge deployments are heterogeneous in nature i.e., their sensing capabilities and environments vary across deployments. This edge heterogeneity violates the independence and identical distribution (IID) property of local data across clients and produces biased global models i.e. models that contribute to unfair decision-making and discrimination against a particular community or a group. Existing bias mitigation techniques only focus on bias generated from label heterogeneity in non-IID data without accounting for domain variations due to feature heterogeneity and do not address global group-fairness property. Our work proposes a group-fair FL framework that minimizes group-bias while preserving privacy and without resource utilization overhead. Our main idea is to leverage average conditional probabilities to compute a cross-domain group \textit{importance weights} derived from heterogeneous training data to optimize the performance of the worst-performing group using a modified multiplicative weights update method. Additionally, we propose regularization techniques to minimize the difference between the worst and best-performing groups while making sure through our thresholding mechanism to strike a balance between bias reduction and group performance degradation. Our evaluation of human emotion recognition and image classification benchmarks assesses the fair decision-making of our framework in real-world heterogeneous settings.

Federated Learning (FL) is a decentralized machine-learning paradigm, in which a global server iteratively averages the model parameters of local users without accessing their data. User heterogeneity has imposed significant challenges to FL, which can incur drifted global models that are slow to converge. Knowledge Distillation has recently emerged to tackle this issue, by refining the server model using aggregated knowledge from heterogeneous users, other than directly averaging their model parameters. This approach, however, depends on a proxy dataset, making it impractical unless such a prerequisite is satisfied. Moreover, the ensemble knowledge is not fully utilized to guide local model learning, which may in turn affect the quality of the aggregated model. Inspired by the prior art, we propose a data-free knowledge distillation} approach to address heterogeneous FL, where the server learns a lightweight generator to ensemble user information in a data-free manner, which is then broadcasted to users, regulating local training using the learned knowledge as an inductive bias. Empirical studies powered by theoretical implications show that, our approach facilitates FL with better generalization performance using fewer communication rounds, compared with the state-of-the-art.

Dialogue systems are a popular Natural Language Processing (NLP) task as it is promising in real-life applications. It is also a complicated task since many NLP tasks deserving study are involved. As a result, a multitude of novel works on this task are carried out, and most of them are deep learning-based due to the outstanding performance. In this survey, we mainly focus on the deep learning-based dialogue systems. We comprehensively review state-of-the-art research outcomes in dialogue systems and analyze them from two angles: model type and system type. Specifically, from the angle of model type, we discuss the principles, characteristics, and applications of different models that are widely used in dialogue systems. This will help researchers acquaint these models and see how they are applied in state-of-the-art frameworks, which is rather helpful when designing a new dialogue system. From the angle of system type, we discuss task-oriented and open-domain dialogue systems as two streams of research, providing insight into the hot topics related. Furthermore, we comprehensively review the evaluation methods and datasets for dialogue systems to pave the way for future research. Finally, some possible research trends are identified based on the recent research outcomes. To the best of our knowledge, this survey is the most comprehensive and up-to-date one at present in the area of dialogue systems and dialogue-related tasks, extensively covering the popular frameworks, topics, and datasets.

As a crucial component in task-oriented dialog systems, the Natural Language Generation (NLG) module converts a dialog act represented in a semantic form into a response in natural language. The success of traditional template-based or statistical models typically relies on heavily annotated data, which is infeasible for new domains. Therefore, it is pivotal for an NLG system to generalize well with limited labelled data in real applications. To this end, we present FewShotWoz, the first NLG benchmark to simulate the few-shot learning setting in task-oriented dialog systems. Further, we develop the SC-GPT model. It is pre-trained on a large set of annotated NLG corpus to acquire the controllable generation ability, and fine-tuned with only a few domain-specific labels to adapt to new domains. Experiments on FewShotWoz and the large Multi-Domain-WOZ datasets show that the proposed SC-GPT significantly outperforms existing methods, measured by various automatic metrics and human evaluations.

Event detection (ED), a sub-task of event extraction, involves identifying triggers and categorizing event mentions. Existing methods primarily rely upon supervised learning and require large-scale labeled event datasets which are unfortunately not readily available in many real-life applications. In this paper, we consider and reformulate the ED task with limited labeled data as a Few-Shot Learning problem. We propose a Dynamic-Memory-Based Prototypical Network (DMB-PN), which exploits Dynamic Memory Network (DMN) to not only learn better prototypes for event types, but also produce more robust sentence encodings for event mentions. Differing from vanilla prototypical networks simply computing event prototypes by averaging, which only consume event mentions once, our model is more robust and is capable of distilling contextual information from event mentions for multiple times due to the multi-hop mechanism of DMNs. The experiments show that DMB-PN not only deals with sample scarcity better than a series of baseline models but also performs more robustly when the variety of event types is relatively large and the instance quantity is extremely small.

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