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Lifting 2D diffusion for 3D generation is a challenging problem due to the lack of geometric prior and the complex entanglement of materials and lighting in natural images. Existing methods have shown promise by first creating the geometry through score-distillation sampling (SDS) applied to rendered surface normals, followed by appearance modeling. However, relying on a 2D RGB diffusion model to optimize surface normals is suboptimal due to the distribution discrepancy between natural images and normals maps, leading to instability in optimization. In this paper, recognizing that the normal and depth information effectively describe scene geometry and be automatically estimated from images, we propose to learn a generalizable Normal-Depth diffusion model for 3D generation. We achieve this by training on the large-scale LAION dataset together with the generalizable image-to-depth and normal prior models. In an attempt to alleviate the mixed illumination effects in the generated materials, we introduce an albedo diffusion model to impose data-driven constraints on the albedo component. Our experiments show that when integrated into existing text-to-3D pipelines, our models significantly enhance the detail richness, achieving state-of-the-art results. Our project page is //lingtengqiu.github.io/RichDreamer/.

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The utilization of discrete speech tokens, divided into semantic tokens and acoustic tokens, has been proven superior to traditional acoustic feature mel-spectrograms in terms of naturalness and robustness for text-to-speech (TTS) synthesis. Recent popular models, such as VALL-E and SPEAR-TTS, allow zero-shot speaker adaptation through auto-regressive (AR) continuation of acoustic tokens extracted from a short speech prompt. However, these AR models are restricted to generate speech only in a left-to-right direction, making them unsuitable for speech editing where both preceding and following contexts are provided. Furthermore, these models rely on acoustic tokens, which have audio quality limitations imposed by the performance of audio codec models. In this study, we propose a unified context-aware TTS framework called UniCATS, which is capable of both speech continuation and editing. UniCATS comprises two components, an acoustic model CTX-txt2vec and a vocoder CTX-vec2wav. CTX-txt2vec employs contextual VQ-diffusion to predict semantic tokens from the input text, enabling it to incorporate the semantic context and maintain seamless concatenation with the surrounding context. Following that, CTX-vec2wav utilizes contextual vocoding to convert these semantic tokens into waveforms, taking into consideration the acoustic context. Our experimental results demonstrate that CTX-vec2wav outperforms HifiGAN and AudioLM in terms of speech resynthesis from semantic tokens. Moreover, we show that UniCATS achieves state-of-the-art performance in both speech continuation and editing.

Demystifying interactions between temporal patterns of different scales is fundamental to precise long-range time series forecasting. However, previous works lack the ability to model high-order interactions. To promote more comprehensive pattern interaction modeling for long-range time series forecasting, we propose a Multi-Scale Hypergraph Transformer (MSHyper) framework. Specifically, a multi-scale hypergraph is introduced to provide foundations for modeling high-order pattern interactions. Then by treating hyperedges as nodes, we also build a hyperedge graph to enhance hypergraph modeling. In addition, a tri-stage message passing mechanism is introduced to aggregate pattern information and learn the interaction strength between temporal patterns of different scales. Extensive experiments on five real-world datasets demonstrate that MSHyper achieves state-of-the-art performance, reducing prediction errors by an average of 8.73% and 7.15% over the best baseline in MSE and MAE, respectively.

