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Conducting safety simulations in various simulators, such as the Gazebo simulator, became a very popular means of testing vehicles against potential safety risks (i.e. crashes). However, this was not the case with security testing. Performing security testing in a simulator is very difficult because security attacks are performed on a different abstraction level. In addition, the attacks themselves are becoming more sophisticated, which directly contributes to the difficulty of executing them in a simulator. In this paper, we attempt to tackle the aforementioned gap by investigating possible attacks that can be simulated, and then performing their simulations. The presented approach shows that attacks targeting the LiDAR and GPS components of unmanned aerial vehicles can be simulated. This is achieved by exploiting vulnerabilities of the ROS and MAVLink protocol and injecting malicious processes into an application. As a result, messages with arbitrary values can be spoofed to the corresponding topics, which allows attackers to update relevant parameters and cause a potential crash of a vehicle. This was tested in multiple scenarios, thereby proving that it is indeed possible to simulate certain attack types, such as spoofing and jamming.

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Can a micron sized sack of interacting molecules autonomously learn an internal model of a complex and fluctuating environment? We draw insights from control theory, machine learning theory, chemical reaction network theory, and statistical physics to develop a general architecture whereby a broad class of chemical systems can autonomously learn complex distributions. Our construction takes the form of a chemical implementation of machine learning's optimization workhorse: gradient descent on the relative entropy cost function. We show how this method can be applied to optimize any detailed balanced chemical reaction network and that the construction is capable of using hidden units to learn complex distributions. This result is then recast as a form of integral feedback control. Finally, due to our use of an explicit physical model of learning, we are able to derive thermodynamic costs and trade-offs associated to this process.

The moving discontinuous Galerkin method with interface condition enforcement (MDG-ICE) is a high-order, r-adaptive method that treats the grid as a variable and weakly enforces the conservation law, constitutive law, and corresponding interface conditions in order to implicitly fit high-gradient flow features. In this paper, we introduce nonlinear solver strategies to more robustly and efficiently compute high-speed viscous flows. Specifically, we incorporate an anisotropic grid regularization based on the mesh-implied metric into the nonlinear least-squares solver that inhibits grid motion in directions with small element length scales. Furthermore, we develop an adaptive elementwise regularization strategy that locally scales the regularization terms as needed to maintain grid validity. We apply the proposed MDG-ICE formulation to test cases involving viscous shocks and/or boundary layers, including Mach 17.6 hypersonic viscous flow over a circular cylinder and Mach 5 hypersonic viscous flow over a sphere, which are very challenging test cases for conventional numerical schemes on simplicial grids. Even without artificial dissipation, the computed solutions are free from spurious oscillations and yield highly symmetric surface heat-flux profiles.

We propose a learning dynamics to model how strategic agents repeatedly play a continuous game while relying on an information platform to learn an unknown payoff-relevant parameter. In each time step, the platform updates a belief estimate of the parameter based on players' strategies and realized payoffs using Bayes's rule. Then, players adopt a generic learning rule to adjust their strategies based on the updated belief. We present results on the convergence of beliefs and strategies and the properties of convergent fixed points of the dynamics. We obtain sufficient and necessary conditions for the existence of globally stable fixed points. We also provide sufficient conditions for the local stability of fixed points. These results provide an approach to analyzing the long-term outcomes that arise from the interplay between Bayesian belief learning and strategy learning in games, and enable us to characterize conditions under which learning leads to a complete information equilibrium.

Known by many names and arising in many settings, the forced linear diffusion model is central to the modeling of power and influence within social networks (while also serving as the mechanistic justification for the widely used spatial/network autocorrelation models). The standard equilibrium solution to the diffusion model depends on strict timescale separation between network dynamics and attribute dynamics, such that the diffusion network can be considered fixed with respect to the diffusion process. Here, we consider a relaxation of this assumption, in which the network changes only slowly relative to the diffusion dynamics. In this case, we show that one can obtain a perturbative solution to the diffusion model, which depends on knowledge of past states in only a minimal way.

Variational inference is a technique that approximates a target distribution by optimizing within the parameter space of variational families. On the other hand, Wasserstein gradient flows describe optimization within the space of probability measures where they do not necessarily admit a parametric density function. In this paper, we bridge the gap between these two methods. We demonstrate that, under certain conditions, the Bures-Wasserstein gradient flow can be recast as the Euclidean gradient flow where its forward Euler scheme is the standard black-box variational inference algorithm. Specifically, the vector field of the gradient flow is generated via the path-derivative gradient estimator. We also offer an alternative perspective on the path-derivative gradient, framing it as a distillation procedure to the Wasserstein gradient flow. Distillations can be extended to encompass $f$-divergences and non-Gaussian variational families. This extension yields a new gradient estimator for $f$-divergences, readily implementable using contemporary machine learning libraries like PyTorch or TensorFlow.

