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Camera calibration is a crucial step in robotics and computer vision. Accurate camera parameters are necessary to achieve robust applications. Nowadays, camera calibration process consists of adjusting a set of data to a pin-hole model, assuming that with a reprojection error close to cero, camera parameters are correct. Since all camera parameters are unknown, computed results are considered true. However, the pin-hole model does not represent the camera behavior accurately if the focus is considered. Real cameras change the focal length slightly to obtain sharp objects in the image and this feature skews the calibration result if a unique pin-hole model is computed with a constant focal length. In this paper, a deep analysis of the camera calibration process is done to detect and strengthen its weaknesses. The camera is mounted in a robot arm to known extrinsic camera parameters with accuracy and to be able to compare computed results with the true ones. Based on the bias that exist between computed results and the true ones, a modification of the widely accepted camera calibration method using images of a planar template is presented. A pin-hole model with distance dependent focal length is proposed to improve the calibration process substantially

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Processing 是一門(men)開源編(bian)程語(yu)言(yan)和(he)與之配套(tao)的集成開發(fa)環境(IDE)的名(ming)稱。Processing 在電子藝術(shu)和(he)視覺設計社(she)區被用來(lai)教授(shou)編(bian)程基礎,并運用于大(da)量的新媒體和(he)互動藝術(shu)作品中。

Diffusion models currently dominate the field of data-driven image synthesis with their unparalleled scaling to large datasets. In this paper, we identify and rectify several causes for uneven and ineffective training in the popular ADM diffusion model architecture, without altering its high-level structure. Observing uncontrolled magnitude changes and imbalances in both the network activations and weights over the course of training, we redesign the network layers to preserve activation, weight, and update magnitudes on expectation. We find that systematic application of this philosophy eliminates the observed drifts and imbalances, resulting in considerably better networks at equal computational complexity. Our modifications improve the previous record FID of 2.41 in ImageNet-512 synthesis to 1.81, achieved using fast deterministic sampling. As an independent contribution, we present a method for setting the exponential moving average (EMA) parameters post-hoc, i.e., after completing the training run. This allows precise tuning of EMA length without the cost of performing several training runs, and reveals its surprising interactions with network architecture, training time, and guidance.

User expectations impact the evaluation of new interactive systems. Increased expectations may enhance the perceived effectiveness of interfaces in user studies, similar to a placebo effect observed in medical studies. To showcase the placebo effect, we conducted a user study with 18 participants who performed a target selection reaction time test with two different display refresh rates. Participants saw a stated screen refresh rate before every condition, which corresponded to the true refresh rate only in half of the conditions and was lower or higher in the other half. Results revealed successful priming, as participants believed in superior or inferior performance based on the narrative despite using the opposite refresh rate. Post-experiment questionnaires confirmed participants still held onto the initial narrative. Interestingly, the objective performance remained unchanged between both refresh rates. We discuss how study narratives influence subjective measures and suggest strategies to mitigate placebo effects in user-centered study designs.

Pruning is a standard technique for reducing the computational cost of deep networks. Many advances in pruning leverage concepts from the Lottery Ticket Hypothesis (LTH). LTH reveals that inside a trained dense network exists sparse subnetworks (tickets) able to achieve similar accuracy (i.e., win the lottery - winning tickets). Pruning at initialization focuses on finding winning tickets without training a dense network. Studies on these concepts share the trend that subnetworks come from weight or filter pruning. In this work, we investigate LTH and pruning at initialization from the lens of layer pruning. First, we confirm the existence of winning tickets when the pruning process removes layers. Leveraged by this observation, we propose to discover these winning tickets at initialization, eliminating the requirement of heavy computational resources for training the initial (over-parameterized) dense network. Extensive experiments show that our winning tickets notably speed up the training phase and reduce up to 51% of carbon emission, an important step towards democratization and green Artificial Intelligence. Beyond computational benefits, our winning tickets exhibit robustness against adversarial and out-of-distribution examples. Finally, we show that our subnetworks easily win the lottery at initialization while tickets from filter removal (the standard structured LTH) hardly become winning tickets.

Neural marked temporal point processes have been a valuable addition to the existing toolbox of statistical parametric models for continuous-time event data. These models are useful for sequences where each event is associated with a single item (a single type of event or a "mark") -- but such models are not suited for the practical situation where each event is associated with a set of items. In this work, we develop a general framework for modeling set-valued data in continuous-time, compatible with any intensity-based recurrent neural point process model. In addition, we develop inference methods that can use such models to answer probabilistic queries such as "the probability of item $A$ being observed before item $B$," conditioned on sequence history. Computing exact answers for such queries is generally intractable for neural models due to both the continuous-time nature of the problem setting and the combinatorially-large space of potential outcomes for each event. To address this, we develop a class of importance sampling methods for querying with set-based sequences and demonstrate orders-of-magnitude improvements in efficiency over direct sampling via systematic experiments with four real-world datasets. We also illustrate how to use this framework to perform model selection using likelihoods that do not involve one-step-ahead prediction.

