Tactile sensing plays a vital role in enabling robots to perform fine-grained, contact-rich tasks. However, the high dimensionality of tactile data, due to the large coverage on dexterous hands, poses significant challenges for effective tactile feature learning, especially for 3D tactile data, as there are no large standardized datasets and no strong pretrained backbones. To address these challenges, we propose a novel canonical representation that reduces the difficulty of 3D tactile feature learning and further introduces a force-based self-supervised pretraining task to capture both local and net force features, which are crucial for dexterous manipulation. Our method achieves an average success rate of 78% across four fine-grained, contact-rich dexterous manipulation tasks in real-world experiments, demonstrating effectiveness and robustness compared to other methods. Further analysis shows that our method fully utilizes both spatial and force information from 3D tactile data to accomplish the tasks. The videos can be viewed at //3dtacdex.github.io.
Recent advances in behavior cloning (BC), like action-chunking and diffusion, have led to impressive progress. Still, imitation alone remains insufficient for tasks requiring reliable and precise movements, such as aligning and inserting objects. Our key insight is that chunked BC policies function as trajectory planners, enabling long-horizon tasks. Conversely, as they execute action chunks open-loop, they lack the fine-grained reactivity necessary for reliable execution. Further, we find that the performance of BC policies saturates despite increasing data. Reinforcement learning (RL) is a natural way to overcome this, but it is not straightforward to apply directly to action-chunked models like diffusion policies. We present a simple yet effective method, ResiP (Residual for Precise Manipulation), that sidesteps these challenges by augmenting a frozen, chunked BC model with a fully closed-loop residual policy trained with RL. The residual policy is trained via on-policy RL, addressing distribution shifts and introducing reactivity without altering the BC trajectory planner. Evaluation on high-precision manipulation tasks demonstrates strong performance of ResiP over BC methods and direct RL fine-tuning. Videos, code, and data are available at \url{//residual-assembly.github.io}.
The lightweight Multi-state Constraint Kalman Filter (MSCKF) has been well-known for its high efficiency, in which the delayed update has been usually adopted since its proposal. This work investigates the immediate update strategy of MSCKF based on timely reconstructed 3D feature points and measurement constraints. The differences between the delayed update and the immediate update are theoretically analyzed in detail. It is found that the immediate update helps construct more observation constraints and employ more filtering updates than the delayed update, which improves the linearization point of the measurement model and therefore enhances the estimation accuracy. Numerical simulations and experiments show that the immediate update strategy significantly enhances MSCKF even with a small amount of feature observations.
Current speech-based LLMs are predominantly trained on extensive ASR and TTS datasets, excelling in tasks related to these domains. However, their ability to handle direct speech-to-speech conversations remains notably constrained. These models often rely on an ASR-to-TTS chain-of-thought pipeline, converting speech into text for processing before generating audio responses, which introduces latency and loses audio features. We propose a method that implicitly internalizes ASR chain of thought into a speech LLM, enhancing its native speech understanding capabilities. Our approach reduces latency and improves the model's native understanding of speech, paving the way for more efficient and natural real-time audio interactions. We also release a large-scale synthetic conversational dataset to facilitate further research.
Empathy plays a pivotal role in fostering prosocial behavior, often triggered by the sharing of personal experiences through narratives. However, modeling empathy using NLP approaches remains challenging due to its deep interconnection with human interaction dynamics. Previous approaches, which involve fine-tuning language models (LMs) on human-annotated empathic datasets, have had limited success. In our pursuit of improving empathy understanding in LMs, we propose several strategies, including contrastive learning with masked LMs and supervised fine-tuning with large language models. While these methods show improvements over previous methods, the overall results remain unsatisfactory. To better understand this trend, we performed an analysis which reveals a low agreement among annotators. This lack of consensus hinders training and highlights the subjective nature of the task. We also explore the cultural impact on annotations. To study this, we meticulously collected story pairs in Urdu language and find that subjectivity in interpreting empathy among annotators appears to be independent of cultural background. Our systematic exploration of LMs' understanding of empathy reveals substantial opportunities for further investigation in both task formulation and modeling.
We give answer to an argument trying to show the divergence of Assembly Theory from LZ compression. We formally proved that any implementation of the concept of `copy number' underlying Assembly Theory (AT) and its assembly index (Ai) is equivalent to Shannon Entropy and not fundamentally or methodologically different from algorithms like ZIP/PNG via LZ compression. We show that the weak empirical correlation between Ai and LZW, which the authors offered as a defence against the proof that the assembly index calculation method is an LZ scheme, is based on an incomplete and misleading experiment. When the experiment is completed and conducted properly, the asymptotic convergence to LZ compression and Shannon Entropy is evident and aligned with the proof previously offered. Therefore, this completes both the theoretical and empirical demonstrations that any variation of the copy-number concept underlying AT, which resorts to counting the number of object repetitions `to arrive at a measure for life', is equivalent to statistical compression and Shannon Entropy. We demonstrate that the authors' `we-are-better-because-we-are-worse' defence argument against compression does not withstand basic scrutiny, and that their empirical results separating organic from inorganic compounds have not only been previously reported -- sans claims to unify physics and biology -- but are also driven solely by molecular length, nota special feature of life captured by their assembly index. Finally, we show that Ai is a special case of our BDM introduced almost a decade earlier and that arguments attributing special stochastic properties to Ai are misleading, not unique, and exactly the same than those that Shannon Entropy is already not only equipped with but designed for which we have also proven to be equivalent to Ai making AT redundant even in practice when applied to their own experimental data.
