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Graph databases have grown in popularity in recent years as they are able to efficiently store and query complex relationships between data. Incidentally, navigation data and road networks can be processed, sampled or modified efficiently when stored as a graph. As a result, graph databases are a solution for solving route planning tasks that comes more and more to the attention of developers of autonomous vehicles. To achieve a computational performance that enables the realization of route planning on large road networks or for a great number of agents concurrently, several aspects need to be considered in the design of the solution. Based on a concrete use case for centralized route planning, we discuss the characteristics and properties of a use case that can significantly influence the computational effort or efficiency of the database management system. Subsequently we evaluate the performance of both Neo4j and ArangoDB depending on these properties. With these results, it is not only possible to choose the most suitable database system but also to improve the resulting performance by addressing relevant aspects in the design of the application.

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In this paper we report an experimental evaluation of three popular methods for online system identification of unmanned surface vehicles (USVs) which were implemented as an ensemble: certifiably stable shallow recurrent neural network (RNN), adaptive identification (AID), and recursive least squares (RLS). The algorithms were deployed on eight USVs for a total of 30 hours of online estimation. During online training the loss function for the RNN was augmented to include a cost for violating a sufficient condition for the RNN to be stable in the sense of contraction stability. Additionally we described an efficient method to calculate the equilibrium points of the RNN and classify the associated stability properties about these points. We found the AID method had lowest mean absolute error in the online prediction setting, but a weighted ensemble had lower error in offline processing.

Tensor decompositions are powerful tools for analyzing multi-dimensional data in their original format. Besides tensor decompositions like Tucker and CP, Tensor SVD (t-SVD) which is based on the t-product of tensors is another extension of SVD to tensors that recently developed and has found numerous applications in analyzing high dimensional data. This paper offers a new insight into the t-Product and shows that this product is a block convolution of two tensors with periodic boundary conditions. Based on this viewpoint, we propose a new tensor-tensor product called the $\star_c{}\text{-Product}$ based on Block convolution with reflective boundary conditions. Using a tensor framework, this product can be easily extended to tensors of arbitrary order. Additionally, we introduce a tensor decomposition based on our $\star_c{}\text{-Product}$ for arbitrary order tensors. Compared to t-SVD, our new decomposition has lower complexity, and experiments show that it yields higher-quality results in applications such as classification and compression.

We consider the degree-Rips construction from topological data analysis, which provides a density-sensitive, multiparameter hierarchical clustering algorithm. We analyze its stability to perturbations of the input data using the correspondence-interleaving distance, a metric for hierarchical clusterings that we introduce. Taking certain one-parameter slices of degree-Rips recovers well-known methods for density-based clustering, but we show that these methods are unstable. However, we prove that degree-Rips, as a multiparameter object, is stable, and we propose an alternative approach for taking slices of degree-Rips, which yields a one-parameter hierarchical clustering algorithm with better stability properties. We prove that this algorithm is consistent, using the correspondence-interleaving distance. We provide an algorithm for extracting a single clustering from one-parameter hierarchical clusterings, which is stable with respect to the correspondence-interleaving distance. And, we integrate these methods into a pipeline for density-based clustering, which we call Persistable. Adapting tools from multiparameter persistent homology, we propose visualization tools that guide the selection of all parameters of the pipeline. We demonstrate Persistable on benchmark datasets, showing that it identifies multi-scale cluster structure in data.

This paper explores the application of automated machine learning (AutoML) techniques to the construction industry, a sector vital to the global economy. Traditional ML model construction methods were complex, time-consuming, reliant on data science expertise, and expensive. AutoML shows the potential to automate many tasks in ML construction and to create outperformed ML models. This paper aims to verify the feasibility of applying AutoML to industrial datasets for the smart construction domain, with a specific case study demonstrating its effectiveness. Two data challenges that were unique to industrial construction datasets are focused on, in addition to the normal steps of dataset preparation, model training, and evaluation. A real-world application case of construction project type prediction is provided to illustrate the accessibility of AutoML. By leveraging AutoML, construction professionals without data science expertise can now utilize software to process industrial data into ML models that assist in project management. The findings in this paper may bridge the gap between data-intensive smart construction practices and the emerging field of AutoML, encouraging its adoption for improved decision-making, project outcomes, and efficiency

Navigating automated driving systems (ADSs) through complex driving environments is difficult. Predicting the driving behavior of surrounding human-driven vehicles (HDVs) is a critical component of an ADS. This paper proposes an enhanced motion-planning approach for an ADS in a highway-merging scenario. The proposed enhanced approach utilizes the results of two aspects: the driving behavior and long-term trajectory of surrounding HDVs, which are coupled using a hierarchical model that is used for the motion planning of an ADS to improve driving safety.

