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Recent studies show that deep reinforcement learning (DRL) agents tend to overfit to the task on which they were trained and fail to adapt to minor environment changes. To expedite learning when transferring to unseen tasks, we propose a novel approach to representing the current task using reward machines (RM), state machine abstractions that induce subtasks based on the current task's rewards and dynamics. Our method provides agents with symbolic representations of optimal transitions from their current abstract state and rewards them for achieving these transitions. These representations are shared across tasks, allowing agents to exploit knowledge of previously encountered symbols and transitions, thus enhancing transfer. Our empirical evaluation shows that our representations improve sample efficiency and few-shot transfer in a variety of domains.

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Deep learning models have shown promising predictive accuracy for time-series healthcare applications. However, ensuring the robustness of these models is vital for building trustworthy AI systems. Existing research predominantly focuses on robustness to synthetic adversarial examples, crafted by adding imperceptible perturbations to clean input data. However, these synthetic adversarial examples do not accurately reflect the most challenging real-world scenarios, especially in the context of healthcare data. Consequently, robustness to synthetic adversarial examples may not necessarily translate to robustness against naturally occurring adversarial examples, which is highly desirable for trustworthy AI. We propose a method to curate datasets comprised of natural adversarial examples to evaluate model robustness. The method relies on probabilistic labels obtained from automated weakly-supervised labeling that combines noisy and cheap-to-obtain labeling heuristics. Based on these labels, our method adversarially orders the input data and uses this ordering to construct a sequence of increasingly adversarial datasets. Our evaluation on six medical case studies and three non-medical case studies demonstrates the efficacy and statistical validity of our approach to generating naturally adversarial datasets

The task of establishing and maintaining situational awareness in an unknown environment is a critical step to fulfil in a mission related to the field of rescue robotics. Predominantly, the problem of visual inspection of urban structures is dealt with view-planning being addressed by map-based approaches. In this article, we propose a novel approach towards effective use of Micro Aerial Vehicles (MAVs) for obtaining a 3-D shape of an unknown structure of objects utilizing a map-independent planning framework. The problem is undertaken via a bifurcated approach to address the task of executing a closer inspection of detected structures with a wider exploration strategy to identify and locate nearby structures, while being equipped with limited sensing capability. The proposed framework is evaluated experimentally in a controlled indoor environment in presence of a mock-up environment validating the efficacy of the proposed inspect-explore policy.

A long-standing goal of reinforcement learning is to acquire agents that can learn on training tasks and generalize well on unseen tasks that may share a similar dynamic but with different reward functions. A general challenge is to quantitatively measure the similarities between these different tasks, which is vital for analyzing the task distribution and further designing algorithms with stronger generalization. To address this, we present a novel metric named Task Distribution Relevance (TDR) via optimal Q functions of different tasks to capture the relevance of the task distribution quantitatively. In the case of tasks with a high TDR, i.e., the tasks differ significantly, we show that the Markovian policies cannot differentiate them, leading to poor performance. Based on this insight, we encode all historical information into policies for distinguishing different tasks and propose Task Aware Dreamer (TAD), which extends world models into our reward-informed world models to capture invariant latent features over different tasks. In TAD, we calculate the corresponding variational lower bound of the data log-likelihood, including a novel term to distinguish different tasks via states, to optimize reward-informed world models. Extensive experiments in both image-based control tasks and state-based control tasks demonstrate that TAD can significantly improve the performance of handling different tasks simultaneously, especially for those with high TDR, and demonstrate a strong generalization ability to unseen tasks.

Offline Reinforcement Learning (RL) methods leverage previous experiences to learn better policies than the behavior policy used for data collection. In contrast to behavior cloning, which assumes the data is collected from expert demonstrations, offline RL can work with non-expert data and multimodal behavior policies. However, offline RL algorithms face challenges in handling distribution shifts and effectively representing policies due to the lack of online interaction during training. Prior work on offline RL uses conditional diffusion models to represent multimodal behavior in the dataset. Nevertheless, these methods are not tailored toward alleviating the out-of-distribution state generalization. We introduce a novel method, named State Reconstruction for Diffusion Policies (SRDP), incorporating state reconstruction feature learning in the recent class of diffusion policies to address the out-of-distribution generalization problem. State reconstruction loss promotes more descriptive representation learning of states to alleviate the distribution shift incurred by the out-of-distribution (OOD) states. We design a novel 2D Multimodal Contextual Bandit environment to illustrate the OOD generalization of SRDP compared to prior algorithms. In addition, we assess the performance of our model on D4RL continuous control benchmarks, namely the navigation of an 8-DoF ant and forward locomotion of half-cheetah, hopper, and walker2d, achieving state-of-the-art results.

