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Deep generative models can create remarkably photorealistic fake images while raising concerns about misinformation and copyright infringement, known as deepfake threats. Deepfake detection technique is developed to distinguish between real and fake images, where the existing methods typically learn classifiers in the image domain or various feature domains. However, the generalizability of deepfake detection against emerging and more advanced generative models remains challenging. In this paper, being inspired by the zero-shot advantages of Vision-Language Models (VLMs), we propose a novel approach using VLMs (e.g. InstructBLIP) and prompt tuning techniques to improve the deepfake detection accuracy over unseen data. We formulate deepfake detection as a visual question answering problem, and tune soft prompts for InstructBLIP to answer the real/fake information of a query image. We conduct full-spectrum experiments on datasets from 3 held-in and 13 held-out generative models, covering modern text-to-image generation, image editing and image attacks. Results demonstrate that (1) the deepfake detection accuracy can be significantly and consistently improved (from 58.8% to 91.31%, in average accuracy over unseen data) using pretrained vision-language models with prompt tuning; (2) our superior performance is at less cost of trainable parameters, resulting in an effective and efficient solution for deepfake detection. Code and models can be found at //github.com/nctu-eva-lab/AntifakePrompt.

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Slot-oriented approaches for compositional scene segmentation from images and videos still depend on provided background information or slot assignments. We present Loci-Segmented (Loci-s) building on the slot-based location and identity tracking architecture Loci (Traub et al., ICLR 2023). Loci-s enables dynamic (i) background processing by means of a foreground identifying module and a background re-generator; (ii) top-down modified object-focused bottom-up processing; and (iii) depth estimate generation. We also improve automatic slot assignment via a slot-location-entity regularization mechanism and a prior segmentation network. The results reveal superior video decomposition performance in the MOVi datasets and in another established dataset collection targeting scene segmentation. Loci-s outperforms the state-of-the-art with respect to the intersection over union (IoU) score in the multi-object video dataset MOVi-E by a large margin and even without supervised slot assignments and without the provision of background information. We furthermore show that Loci-s generates well-interpretable latent representations. These representations may serve as a foundation-model-like interpretable basis for solving downstream tasks, such as grounding language, forming compositional rules, or solving one-shot reinforcement learning tasks.

This work aims to improve the efficiency of text-to-image diffusion models. While diffusion models use computationally expensive UNet-based denoising operations in every generation step, we identify that not all operations are equally relevant for the final output quality. In particular, we observe that UNet layers operating on high-res feature maps are relatively sensitive to small perturbations. In contrast, low-res feature maps influence the semantic layout of the final image and can often be perturbed with no noticeable change in the output. Based on this observation, we propose Clockwork Diffusion, a method that periodically reuses computation from preceding denoising steps to approximate low-res feature maps at one or more subsequent steps. For multiple baselines, and for both text-to-image generation and image editing, we demonstrate that Clockwork leads to comparable or improved perceptual scores with drastically reduced computational complexity. As an example, for Stable Diffusion v1.5 with 8 DPM++ steps we save 32% of FLOPs with negligible FID and CLIP change.

A standard tool for modelling real-world optimisation problems is mixed-integer programming (MIP). However, for many of these problems there is either incomplete information describing variable relations, or the relations between variables are highly complex. To overcome both these hurdles, machine learning (ML) models are often used and embedded in the MIP as surrogate models to represent these relations. Due to the large amount of available ML frameworks, formulating ML models into MIPs is highly non-trivial. In this paper we propose a tool for the automatic MIP formulation of trained ML models, allowing easy integration of ML constraints into MIPs. In addition, we introduce a library of MIP instances with embedded ML constraints. The project is available at //github.com/Opt-Mucca/PySCIPOpt-ML.

With the great success of text-conditioned diffusion models in creative text-to-image generation, various text-driven image editing approaches have attracted the attentions of many researchers. However, previous works mainly focus on discreteness-sensitive instructions such as adding, removing or replacing specific objects, background elements or global styles (i.e., hard editing), while generally ignoring subject-binding but semantically fine-changing continuity-sensitive instructions such as actions, poses or adjectives, and so on (i.e., soft editing), which hampers generative AI from generating user-customized visual contents. To mitigate this predicament, we propose a spatio-temporal guided adaptive editing algorithm AdapEdit, which realizes adaptive image editing by introducing a soft-attention strategy to dynamically vary the guiding degree from the editing conditions to visual pixels from both temporal and spatial perspectives. Note our approach has a significant advantage in preserving model priors and does not require model training, fine-tuning, extra data, or optimization. We present our results over a wide variety of raw images and editing instructions, demonstrating competitive performance and showing it significantly outperforms the previous approaches.

