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Few multi-agent reinforcement learning (MARL) research on Google Research Football (GRF) focus on the 11v11 multi-agent full-game scenario and to the best of our knowledge, no open benchmark on this scenario has been released to the public. In this work, we fill the gap by providing a population-based MARL training pipeline and hyperparameter settings on multi-agent football scenario that outperforms the bot with difficulty 1.0 from scratch within 2 million steps. Our experiments serve as a reference for the expected performance of Independent Proximal Policy Optimization (IPPO), a state-of-the-art multi-agent reinforcement learning algorithm where each agent tries to maximize its own policy independently across various training configurations. Meanwhile, we open-source our training framework Light-MALib which extends the MALib codebase by distributed and asynchronized implementation with additional analytical tools for football games. Finally, we provide guidance for building strong football AI with population-based training and release diverse pretrained policies for benchmarking. The goal is to provide the community with a head start for whoever experiment their works on GRF and a simple-to-use population-based training framework for further improving their agents through self-play. The implementation is available at //github.com/Shanghai-Digital-Brain-Laboratory/DB-Football.

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Artificial intelligence (AI) systems are increasingly used for providing advice to facilitate human decision making in a wide range of domains, such as healthcare, criminal justice, and finance. Motivated by limitations of the current practice where algorithmic advice is provided to human users as a constant element in the decision-making pipeline, in this paper we raise the question of when should algorithms provide advice? We propose a novel design of AI systems in which the algorithm interacts with the human user in a two-sided manner and aims to provide advice only when it is likely to be beneficial for the user in making their decision. The results of a large-scale experiment show that our advising approach manages to provide advice at times of need and to significantly improve human decision making compared to fixed, non-interactive, advising approaches. This approach has additional advantages in facilitating human learning, preserving complementary strengths of human decision makers, and leading to more positive responsiveness to the advice.

In this paper, we try to improve exploration in Blackbox methods, particularly Evolution strategies (ES), when applied to Reinforcement Learning (RL) problems where intermediate waypoints/subgoals are available. Since Evolutionary strategies are highly parallelizable, instead of extracting just a scalar cumulative reward, we use the state-action pairs from the trajectories obtained during rollouts/evaluations, to learn the dynamics of the agent. The learnt dynamics are then used in the optimization procedure to speed-up training. Lastly, we show how our proposed approach is universally applicable by presenting results from experiments conducted on Carla driving and UR5 robotic arm simulators.

We focus on the task of approximating the optimal value function in deep reinforcement learning. This iterative process is comprised of approximately solving a sequence of optimization problems where the objective function can change per iteration. The common approach to solving the problem is to employ modern variants of the stochastic gradient descent algorithm such as Adam. These optimizers maintain their own internal parameters such as estimates of the first and the second moment of the gradient, and update these parameters over time. Therefore, information obtained in previous iterations is being used to solve the optimization problem in the current iteration. We hypothesize that this can contaminate the internal parameters of the employed optimizer in situations where the optimization landscape of the previous iterations is quite different from the current iteration. To hedge against this effect, a simple idea is to reset the internal parameters of the optimizer when starting a new iteration. We empirically investigate this resetting strategy by employing various optimizers in conjunction with the Rainbow algorithm. We demonstrate that this simple modification unleashes the true potential of modern optimizers, and significantly improves the performance of deep RL on the Atari benchmark.

Recent research has proposed approaches that modify speech to defend against gender inference attacks. The goal of these protection algorithms is to control the availability of information about a speaker's gender, a privacy-sensitive attribute. Currently, the common practice for developing and testing gender protection algorithms is "neural-on-neural", i.e., perturbations are generated and tested with a neural network. In this paper, we propose to go beyond this practice to strengthen the study of gender protection. First, we demonstrate the importance of testing gender inference attacks that are based on speech features historically developed by speech scientists, alongside the conventionally used neural classifiers. Next, we argue that researchers should use speech features to gain insight into how protective modifications change the speech signal. Finally, we point out that gender-protection algorithms should be compared with novel "vocal adversaries", human-executed voice adaptations, in order to improve interpretability and enable before-the-mic protection.

Understanding the relationship between the composition of a research team and the potential impact of their research papers is crucial as it can steer the development of new science policies for improving the research enterprise. Numerous studies assess how the characteristics and diversity of research teams can influence their performance across several dimensions: ethnicity, internationality, size, and others. In this paper, we explore the impact of diversity in terms of the authors' expertise. To this purpose, we retrieved 114K papers in the field of Computer Science and analysed how the diversity of research fields within a research team relates to the number of citations their papers received in the upcoming 5 years. The results show that two different metrics we defined, reflecting the diversity of expertise, are significantly associated with the number of citations. This suggests that, at least in Computer Science, diversity of expertise is key to scientific impact.

