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Nowadays, multirotors are playing important roles in abundant types of missions. During these missions, entering confined and narrow tunnels that are barely accessible to humans is desirable yet extremely challenging for multirotors. The restricted space and significant ego airflow disturbances induce control issues at both fast and slow flight speeds, meanwhile bringing about problems in state estimation and perception. Thus, a smooth trajectory at a proper speed is necessary for safe tunnel flights. To address these challenges, in this letter, a complete autonomous aerial system that can fly smoothly through tunnels with dimensions narrow to 0.6 m is presented. The system contains a motion planner that generates smooth mini-jerk trajectories along the tunnel center lines, which are extracted according to the map and Euclidean Distance Field (EDF), and its practical speed range is obtained through computational fluid dynamics (CFD) and flight data analyses. Extensive flight experiments on the quadrotor are conducted inside multiple narrow tunnels to validate the planning framework as well as the robustness of the whole system.

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FAST:Conference on File and Storage Technologies。 Explanation:文件(jian)和存(cun)儲技術會議。 Publisher:USENIX。 SIT:

We present a new data-driven approach with physics-based priors to scene-level normal estimation from a single polarization image. Existing shape from polarization (SfP) works mainly focus on estimating the normal of a single object rather than complex scenes in the wild. A key barrier to high-quality scene-level SfP is the lack of real-world SfP data in complex scenes. Hence, we contribute the first real-world scene-level SfP dataset with paired input polarization images and ground-truth normal maps. Then we propose a learning-based framework with a multi-head self-attention module and viewing encoding, which is designed to handle increasing polarization ambiguities caused by complex materials and non-orthographic projection in scene-level SfP. Our trained model can be generalized to far-field outdoor scenes as the relationship between polarized light and surface normals is not affected by distance. Experimental results demonstrate that our approach significantly outperforms existing SfP models on two datasets. Our dataset and source code will be publicly available at //github.com/ChenyangLEI/sfp-wild

We built a vision system of curling robot which can be expected to play with human curling player. Basically, we built two types of vision systems for thrower and skip robots, respectively. First, the thrower robot drives towards a given point of curling sheet to release a stone. Our vision system in the thrower robot initialize 3DoF pose on two dimensional curling sheet and updates the pose to decide for the decision of stone release. Second, the skip robot stands at the opposite side of the thrower robot and monitors the state of the game to make a strategic decision. Our vision system in the skip robot recognize every stones on the curling sheet precisely. Since the viewpoint is quite perspective, many stones are occluded by each others so it is challenging to estimate the accurate position of stone. Thus, we recognize the ellipses of stone handles outline to find the exact midpoint of the stones using perspective Hough transform. Furthermore, we perform tracking of a thrown stone to produce a trajectory for ice condition analysis. Finally, we implemented our vision systems on two mobile robots and successfully perform a single turn and even careful gameplay. Specifically, our vision system includes three cameras with different viewpoint for their respective purposes.

Ethereum Improvement Proposal (EIP) 1559 was recently implemented to transform Ethereum's transaction fee market. EIP-1559 utilizes an algorithmic update rule with a constant learning rate to estimate a base fee. The base fee reflects prevailing network conditions and hence provides a more reliable oracle for current gas prices. Using on-chain data from the period after its launch, we evaluate the impact of EIP-1559 on the user experience and market performance. Our empirical findings suggest that although EIP-1559 achieves its goals on average, short-term behavior is marked by intense, chaotic oscillations in block sizes (as predicted by our recent theoretical dynamical system analysis [1]) and slow adjustments during periods of demand bursts (e.g., NFT drops). Both phenomena lead to unwanted inter-block variability in mining rewards. To address this issue, we propose an alternative base fee adjustment rule in which the learning rate varies according to an additive increase, multiplicative decrease (AIMD) update scheme. Our simulations show that the latter robustly outperforms the EIP-1559 protocol under various demand scenarios. These results provide evidence that variable learning rate mechanisms may constitute a promising alternative to the default EIP-1559-based format and contribute to the ongoing discussion on the design of more efficient transaction fee markets.

Embodied AI is a recent research area that aims at creating intelligent agents that can move and operate inside an environment. Existing approaches in this field demand the agents to act in completely new and unexplored scenes. However, this setting is far from realistic use cases that instead require executing multiple tasks in the same environment. Even if the environment changes over time, the agent could still count on its global knowledge about the scene while trying to adapt its internal representation to the current state of the environment. To make a step towards this setting, we propose Spot the Difference: a novel task for Embodied AI where the agent has access to an outdated map of the environment and needs to recover the correct layout in a fixed time budget. To this end, we collect a new dataset of occupancy maps starting from existing datasets of 3D spaces and generating a number of possible layouts for a single environment. This dataset can be employed in the popular Habitat simulator and is fully compliant with existing methods that employ reconstructed occupancy maps during navigation. Furthermore, we propose an exploration policy that can take advantage of previous knowledge of the environment and identify changes in the scene faster and more effectively than existing agents. Experimental results show that the proposed architecture outperforms existing state-of-the-art models for exploration on this new setting.