Pre-trained Language Models (PLMs) have achieved great success in various Natural Language Processing (NLP) tasks under the pre-training and fine-tuning paradigm. With large quantities of parameters, PLMs are computation-intensive and resource-hungry. Hence, model pruning has been introduced to compress large-scale PLMs. However, most prior approaches only consider task-specific knowledge towards downstream tasks, but ignore the essential task-agnostic knowledge during pruning, which may cause catastrophic forgetting problem and lead to poor generalization ability. To maintain both task-agnostic and task-specific knowledge in our pruned model, we propose ContrAstive Pruning (CAP) under the paradigm of pre-training and fine-tuning. It is designed as a general framework, compatible with both structured and unstructured pruning. Unified in contrastive learning, CAP enables the pruned model to learn from the pre-trained model for task-agnostic knowledge, and fine-tuned model for task-specific knowledge. Besides, to better retain the performance of the pruned model, the snapshots (i.e., the intermediate models at each pruning iteration) also serve as effective supervisions for pruning. Our extensive experiments show that adopting CAP consistently yields significant improvements, especially in extremely high sparsity scenarios. With only 3% model parameters reserved (i.e., 97% sparsity), CAP successfully achieves 99.2% and 96.3% of the original BERT performance in QQP and MNLI tasks. In addition, our probing experiments demonstrate that the model pruned by CAP tends to achieve better generalization ability.
Effective multi-robot teams require the ability to move to goals in complex environments in order to address real-world applications such as search and rescue. Multi-robot teams should be able to operate in a completely decentralized manner, with individual robot team members being capable of acting without explicit communication between neighbors. In this paper, we propose a novel game theoretic model that enables decentralized and communication-free navigation to a goal position. Robots each play their own distributed game by estimating the behavior of their local teammates in order to identify behaviors that move them in the direction of the goal, while also avoiding obstacles and maintaining team cohesion without collisions. We prove theoretically that generated actions approach a Nash equilibrium, which also corresponds to an optimal strategy identified for each robot. We show through extensive simulations that our approach enables decentralized and communication-free navigation by a multi-robot system to a goal position, and is able to avoid obstacles and collisions, maintain connectivity, and respond robustly to sensor noise.
Connecting Vision and Language plays an essential role in Generative Intelligence. For this reason, in the last few years, a large research effort has been devoted to image captioning, i.e. the task of describing images with syntactically and semantically meaningful sentences. Starting from 2015 the task has generally been addressed with pipelines composed of a visual encoding step and a language model for text generation. During these years, both components have evolved considerably through the exploitation of object regions, attributes, and relationships and the introduction of multi-modal connections, fully-attentive approaches, and BERT-like early-fusion strategies. However, regardless of the impressive results obtained, research in image captioning has not reached a conclusive answer yet. This work aims at providing a comprehensive overview and categorization of image captioning approaches, from visual encoding and text generation to training strategies, used datasets, and evaluation metrics. In this respect, we quantitatively compare many relevant state-of-the-art approaches to identify the most impactful technical innovations in image captioning architectures and training strategies. Moreover, many variants of the problem and its open challenges are analyzed and discussed. The final goal of this work is to serve as a tool for understanding the existing state-of-the-art and highlighting the future directions for an area of research where Computer Vision and Natural Language Processing can find an optimal synergy.
This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.
Object tracking is challenging as target objects often undergo drastic appearance changes over time. Recently, adaptive correlation filters have been successfully applied to object tracking. However, tracking algorithms relying on highly adaptive correlation filters are prone to drift due to noisy updates. Moreover, as these algorithms do not maintain long-term memory of target appearance, they cannot recover from tracking failures caused by heavy occlusion or target disappearance in the camera view. In this paper, we propose to learn multiple adaptive correlation filters with both long-term and short-term memory of target appearance for robust object tracking. First, we learn a kernelized correlation filter with an aggressive learning rate for locating target objects precisely. We take into account the appropriate size of surrounding context and the feature representations. Second, we learn a correlation filter over a feature pyramid centered at the estimated target position for predicting scale changes. Third, we learn a complementary correlation filter with a conservative learning rate to maintain long-term memory of target appearance. We use the output responses of this long-term filter to determine if tracking failure occurs. In the case of tracking failures, we apply an incrementally learned detector to recover the target position in a sliding window fashion. Extensive experimental results on large-scale benchmark datasets demonstrate that the proposed algorithm performs favorably against the state-of-the-art methods in terms of efficiency, accuracy, and robustness.