Policy-Space Response Oracles (PSRO) is an influential algorithm framework for approximating a Nash Equilibrium (NE) in multi-agent non-transitive games. Many previous studies have been trying to promote policy diversity in PSRO. A major weakness in existing diversity metrics is that a more diverse (according to their diversity metrics) population does not necessarily mean (as we proved in the paper) a better approximation to a NE. To alleviate this problem, we propose a new diversity metric, the improvement of which guarantees a better approximation to a NE. Meanwhile, we develop a practical and well-justified method to optimize our diversity metric using only state-action samples. By incorporating our diversity regularization into the best response solving in PSRO, we obtain a new PSRO variant, Policy Space Diversity PSRO (PSD-PSRO). We present the convergence property of PSD-PSRO. Empirically, extensive experiments on various games demonstrate that PSD-PSRO is more effective in producing significantly less exploitable policies than state-of-the-art PSRO variants.

Transfer learning in Reinforcement Learning (RL) has been widely studied to overcome training issues of Deep-RL, i.e., exploration cost, data availability and convergence time, by introducing a way to enhance training phase with external knowledge. Generally, knowledge is transferred from expert-agents to novices. While this fixes the issue for a novice agent, a good understanding of the task on expert agent is required for such transfer to be effective. As an alternative, in this paper we propose Expert-Free Online Transfer Learning (EF-OnTL), an algorithm that enables expert-free real-time dynamic transfer learning in multi-agent system. No dedicated expert exists, and transfer source agent and knowledge to be transferred are dynamically selected at each transfer step based on agents' performance and uncertainty. To improve uncertainty estimation, we also propose State Action Reward Next-State Random Network Distillation (sars-RND), an extension of RND that estimates uncertainty from RL agent-environment interaction. We demonstrate EF-OnTL effectiveness against a no-transfer scenario and advice-based baselines, with and without expert agents, in three benchmark tasks: Cart-Pole, a grid-based Multi-Team Predator-Prey (mt-pp) and Half Field Offense (HFO). Our results show that EF-OnTL achieve overall comparable performance when compared against advice-based baselines while not requiring any external input nor threshold tuning. EF-OnTL outperforms no-transfer with an improvement related to the complexity of the task addressed.

The time and effort involved in hand-designing deep neural networks is immense. This has prompted the development of Neural Architecture Search (NAS) techniques to automate this design. However, NAS algorithms tend to be slow and expensive; they need to train vast numbers of candidate networks to inform the search process. This could be alleviated if we could partially predict a network's trained accuracy from its initial state. In this work, we examine the overlap of activations between datapoints in untrained networks and motivate how this can give a measure which is usefully indicative of a network's trained performance. We incorporate this measure into a simple algorithm that allows us to search for powerful networks without any training in a matter of seconds on a single GPU, and verify its effectiveness on NAS-Bench-101, NAS-Bench-201, NATS-Bench, and Network Design Spaces. Our approach can be readily combined with more expensive search methods; we examine a simple adaptation of regularised evolutionary search. Code for reproducing our experiments is available at //github.com/BayesWatch/nas-without-training.

Bid optimization for online advertising from single advertiser's perspective has been thoroughly investigated in both academic research and industrial practice. However, existing work typically assume competitors do not change their bids, i.e., the wining price is fixed, leading to poor performance of the derived solution. Although a few studies use multi-agent reinforcement learning to set up a cooperative game, they still suffer the following drawbacks: (1) They fail to avoid collusion solutions where all the advertisers involved in an auction collude to bid an extremely low price on purpose. (2) Previous works cannot well handle the underlying complex bidding environment, leading to poor model convergence. This problem could be amplified when handling multiple objectives of advertisers which are practical demands but not considered by previous work. In this paper, we propose a novel multi-objective cooperative bid optimization formulation called Multi-Agent Cooperative bidding Games (MACG). MACG sets up a carefully designed multi-objective optimization framework where different objectives of advertisers are incorporated. A global objective to maximize the overall profit of all advertisements is added in order to encourage better cooperation and also to protect self-bidding advertisers. To avoid collusion, we also introduce an extra platform revenue constraint. We analyze the optimal functional form of the bidding formula theoretically and design a policy network accordingly to generate auction-level bids. Then we design an efficient multi-agent evolutionary strategy for model optimization. Offline experiments and online A/B tests conducted on the Taobao platform indicate both single advertiser's objective and global profit have been significantly improved compared to state-of-art methods.

With the rapid increase of large-scale, real-world datasets, it becomes critical to address the problem of long-tailed data distribution (i.e., a few classes account for most of the data, while most classes are under-represented). Existing solutions typically adopt class re-balancing strategies such as re-sampling and re-weighting based on the number of observations for each class. In this work, we argue that as the number of samples increases, the additional benefit of a newly added data point will diminish. We introduce a novel theoretical framework to measure data overlap by associating with each sample a small neighboring region rather than a single point. The effective number of samples is defined as the volume of samples and can be calculated by a simple formula $(1-\beta^{n})/(1-\beta)$, where $n$ is the number of samples and $\beta \in [0,1)$ is a hyperparameter. We design a re-weighting scheme that uses the effective number of samples for each class to re-balance the loss, thereby yielding a class-balanced loss. Comprehensive experiments are conducted on artificially induced long-tailed CIFAR datasets and large-scale datasets including ImageNet and iNaturalist. Our results show that when trained with the proposed class-balanced loss, the network is able to achieve significant performance gains on long-tailed datasets.

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