Unlike conventional cars, connected and autonomous vehicles (CAVs) can cross intersections in a lane-free order and utilise the whole area of intersections. This paper presents a minimum-time optimal control problem to centrally control the CAVs to simultaneously cross an intersection in the shortest possible time. Dual problem theory is employed to convexify the constraints of CAVs to avoid collision with each other and with road boundaries. The developed formulation is smooth and solvable by gradient-based algorithms. Simulation results show that the proposed strategy reduces the crossing time of intersections by an average of 52% and 54% as compared to, respectively, the state-of-the-art reservation-based and lane-free methods. Furthermore, the crossing time by the proposed strategy is fixed to a constant value for an intersection regardless of the number of CAVs.

In this paper, we investigate the problem of Semantic Segmentation for agricultural aerial imagery. We observe that the existing methods used for this task are designed without considering two characteristics of the aerial data: (i) the top-down perspective implies that the model cannot rely on a fixed semantic structure of the scene, because the same scene may be experienced with different rotations of the sensor; (ii) there can be a strong imbalance in the distribution of semantic classes because the relevant objects of the scene may appear at extremely different scales (e.g., a field of crops and a small vehicle). We propose a solution to these problems based on two ideas: (i) we use together a set of suitable augmentation and a consistency loss to guide the model to learn semantic representations that are invariant to the photometric and geometric shifts typical of the top-down perspective (Augmentation Invariance); (ii) we use a sampling method (Adaptive Sampling) that selects the training images based on a measure of pixel-wise distribution of classes and actual network confidence. With an extensive set of experiments conducted on the Agriculture-Vision dataset, we demonstrate that our proposed strategies improve the performance of the current state-of-the-art method.

Context: Forgetting is defined as a gradual process of losing information. Even though there are many studies demonstrating the effect of forgetting in software development, to the best of our knowledge, no study explores the impact of forgetting in software development using a controlled experiment approach. Objective: We would like to provide insights on the impact of forgetting in software development projects. We want to examine whether the recency & frequency of interaction impact forgetting in software development. Methods: We will conduct an experiment that examines the impact of forgetting in software development. Participants will first do an initial task. According to their initial task performance, they will be assigned to either the experiment or the control group. The experiment group will then do two additional tasks to enhance their exposure to the code. Both groups will then do a final task to see if additional exposure to the code benefits the experiment group's performance in the final task. Finally, we will conduct a survey and a recall task with the same participants to collect data about their perceptions of forgetting and quantify their memory performance, respectively.

Present-day atomistic simulations generate long trajectories of ever more complex systems. Analyzing these data, discovering metastable states, and uncovering their nature is becoming increasingly challenging. In this paper, we first use the variational approach to conformation dynamics to discover the slowest dynamical modes of the simulations. This allows the different metastable states of the system to be located and organized hierarchically. The physical descriptors that characterize metastable states are discovered by means of a machine learning method. We show in the cases of two proteins, Chignolin and Bovine Pancreatic Trypsin Inhibitor, how such analysis can be effortlessly performed in a matter of seconds. Another strength of our approach is that it can be applied to the analysis of both unbiased and biased simulations.

With the increasing penetration of distributed energy resources, distributed optimization algorithms have attracted significant attention for power systems applications due to their potential for superior scalability, privacy, and robustness to a single point-of-failure. The Alternating Direction Method of Multipliers (ADMM) is a popular distributed optimization algorithm; however, its convergence performance is highly dependent on the selection of penalty parameters, which are usually chosen heuristically. In this work, we use reinforcement learning (RL) to develop an adaptive penalty parameter selection policy for the AC optimal power flow (ACOPF) problem solved via ADMM with the goal of minimizing the number of iterations until convergence. We train our RL policy using deep Q-learning, and show that this policy can result in significantly accelerated convergence (up to a 59% reduction in the number of iterations compared to existing, curvature-informed penalty parameter selection methods). Furthermore, we show that our RL policy demonstrates promise for generalizability, performing well under unseen loading schemes as well as under unseen losses of lines and generators (up to a 50% reduction in iterations). This work thus provides a proof-of-concept for using RL for parameter selection in ADMM for power systems applications.

We present a method for the control of robot swarms which allows the shaping and the translation of patterns of simple robots ("smart particles"), using two types of devices. These two types represent a hierarchy: a larger group of simple, oblivious robots (which we call the workers) that is governed by simple local attraction forces, and a smaller group (the guides) with sufficient mission knowledge to create and maintain a desired pattern by operating on the local forces of the former. This framework exploits the knowledge of the guides, which coordinate to shape the workers like smart particles by changing their interaction parameters. We study the approach with a large scale simulation experiment in a physics based simulator with up to 1000 robots forming three different patterns. Our experiments reveal that the approach scales well with increasing robot numbers, and presents little pattern distortion for a set of target moving shapes. We evaluate the approach on a physical swarm of robots that use visual inertial odometry to compute their relative positions and obtain results that are comparable with simulation. This work lays foundation for designing and coordinating configurable smart particles, with applications in smart materials and nanomedicine.

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