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The rising popularity of artificial intelligence in healthcare is highlighting the problem that a computational model achieving super-human clinical performance at its training sites may perform substantially worse at new sites. In this perspective, we present common sources for this failure to transport, which we divide into sources under the control of the experimenter and sources inherent to the clinical data-generating process. Of the inherent sources we look a little deeper into site-specific clinical practices that can affect the data distribution, and propose a potential solution intended to isolate the imprint of those practices on the data from the patterns of disease cause and effect that are the usual target of probabilistic clinical models.

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Length generalization, defined as the ability to extrapolate from shorter training sequences to longer test ones, is a significant challenge for language models. This issue persists even with large-scale Transformers handling relatively straightforward tasks. In this paper, we test the Transformer's ability of length generalization using the task of addition of two integers. We show that the success of length generalization is intricately linked to the data format and the type of position encoding. Using the right combination of data format and position encodings, we show for the first time that standard Transformers can extrapolate to a sequence length that is 2.5x the input length. Nevertheless, unlike in-distribution generalization, length generalization remains fragile, significantly influenced by factors like random weight initialization and training data order, leading to large variances across different random seeds.

Trustworthy ML systems should not only return accurate predictions, but also a reliable representation of their uncertainty. Bayesian methods are commonly used to quantify both aleatoric and epistemic uncertainty, but alternative approaches, such as evidential deep learning methods, have become popular in recent years. The latter group of methods in essence extends empirical risk minimization (ERM) for predicting second-order probability distributions over outcomes, from which measures of epistemic (and aleatoric) uncertainty can be extracted. This paper presents novel theoretical insights of evidential deep learning, highlighting the difficulties in optimizing second-order loss functions and interpreting the resulting epistemic uncertainty measures. With a systematic setup that covers a wide range of approaches for classification, regression and counts, it provides novel insights into issues of identifiability and convergence in second-order loss minimization, and the relative (rather than absolute) nature of epistemic uncertainty measures.

Membership inference attacks (MIAs) attempt to predict whether a particular datapoint is a member of a target model's training data. Despite extensive research on traditional machine learning models, there has been limited work studying MIA on the pre-training data of large language models (LLMs). We perform a large-scale evaluation of MIAs over a suite of language models (LMs) trained on the Pile, ranging from 160M to 12B parameters. We find that MIAs barely outperform random guessing for most settings across varying LLM sizes and domains. Our further analyses reveal that this poor performance can be attributed to (1) the combination of a large dataset and few training iterations, and (2) an inherently fuzzy boundary between members and non-members. We identify specific settings where LLMs have been shown to be vulnerable to membership inference and show that the apparent success in such settings can be attributed to a distribution shift, such as when members and non-members are drawn from the seemingly identical domain but with different temporal ranges. We release our code and data as a unified benchmark package that includes all existing MIAs, supporting future work.

The value-loading problem is a significant challenge for researchers aiming to create artificial intelligence (AI) systems that align with human values and preferences. This problem requires a method to define and regulate safe and optimal limits of AI behaviors. In this work, we propose HALO (Hormetic ALignment via Opponent processes), a regulatory paradigm that uses hormetic analysis to regulate the behavioral patterns of AI. Behavioral hormesis is a phenomenon where low frequencies of a behavior have beneficial effects, while high frequencies are harmful. By modeling behaviors as allostatic opponent processes, we can use either Behavioral Frequency Response Analysis (BFRA) or Behavioral Count Response Analysis (BCRA) to quantify the hormetic limits of repeatable behaviors. We demonstrate how HALO can solve the 'paperclip maximizer' scenario, a thought experiment where an unregulated AI tasked with making paperclips could end up converting all matter in the universe into paperclips. Our approach may be used to help create an evolving database of 'values' based on the hedonic calculus of repeatable behaviors with decreasing marginal utility. This positions HALO as a promising solution for the value-loading problem, which involves embedding human-aligned values into an AI system, and the weak-to-strong generalization problem, which explores whether weak models can supervise stronger models as they become more intelligent. Hence, HALO opens several research avenues that may lead to the development of a computational value system that allows an AI algorithm to learn whether the decisions it makes are right or wrong.

