The paper describes a sparse direct solver for the linear systems that arise from the discretization of an elliptic PDE on a two dimensional domain. The solver is designed to reduce communication costs and perform well on GPUs; it uses a two-level framework, which is easier to implement and optimize than traditional multi-frontal schemes based on hierarchical nested dissection orderings. The scheme decomposes the domain into thin subdomains, or "slabs". Within each slab, a local factorization is executed that exploits the geometry of the local domain. A global factorization is then obtained through the LU factorization of a block-tridiagonal reduced coefficient matrix. The solver has complexity $O(N^{5/3})$ for the factorization step, and $O(N^{7/6})$ for each solve once the factorization is completed. The solver described is compatible with a range of different local discretizations, and numerical experiments demonstrate its performance for regular discretizations of rectangular and curved geometries. The technique becomes particularly efficient when combined with very high-order convergent multi-domain spectral collocation schemes. With this discretization, a Helmholtz problem on a domain of size $1000 \lambda \times 1000 \lambda$ (for which $N=100 \mbox{M}$) is solved in 15 minutes to 6 correct digits on a high-powered desktop with GPU acceleration.
Textures are a vital aspect of creating visually appealing and realistic 3D models. In this paper, we study the problem of generating high-fidelity texture given shapes of 3D assets, which has been relatively less explored compared with generic 3D shape modeling. Our goal is to facilitate a controllable texture generation process, such that one texture code can correspond to a particular appearance style independent of any input shapes from a category. We introduce Texture UV Radiance Fields (TUVF) that generate textures in a learnable UV sphere space rather than directly on the 3D shape. This allows the texture to be disentangled from the underlying shape and transferable to other shapes that share the same UV space, i.e., from the same category. We integrate the UV sphere space with the radiance field, which provides a more efficient and accurate representation of textures than traditional texture maps. We perform our experiments on synthetic and real-world object datasets where we achieve not only realistic synthesis but also substantial improvements over state-of-the-arts on texture controlling and editing. Project Page: //www.anjiecheng.me/TUVF
This paper introduces the Imperial Light-Stage Head (ILSH) dataset, a novel light-stage-captured human head dataset designed to support view synthesis academic challenges for human heads. The ILSH dataset is intended to facilitate diverse approaches, such as scene-specific or generic neural rendering, multiple-view geometry, 3D vision, and computer graphics, to further advance the development of photo-realistic human avatars. This paper details the setup of a light-stage specifically designed to capture high-resolution (4K) human head images and describes the process of addressing challenges (preprocessing, ethical issues) in collecting high-quality data. In addition to the data collection, we address the split of the dataset into train, validation, and test sets. Our goal is to design and support a fair view synthesis challenge task for this novel dataset, such that a similar level of performance can be maintained and expected when using the test set, as when using the validation set. The ILSH dataset consists of 52 subjects captured using 24 cameras with all 82 lighting sources turned on, resulting in a total of 1,248 close-up head images, border masks, and camera pose pairs.
In most works on deep incremental learning research, it is assumed that novel samples are pre-identified for neural network retraining. However, practical deep classifiers often misidentify these samples, leading to erroneous predictions. Such misclassifications can degrade model performance. Techniques like open set recognition offer a means to detect these novel samples, representing a significant area in the machine learning domain. In this paper, we introduce a deep class-incremental learning framework integrated with open set recognition. Our approach refines class-incrementally learned features to adapt them for distance-based open set recognition. Experimental results validate that our method outperforms state-of-the-art incremental learning techniques and exhibits superior performance in open set recognition compared to baseline methods.
This paper proposes a novel controllable human motion synthesis method for fine-level deformation based on static point-based radiance fields. Although previous editable neural radiance field methods can generate impressive results on novel-view synthesis and allow naive deformation, few algorithms can achieve complex 3D human editing such as forward kinematics. Our method exploits the explicit point cloud to train the static 3D scene and apply the deformation by encoding the point cloud translation using a deformation MLP. To make sure the rendering result is consistent with the canonical space training, we estimate the local rotation using SVD and interpolate the per-point rotation to the query view direction of the pre-trained radiance field. Extensive experiments show that our approach can significantly outperform the state-of-the-art on fine-level complex deformation which can be generalized to other 3D characters besides humans.
