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We propose an interactive multi-agent classifier that provides provable interpretability guarantees even for complex agents such as neural networks. These guarantees consist of lower bounds on the mutual information between selected features and the classification decision. Our results are inspired by the Merlin-Arthur protocol from Interactive Proof Systems and express these bounds in terms of measurable metrics such as soundness and completeness. Compared to existing interactive setups, we rely neither on optimal agents nor on the assumption that features are distributed independently. Instead, we use the relative strength of the agents as well as the new concept of Asymmetric Feature Correlation which captures the precise kind of correlations that make interpretability guarantees difficult. We evaluate our results on two small-scale datasets where high mutual information can be verified explicitly.

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IFIP TC13 Conference on Human-Computer Interaction是人機交互領域的研究者和實踐者展示其工作的重要平臺。多年來,這些會議吸引了來自幾個國家和文化的研究人員。官網鏈接: · 穩健性 · 標注 · Learning · 經驗風險 ·
2024 年 5 月 6 日

Deep neural classifiers tend to rely on spurious correlations between spurious attributes of inputs and targets to make predictions, which could jeopardize their generalization capability. Training classifiers robust to spurious correlations typically relies on annotations of spurious correlations in data, which are often expensive to get. In this paper, we tackle an annotation-free setting and propose a self-guided spurious correlation mitigation framework. Our framework automatically constructs fine-grained training labels tailored for a classifier obtained with empirical risk minimization to improve its robustness against spurious correlations. The fine-grained training labels are formulated with different prediction behaviors of the classifier identified in a novel spuriousness embedding space. We construct the space with automatically detected conceptual attributes and a novel spuriousness metric which measures how likely a class-attribute correlation is exploited for predictions. We demonstrate that training the classifier to distinguish different prediction behaviors reduces its reliance on spurious correlations without knowing them a priori and outperforms prior methods on five real-world datasets.

In real-world scenarios, objects often require repositioning and reorientation before they can be grasped, a process known as pre-grasp manipulation. Learning universal dexterous functional pre-grasp manipulation requires precise control over the relative position, orientation, and contact between the hand and object while generalizing to diverse dynamic scenarios with varying objects and goal poses. To address this challenge, we propose a teacher-student learning approach that utilizes a novel mutual reward, incentivizing agents to optimize three key criteria jointly. Additionally, we introduce a pipeline that employs a mixture-of-experts strategy to learn diverse manipulation policies, followed by a diffusion policy to capture complex action distributions from these experts. Our method achieves a success rate of 72.6\% across more than 30 object categories by leveraging extrinsic dexterity and adjusting from feedback.

A consistent spatial-temporal coordination across multiple agents is fundamental for collaborative perception, which seeks to improve perception abilities through information exchange among agents. To achieve this spatial-temporal alignment, traditional methods depend on external devices to provide localization and clock signals. However, hardware-generated signals could be vulnerable to noise and potentially malicious attack, jeopardizing the precision of spatial-temporal alignment. Rather than relying on external hardwares, this work proposes a novel approach: aligning by recognizing the inherent geometric patterns within the perceptual data of various agents. Following this spirit, we propose a robust collaborative perception system that operates independently of external localization and clock devices. The key module of our system,~\emph{FreeAlign}, constructs a salient object graph for each agent based on its detected boxes and uses a graph neural network to identify common subgraphs between agents, leading to accurate relative pose and time. We validate \emph{FreeAlign} on both real-world and simulated datasets. The results show that, the ~\emph{FreeAlign} empowered robust collaborative perception system perform comparably to systems relying on precise localization and clock devices.

We consider a set of challenging sequential manipulation puzzles, where an agent has to interact with multiple movable objects and navigate narrow passages. Such settings are notoriously difficult for Task-and-Motion Planners, as they require interdependent regrasps and solving hard motion planning problems. In this paper, we propose to search over sequences of easier pick-and-place subproblems, which can lead to the solution of the manipulation puzzle. Our method combines a heuristic-driven forward search of subproblems with an optimization-based Task-and-Motion Planning solver. To guide the search, we introduce heuristics to generate and prioritize useful subgoals. We evaluate our approach on various manually designed and automatically generated scenes, demonstrating the benefits of auxiliary subproblems in sequential manipulation planning.

Varied approaches for aligning language models have been proposed, including supervised fine-tuning, RLHF, and direct optimization methods such as DPO. Although DPO has rapidly gained popularity due to its straightforward training process and competitive results, there is an open question of whether there remain practical advantages of using a discriminator, like a reward model, to evaluate responses. We propose D2PO, discriminator-guided DPO, an approach for the online setting where preferences are being collected throughout learning. As we collect gold preferences, we use these not only to train our policy, but to train a discriminative response evaluation model to silver-label even more synthetic data for policy training. We explore this approach across a set of diverse tasks, including a realistic chat setting, we find that our approach leads to higher-quality outputs compared to DPO with the same data budget, and greater efficiency in terms of preference data requirements. Furthermore, we show conditions under which silver labeling is most helpful: it is most effective when training the policy with DPO, outperforming traditional PPO, and benefits from maintaining a separate discriminator from the policy model.

