Approximation of the value functions in value-based deep reinforcement learning systems induces overestimation bias, resulting in suboptimal policies. We show that when the reinforcement signals received by the agents have a high variance, deep actor-critic approaches that overcome the overestimation bias lead to a substantial underestimation bias. We introduce a parameter-free, novel deep Q-learning variant to reduce this underestimation bias for continuous control. By obtaining fixed weights in computing the critic objective as a linear combination of the approximate critic functions, our Q-value update rule integrates the concepts of Clipped Double Q-learning and Maxmin Q-learning. We test the performance of our improvement on a set of MuJoCo and Box2D continuous control tasks and find that it improves the state-of-the-art and outperforms the baseline algorithms in the majority of the environments.
For the problem of maximizing a monotone, submodular function with respect to a cardinality constraint $k$ on a ground set of size $n$, we provide an algorithm that achieves the state-of-the-art in both its empirical performance and its theoretical properties, in terms of adaptive complexity, query complexity, and approximation ratio; that is, it obtains, with high probability, query complexity of $O(n)$ in expectation, adaptivity of $O(\log(n))$, and approximation ratio of nearly $1-1/e$. The main algorithm is assembled from two components which may be of independent interest. The first component of our algorithm, LINEARSEQ, is useful as a preprocessing algorithm to improve the query complexity of many algorithms. Moreover, a variant of LINEARSEQ is shown to have adaptive complexity of $O( \log (n / k) )$ which is smaller than that of any previous algorithm in the literature. The second component is a parallelizable thresholding procedure THRESHOLDSEQ for adding elements with gain above a constant threshold. Finally, we demonstrate that our main algorithm empirically outperforms, in terms of runtime, adaptive rounds, total queries, and objective values, the previous state-of-the-art algorithm FAST in a comprehensive evaluation with six submodular objective functions.
This study tackles on a new problem of estimating human-error potential on a shop floor on the basis of wearable sensors. Unlike existing studies that utilize biometric sensing technology to estimate people's internal state such as fatigue and mental stress, we attempt to estimate the human-error potential in a situation where a target person does not stay calm, which is much more difficult as sensor noise significantly increases. We propose a novel formulation, in which the human-error-potential estimation problem is reduced to a classification problem, and introduce a new method that can be used for solving the classification problem even with noisy sensing data. The key ideas are to model the process of calculating biometric indices probabilistically so that the prior knowledge on the biometric indices can be integrated, and to utilize the features that represent the movement of target persons in combination with biometric features. The experimental analysis showed that our method effectively estimates the human-error potential.
When the sizes of the state and action spaces are large, solving MDPs can be computationally prohibitive even if the probability transition matrix is known. So in practice, a number of techniques are used to approximately solve the dynamic programming problem, including lookahead, approximate policy evaluation using an m-step return, and function approximation. In a recent paper, (Efroni et al. 2019) studied the impact of lookahead on the convergence rate of approximate dynamic programming. In this paper, we show that these convergence results change dramatically when function approximation is used in conjunction with lookout and approximate policy evaluation using an m-step return. Specifically, we show that when linear function approximation is used to represent the value function, a certain minimum amount of lookahead and multi-step return is needed for the algorithm to even converge. And when this condition is met, we characterize the finite-time performance of policies obtained using such approximate policy iteration. Our results are presented for two different procedures to compute the function approximation: linear least-squares regression and gradient descent.
We revisit Min-Mean-Cycle, the classical problem of finding a cycle in a weighted directed graph with minimum mean weight. Despite an extensive algorithmic literature, previous work falls short of a near-linear runtime in the number of edges $m$. We propose an approximation algorithm that, for graphs with polylogarithmic diameter, achieves a near-linear runtime. In particular, this is the first algorithm whose runtime scales in the number of vertices $n$ as $\tilde{O}(n^2)$ for the complete graph. Moreover, unconditionally on the diameter, the algorithm uses only $O(n)$ memory beyond reading the input, making it "memory-optimal". Our approach is based on solving a linear programming relaxation using entropic regularization, which reduces the problem to Matrix Balancing -- \'a la the popular reduction of Optimal Transport to Matrix Scaling. The algorithm is practical and simple to implement.
Value-based deep Reinforcement Learning (RL) algorithms suffer from the estimation bias primarily caused by function approximation and temporal difference (TD) learning. This problem induces faulty state-action value estimates and therefore harms the performance and robustness of the learning algorithms. Although several techniques were proposed to tackle, learning algorithms still suffer from this bias. Here, we introduce a technique that eliminates the estimation bias in off-policy continuous control algorithms using the experience replay mechanism. We adaptively learn the weighting hyper-parameter beta in the Weighted Twin Delayed Deep Deterministic Policy Gradient algorithm. Our method is named Adaptive-WD3 (AWD3). We show through continuous control environments of OpenAI gym that our algorithm matches or outperforms the state-of-the-art off-policy policy gradient learning algorithms.
Adversarial attacks during training can strongly influence the performance of multi-agent reinforcement learning algorithms. It is, thus, highly desirable to augment existing algorithms such that the impact of adversarial attacks on cooperative networks is eliminated, or at least bounded. In this work, we consider a fully decentralized network, where each agent receives a local reward and observes the global state and action. We propose a resilient consensus-based actor-critic algorithm, whereby each agent estimates the team-average reward and value function, and communicates the associated parameter vectors to its immediate neighbors. We show that in the presence of Byzantine agents, whose estimation and communication strategies are completely arbitrary, the estimates of the cooperative agents converge to a bounded consensus value with probability one, provided that there are at most $H$ Byzantine agents in the neighborhood of each cooperative agent and the network is $(2H+1)$-robust. Furthermore, we prove that the policy of the cooperative agents converges with probability one to a bounded neighborhood around a local maximizer of their team-average objective function under the assumption that the policies of the adversarial agents asymptotically become stationary.
