The NSGA-II is one of the most prominent algorithms to solve multi-objective optimization problems. Despite numerous successful applications, several studies have shown that the NSGA-II is less effective for larger numbers of objectives. In this work, we use mathematical runtime analyses to rigorously demonstrate and quantify this phenomenon. We show that even on the simple OneMinMax benchmark, where every solution is Pareto optimal, the NSGA-II also with large population sizes cannot compute the full Pareto front (objective vectors of all Pareto optima) in sub-exponential time when the number of objectives is at least three. Our proofs suggest that the reason for this unexpected behavior lies in the fact that in the computation of the crowding distance, the different objectives are regarded independently. This is not a problem for two objectives, where any sorting of a pair-wise incomparable set of solutions according to one objective is also such a sorting according to the other objective (in the inverse order).
We consider the setting of online convex optimization (OCO) with \textit{exp-concave} losses. The best regret bound known for this setting is $O(n\log{}T)$, where $n$ is the dimension and $T$ is the number of prediction rounds (treating all other quantities as constants and assuming $T$ is sufficiently large), and is attainable via the well-known Online Newton Step algorithm (ONS). However, ONS requires on each iteration to compute a projection (according to some matrix-induced norm) onto the feasible convex set, which is often computationally prohibitive in high-dimensional settings and when the feasible set admits a non-trivial structure. In this work we consider projection-free online algorithms for exp-concave and smooth losses, where by projection-free we refer to algorithms that rely only on the availability of a linear optimization oracle (LOO) for the feasible set, which in many applications of interest admits much more efficient implementations than a projection oracle. We present an LOO-based ONS-style algorithm, which using overall $O(T)$ calls to a LOO, guarantees in worst case regret bounded by $\widetilde{O}(n^{2/3}T^{2/3})$ (ignoring all quantities except for $n,T$). However, our algorithm is most interesting in an important and plausible low-dimensional data scenario: if the gradients (approximately) span a subspace of dimension at most $\rho$, $\rho << n$, the regret bound improves to $\widetilde{O}(\rho^{2/3}T^{2/3})$, and by applying standard deterministic sketching techniques, both the space and average additional per-iteration runtime requirements are only $O(\rho{}n)$ (instead of $O(n^2)$). This improves upon recently proposed LOO-based algorithms for OCO which, while having the same state-of-the-art dependence on the horizon $T$, suffer from regret/oracle complexity that scales with $\sqrt{n}$ or worse.
We consider the problem of model selection when grouping structure is inherent within the regressors. Using a Bayesian approach, we model the mean vector by a one-group global-local shrinkage prior belonging to a broad class of such priors that includes the horseshoe prior. In the context of variable selection, this class of priors was studied by Tang et al. (2018) \cite{tang2018bayesian}. A modified form of the usual class of global-local shrinkage priors with polynomial tail on the group regression coefficients is proposed. The resulting threshold rule selects the active group if within a group, the ratio of the $L_2$ norm of the posterior mean of its group coefficient to that of the corresponding ordinary least square group estimate is greater than a half. In the theoretical part of this article, we have used the global shrinkage parameter either as a tuning one or an empirical Bayes estimate of it depending on the knowledge regarding the underlying sparsity of the model. When the proportion of active groups is known, using $\tau$ as a tuning parameter, we have proved that our method enjoys variable selection consistency. In case this proportion is unknown, we propose an empirical Bayes estimate of $\tau$. Even if this empirical Bayes estimate is used, then also our half-thresholding rule captures the true sparse group structure. Though our theoretical works rely on a special form of the design matrix, but for general design matrices also, our simulation results show that the half-thresholding rule yields results similar to that of Yang and Narisetty (2020) \cite{yang2020consistent}. As a consequence of this, in a high dimensional sparse group selection problem, instead of using the so-called `gold standard' spike and slab prior, one can use the one-group global-local shrinkage priors with polynomial tail to obtain similar results.
In various applied areas such as reliability engineering, molecular biology, finance, etc., the measure of uncertainty of a probability distribution plays an important role. In the present work, we consider the estimation of a function of the scale parameter, namely entropy of many exponential distributions having unknown and unequal location parameters with a common scale parameter. For this estimation problem, we have considered bowl-shaped location invariant loss functions. The inadmissibility of the minimum risk invariant estimator (MRIE) is proved by proposing a non-smooth improved estimator. Also, we have obtained a smooth estimator which improves upon the MRIE. As an application, we have obtained explicit expressions of improved estimators for two well-known loss functions namely squared error loss and linex loss. Further, we have shown that these estimators can be derived for other important censored sampling schemes. At first, we obtained the results for the complete and i.i.d. sample. We have seen that the results can be applied for (i) record values, (ii) type-II censoring, and (iii) progressive Type-II censoring. Finally, a simulation study has been carried out to compare the risk performance of the proposed improved estimators.
Many sequential decision-making problems need optimization of different objectives which possibly conflict with each other. The conventional way to deal with a multi-task problem is to establish a scalar objective function based on a linear combination of different objectives. However, for the case of having conflicting objectives with different scales, this method needs a trial-and-error approach to properly find proper weights for the combination. As such, in most cases, this approach cannot guarantee an optimal Pareto solution. In this paper, we develop a single-agent scale-independent multi-objective reinforcement learning on the basis of the Advantage Actor-Critic (A2C) algorithm. A convergence analysis is then done for the devised multi-objective algorithm providing a convergence-in-mean guarantee. We then perform some experiments over a multi-task problem to evaluate the performance of the proposed algorithm. Simulation results show the superiority of developed multi-objective A2C approach against the single-objective algorithm.