Score distillation sampling (SDS) and its variants have greatly boosted the development of text-to-3D generation, but are vulnerable to geometry collapse and poor textures yet. To solve this issue, we first deeply analyze the SDS and find that its distillation sampling process indeed corresponds to the trajectory sampling of a stochastic differential equation (SDE): SDS samples along an SDE trajectory to yield a less noisy sample which then serves as a guidance to optimize a 3D model. However, the randomness in SDE sampling often leads to a diverse and unpredictable sample which is not always less noisy, and thus is not a consistently correct guidance, explaining the vulnerability of SDS. Since for any SDE, there always exists an ordinary differential equation (ODE) whose trajectory sampling can deterministically and consistently converge to the desired target point as the SDE, we propose a novel and effective "Consistent3D" method that explores the ODE deterministic sampling prior for text-to-3D generation. Specifically, at each training iteration, given a rendered image by a 3D model, we first estimate its desired 3D score function by a pre-trained 2D diffusion model, and build an ODE for trajectory sampling. Next, we design a consistency distillation sampling loss which samples along the ODE trajectory to generate two adjacent samples and uses the less noisy sample to guide another more noisy one for distilling the deterministic prior into the 3D model. Experimental results show the efficacy of our Consistent3D in generating high-fidelity and diverse 3D objects and large-scale scenes, as shown in Fig. 1. The codes are available at //github.com/sail-sg/Consistent3D.

Knowledge distillation is the process of transferring knowledge from a more powerful large model (teacher) to a simpler counterpart (student). Numerous current approaches involve the student imitating the knowledge of the teacher directly. However, redundancy still exists in the learned representations through these prevalent methods, which tend to learn each spatial location's features indiscriminately. To derive a more compact representation (concept feature) from the teacher, inspired by human cognition, we suggest an innovative method, termed Generative Denoise Distillation (GDD), where stochastic noises are added to the concept feature of the student to embed them into the generated instance feature from a shallow network. Then, the generated instance feature is aligned with the knowledge of the instance from the teacher. We extensively experiment with object detection, instance segmentation, and semantic segmentation to demonstrate the versatility and effectiveness of our method. Notably, GDD achieves new state-of-the-art performance in the tasks mentioned above. We have achieved substantial improvements in semantic segmentation by enhancing PspNet and DeepLabV3, both of which are based on ResNet-18, resulting in mIoU scores of 74.67 and 77.69, respectively, surpassing their previous scores of 69.85 and 73.20 on the Cityscapes dataset of 20 categories. The source code is available at //github.com/ZhgLiu/GDD.

Symmetries of input and latent vectors have provided valuable insights for disentanglement learning in VAEs.However, only a few works were proposed as an unsupervised method, and even these works require known factor information in training data. We propose a novel method, Composite Factor-Aligned Symmetry Learning (CFASL), which is integrated into VAEs for learning symmetry-based disentanglement in unsupervised learning without any knowledge of the dataset factor information.CFASL incorporates three novel features for learning symmetry-based disentanglement: 1) Injecting inductive bias to align latent vector dimensions to factor-aligned symmetries within an explicit learnable symmetry codebook 2) Learning a composite symmetry to express unknown factors change between two random samples by learning factor-aligned symmetries within the codebook 3) Inducing group equivariant encoder and decoder in training VAEs with the two conditions. In addition, we propose an extended evaluation metric for multi-factor changes in comparison to disentanglement evaluation in VAEs. In quantitative and in-depth qualitative analysis, CFASL demonstrates a significant improvement of disentanglement in single-factor change, and multi-factor change conditions compared to state-of-the-art methods.

In an era characterized by the pervasive integration of artificial intelligence into decision-making processes across diverse industries, the demand for trust has never been more pronounced. This thesis embarks on a comprehensive exploration of bias and fairness, with a particular emphasis on their ramifications within the banking sector, where AI-driven decisions bear substantial societal consequences. In this context, the seamless integration of fairness, explainability, and human oversight is of utmost importance, culminating in the establishment of what is commonly referred to as "Responsible AI". This emphasizes the critical nature of addressing biases within the development of a corporate culture that aligns seamlessly with both AI regulations and universal human rights standards, particularly in the realm of automated decision-making systems. Nowadays, embedding ethical principles into the development, training, and deployment of AI models is crucial for compliance with forthcoming European regulations and for promoting societal good. This thesis is structured around three fundamental pillars: understanding bias, mitigating bias, and accounting for bias. These contributions are validated through their practical application in real-world scenarios, in collaboration with Intesa Sanpaolo. This collaborative effort not only contributes to our understanding of fairness but also provides practical tools for the responsible implementation of AI-based decision-making systems. In line with open-source principles, we have released Bias On Demand and FairView as accessible Python packages, further promoting progress in the field of AI fairness.