Privacy is a central challenge for systems that learn from sensitive data sets, especially when a system's outputs must be continuously updated to reflect changing data. We consider the achievable error for differentially private continual release of a basic statistic -- the number of distinct items -- in a stream where items may be both inserted and deleted (the turnstile model). With only insertions, existing algorithms have additive error just polylogarithmic in the length of the stream $T$. We uncover a much richer landscape in the turnstile model, even without considering memory restrictions. We show that every differentially private mechanism that handles insertions and deletions has worst-case additive error at least $T^{1/4}$ even under a relatively weak, event-level privacy definition. Then, we identify a parameter of the input stream, its maximum flippancy, that is low for natural data streams and for which we give tight parameterized error guarantees. Specifically, the maximum flippancy is the largest number of times that the contribution of a single item to the distinct elements count changes over the course of the stream. We present an item-level differentially private mechanism that, for all turnstile streams with maximum flippancy $w$, continually outputs the number of distinct elements with an $O(\sqrt{w} \cdot poly\log T)$ additive error, without requiring prior knowledge of $w$. We prove that this is the best achievable error bound that depends only on $w$, for a large range of values of $w$. When $w$ is small, the error of our mechanism is similar to the polylogarithmic in $T$ error in the insertion-only setting, bypassing the hardness in the turnstile model.

The dominating NLP paradigm of training a strong neural predictor to perform one task on a specific dataset has led to state-of-the-art performance in a variety of applications (eg. sentiment classification, span-prediction based question answering or machine translation). However, it builds upon the assumption that the data distribution is stationary, ie. that the data is sampled from a fixed distribution both at training and test time. This way of training is inconsistent with how we as humans are able to learn from and operate within a constantly changing stream of information. Moreover, it is ill-adapted to real-world use cases where the data distribution is expected to shift over the course of a model's lifetime. The first goal of this thesis is to characterize the different forms this shift can take in the context of natural language processing, and propose benchmarks and evaluation metrics to measure its effect on current deep learning architectures. We then proceed to take steps to mitigate the effect of distributional shift on NLP models. To this end, we develop methods based on parametric reformulations of the distributionally robust optimization framework. Empirically, we demonstrate that these approaches yield more robust models as demonstrated on a selection of realistic problems. In the third and final part of this thesis, we explore ways of efficiently adapting existing models to new domains or tasks. Our contribution to this topic takes inspiration from information geometry to derive a new gradient update rule which alleviate catastrophic forgetting issues during adaptation.

As soon as abstract mathematical computations were adapted to computation on digital computers, the problem of efficient representation, manipulation, and communication of the numerical values in those computations arose. Strongly related to the problem of numerical representation is the problem of quantization: in what manner should a set of continuous real-valued numbers be distributed over a fixed discrete set of numbers to minimize the number of bits required and also to maximize the accuracy of the attendant computations? This perennial problem of quantization is particularly relevant whenever memory and/or computational resources are severely restricted, and it has come to the forefront in recent years due to the remarkable performance of Neural Network models in computer vision, natural language processing, and related areas. Moving from floating-point representations to low-precision fixed integer values represented in four bits or less holds the potential to reduce the memory footprint and latency by a factor of 16x; and, in fact, reductions of 4x to 8x are often realized in practice in these applications. Thus, it is not surprising that quantization has emerged recently as an important and very active sub-area of research in the efficient implementation of computations associated with Neural Networks. In this article, we survey approaches to the problem of quantizing the numerical values in deep Neural Network computations, covering the advantages/disadvantages of current methods. With this survey and its organization, we hope to have presented a useful snapshot of the current research in quantization for Neural Networks and to have given an intelligent organization to ease the evaluation of future research in this area.

Sampling methods (e.g., node-wise, layer-wise, or subgraph) has become an indispensable strategy to speed up training large-scale Graph Neural Networks (GNNs). However, existing sampling methods are mostly based on the graph structural information and ignore the dynamicity of optimization, which leads to high variance in estimating the stochastic gradients. The high variance issue can be very pronounced in extremely large graphs, where it results in slow convergence and poor generalization. In this paper, we theoretically analyze the variance of sampling methods and show that, due to the composite structure of empirical risk, the variance of any sampling method can be decomposed into \textit{embedding approximation variance} in the forward stage and \textit{stochastic gradient variance} in the backward stage that necessities mitigating both types of variance to obtain faster convergence rate. We propose a decoupled variance reduction strategy that employs (approximate) gradient information to adaptively sample nodes with minimal variance, and explicitly reduces the variance introduced by embedding approximation. We show theoretically and empirically that the proposed method, even with smaller mini-batch sizes, enjoys a faster convergence rate and entails a better generalization compared to the existing methods.

Object detection typically assumes that training and test data are drawn from an identical distribution, which, however, does not always hold in practice. Such a distribution mismatch will lead to a significant performance drop. In this work, we aim to improve the cross-domain robustness of object detection. We tackle the domain shift on two levels: 1) the image-level shift, such as image style, illumination, etc, and 2) the instance-level shift, such as object appearance, size, etc. We build our approach based on the recent state-of-the-art Faster R-CNN model, and design two domain adaptation components, on image level and instance level, to reduce the domain discrepancy. The two domain adaptation components are based on H-divergence theory, and are implemented by learning a domain classifier in adversarial training manner. The domain classifiers on different levels are further reinforced with a consistency regularization to learn a domain-invariant region proposal network (RPN) in the Faster R-CNN model. We evaluate our newly proposed approach using multiple datasets including Cityscapes, KITTI, SIM10K, etc. The results demonstrate the effectiveness of our proposed approach for robust object detection in various domain shift scenarios.

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