Research on debiased recommendation has shown promising results. However, some issues still need to be handled for its application in industrial recommendation. For example, most of the existing methods require some specific data, architectures and training methods. In this paper, we first argue through an online study that arbitrarily removing all the biases in industrial recommendation may not consistently yield a desired performance improvement. For the situation that a randomized dataset is not available, we propose a novel self-sampling training and evaluation (SSTE) framework to achieve the accuracy-bias tradeoff in recommendation, i.e., eliminate the harmful biases and preserve the beneficial ones. Specifically, SSTE uses a self-sampling module to generate some subsets with different degrees of bias from the original training and validation data. A self-training module infers the beneficial biases and learns better tradeoff based on these subsets, and a self-evaluation module aims to use these subsets to construct more plausible references to reflect the optimized model. Finally, we conduct extensive offline experiments on two datasets to verify the effectiveness of our SSTE. Moreover, we deploy our SSTE in homepage recommendation of a famous financial management product called Tencent Licaitong, and find very promising results in an online A/B test.
We consider signal source localization from range-difference measurements. First, we give some readily-checked conditions on measurement noises and sensor deployment to guarantee the asymptotic identifiability of the model and show the consistency and asymptotic normality of the maximum likelihood (ML) estimator. Then, we devise an estimator that owns the same asymptotic property as the ML one. Specifically, we prove that the negative log-likelihood function converges to a function, which has a unique minimum and positive-definite Hessian at the true source's position. Hence, it is promising to execute local iterations, e.g., the Gauss-Newton (GN) algorithm, following a consistent estimate. The main issue involved is obtaining a preliminary consistent estimate. To this aim, we construct a linear least-squares problem via algebraic operation and constraint relaxation and obtain a closed-form solution. We then focus on deriving and eliminating the bias of the linear least-squares estimator, which yields an asymptotically unbiased (thus consistent) estimate. Noting that the bias is a function of the noise variance, we further devise a consistent noise variance estimator which involves $3$-order polynomial rooting. Based on the preliminary consistent location estimate, we prove that a one-step GN iteration suffices to achieve the same asymptotic property as the ML estimator. Simulation results demonstrate the superiority of our proposed algorithm in the large sample case.
To make accurate inferences in an interactive setting, an agent must not confuse passive observation of events with having participated in causing those events. The do operator formalises interventions so that we may reason about their effect. Yet there exist at least two pareto optimal mathematical formalisms of general intelligence in an interactive setting which, presupposing no explicit representation of intervention, make maximally accurate inferences. We examine one such formalism. We show that in the absence of an operator, an intervention can still be represented by a variable. Furthermore, the need to explicitly represent interventions in advance arises only because we presuppose abstractions. The aforementioned formalism avoids this and so, initial conditions permitting, representations of relevant causal interventions will emerge through induction. These emergent abstractions function as representations of one`s self and of any other object, inasmuch as the interventions of those objects impact the satisfaction of goals. We argue (with reference to theory of mind) that this explains how one might reason about one`s own identity and intent, those of others, of one's own as perceived by others and so on. In a narrow sense this describes what it is to be aware, and is a mechanistic explanation of aspects of consciousness.
Pre-trained language models have led to a new state-of-the-art in many NLP tasks. However, for topic modeling, statistical generative models such as LDA are still prevalent, which do not easily allow incorporating contextual word vectors. They might yield topics that do not align very well with human judgment. In this work, we propose a novel topic modeling and inference algorithm. We suggest a bag of sentences (BoS) approach using sentences as the unit of analysis. We leverage pre-trained sentence embeddings by combining generative process models with clustering. We derive a fast inference algorithm based on expectation maximization, hard assignments, and an annealing process. Our evaluation shows that our method yields state-of-the art results with relatively little computational demands. Our methods is more flexible compared to prior works leveraging word embeddings, since it provides the possibility to customize topic-document distributions using priors. Code is at \url{//github.com/JohnTailor/BertSenClu}.
Bid optimization for online advertising from single advertiser's perspective has been thoroughly investigated in both academic research and industrial practice. However, existing work typically assume competitors do not change their bids, i.e., the wining price is fixed, leading to poor performance of the derived solution. Although a few studies use multi-agent reinforcement learning to set up a cooperative game, they still suffer the following drawbacks: (1) They fail to avoid collusion solutions where all the advertisers involved in an auction collude to bid an extremely low price on purpose. (2) Previous works cannot well handle the underlying complex bidding environment, leading to poor model convergence. This problem could be amplified when handling multiple objectives of advertisers which are practical demands but not considered by previous work. In this paper, we propose a novel multi-objective cooperative bid optimization formulation called Multi-Agent Cooperative bidding Games (MACG). MACG sets up a carefully designed multi-objective optimization framework where different objectives of advertisers are incorporated. A global objective to maximize the overall profit of all advertisements is added in order to encourage better cooperation and also to protect self-bidding advertisers. To avoid collusion, we also introduce an extra platform revenue constraint. We analyze the optimal functional form of the bidding formula theoretically and design a policy network accordingly to generate auction-level bids. Then we design an efficient multi-agent evolutionary strategy for model optimization. Offline experiments and online A/B tests conducted on the Taobao platform indicate both single advertiser's objective and global profit have been significantly improved compared to state-of-art methods.
Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.