Rapid progress in machine learning for natural language processing has the potential to transform debates about how humans learn language. However, the learning environments and biases of current artificial learners and humans diverge in ways that weaken the impact of the evidence obtained from learning simulations. For example, today's most effective neural language models are trained on roughly one thousand times the amount of linguistic data available to a typical child. To increase the relevance of learnability results from computational models, we need to train model learners without significant advantages over humans. If an appropriate model successfully acquires some target linguistic knowledge, it can provide a proof of concept that the target is learnable in a hypothesized human learning scenario. Plausible model learners will enable us to carry out experimental manipulations to make causal inferences about variables in the learning environment, and to rigorously test poverty-of-the-stimulus-style claims arguing for innate linguistic knowledge in humans on the basis of speculations about learnability. Comparable experiments will never be possible with human subjects due to practical and ethical considerations, making model learners an indispensable resource. So far, attempts to deprive current models of unfair advantages obtain sub-human results for key grammatical behaviors such as acceptability judgments. But before we can justifiably conclude that language learning requires more prior domain-specific knowledge than current models possess, we must first explore non-linguistic inputs in the form of multimodal stimuli and multi-agent interaction as ways to make our learners more efficient at learning from limited linguistic input.
Effective coordination is crucial for motion control with reinforcement learning, especially as the complexity of agents and their motions increases. However, many existing methods struggle to account for the intricate dependencies between joints. We introduce CoordiGraph, a novel architecture that leverages subequivariant principles from physics to enhance coordination of motion control with reinforcement learning. This method embeds the principles of equivariance as inherent patterns in the learning process under gravity influence, which aids in modeling the nuanced relationships between joints vital for motion control. Through extensive experimentation with sophisticated agents in diverse environments, we highlight the merits of our approach. Compared to current leading methods, CoordiGraph notably enhances generalization and sample efficiency.
Autoregressive decoding strategy is a commonly used method for text generation tasks with pre-trained language models, while early-exiting is an effective approach to speedup the inference stage. In this work, we propose a novel decoding strategy named Hierarchical Skip Decoding (HSD) for efficient autoregressive text generation. Different from existing methods that require additional trainable components, HSD is a plug-and-play method applicable to autoregressive text generation models, it adaptively skips decoding layers in a hierarchical manner based on the current sequence length, thereby reducing computational workload and allocating computation resources. Comprehensive experiments on five text generation datasets with pre-trained language models demonstrate HSD's advantages in balancing efficiency and text quality. With almost half of the layers skipped, HSD can sustain 90% of the text quality compared to vanilla autoregressive decoding, outperforming the competitive approaches.
Self-supervised representation learning has been highly promising for histopathology image analysis with numerous approaches leveraging their patient-slide-patch hierarchy to learn better representations. In this paper, we explore how the combination of domain specific natural language information with such hierarchical visual representations can benefit rich representation learning for medical image tasks. Building on automated language description generation for features visible in histopathology images, we present a novel language-tied self-supervised learning framework, Hierarchical Language-tied Self-Supervision (HLSS) for histopathology images. We explore contrastive objectives and granular language description based text alignment at multiple hierarchies to inject language modality information into the visual representations. Our resulting model achieves state-of-the-art performance on two medical imaging benchmarks, OpenSRH and TCGA datasets. Our framework also provides better interpretability with our language aligned representation space. Code is available at //github.com/Hasindri/HLSS.
In this work, we study the problem of continual learning (CL) where the goal is to learn a model on a sequence of tasks, such that the data from the previous tasks becomes unavailable while learning on the current task data. CL is essentially a balancing act between being able to learn on the new task (i.e., plasticity) and maintaining the performance on the previously learned concepts (i.e., stability). Intending to address the stability-plasticity trade-off, we propose to perform weight-ensembling of the model parameters of the previous and current tasks. This weighted-ensembled model, which we call Continual Model Averaging (or CoMA), attains high accuracy on the current task by leveraging plasticity, while not deviating too far from the previous weight configuration, ensuring stability. We also propose an improved variant of CoMA, named Continual Fisher-weighted Model Averaging (or CoFiMA), that selectively weighs each parameter in the weights ensemble by leveraging the Fisher information of the weights of the model. Both variants are conceptually simple, easy to implement, and effective in attaining state-of-the-art performance on several standard CL benchmarks. Code is available at: //github.com/IemProg/CoFiMA.
Systems of interacting objects often evolve under the influence of field effects that govern their dynamics, yet previous works have abstracted away from such effects, and assume that systems evolve in a vacuum. In this work, we focus on discovering these fields, and infer them from the observed dynamics alone, without directly observing them. We theorize the presence of latent force fields, and propose neural fields to learn them. Since the observed dynamics constitute the net effect of local object interactions and global field effects, recently popularized equivariant networks are inapplicable, as they fail to capture global information. To address this, we propose to disentangle local object interactions -- which are $\mathrm{SE}(n)$ equivariant and depend on relative states -- from external global field effects -- which depend on absolute states. We model interactions with equivariant graph networks, and combine them with neural fields in a novel graph network that integrates field forces. Our experiments show that we can accurately discover the underlying fields in charged particles settings, traffic scenes, and gravitational n-body problems, and effectively use them to learn the system and forecast future trajectories.
Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.
Graph Convolutional Networks (GCNs) have recently become the primary choice for learning from graph-structured data, superseding hash fingerprints in representing chemical compounds. However, GCNs lack the ability to take into account the ordering of node neighbors, even when there is a geometric interpretation of the graph vertices that provides an order based on their spatial positions. To remedy this issue, we propose Geometric Graph Convolutional Network (geo-GCN) which uses spatial features to efficiently learn from graphs that can be naturally located in space. Our contribution is threefold: we propose a GCN-inspired architecture which (i) leverages node positions, (ii) is a proper generalisation of both GCNs and Convolutional Neural Networks (CNNs), (iii) benefits from augmentation which further improves the performance and assures invariance with respect to the desired properties. Empirically, geo-GCN outperforms state-of-the-art graph-based methods on image classification and chemical tasks.
Graph neural networks (GNNs) are a popular class of machine learning models whose major advantage is their ability to incorporate a sparse and discrete dependency structure between data points. Unfortunately, GNNs can only be used when such a graph-structure is available. In practice, however, real-world graphs are often noisy and incomplete or might not be available at all. With this work, we propose to jointly learn the graph structure and the parameters of graph convolutional networks (GCNs) by approximately solving a bilevel program that learns a discrete probability distribution on the edges of the graph. This allows one to apply GCNs not only in scenarios where the given graph is incomplete or corrupted but also in those where a graph is not available. We conduct a series of experiments that analyze the behavior of the proposed method and demonstrate that it outperforms related methods by a significant margin.
We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.
Deep learning has yielded state-of-the-art performance on many natural language processing tasks including named entity recognition (NER). However, this typically requires large amounts of labeled data. In this work, we demonstrate that the amount of labeled training data can be drastically reduced when deep learning is combined with active learning. While active learning is sample-efficient, it can be computationally expensive since it requires iterative retraining. To speed this up, we introduce a lightweight architecture for NER, viz., the CNN-CNN-LSTM model consisting of convolutional character and word encoders and a long short term memory (LSTM) tag decoder. The model achieves nearly state-of-the-art performance on standard datasets for the task while being computationally much more efficient than best performing models. We carry out incremental active learning, during the training process, and are able to nearly match state-of-the-art performance with just 25\% of the original training data.