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Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative agents--computational software agents that simulate believable human behavior. Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day. To enable generative agents, we describe an architecture that extends a large language model to store a complete record of the agent's experiences using natural language, synthesize those memories over time into higher-level reflections, and retrieve them dynamically to plan behavior. We instantiate generative agents to populate an interactive sandbox environment inspired by The Sims, where end users can interact with a small town of twenty five agents using natural language. In an evaluation, these generative agents produce believable individual and emergent social behaviors: for example, starting with only a single user-specified notion that one agent wants to throw a Valentine's Day party, the agents autonomously spread invitations to the party over the next two days, make new acquaintances, ask each other out on dates to the party, and coordinate to show up for the party together at the right time. We demonstrate through ablation that the components of our agent architecture--observation, planning, and reflection--each contribute critically to the believability of agent behavior. By fusing large language models with computational, interactive agents, this work introduces architectural and interaction patterns for enabling believable simulations of human behavior.

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Robots operating alongside humans often encounter unfamiliar environments that make autonomous task completion challenging. Though improving models and increasing dataset size can enhance a robot's performance in unseen environments, dataset generation and model refinement may be impractical in every unfamiliar environment. Approaches that utilize human demonstration through manual operation can aid in generalizing to these unfamiliar environments, but often require significant human effort and expertise to achieve satisfactory task performance. To address these challenges, we propose leveraging part-time human interaction for redirection of robots during failed task execution. We train a lightweight help policy that allows robots to learn when to proceed autonomously or request human assistance at times of uncertainty. By incorporating part-time human intervention, robots recover quickly from their mistakes. Our best performing policy yields a 20 percent increase in path-length weighted success with only a 21 percent human interaction ratio. This approach provides a practical means for robots to interact and learn from humans in real-world settings, facilitating effective task completion without the need for significant human intervention.

Accurately quantifying and removing submerged underwater waste plays a crucial role in safeguarding marine life and preserving the environment. While detecting floating and surface debris is relatively straightforward, quantifying submerged waste presents significant challenges due to factors like light refraction, absorption, suspended particles, and color distortion. This paper addresses these challenges by proposing the development of a custom dataset and an efficient detection approach for submerged marine debris. The dataset encompasses diverse underwater environments and incorporates annotations for precise labeling of debris instances. Ultimately, the primary objective of this custom dataset is to enhance the diversity of litter instances and improve their detection accuracy in deep submerged environments by leveraging state-of-the-art deep learning architectures.

The comprehension and adoption of Artificial Intelligence (AI) are beset with practical and ethical problems. This article presents a 5-level AI Capability Assessment Model (AI-CAM) and a related AI Capabilities Matrix (AI-CM) to assist practitioners in AI comprehension and adoption. These practical tools were developed with business executives, technologists, and other organisational stakeholders in mind. They are founded on a comprehensive conception of AI compared to those in other AI adoption models and are also open-source artefacts. Thus, the AI-CAM and AI-CM present an accessible resource to help inform organisational decision-makers on the capability requirements for (1) AI-based data analytics use cases based on machine learning technologies; (2) Knowledge representation to engineer and represent data, information and knowledge using semantic technologies; and (3) AI-based solutions that seek to emulate human reasoning and decision-making. The AI-CAM covers the core capability dimensions (business, data, technology, organisation, AI skills, risks, and ethical considerations) required at the five capability maturity levels to achieve optimal use of AI in organisations.

Recent years have seen increasing concerns about the unsafe response generation of large-scale dialogue systems, where agents will learn offensive or biased behaviors from the real-world corpus. Some methods are proposed to address the above issue by detecting and replacing unsafe training examples in a pipeline style. Though effective, they suffer from a high annotation cost and adapt poorly to unseen scenarios as well as adversarial attacks. Besides, the neglect of providing safe responses (e.g. simply replacing with templates) will cause the information-missing problem of dialogues. To address these issues, we propose an unsupervised pseudo-label sampling method, TEMP, that can automatically assign potential safe responses. Specifically, our TEMP method groups responses into several clusters and samples multiple labels with an adaptively sharpened sampling strategy, inspired by the observation that unsafe samples in the clusters are usually few and distribute in the tail. Extensive experiments in chitchat and task-oriented dialogues show that our TEMP outperforms state-of-the-art models with weak supervision signals and obtains comparable results under unsupervised learning settings.

In conversational search, the user's real search intent for the current turn is dependent on the previous conversation history. It is challenging to determine a good search query from the whole conversation context. To avoid the expensive re-training of the query encoder, most existing methods try to learn a rewriting model to de-contextualize the current query by mimicking the manual query rewriting. However, manually rewritten queries are not always the best search queries. Training a rewriting model on them would limit the model's ability to produce good search queries. Another useful hint is the potential answer to the question. In this paper, we propose ConvGQR, a new framework to reformulate conversational queries based on generative pre-trained language models (PLMs), one for query rewriting and another for generating potential answers. By combining both, ConvGQR can produce better search queries. In addition, to relate query reformulation to retrieval performance, we propose a knowledge infusion mechanism to optimize both query reformulation and retrieval. Extensive experiments on four conversational search datasets demonstrate the effectiveness of ConvGQR.