Our approach, which we call Embeddings for Language/Image-aligned X-Rays, or ELIXR, leverages a language-aligned image encoder combined or grafted onto a fixed LLM, PaLM 2, to perform a broad range of tasks. We train this lightweight adapter architecture using images paired with corresponding free-text radiology reports from the MIMIC-CXR dataset. ELIXR achieved state-of-the-art performance on zero-shot chest X-ray (CXR) classification (mean AUC of 0.850 across 13 findings), data-efficient CXR classification (mean AUCs of 0.893 and 0.898 across five findings (atelectasis, cardiomegaly, consolidation, pleural effusion, and pulmonary edema) for 1% (~2,200 images) and 10% (~22,000 images) training data), and semantic search (0.76 normalized discounted cumulative gain (NDCG) across nineteen queries, including perfect retrieval on twelve of them). Compared to existing data-efficient methods including supervised contrastive learning (SupCon), ELIXR required two orders of magnitude less data to reach similar performance. ELIXR also showed promise on CXR vision-language tasks, demonstrating overall accuracies of 58.7% and 62.5% on visual question answering and report quality assurance tasks, respectively. These results suggest that ELIXR is a robust and versatile approach to CXR AI.

Complex systems that consist of different kinds of entities that interact in different ways can be modeled by multilayer networks. This paper uses the tensor formalism with the Einstein tensor product to model this type of networks. Several centrality measures, that are well known for single-layer networks, are extended to multilayer networks using tensors and their properties are investigated. In particular, subgraph centrality based on the exponential and resolvent of a tensor are considered. Krylov subspace methods are introduced for computing approximations of different measures for large multilayer networks.

Graph Neural Networks (GNNs) are becoming increasingly popular due to their superior performance in critical graph-related tasks. While quantization is widely used to accelerate GNN computation, quantized training faces unprecedented challenges. Current quantized GNN training systems often have longer training times than their full-precision counterparts for two reasons: (i) addressing the accuracy challenge leads to excessive overhead, and (ii) the optimization potential exposed by quantization is not adequately leveraged. This paper introduces Tango which re-thinks quantization challenges and opportunities for graph neural network training on GPUs with three contributions: Firstly, we introduce efficient rules to maintain accuracy during quantized GNN training. Secondly, we design and implement quantization-aware primitives and inter-primitive optimizations that can speed up GNN training. Finally, we integrate Tango with the popular Deep Graph Library (DGL) system and demonstrate its superior performance over state-of-the-art approaches on various GNN models and datasets.

This paper presents a succinct review of attempts in the literature to use game theory to model decision making scenarios relevant to defence applications. Game theory has been proven as a very effective tool in modelling decision making processes of intelligent agents, entities, and players. It has been used to model scenarios from diverse fields such as economics, evolutionary biology, and computer science. In defence applications, there is often a need to model and predict actions of hostile actors, and players who try to evade or out-smart each other. Modelling how the actions of competitive players shape the decision making of each other is the forte of game theory. In past decades, there have been several studies which applied different branches of game theory to model a range of defence-related scenarios. This paper provides a structured review of such attempts, and classifies existing literature in terms of the kind of warfare modelled, the types of game used, and the players involved. The presented analysis provides a concise summary about the state-of-the-art with regards to the use of game theory in defence applications, and highlights the benefits and limitations of game theory in the considered scenarios.

This paper reports Deep LOGISMOS approach to 3D tumor segmentation by incorporating boundary information derived from deep contextual learning to LOGISMOS - layered optimal graph image segmentation of multiple objects and surfaces. Accurate and reliable tumor segmentation is essential to tumor growth analysis and treatment selection. A fully convolutional network (FCN), UNet, is first trained using three adjacent 2D patches centered at the tumor, providing contextual UNet segmentation and probability map for each 2D patch. The UNet segmentation is then refined by Gaussian Mixture Model (GMM) and morphological operations. The refined UNet segmentation is used to provide the initial shape boundary to build a segmentation graph. The cost for each node of the graph is determined by the UNet probability maps. Finally, a max-flow algorithm is employed to find the globally optimal solution thus obtaining the final segmentation. For evaluation, we applied the method to pancreatic tumor segmentation on a dataset of 51 CT scans, among which 30 scans were used for training and 21 for testing. With Deep LOGISMOS, DICE Similarity Coefficient (DSC) and Relative Volume Difference (RVD) reached 83.2+-7.8% and 18.6+-17.4% respectively, both are significantly improved (p<0.05) compared with contextual UNet and/or LOGISMOS alone.

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