Large-scale text-to-image (T2I) diffusion models have showcased incredible capabilities in generating coherent images based on textual descriptions, enabling vast applications in content generation. While recent advancements have introduced control over factors such as object localization, posture, and image contours, a crucial gap remains in our ability to control the interactions between objects in the generated content. Well-controlling interactions in generated images could yield meaningful applications, such as creating realistic scenes with interacting characters. In this work, we study the problems of conditioning T2I diffusion models with Human-Object Interaction (HOI) information, consisting of a triplet label (person, action, object) and corresponding bounding boxes. We propose a pluggable interaction control model, called InteractDiffusion that extends existing pre-trained T2I diffusion models to enable them being better conditioned on interactions. Specifically, we tokenize the HOI information and learn their relationships via interaction embeddings. A conditioning self-attention layer is trained to map HOI tokens to visual tokens, thereby conditioning the visual tokens better in existing T2I diffusion models. Our model attains the ability to control the interaction and location on existing T2I diffusion models, which outperforms existing baselines by a large margin in HOI detection score, as well as fidelity in FID and KID. Project page: //jiuntian.github.io/interactdiffusion.

Despite their ability to generate high-resolution and diverse images from text prompts, text-to-image diffusion models often suffer from slow iterative sampling processes. Model distillation is one of the most effective directions to accelerate these models. However, previous distillation methods fail to retain the generation quality while requiring a significant amount of images for training, either from real data or synthetically generated by the teacher model. In response to this limitation, we present a novel image-free distillation scheme named $\textbf{SwiftBrush}$. Drawing inspiration from text-to-3D synthesis, in which a 3D neural radiance field that aligns with the input prompt can be obtained from a 2D text-to-image diffusion prior via a specialized loss without the use of any 3D data ground-truth, our approach re-purposes that same loss for distilling a pretrained multi-step text-to-image model to a student network that can generate high-fidelity images with just a single inference step. In spite of its simplicity, our model stands as one of the first one-step text-to-image generators that can produce images of comparable quality to Stable Diffusion without reliance on any training image data. Remarkably, SwiftBrush achieves an FID score of $\textbf{16.67}$ and a CLIP score of $\textbf{0.29}$ on the COCO-30K benchmark, achieving competitive results or even substantially surpassing existing state-of-the-art distillation techniques.

Recently, diffusion-based generative models have achieved remarkable success for image generation and edition. However, their use for video editing still faces important limitations. This paper introduces VidEdit, a novel method for zero-shot text-based video editing ensuring strong temporal and spatial consistency. Firstly, we propose to combine atlas-based and pre-trained text-to-image diffusion models to provide a training-free and efficient editing method, which by design fulfills temporal smoothness. Secondly, we leverage off-the-shelf panoptic segmenters along with edge detectors and adapt their use for conditioned diffusion-based atlas editing. This ensures a fine spatial control on targeted regions while strictly preserving the structure of the original video. Quantitative and qualitative experiments show that VidEdit outperforms state-of-the-art methods on DAVIS dataset, regarding semantic faithfulness, image preservation, and temporal consistency metrics. With this framework, processing a single video only takes approximately one minute, and it can generate multiple compatible edits based on a unique text prompt. Project web-page at //videdit.github.io

Learning-based image quality assessment (IQA) has made remarkable progress in the past decade, but nearly all consider the two key components -- model and data -- in isolation. Specifically, model-centric IQA focuses on developing ``better'' objective quality methods on fixed and extensively reused datasets, with a great danger of overfitting. Data-centric IQA involves conducting psychophysical experiments to construct ``better'' human-annotated datasets, which unfortunately ignores current IQA models during dataset creation. In this paper, we first design a series of experiments to probe computationally that such isolation of model and data impedes further progress of IQA. We then describe a computational framework that integrates model-centric and data-centric IQA. As a specific example, we design computational modules to quantify the sampling-worthiness of candidate images. Experimental results show that the proposed sampling-worthiness module successfully spots diverse failures of the examined blind IQA models, which are indeed worthy samples to be included in next-generation datasets.

Denoising diffusion models have demonstrated outstanding results in 2D image generation, yet it remains a challenge to replicate its success in 3D shape generation. In this paper, we propose leveraging multi-view depth, which represents complex 3D shapes in a 2D data format that is easy to denoise. We pair this representation with a diffusion model, MVDD, that is capable of generating high-quality dense point clouds with 20K+ points with fine-grained details. To enforce 3D consistency in multi-view depth, we introduce an epipolar line segment attention that conditions the denoising step for a view on its neighboring views. Additionally, a depth fusion module is incorporated into diffusion steps to further ensure the alignment of depth maps. When augmented with surface reconstruction, MVDD can also produce high-quality 3D meshes. Furthermore, MVDD stands out in other tasks such as depth completion, and can serve as a 3D prior, significantly boosting many downstream tasks, such as GAN inversion. State-of-the-art results from extensive experiments demonstrate MVDD's excellent ability in 3D shape generation, depth completion, and its potential as a 3D prior for downstream tasks.

We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.

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