Modelling causal responsibility in multi-agent spatial interactions is crucial for safety and efficiency of interactions of humans with autonomous agents. However, current formal metrics and models of responsibility either lack grounding in ethical and philosophical concepts of responsibility, or cannot be applied to spatial interactions. In this work we propose a metric of causal responsibility which is tailored to multi-agent spatial interactions, for instance interactions in traffic. In such interactions, a given agent can, by reducing another agent's feasible action space, influence the latter. Therefore, we propose feasible action space reduction (FeAR) as a metric for causal responsibility among agents. Specifically, we look at ex-post causal responsibility for simultaneous actions. We propose the use of Moves de Rigueur - a consistent set of prescribed actions for agents - to model the effect of norms on responsibility allocation. We apply the metric in a grid world simulation for spatial interactions and show how the actions, contexts, and norms affect the causal responsibility ascribed to agents. Finally, we demonstrate the application of this metric in complex multi-agent interactions. We argue that the FeAR metric is a step towards an interdisciplinary framework for quantifying responsibility that is needed to ensure safety and meaningful human control in human-AI systems.

Referring image segmentation aims to segment an object referred to by natural language expression from an image. However, this task is challenging due to the distinct data properties between text and image, and the randomness introduced by diverse objects and unrestricted language expression. Most of previous work focus on improving cross-modal feature fusion while not fully addressing the inherent uncertainty caused by diverse objects and unrestricted language. To tackle these problems, we propose an end-to-end Multi-Mask Network for referring image segmentation(MMNet). we first combine picture and language and then employ an attention mechanism to generate multiple queries that represent different aspects of the language expression. We then utilize these queries to produce a series of corresponding segmentation masks, assigning a score to each mask that reflects its importance. The final result is obtained through the weighted sum of all masks, which greatly reduces the randomness of the language expression. Our proposed framework demonstrates superior performance compared to state-of-the-art approaches on the two most commonly used datasets, RefCOCO, RefCOCO+ and G-Ref, without the need for any post-processing. This further validates the efficacy of our proposed framework.

Knowledge graphs represent factual knowledge about the world as relationships between concepts and are critical for intelligent decision making in enterprise applications. New knowledge is inferred from the existing facts in the knowledge graphs by encoding the concepts and relations into low-dimensional feature vector representations. The most effective representations for this task, called Knowledge Graph Embeddings (KGE), are learned through neural network architectures. Due to their impressive predictive performance, they are increasingly used in high-impact domains like healthcare, finance and education. However, are the black-box KGE models adversarially robust for use in domains with high stakes? This thesis argues that state-of-the-art KGE models are vulnerable to data poisoning attacks, that is, their predictive performance can be degraded by systematically crafted perturbations to the training knowledge graph. To support this argument, two novel data poisoning attacks are proposed that craft input deletions or additions at training time to subvert the learned model's performance at inference time. These adversarial attacks target the task of predicting the missing facts in knowledge graphs using KGE models, and the evaluation shows that the simpler attacks are competitive with or outperform the computationally expensive ones. The thesis contributions not only highlight and provide an opportunity to fix the security vulnerabilities of KGE models, but also help to understand the black-box predictive behaviour of KGE models.

Classic algorithms and machine learning systems like neural networks are both abundant in everyday life. While classic computer science algorithms are suitable for precise execution of exactly defined tasks such as finding the shortest path in a large graph, neural networks allow learning from data to predict the most likely answer in more complex tasks such as image classification, which cannot be reduced to an exact algorithm. To get the best of both worlds, this thesis explores combining both concepts leading to more robust, better performing, more interpretable, more computationally efficient, and more data efficient architectures. The thesis formalizes the idea of algorithmic supervision, which allows a neural network to learn from or in conjunction with an algorithm. When integrating an algorithm into a neural architecture, it is important that the algorithm is differentiable such that the architecture can be trained end-to-end and gradients can be propagated back through the algorithm in a meaningful way. To make algorithms differentiable, this thesis proposes a general method for continuously relaxing algorithms by perturbing variables and approximating the expectation value in closed form, i.e., without sampling. In addition, this thesis proposes differentiable algorithms, such as differentiable sorting networks, differentiable renderers, and differentiable logic gate networks. Finally, this thesis presents alternative training strategies for learning with algorithms.

User engagement is a critical metric for evaluating the quality of open-domain dialogue systems. Prior work has focused on conversation-level engagement by using heuristically constructed features such as the number of turns and the total time of the conversation. In this paper, we investigate the possibility and efficacy of estimating utterance-level engagement and define a novel metric, {\em predictive engagement}, for automatic evaluation of open-domain dialogue systems. Our experiments demonstrate that (1) human annotators have high agreement on assessing utterance-level engagement scores; (2) conversation-level engagement scores can be predicted from properly aggregated utterance-level engagement scores. Furthermore, we show that the utterance-level engagement scores can be learned from data. These scores can improve automatic evaluation metrics for open-domain dialogue systems, as shown by correlation with human judgements. This suggests that predictive engagement can be used as a real-time feedback for training better dialogue models.

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