This paper presents The Shared Task on Euphemism Detection for the Third Workshop on Figurative Language Processing (FigLang 2022) held in conjunction with EMNLP 2022. Participants were invited to investigate the euphemism detection task: given input text, identify whether it contains a euphemism. The input data is a corpus of sentences containing potentially euphemistic terms (PETs) collected from the GloWbE corpus (Davies and Fuchs, 2015), and are human-annotated as containing either a euphemistic or literal usage of a PET. In this paper, we present the results and analyze the common themes, methods and findings of the participating teams
Registered reports are scientific publications which begin the publication process by first having the detailed research protocol, including key research questions, reviewed and approved by peers. Subsequent analysis and results are published with minimal additional review, even if there was no clear support for the underlying hypothesis, as long as the approved protocol is followed. Registered reports can prevent several questionable research practices and give early feedback on research designs. In software engineering research, registered reports were first introduced in the International Conference on Mining Software Repositories (MSR) in 2020. They are now established in three conferences and two pre-eminent journals, including Empirical Software Engineering. We explain the motivation for registered reports, outline the way they have been implemented in software engineering, and outline some ongoing challenges for addressing high quality software engineering research.
Learned metrics such as BLEURT have in recent years become widely employed to evaluate the quality of machine translation systems. Training such metrics requires data which can be expensive and difficult to acquire, particularly for lower-resource languages. We show how knowledge can be distilled from Large Language Models (LLMs) to improve upon such learned metrics without requiring human annotators, by creating synthetic datasets which can be mixed into existing datasets, requiring only a corpus of text in the target language. We show that the performance of a BLEURT-like model on lower resource languages can be improved in this way.
We report findings of the TSAR-2022 shared task on multilingual lexical simplification, organized as part of the Workshop on Text Simplification, Accessibility, and Readability TSAR-2022 held in conjunction with EMNLP 2022. The task called the Natural Language Processing research community to contribute with methods to advance the state of the art in multilingual lexical simplification for English, Portuguese, and Spanish. A total of 14 teams submitted the results of their lexical simplification systems for the provided test data. Results of the shared task indicate new benchmarks in Lexical Simplification with English lexical simplification quantitative results noticeably higher than those obtained for Spanish and (Brazilian) Portuguese.
Several proposals have been put forward in recent years for improving out-of-distribution (OOD) performance through mitigating dataset biases. A popular workaround is to train a robust model by re-weighting training examples based on a secondary biased model. Here, the underlying assumption is that the biased model resorts to shortcut features. Hence, those training examples that are correctly predicted by the biased model are flagged as being biased and are down-weighted during the training of the main model. However, assessing the importance of an instance merely based on the predictions of the biased model may be too naive. It is possible that the prediction of the main model can be derived from another decision-making process that is distinct from the behavior of the biased model. To circumvent this, we introduce a fine-tuning strategy that incorporates the similarity between the main and biased model attribution scores in a Product of Experts (PoE) loss function to further improve OOD performance. With experiments conducted on natural language inference and fact verification benchmarks, we show that our method improves OOD results while maintaining in-distribution (ID) performance.
Tools that alert developers about library vulnerabilities depend on accurate, up-to-date vulnerability databases which are maintained by security researchers. These databases record the libraries related to each vulnerability. However, the vulnerability reports may not explicitly list every library and human analysis is required to determine all the relevant libraries. Human analysis may be slow and expensive, which motivates the need for automated approaches. Researchers and practitioners have proposed to automatically identify libraries from vulnerability reports using extreme multi-label learning (XML). While state-of-the-art XML techniques showed promising performance, their experiment settings do not practically fit what happens in reality. Previous studies randomly split the vulnerability reports data for training and testing their models without considering the chronological order of the reports. This may unduly train the models on chronologically newer reports while testing the models on chronologically older ones. However, in practice, one often receives chronologically new reports, which may be related to previously unseen libraries. Under this practical setting, we observe that the performance of current XML techniques declines substantially, e.g., F1 decreased from 0.7 to 0.24 under experiments without and with consideration of chronological order of vulnerability reports. We propose a practical library identification approach, namely CHRONOS, based on zero-shot learning. The novelty of CHRONOS is three-fold. First, CHRONOS fits into the practical pipeline by considering the chronological order of vulnerability reports. Second, CHRONOS enriches the data of the vulnerability descriptions and labels using a carefully designed data enhancement step. Third, CHRONOS exploits the temporal ordering of the vulnerability reports using a cache to prioritize prediction of...