Compared to minutia-based fingerprint representations, fixed-length representations are attractive due to simple and efficient matching. However, fixed-length fingerprint representations are limited in accuracy when matching fingerprints with different visible areas, which can occur due to different finger poses or acquisition methods. To address this issue, we propose a localized deep representation of fingerprint, named LDRF. By focusing on the discriminative characteristics within local regions, LDRF provides a more robust and accurate fixed-length representation for fingerprints with variable visible areas. LDRF can be adapted to retain information within any valid area, making it highly flexible. The matching scores produced by LDRF also exhibit intuitive statistical characteristics, which led us to propose a matching score normalization technique to mitigate the uncertainty in the cases of very small overlapping area. With this new technique, we can maintain a high level of accuracy and reliability in our fingerprint matching, even as the size of the database grows rapidly. Our experimental results on 21 datasets containing over 140K fingerprints of various finger poses and impression types show that LDRF outperforms other fixed-length representations and is robust to sensing technologies and impression types. Besides, the proposed matching score normalization effectively reduces the false match rate (FMR) in large-scale identification experiments comprising over 5.11 million fingerprints. Specifically, this technique results in a reduction of two orders of magnitude compared to matching without matching score normalization and five orders of magnitude compared to prior works.

Lower limb amputations and neuromuscular impairments severely restrict mobility, necessitating advancements beyond conventional prosthetics. Motorized bionic limbs offer promise, but their utility depends on mimicking the evolving synergy of human movement in various settings. In this context, we present a novel model for bionic prostheses' application that leverages camera-based motion capture and wearable sensor data, to learn the synergistic coupling of the lower limbs during human locomotion, empowering it to infer the kinematic behavior of a missing lower limb across varied tasks, such as climbing inclines and stairs. We propose a model that can multitask, adapt continually, anticipate movements, and refine. The core of our method lies in an approach which we call -- multitask prospective rehearsal -- that anticipates and synthesizes future movements based on the previous prediction and employs a corrective mechanism for subsequent predictions. We design an evolving architecture that merges lightweight, task-specific modules on a shared backbone, ensuring both specificity and scalability. We empirically validate our model against various baselines using real-world human gait datasets, including experiments with transtibial amputees, which encompass a broad spectrum of locomotion tasks. The results show that our approach consistently outperforms baseline models, particularly under scenarios affected by distributional shifts, adversarial perturbations, and noise.

Text-to-3D generation has achieved significant success by incorporating powerful 2D diffusion models, but insufficient 3D prior knowledge also leads to the inconsistency of 3D geometry. Recently, since large-scale multi-view datasets have been released, fine-tuning the diffusion model on the multi-view datasets becomes a mainstream to solve the 3D inconsistency problem. However, it has confronted with fundamental difficulties regarding the limited quality and diversity of 3D data, compared with 2D data. To sidestep these trade-offs, we explore a retrieval-augmented approach tailored for score distillation, dubbed ReDream. We postulate that both expressiveness of 2D diffusion models and geometric consistency of 3D assets can be fully leveraged by employing the semantically relevant assets directly within the optimization process. To this end, we introduce novel framework for retrieval-based quality enhancement in text-to-3D generation. We leverage the retrieved asset to incorporate its geometric prior in the variational objective and adapt the diffusion model's 2D prior toward view consistency, achieving drastic improvements in both geometry and fidelity of generated scenes. We conduct extensive experiments to demonstrate that ReDream exhibits superior quality with increased geometric consistency. Project page is available at //ku-cvlab.github.io/ReDream/.

The development of autonomous agents which can interact with other agents to accomplish a given task is a core area of research in artificial intelligence and machine learning. Towards this goal, the Autonomous Agents Research Group develops novel machine learning algorithms for autonomous systems control, with a specific focus on deep reinforcement learning and multi-agent reinforcement learning. Research problems include scalable learning of coordinated agent policies and inter-agent communication; reasoning about the behaviours, goals, and composition of other agents from limited observations; and sample-efficient learning based on intrinsic motivation, curriculum learning, causal inference, and representation learning. This article provides a broad overview of the ongoing research portfolio of the group and discusses open problems for future directions.

Benefit from the quick development of deep learning techniques, salient object detection has achieved remarkable progresses recently. However, there still exists following two major challenges that hinder its application in embedded devices, low resolution output and heavy model weight. To this end, this paper presents an accurate yet compact deep network for efficient salient object detection. More specifically, given a coarse saliency prediction in the deepest layer, we first employ residual learning to learn side-output residual features for saliency refinement, which can be achieved with very limited convolutional parameters while keep accuracy. Secondly, we further propose reverse attention to guide such side-output residual learning in a top-down manner. By erasing the current predicted salient regions from side-output features, the network can eventually explore the missing object parts and details which results in high resolution and accuracy. Experiments on six benchmark datasets demonstrate that the proposed approach compares favorably against state-of-the-art methods, and with advantages in terms of simplicity, efficiency (45 FPS) and model size (81 MB).

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