In reinforcement learning (RL), key components of many algorithms are the exploration strategy and replay buffer. These strategies regulate what environment data is collected and trained on and have been extensively studied in the RL literature. In this paper, we investigate the impact of these components in the context of generalisation in multi-task RL. We investigate the hypothesis that collecting and training on more diverse data from the training environments will improve zero-shot generalisation to new tasks. We motivate mathematically and show empirically that generalisation to tasks that are "reachable'' during training is improved by increasing the diversity of transitions in the replay buffer. Furthermore, we show empirically that this same strategy also shows improvement for generalisation to similar but "unreachable'' tasks which could be due to improved generalisation of the learned latent representations.

We introduce Affective Visual Dialog, an emotion explanation and reasoning task as a testbed for research on understanding the formation of emotions in visually grounded conversations. The task involves three skills: (1) Dialog-based Question Answering (2) Dialog-based Emotion Prediction and (3) Affective emotion explanation generation based on the dialog. Our key contribution is the collection of a large-scale dataset, dubbed AffectVisDial, consisting of 50K 10-turn visually grounded dialogs as well as concluding emotion attributions and dialog-informed textual emotion explanations, resulting in a total of 27,180 working hours. We explain our design decisions in collecting the dataset and introduce the questioner and answerer tasks that are associated with the participants in the conversation. We train and demonstrate solid Affective Visual Dialog baselines adapted from state-of-the-art models. Remarkably, the responses generated by our models show promising emotional reasoning abilities in response to visually grounded conversations. Our project page is available at //affective-visual-dialog.github.io.

In pace with developments in the research field of artificial intelligence, knowledge graphs (KGs) have attracted a surge of interest from both academia and industry. As a representation of semantic relations between entities, KGs have proven to be particularly relevant for natural language processing (NLP), experiencing a rapid spread and wide adoption within recent years. Given the increasing amount of research work in this area, several KG-related approaches have been surveyed in the NLP research community. However, a comprehensive study that categorizes established topics and reviews the maturity of individual research streams remains absent to this day. Contributing to closing this gap, we systematically analyzed 507 papers from the literature on KGs in NLP. Our survey encompasses a multifaceted review of tasks, research types, and contributions. As a result, we present a structured overview of the research landscape, provide a taxonomy of tasks, summarize our findings, and highlight directions for future work.

In contrast to batch learning where all training data is available at once, continual learning represents a family of methods that accumulate knowledge and learn continuously with data available in sequential order. Similar to the human learning process with the ability of learning, fusing, and accumulating new knowledge coming at different time steps, continual learning is considered to have high practical significance. Hence, continual learning has been studied in various artificial intelligence tasks. In this paper, we present a comprehensive review of the recent progress of continual learning in computer vision. In particular, the works are grouped by their representative techniques, including regularization, knowledge distillation, memory, generative replay, parameter isolation, and a combination of the above techniques. For each category of these techniques, both its characteristics and applications in computer vision are presented. At the end of this overview, several subareas, where continuous knowledge accumulation is potentially helpful while continual learning has not been well studied, are discussed.

Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.

Machine learning techniques have deeply rooted in our everyday life. However, since it is knowledge- and labor-intensive to pursue good learning performance, human experts are heavily involved in every aspect of machine learning. In order to make machine learning techniques easier to apply and reduce the demand for experienced human experts, automated machine learning (AutoML) has emerged as a hot topic with both industrial and academic interest. In this paper, we provide an up to date survey on AutoML. First, we introduce and define the AutoML problem, with inspiration from both realms of automation and machine learning. Then, we propose a general AutoML framework that not only covers most existing approaches to date but also can guide the design for new methods. Subsequently, we categorize and review the existing works from two aspects, i.e., the problem setup and the employed techniques. Finally, we provide a detailed analysis of AutoML approaches and explain the reasons underneath their successful applications. We hope this survey can serve as not only an insightful guideline for AutoML beginners but also an inspiration for future research.

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