This paper addresses the following question: given a sample of i.i.d. random variables with finite variance, can one construct an estimator of the unknown mean that performs nearly as well as if the data were normally distributed? One of the most popular examples achieving this goal is the median of means estimator. However, it is inefficient in a sense that the constants in the resulting bounds are suboptimal. We show that a permutation-invariant modification of the median of means estimator admits deviation guarantees that are sharp up to $1+o(1)$ factor if the underlying distribution possesses more than $\frac{3+\sqrt{5}}{2}\approx 2.62$ moments and is absolutely continuous with respect to the Lebesgue measure. This result yields potential improvements for a variety of algorithms that rely on the median of means estimator as a building block. At the core of our argument is are the new deviation inequalities for the U-statistics of order that is allowed to grow with the sample size, a result that could be of independent interest.
We address the task of open-world class-agnostic object detection, i.e., detecting every object in an image by learning from a limited number of base object classes. State-of-the-art RGB-based models suffer from overfitting the training classes and often fail at detecting novel-looking objects. This is because RGB-based models primarily rely on appearance similarity to detect novel objects and are also prone to overfitting short-cut cues such as textures and discriminative parts. To address these shortcomings of RGB-based object detectors, we propose incorporating geometric cues such as depth and normals, predicted by general-purpose monocular estimators. Specifically, we use the geometric cues to train an object proposal network for pseudo-labeling unannotated novel objects in the training set. Our resulting Geometry-guided Open-world Object Detector (GOOD) significantly improves detection recall for novel object categories and already performs well with only a few training classes. Using a single "person" class for training on the COCO dataset, GOOD surpasses SOTA methods by 5.0% AR@100, a relative improvement of 24%.
Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry, and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is focused on generating relatively straightforward levels in simple games, as it is challenging to design an optimisable objective function for complex settings. This limits the applicability of PCG to more complex and modern titles, hindering its adoption in industry. Our work aims to address this limitation by introducing a compositional level generation method, which recursively composes simple, low-level generators together to construct large and complex creations. This approach allows for easily-optimisable objectives and the ability to design a complex structure in an interpretable way by referencing lower-level components. We empirically demonstrate that our method outperforms a non-compositional baseline by more accurately satisfying a designer's functional requirements in several tasks. Finally, we provide a qualitative showcase (in Minecraft) illustrating the large and complex, but still coherent, structures that were generated using simple base generators.
With the rise and development of deep learning, computer vision has been tremendously transformed and reshaped. As an important research area in computer vision, scene text detection and recognition has been inescapably influenced by this wave of revolution, consequentially entering the era of deep learning. In recent years, the community has witnessed substantial advancements in mindset, approach and performance. This survey is aimed at summarizing and analyzing the major changes and significant progresses of scene text detection and recognition in the deep learning era. Through this article, we devote to: (1) introduce new insights and ideas; (2) highlight recent techniques and benchmarks; (3) look ahead into future trends. Specifically, we will emphasize the dramatic differences brought by deep learning and the grand challenges still remained. We expect that this review paper would serve as a reference book for researchers in this field. Related resources are also collected and compiled in our Github repository: //github.com/Jyouhou/SceneTextPapers.
Contextual word representations derived from pre-trained bidirectional language models (biLMs) have recently been shown to provide significant improvements to the state of the art for a wide range of NLP tasks. However, many questions remain as to how and why these models are so effective. In this paper, we present a detailed empirical study of how the choice of neural architecture (e.g. LSTM, CNN, or self attention) influences both end task accuracy and qualitative properties of the representations that are learned. We show there is a tradeoff between speed and accuracy, but all architectures learn high quality contextual representations that outperform word embeddings for four challenging NLP tasks. Additionally, all architectures learn representations that vary with network depth, from exclusively morphological based at the word embedding layer through local syntax based in the lower contextual layers to longer range semantics such coreference at the upper layers. Together, these results suggest that unsupervised biLMs, independent of architecture, are learning much more about the structure of language than previously appreciated.