We present AstroCLIP, a strategy to facilitate the construction of astronomical foundation models that bridge the gap between diverse observational modalities. We demonstrate that a cross-modal contrastive learning approach between images and optical spectra of galaxies yields highly informative embeddings of both modalities. In particular, we apply our method on multi-band images and optical spectra from the Dark Energy Spectroscopic Instrument (DESI), and show that: (1) these embeddings are well-aligned between modalities and can be used for accurate cross-modal searches, and (2) these embeddings encode valuable physical information about the galaxies -- in particular redshift and stellar mass -- that can be used to achieve competitive zero- and few- shot predictions without further finetuning. Additionally, in the process of developing our approach, we also construct a novel, transformer-based model and pretraining approach for processing galaxy spectra.
This paper proposes a novel diffusion-based model, CompoDiff, for solving Composed Image Retrieval (CIR) with latent diffusion and presents a newly created dataset, named SynthTriplets18M, of 18 million reference images, conditions, and corresponding target image triplets to train the model. CompoDiff and SynthTriplets18M tackle the shortages of the previous CIR approaches, such as poor generalizability due to the small dataset scale and the limited types of conditions. CompoDiff not only achieves a new zero-shot state-of-the-art on four CIR benchmarks, including FashionIQ, CIRR, CIRCO, and GeneCIS, but also enables a more versatile and controllable CIR by accepting various conditions, such as negative text and image mask conditions, and the controllability to the importance between multiple queries or the trade-off between inference speed and the performance which are unavailable with existing CIR methods. The code and dataset are available at //github.com/navervision/CompoDiff
Visual language reasoning requires a system to extract text or numbers from information-dense images like charts or plots and perform logical or arithmetic reasoning to arrive at an answer. To tackle this task, existing work relies on either (1) an end-to-end vision-language model trained on a large amount of data, or (2) a two-stage pipeline where a captioning model converts the image into text that is further read by another large language model to deduce the answer. However, the former approach forces the model to answer a complex question with one single step, and the latter approach is prone to inaccurate or distracting information in the converted text that can confuse the language model. In this work, we propose a dual-system for multi-step multimodal reasoning, which consists of a "System-1" step for visual information extraction and a "System-2" step for deliberate reasoning. Given an input, System-2 breaks down the question into atomic sub-steps, each guiding System-1 to extract the information required for reasoning from the image. Experiments on chart and plot datasets show that our method with a pre-trained System-2 module performs competitively compared to prior work on in- and out-of-distribution data. By fine-tuning the System-2 module (LLaMA-2 70B) on only a small amount of data on multi-step reasoning, the accuracy of our method is further improved and surpasses the best fully-supervised end-to-end approach by 5.7% and a pipeline approach with FlanPaLM (540B) by 7.5% on a challenging dataset with human-authored questions.
Knowledge graphs are important resources for many artificial intelligence tasks but often suffer from incompleteness. In this work, we propose to use pre-trained language models for knowledge graph completion. We treat triples in knowledge graphs as textual sequences and propose a novel framework named Knowledge Graph Bidirectional Encoder Representations from Transformer (KG-BERT) to model these triples. Our method takes entity and relation descriptions of a triple as input and computes scoring function of the triple with the KG-BERT language model. Experimental results on multiple benchmark knowledge graphs show that our method can achieve state-of-the-art performance in triple classification, link prediction and relation prediction tasks.
Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.
We study the problem of learning to reason in large scale knowledge graphs (KGs). More specifically, we describe a novel reinforcement learning framework for learning multi-hop relational paths: we use a policy-based agent with continuous states based on knowledge graph embeddings, which reasons in a KG vector space by sampling the most promising relation to extend its path. In contrast to prior work, our approach includes a reward function that takes the accuracy, diversity, and efficiency into consideration. Experimentally, we show that our proposed method outperforms a path-ranking based algorithm and knowledge graph embedding methods on Freebase and Never-Ending Language Learning datasets.