In this paper, we proposed AI-based audio coding using MFCC features in an adversarial setting. We combined a conventional encoder with an adversarial learning decoder to better reconstruct the original waveform. Since GAN gives implicit density estimation, therefore, such models are less prone to overfitting. We compared our work with five well-known codecs namely AAC, AC3, Opus, Vorbis, and Speex, performing on bitrates from 2kbps to 128kbps. MFCCGAN_36k achieved the state-of-the-art result in terms of SNR despite a lower bitrate in comparison to AC3_128k, AAC_112k, Vorbis_48k, Opus_48k, and Speex_48K. On the other hand, MFCCGAN_13k also achieved high SNR=27 which is equal to that of AC3_128k, and AAC_112k while having a significantly lower bitrate (13 kbps). MFCCGAN_36k achieved higher NISQA-MOS results compared to AAC_48k while having a 20% lower bitrate. Furthermore, MFCCGAN_13k obtained NISQAMOS= 3.9 which is much higher than AAC_24k, AAC_32k, AC3_32k, and AAC_48k. For future work, we finally suggest adopting loss functions optimizing intelligibility and perceptual metrics in the MFCCGAN structure to improve quality and intelligibility simultaneously.
In this paper, we present DreaMoving, a diffusion-based controllable video generation framework to produce high-quality customized human videos. Specifically, given target identity and posture sequences, DreaMoving can generate a video of the target identity moving or dancing anywhere driven by the posture sequences. To this end, we propose a Video ControlNet for motion-controlling and a Content Guider for identity preserving. The proposed model is easy to use and can be adapted to most stylized diffusion models to generate diverse results. The project page is available at //dreamoving.github.io/dreamoving
This paper presents GIR, a 3D Gaussian Inverse Rendering method for relightable scene factorization. Compared to existing methods leveraging discrete meshes or neural implicit fields for inverse rendering, our method utilizes 3D Gaussians to estimate the material properties, illumination, and geometry of an object from multi-view images. Our study is motivated by the evidence showing that 3D Gaussian is a more promising backbone than neural fields in terms of performance, versatility, and efficiency. In this paper, we aim to answer the question: ``How can 3D Gaussian be applied to improve the performance of inverse rendering?'' To address the complexity of estimating normals based on discrete and often in-homogeneous distributed 3D Gaussian representations, we proposed an efficient self-regularization method that facilitates the modeling of surface normals without the need for additional supervision. To reconstruct indirect illumination, we propose an approach that simulates ray tracing. Extensive experiments demonstrate our proposed GIR's superior performance over existing methods across multiple tasks on a variety of widely used datasets in inverse rendering. This substantiates its efficacy and broad applicability, highlighting its potential as an influential tool in relighting and reconstruction. Project page: //3dgir.github.io
In this paper, we present DreaMoving, a diffusion-based controllable video generation framework to produce high-quality customized human dance videos. Specifically, given target identity and posture sequences, DreaMoving can generate a video of the target identity dancing anywhere driven by the posture sequences. To this end, we propose a Video ControlNet for motion-controlling and a Content Guider for identity preserving. The proposed model is easy to use and can be adapted to most stylized diffusion models to generate diverse results. The project page is available at //dreamoving.github.io/dreamoving.
In this paper, we present ECSIC, a novel learned method for stereo image compression. Our proposed method compresses the left and right images in a joint manner by exploiting the mutual information between the images of the stereo image pair using a novel stereo cross attention (SCA) module and two stereo context modules. The SCA module performs cross-attention restricted to the corresponding epipolar lines of the two images and processes them in parallel. The stereo context modules improve the entropy estimation of the second encoded image by using the first image as a context. We conduct an extensive ablation study demonstrating the effectiveness of the proposed modules and a comprehensive quantitative and qualitative comparison with existing methods. ECSIC achieves state-of-the-art performance in stereo image compression on the two popular stereo image datasets Cityscapes and InStereo2k while allowing for fast encoding and decoding.