Rapid progress in machine learning for natural language processing has the potential to transform debates about how humans learn language. However, the learning environments and biases of current artificial learners and humans diverge in ways that weaken the impact of the evidence obtained from learning simulations. For example, today's most effective neural language models are trained on roughly one thousand times the amount of linguistic data available to a typical child. To increase the relevance of learnability results from computational models, we need to train model learners without significant advantages over humans. If an appropriate model successfully acquires some target linguistic knowledge, it can provide a proof of concept that the target is learnable in a hypothesized human learning scenario. Plausible model learners will enable us to carry out experimental manipulations to make causal inferences about variables in the learning environment, and to rigorously test poverty-of-the-stimulus-style claims arguing for innate linguistic knowledge in humans on the basis of speculations about learnability. Comparable experiments will never be possible with human subjects due to practical and ethical considerations, making model learners an indispensable resource. So far, attempts to deprive current models of unfair advantages obtain sub-human results for key grammatical behaviors such as acceptability judgments. But before we can justifiably conclude that language learning requires more prior domain-specific knowledge than current models possess, we must first explore non-linguistic inputs in the form of multimodal stimuli and multi-agent interaction as ways to make our learners more efficient at learning from limited linguistic input.

The use of synthetic data in machine learning saves a significant amount of time when implementing an effective object detector. However, there is limited research in this domain. This study aims to improve upon previously applied implementations in the task of instance segmentation of pallets in a warehouse environment. This study proposes using synthetically generated domain-randomised data as well as data generated through Unity to achieve this. This study achieved performance improvements on the stacked and racked pallet categories by 69% and 50% mAP50, respectively when being evaluated on real data. Additionally, it was found that there was a considerable impact on the performance of a model when it was evaluated against images in a darker environment, dropping as low as 3% mAP50 when being evaluated on images with an 80% brightness reduction. This study also created a two-stage detector that used YOLOv8 and SAM, but this proved to have unstable performance. The use of domain-randomised data proved to have negligible performance improvements when compared to the Unity-generated data.

In this work we design graph neural network architectures that capture optimal approximation algorithms for a large class of combinatorial optimization problems, using powerful algorithmic tools from semidefinite programming (SDP). Concretely, we prove that polynomial-sized message-passing algorithms can represent the most powerful polynomial time algorithms for Max Constraint Satisfaction Problems assuming the Unique Games Conjecture. We leverage this result to construct efficient graph neural network architectures, OptGNN, that obtain high-quality approximate solutions on landmark combinatorial optimization problems such as Max-Cut, Min-Vertex-Cover, and Max-3-SAT. Our approach achieves strong empirical results across a wide range of real-world and synthetic datasets against solvers and neural baselines. Finally, we take advantage of OptGNN's ability to capture convex relaxations to design an algorithm for producing bounds on the optimal solution from the learned embeddings of OptGNN.

Feature attribution methods are popular in interpretable machine learning. These methods compute the attribution of each input feature to represent its importance, but there is no consensus on the definition of "attribution", leading to many competing methods with little systematic evaluation, complicated in particular by the lack of ground truth attribution. To address this, we propose a dataset modification procedure to induce such ground truth. Using this procedure, we evaluate three common methods: saliency maps, rationales, and attentions. We identify several deficiencies and add new perspectives to the growing body of evidence questioning the correctness and reliability of these methods applied on datasets in the wild. We further discuss possible avenues for remedy and recommend new attribution methods to be tested against ground truth before deployment. The code is available at \url{//github.com/YilunZhou/feature-attribution-evaluation}.

Non-convex optimization is ubiquitous in modern machine learning. Researchers devise non-convex objective functions and optimize them using off-the-shelf optimizers such as stochastic gradient descent and its variants, which leverage the local geometry and update iteratively. Even though solving non-convex functions is NP-hard in the worst case, the optimization quality in practice is often not an issue -- optimizers are largely believed to find approximate global minima. Researchers hypothesize a unified explanation for this intriguing phenomenon: most of the local minima of the practically-used objectives are approximately global minima. We rigorously formalize it for concrete instances of machine learning problems.

We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.

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