We study the problem of list-decodable mean estimation, where an adversary can corrupt a majority of the dataset. Specifically, we are given a set $T$ of $n$ points in $\mathbb{R}^d$ and a parameter $0< \alpha <\frac 1 2$ such that an $\alpha$-fraction of the points in $T$ are i.i.d. samples from a well-behaved distribution $\mathcal{D}$ and the remaining $(1-\alpha)$-fraction are arbitrary. The goal is to output a small list of vectors, at least one of which is close to the mean of $\mathcal{D}$. We develop new algorithms for list-decodable mean estimation, achieving nearly-optimal statistical guarantees, with running time $O(n^{1 + \epsilon_0} d)$, for any fixed $\epsilon_0 > 0$. All prior algorithms for this problem had additional polynomial factors in $\frac 1 \alpha$. We leverage this result, together with additional techniques, to obtain the first almost-linear time algorithms for clustering mixtures of $k$ separated well-behaved distributions, nearly-matching the statistical guarantees of spectral methods. Prior clustering algorithms inherently relied on an application of $k$-PCA, thereby incurring runtimes of $\Omega(n d k)$. This marks the first runtime improvement for this basic statistical problem in nearly two decades. The starting point of our approach is a novel and simpler near-linear time robust mean estimation algorithm in the $\alpha \to 1$ regime, based on a one-shot matrix multiplicative weights-inspired potential decrease. We crucially leverage this new algorithmic framework in the context of the iterative multi-filtering technique of Diakonikolas et al. '18, '20, providing a method to simultaneously cluster and downsample points using one-dimensional projections -- thus, bypassing the $k$-PCA subroutines required by prior algorithms.
Interpretation of Deep Neural Networks (DNNs) training as an optimal control problem with nonlinear dynamical systems has received considerable attention recently, yet the algorithmic development remains relatively limited. In this work, we make an attempt along this line by reformulating the training procedure from the trajectory optimization perspective. We first show that most widely-used algorithms for training DNNs can be linked to the Differential Dynamic Programming (DDP), a celebrated second-order trajectory optimization algorithm rooted in the Approximate Dynamic Programming. In this vein, we propose a new variant of DDP that can accept batch optimization for training feedforward networks, while integrating naturally with the recent progress in curvature approximation. The resulting algorithm features layer-wise feedback policies which improve convergence rate and reduce sensitivity to hyper-parameter over existing methods. We show that the algorithm is competitive against state-ofthe-art first and second order methods. Our work opens up new avenues for principled algorithmic design built upon the optimal control theory.
We consider the exploration-exploitation trade-off in reinforcement learning and we show that an agent imbued with a risk-seeking utility function is able to explore efficiently, as measured by regret. The parameter that controls how risk-seeking the agent is can be optimized exactly, or annealed according to a schedule. We call the resulting algorithm K-learning and show that the corresponding K-values are optimistic for the expected Q-values at each state-action pair. The K-values induce a natural Boltzmann exploration policy for which the `temperature' parameter is equal to the risk-seeking parameter. This policy achieves an expected regret bound of $\tilde O(L^{3/2} \sqrt{S A T})$, where $L$ is the time horizon, $S$ is the number of states, $A$ is the number of actions, and $T$ is the total number of elapsed time-steps. This bound is only a factor of $L$ larger than the established lower bound. K-learning can be interpreted as mirror descent in the policy space, and it is similar to other well-known methods in the literature, including Q-learning, soft-Q-learning, and maximum entropy policy gradient, and is closely related to optimism and count based exploration methods. K-learning is simple to implement, as it only requires adding a bonus to the reward at each state-action and then solving a Bellman equation. We conclude with a numerical example demonstrating that K-learning is competitive with other state-of-the-art algorithms in practice.
This work considers the problem of provably optimal reinforcement learning for episodic finite horizon MDPs, i.e. how an agent learns to maximize his/her long term reward in an uncertain environment. The main contribution is in providing a novel algorithm --- Variance-reduced Upper Confidence Q-learning (vUCQ) --- which enjoys a regret bound of $\widetilde{O}(\sqrt{HSAT} + H^5SA)$, where the $T$ is the number of time steps the agent acts in the MDP, $S$ is the number of states, $A$ is the number of actions, and $H$ is the (episodic) horizon time. This is the first regret bound that is both sub-linear in the model size and asymptotically optimal. The algorithm is sub-linear in that the time to achieve $\epsilon$-average regret for any constant $\epsilon$ is $O(SA)$, which is a number of samples that is far less than that required to learn any non-trivial estimate of the transition model (the transition model is specified by $O(S^2A)$ parameters). The importance of sub-linear algorithms is largely the motivation for algorithms such as $Q$-learning and other "model free" approaches. vUCQ algorithm also enjoys minimax optimal regret in the long run, matching the $\Omega(\sqrt{HSAT})$ lower bound. Variance-reduced Upper Confidence Q-learning (vUCQ) is a successive refinement method in which the algorithm reduces the variance in $Q$-value estimates and couples this estimation scheme with an upper confidence based algorithm. Technically, the coupling of both of these techniques is what leads to the algorithm enjoying both the sub-linear regret property and the asymptotically optimal regret.