Generative commonsense reasoning which aims to empower machines to generate sentences with the capacity of reasoning over a set of concepts is a critical bottleneck for text generation. Even the state-of-the-art pre-trained language generation models struggle at this task and often produce implausible and anomalous sentences. One reason is that they rarely consider incorporating the knowledge graph which can provide rich relational information among the commonsense concepts. To promote the ability of commonsense reasoning for text generation, we propose a novel knowledge graph augmented pre-trained language generation model KG-BART, which encompasses the complex relations of concepts through the knowledge graph and produces more logical and natural sentences as output. Moreover, KG-BART can leverage the graph attention to aggregate the rich concept semantics that enhances the model generalization on unseen concept sets. Experiments on benchmark CommonGen dataset verify the effectiveness of our proposed approach by comparing with several strong pre-trained language generation models, particularly KG-BART outperforms BART by 5.80, 4.60, in terms of BLEU-3, 4. Moreover, we also show that the generated context by our model can work as background scenarios to benefit downstream commonsense QA tasks.

Visual dialogue is a challenging task that needs to extract implicit information from both visual (image) and textual (dialogue history) contexts. Classical approaches pay more attention to the integration of the current question, vision knowledge and text knowledge, despising the heterogeneous semantic gaps between the cross-modal information. In the meantime, the concatenation operation has become de-facto standard to the cross-modal information fusion, which has a limited ability in information retrieval. In this paper, we propose a novel Knowledge-Bridge Graph Network (KBGN) model by using graph to bridge the cross-modal semantic relations between vision and text knowledge in fine granularity, as well as retrieving required knowledge via an adaptive information selection mode. Moreover, the reasoning clues for visual dialogue can be clearly drawn from intra-modal entities and inter-modal bridges. Experimental results on VisDial v1.0 and VisDial-Q datasets demonstrate that our model outperforms exiting models with state-of-the-art results.

The problem of Multiple Object Tracking (MOT) consists in following the trajectory of different objects in a sequence, usually a video. In recent years, with the rise of Deep Learning, the algorithms that provide a solution to this problem have benefited from the representational power of deep models. This paper provides a comprehensive survey on works that employ Deep Learning models to solve the task of MOT on single-camera videos. Four main steps in MOT algorithms are identified, and an in-depth review of how Deep Learning was employed in each one of these stages is presented. A complete experimental comparison of the presented works on the three MOTChallenge datasets is also provided, identifying a number of similarities among the top-performing methods and presenting some possible future research directions.

Recurrent neural nets (RNN) and convolutional neural nets (CNN) are widely used on NLP tasks to capture the long-term and local dependencies, respectively. Attention mechanisms have recently attracted enormous interest due to their highly parallelizable computation, significantly less training time, and flexibility in modeling dependencies. We propose a novel attention mechanism in which the attention between elements from input sequence(s) is directional and multi-dimensional (i.e., feature-wise). A light-weight neural net, "Directional Self-Attention Network (DiSAN)", is then proposed to learn sentence embedding, based solely on the proposed attention without any RNN/CNN structure. DiSAN is only composed of a directional self-attention with temporal order encoded, followed by a multi-dimensional attention that compresses the sequence into a vector representation. Despite its simple form, DiSAN outperforms complicated RNN models on both prediction quality and time efficiency. It achieves the best test accuracy among all sentence encoding methods and improves the most recent best result by 1.02% on the Stanford Natural Language Inference (SNLI) dataset, and shows state-of-the-art test accuracy on the Stanford Sentiment Treebank (SST), Multi-Genre natural language inference (MultiNLI), Sentences Involving Compositional Knowledge (SICK), Customer Review, MPQA, TREC question-type classification and Subjectivity (SUBJ) datasets.

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