Motivated by the abundance of functional data such as time series and images, there has been a growing interest in integrating such data into neural networks and learning maps from function spaces to R (i.e., functionals). In this paper, we study the approximation of functionals on reproducing kernel Hilbert spaces (RKHS's) using neural networks. We establish the universality of the approximation of functionals on the RKHS's. Specifically, we derive explicit error bounds for those induced by inverse multiquadric, Gaussian, and Sobolev kernels. Moreover, we apply our findings to functional regression, proving that neural networks can accurately approximate the regression maps in generalized functional linear models. Existing works on functional learning require integration-type basis function expansions with a set of pre-specified basis functions. By leveraging the interpolating orthogonal projections in RKHS's, our proposed network is much simpler in that we use point evaluations to replace basis function expansions.

The simplex projection expands the capabilities of simplex plots (also known as ternary plots) to achieve a lossless visualization of 4D compositional data on a 2D canvas. Previously, this was only possible for 3D compositional data. We demonstrate how our approach can be applied to individual data points, point clouds, and continuous probability density functions on simplices. While we showcase our visualization technique specifically for 4D compositional data, we offer rigorous proofs that support its extension to compositional data of any (finite) dimensionality.

Optimal behaviours of a system to perform a specific task can be achieved by leveraging the coupling between trajectory optimization, stabilization, and design optimization. This approach is particularly advantageous for underactuated systems, which are systems that have fewer actuators than degrees of freedom and thus require for more elaborate control systems. This paper proposes a novel co-design algorithm, namely Robust Trajectory Control with Design optimization (RTC-D). An inner optimization layer (RTC) simultaneously performs direct transcription (DIRTRAN) to find a nominal trajectory while computing optimal hyperparameters for a stabilizing time-varying linear quadratic regulator (TVLQR). RTC-D augments RTC with a design optimization layer, maximizing the system's robustness through a time-varying Lyapunov-based region of attraction (ROA) analysis. This analysis provides a formal guarantee of stability for a set of off-nominal states. The proposed algorithm has been tested on two different underactuated systems: the torque-limited simple pendulum and the cart-pole. Extensive simulations of off-nominal initial conditions demonstrate improved robustness, while real-system experiments show increased insensitivity to torque disturbances.

In evolutionary robotics, jointly optimising the design and the controller of robots is a challenging task due to the huge complexity of the solution space formed by the possible combinations of body and controller. We focus on the evolution of robots that can be physically created rather than just simulated, in a rich morphological space that includes a voxel-based chassis, wheels, legs and sensors. On the one hand, this space offers a high degree of liberty in the range of robots that can be produced, while on the other hand introduces a complexity rarely dealt with in previous works relating to matching controllers to designs and in evolving closed-loop control. This is usually addressed by augmenting evolution with a learning algorithm to refine controllers. Although several frameworks exist, few have studied the role of the \textit{evolutionary dynamics} of the intertwined `evolution+learning' processes in realising high-performing robots. We conduct an in-depth study of the factors that influence these dynamics, specifically: synchronous vs asynchronous evolution; the mechanism for replacing parents with offspring, and rewarding goal-based fitness vs novelty via selection. Results show that asynchronicity combined with goal-based selection and a `replace worst' strategy results in the highest performance.

Image segmentation is an important component of many image understanding systems. It aims to group pixels in a spatially and perceptually coherent manner. Typically, these algorithms have a collection of parameters that control the degree of over-segmentation produced. It still remains a challenge to properly select such parameters for human-like perceptual grouping. In this work, we exploit the diversity of segments produced by different choices of parameters. We scan the segmentation parameter space and generate a collection of image segmentation hypotheses (from highly over-segmented to under-segmented). These are fed into a cost minimization framework that produces the final segmentation by selecting segments that: (1) better describe the natural contours of the image, and (2) are more stable and persistent among all the segmentation hypotheses. We compare our algorithm's performance with state-of-the-art algorithms, showing that we can achieve improved results. We also show that our framework is robust to the choice of segmentation kernel that produces the initial set of hypotheses.

While it is nearly effortless for humans to quickly assess the perceptual similarity between two images, the underlying processes are thought to be quite complex. Despite this, the most widely used perceptual metrics today, such as PSNR and SSIM, are simple, shallow functions, and fail to account for many nuances of human perception. Recently, the deep learning community has found that features of the VGG network trained on the ImageNet classification task has been remarkably useful as a training loss for image synthesis. But how perceptual are these so-called "perceptual losses"? What elements are critical for their success? To answer these questions, we introduce a new Full Reference Image Quality Assessment (FR-IQA) dataset of perceptual human judgments, orders of magnitude larger than previous datasets. We systematically evaluate deep features across different architectures and tasks and compare them with classic metrics. We find that deep features outperform all previous metrics by huge margins. More surprisingly, this result is not restricted to ImageNet-trained VGG features, but holds across different deep architectures and levels of supervision (supervised, self-supervised, or even unsupervised). Our results suggest that perceptual similarity is an emergent property shared across deep visual representations.

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