End-to-end Transformers have demonstrated an impressive success rate for Embodied Instruction Following when the environment has been seen in training. However, they tend to struggle when deployed in an unseen environment. This lack of generalizability is due to the agent's insensitivity to subtle changes in natural language instructions. To mitigate this issue, we propose explicitly aligning the agent's hidden states with the instructions via contrastive learning. Nevertheless, the semantic gap between high-level language instructions and the agent's low-level action space remains an obstacle. Therefore, we further introduce a novel concept of meta-actions to bridge the gap. Meta-actions are ubiquitous action patterns that can be parsed from the original action sequence. These patterns represent higher-level semantics that are intuitively aligned closer to the instructions. When meta-actions are applied as additional training signals, the agent generalizes better to unseen environments. Compared to a strong multi-modal Transformer baseline, we achieve a significant 4.5% absolute gain in success rate in unseen environments of ALFRED Embodied Instruction Following. Additional analysis shows that the contrastive objective and meta-actions are complementary in achieving the best results, and the resulting agent better aligns its states with corresponding instructions, making it more suitable for real-world embodied agents. The code is available at: //github.com/joeyy5588/LACMA.
Multimodal Large Language Model (MLLM) relies on the powerful LLM to perform multimodal tasks, showing amazing emergent abilities in recent studies, such as writing poems based on an image. However, it is difficult for these case studies to fully reflect the performance of MLLM, lacking a comprehensive evaluation. In this paper, we fill in this blank, presenting the first comprehensive MLLM Evaluation benchmark MME. It measures both perception and cognition abilities on a total of 14 subtasks. In order to avoid data leakage that may arise from direct use of public datasets for evaluation, the annotations of instruction-answer pairs are all manually designed. The concise instruction design allows us to fairly compare MLLMs, instead of struggling in prompt engineering. Besides, with such an instruction, we can also easily carry out quantitative statistics. A total of 30 advanced MLLMs are comprehensively evaluated on our MME, which not only suggests that existing MLLMs still have a large room for improvement, but also reveals the potential directions for the subsequent model optimization.
Natural Language to SQL systems (NL-to-SQL) have recently shown a significant increase in accuracy for natural language to SQL query translation. This improvement is due to the emergence of transformer-based language models, and the popularity of the Spider benchmark - the de-facto standard for evaluating NL-to-SQL systems. The top NL-to-SQL systems reach accuracies of up to 85\%. However, Spider mainly contains simple databases with few tables, columns, and entries, which does not reflect a realistic setting. Moreover, complex real-world databases with domain-specific content have little to no training data available in the form of NL/SQL-pairs leading to poor performance of existing NL-to-SQL systems. In this paper, we introduce ScienceBenchmark, a new complex NL-to-SQL benchmark for three real-world, highly domain-specific databases. For this new benchmark, SQL experts and domain experts created high-quality NL/SQL-pairs for each domain. To garner more data, we extended the small amount of human-generated data with synthetic data generated using GPT-3. We show that our benchmark is highly challenging, as the top performing systems on Spider achieve a very low performance on our benchmark. Thus, the challenge is many-fold: creating NL-to-SQL systems for highly complex domains with a small amount of hand-made training data augmented with synthetic data. To our knowledge, ScienceBenchmark is the first NL-to-SQL benchmark designed with complex real-world scientific databases, containing challenging training and test data carefully validated by domain experts.
Dense simultaneous localization and mapping (SLAM) is pivotal for embodied scene understanding. Recent work has shown that 3D Gaussians enable high-quality reconstruction and real-time rendering of scenes using multiple posed cameras. In this light, we show for the first time that representing a scene by 3D Gaussians can enable dense SLAM using a single unposed monocular RGB-D camera. Our method, SplaTAM, addresses the limitations of prior radiance field-based representations, including fast rendering and optimization, the ability to determine if areas have been previously mapped, and structured map expansion by adding more Gaussians. We employ an online tracking and mapping pipeline while tailoring it to specifically use an underlying Gaussian representation and silhouette-guided optimization via differentiable rendering. Extensive experiments show that SplaTAM achieves up to 2X state-of-the-art performance in camera pose estimation, map construction, and novel-view synthesis, demonstrating its superiority over existing approaches, while allowing real-time rendering of a high-resolution dense 3D map.
Dynamic Bayesian Networks (DBNs), renowned for their interpretability, have become increasingly vital in representing complex stochastic processes in various domains such as gene expression analysis, healthcare, and traffic prediction. Structure learning of DBNs from data is challenging, particularly for datasets with thousands of variables. Most current algorithms for DBN structure learning are adaptations from those used in static Bayesian Networks (BNs), and are typically focused on small-scale problems. In order to solve large-scale problems while taking full advantage of existing algorithms, this paper introduces a novel divide-and-conquer strategy, originally developed for static BNs, and adapts it for large-scale DBN structure learning. In this work, we specifically concentrate on 2 Time-sliced Bayesian Networks (2-TBNs), a special class of DBNs. Furthermore, we leverage the prior knowledge of 2-TBNs to enhance the performance of the strategy we introduce. Our approach significantly improves the scalability and accuracy of 2-TBN structure learning. Experimental results demonstrate the effectiveness of our method, showing substantial improvements over existing algorithms in both computational efficiency and structure learning accuracy. On problem instances with more than 1,000 variables, our approach improves two accuracy metrics by 74.45% and 110.94% on average , respectively, while reducing runtime by 93.65% on average.