Reflectance bounds the frequency spectrum of illumination in the object appearance. In this paper, we introduce the first stochastic inverse rendering method, which recovers the full frequency spectrum of an illumination jointly with the object reflectance from a single image. Our key idea is to solve this blind inverse problem in the reflectance map, an appearance representation invariant to the underlying geometry, by learning to reverse the image formation with a novel diffusion model which we refer to as the Diffusion Reflectance Map Network (DRMNet). Given an observed reflectance map converted and completed from the single input image, DRMNet generates a reflectance map corresponding to a perfect mirror sphere while jointly estimating the reflectance. The forward process can be understood as gradually filtering a natural illumination with lower and lower frequency reflectance and additive Gaussian noise. DRMNet learns to invert this process with two subnetworks, IllNet and RefNet, which work in concert towards this joint estimation. The network is trained on an extensive synthetic dataset and is demonstrated to generalize to real images, showing state-of-the-art accuracy on established datasets.
Requirements Satisfaction Assessment (RSA) evaluates whether the set of design elements linked to a single requirement provide sufficient coverage of that requirement -- typically meaning that all concepts in the requirement are addressed by at least one of the design elements. RSA is an important software engineering activity for systems with any form of hierarchical decomposition -- especially safety or mission critical ones. In previous studies, researchers used basic Information Retrieval (IR) models to decompose requirements and design elements into chunks, and then evaluated the extent to which chunks of design elements covered all chunks in the requirement. However, results had low accuracy because many critical concepts that extend across the entirety of the sentence were not well represented when the sentence was parsed into independent chunks. In this paper we leverage recent advances in natural language processing to deliver significantly more accurate results. We propose two major architectures: Satisfaction BERT (Sat-BERT), and Dual-Satisfaction BERT (DSat-BERT), along with their multitask learning variants to improve satisfaction assessments. We perform RSA on five different datasets and compare results from our variants against the chunk-based legacy approach. All BERT-based models significantly outperformed the legacy baseline, and Sat-BERT delivered the best results returning an average improvement of 124.75% in Mean Average Precision.
In this paper, we present RESIN-EDITOR, an interactive event graph visualizer and editor designed for analyzing complex events. Our RESIN-EDITOR system allows users to render and freely edit hierarchical event graphs extracted from multimedia and multi-document news clusters with guidance from human-curated event schemas. RESIN-EDITOR's unique features include hierarchical graph visualization, comprehensive source tracing, and interactive user editing, which is more powerful and versatile than existing Information Extraction (IE) visualization tools. In our evaluation of RESIN-EDITOR, we demonstrate ways in which our tool is effective in understanding complex events and enhancing system performance. The source code, a video demonstration, and a live website for RESIN-EDITOR have been made publicly available.
In this paper, we introduce a two-level attention schema, Poolingformer, for long document modeling. Its first level uses a smaller sliding window pattern to aggregate information from neighbors. Its second level employs a larger window to increase receptive fields with pooling attention to reduce both computational cost and memory consumption. We first evaluate Poolingformer on two long sequence QA tasks: the monolingual NQ and the multilingual TyDi QA. Experimental results show that Poolingformer sits atop three official leaderboards measured by F1, outperforming previous state-of-the-art models by 1.9 points (79.8 vs. 77.9) on NQ long answer, 1.9 points (79.5 vs. 77.6) on TyDi QA passage answer, and 1.6 points (67.6 vs. 66.0) on TyDi QA minimal answer. We further evaluate Poolingformer on a long sequence summarization task. Experimental results on the arXiv benchmark continue to demonstrate its superior performance.
In this paper we address issues with image retrieval benchmarking on standard and popular Oxford 5k and Paris 6k datasets. In particular, annotation errors, the size of the dataset, and the level of challenge are addressed: new annotation for both datasets is created with an extra attention to the reliability of the ground truth. Three new protocols of varying difficulty are introduced. The protocols allow fair comparison between different methods, including those using a dataset pre-processing stage. For each dataset, 15 new challenging queries are introduced. Finally, a new set of 1M hard, semi-automatically cleaned distractors is selected. An extensive comparison of the state-of-the-art methods is performed on the new benchmark. Different types of methods are evaluated, ranging from local-feature-based to modern CNN based methods. The best results are achieved by taking the best of the two worlds. Most importantly, image retrieval appears far from being solved.
We construct targeted audio adversarial examples on automatic speech recognition. Given any audio waveform, we can produce another that is over 99.9% similar, but transcribes as any phrase we choose (at a rate of up to 50 characters per second). We apply our iterative optimization-based attack to Mozilla's implementation DeepSpeech end-to-end, and show it has a 100% success rate. The feasibility of this attack introduce a new domain to study adversarial examples.