Inspired by the success of Large Language Models in dealing with new tasks via In-Context Learning (ICL) in NLP, researchers have also developed Large Vision-Language Models (LVLMs) with ICL capabilities. However, when implementing ICL using these LVLMs, researchers usually resort to the simplest way like random sampling to configure the in-context sequence, thus leading to sub-optimal results. To enhance the ICL performance, in this study, we use Visual Question Answering (VQA) as case study to explore diverse in-context configurations to find the powerful ones. Additionally, through observing the changes of the LVLM outputs by altering the in-context sequence, we gain insights into the inner properties of LVLMs, improving our understanding of them. Specifically, to explore in-context configurations, we design diverse retrieval methods and employ different strategies to manipulate the retrieved demonstrations. Through exhaustive experiments on three VQA datasets: VQAv2, VizWiz, and OK-VQA, we uncover three important inner properties of the applied LVLM and demonstrate which strategies can consistently improve the ICL VQA performance. Our code is provided in: //github.com/GaryJiajia/OFv2_ICL_VQA.
Speech-driven 3D facial animation has been an attractive task in both academia and industry. Traditional methods mostly focus on learning a deterministic mapping from speech to animation. Recent approaches start to consider the non-deterministic fact of speech-driven 3D face animation and employ the diffusion model for the task. However, personalizing facial animation and accelerating animation generation are still two major limitations of existing diffusion-based methods. To address the above limitations, we propose DiffusionTalker, a diffusion-based method that utilizes contrastive learning to personalize 3D facial animation and knowledge distillation to accelerate 3D animation generation. Specifically, to enable personalization, we introduce a learnable talking identity to aggregate knowledge in audio sequences. The proposed identity embeddings extract customized facial cues across different people in a contrastive learning manner. During inference, users can obtain personalized facial animation based on input audio, reflecting a specific talking style. With a trained diffusion model with hundreds of steps, we distill it into a lightweight model with 8 steps for acceleration. Extensive experiments are conducted to demonstrate that our method outperforms state-of-the-art methods. The code will be released.
We propose a method to allow precise and extremely fast mesh extraction from 3D Gaussian Splatting. Gaussian Splatting has recently become very popular as it yields realistic rendering while being significantly faster to train than NeRFs. It is however challenging to extract a mesh from the millions of tiny 3D gaussians as these gaussians tend to be unorganized after optimization and no method has been proposed so far. Our first key contribution is a regularization term that encourages the gaussians to align well with the surface of the scene. We then introduce a method that exploits this alignment to extract a mesh from the Gaussians using Poisson reconstruction, which is fast, scalable, and preserves details, in contrast to the Marching Cubes algorithm usually applied to extract meshes from Neural SDFs. Finally, we introduce an optional refinement strategy that binds gaussians to the surface of the mesh, and jointly optimizes these Gaussians and the mesh through Gaussian splatting rendering. This enables easy editing, sculpting, rigging, animating, compositing and relighting of the Gaussians using traditional softwares by manipulating the mesh instead of the gaussians themselves. Retrieving such an editable mesh for realistic rendering is done within minutes with our method, compared to hours with the state-of-the-art methods on neural SDFs, while providing a better rendering quality. Our project page is the following: //anttwo.github.io/sugar/
The unprecedented advancements in Large Language Models (LLMs) have shown a profound impact on natural language processing but are yet to fully embrace the realm of 3D understanding. This paper introduces PointLLM, a preliminary effort to fill this gap, enabling LLMs to understand point clouds and offering a new avenue beyond 2D visual data. PointLLM understands colored object point clouds with human instructions and generates contextually appropriate responses, illustrating its grasp of point clouds and common sense. Specifically, it leverages a point cloud encoder with a powerful LLM to effectively fuse geometric, appearance, and linguistic information. We collect a novel dataset comprising 660K simple and 70K complex point-text instruction pairs to enable a two-stage training strategy: aligning latent spaces and subsequently instruction-tuning the unified model. To rigorously evaluate the perceptual and generalization capabilities of PointLLM, we establish two benchmarks: Generative 3D Object Classification and 3D Object Captioning, assessed through three different methods, including human evaluation, GPT-4/ChatGPT evaluation, and traditional metrics. Experimental results reveal PointLLM's superior performance over existing 2D and 3D baselines, with a notable achievement in human-evaluated object captioning tasks where it surpasses human annotators in over 50% of the samples. Codes, datasets, and benchmarks are available at //github.com/OpenRobotLab/PointLLM .
As Large Language Models (LLMs) become popular, there emerged an important trend of using multimodality to augment the LLMs' generation ability, which enables LLMs to better interact with the world. However, there lacks a unified perception of at which stage and how to incorporate different modalities. In this survey, we review methods that assist and augment generative models by retrieving multimodal knowledge, whose formats range from images, codes, tables, graphs, to audio. Such methods offer a promising solution to important concerns such as factuality, reasoning, interpretability, and robustness. By providing an in-depth review, this survey is expected to provide scholars with a deeper understanding of the methods' applications and encourage them to adapt existing techniques to the fast-growing field of LLMs.
Neural architecture-based recommender systems have achieved tremendous success in recent years. However, when dealing with highly sparse data, they still fall short of expectation. Self-supervised learning (SSL), as an emerging technique to learn with unlabeled data, recently has drawn considerable attention in many fields. There is also a growing body of research proceeding towards applying SSL to recommendation for mitigating the data sparsity issue. In this survey, a timely and systematical review of the research efforts on self-supervised recommendation (SSR) is presented. Specifically, we propose an exclusive definition of SSR, on top of which we build a comprehensive taxonomy to divide existing SSR methods into four categories: contrastive, generative, predictive, and hybrid. For each category, the narrative unfolds along its concept and formulation, the involved methods, and its pros and cons. Meanwhile, to facilitate the development and evaluation of SSR models, we release an open-source library SELFRec, which incorporates multiple benchmark datasets and evaluation metrics, and has implemented a number of state-of-the-art SSR models for empirical comparison. Finally, we shed light on the limitations in the current research and outline the future research directions.