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This paper explores the integration of neural networks with logic programming, addressing the longstanding challenges of combining the generalization and learning capabilities of neural networks with the precision of symbolic logic. Traditional attempts at this integration have been hampered by difficulties in initial data acquisition, the reliability of undertrained networks, and the complexity of reusing and augmenting trained models. To overcome these issues, we introduce the COOL (Constraint Object-Oriented Logic) programming language, an innovative approach that seamlessly combines logical reasoning with neural network technologies. COOL is engineered to autonomously handle data collection, mitigating the need for user-supplied initial data. It incorporates user prompts into the coding process to reduce the risks of undertraining and enhances the interaction among models throughout their lifecycle to promote the reuse and augmentation of networks. Furthermore, the foundational principles and algorithms in COOL's design and its compilation system could provide valuable insights for future developments in programming languages and neural network architectures.

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Networking:IFIP International Conferences on Networking。 Explanation:國際網絡會(hui)議(yi)。 Publisher:IFIP。 SIT:

Most existing learning-based infrared and visible image fusion (IVIF) methods exhibit massive redundant information in the fusion images, i.e., yielding edge-blurring effect or unrecognizable for object detectors. To alleviate these issues, we propose a semantic structure-preserving approach for IVIF, namely SSPFusion. At first, we design a Structural Feature Extractor (SFE) to extract the structural features of infrared and visible images. Then, we introduce a multi-scale Structure-Preserving Fusion (SPF) module to fuse the structural features of infrared and visible images, while maintaining the consistency of semantic structures between the fusion and source images. Owing to these two effective modules, our method is able to generate high-quality fusion images from pairs of infrared and visible images, which can boost the performance of downstream computer-vision tasks. Experimental results on three benchmarks demonstrate that our method outperforms eight state-of-the-art image fusion methods in terms of both qualitative and quantitative evaluations. The code for our method, along with additional comparison results, will be made available at: //github.com/QiaoYang-CV/SSPFUSION.

Identifying speakers of quotations in narratives is an important task in literary analysis, with challenging scenarios including the out-of-domain inference for unseen speakers, and non-explicit cases where there are no speaker mentions in surrounding context. In this work, we propose a simple and effective approach SIG, a generation-based method that verbalizes the task and quotation input based on designed prompt templates, which also enables easy integration of other auxiliary tasks that further bolster the speaker identification performance. The prediction can either come from direct generation by the model, or be determined by the highest generation probability of each speaker candidate. Based on our approach design, SIG supports out-of-domain evaluation, and achieves open-world classification paradigm that is able to accept any forms of candidate input. We perform both cross-domain evaluation and in-domain evaluation on PDNC, the largest dataset of this task, where empirical results suggest that SIG outperforms previous baselines of complicated designs, as well as the zero-shot ChatGPT, especially excelling at those hard non-explicit scenarios by up to 17% improvement. Additional experiments on another dataset WP further corroborate the efficacy of SIG.

We present a neural network for mitigating biased errors in pseudoranges to improve localization performance with data collected from mobile phones. A satellite-wise Multilayer Perceptron (MLP) is designed to regress the pseudorange bias correction from six satellite, receiver, context-related features derived from Android raw Global Navigation Satellite System (GNSS) measurements. To train the MLP, we carefully calculate the target values of pseudorange bias using location ground truth and smoothing techniques and optimize a loss function involving the estimation residuals of smartphone clock bias. The corrected pseudoranges are then used by a model-based localization engine to compute locations. The Google Smartphone Decimeter Challenge (GSDC) dataset, which contains Android smartphone data collected from both rural and urban areas, is utilized for evaluation. Both fingerprinting and cross-trace localization results demonstrate that our proposed method outperforms model-based and state-of-the-art data-driven approaches.

This work proposes a neural network to extensively exploit spatial information for multichannel joint speech separation, denoising and dereverberation, named SpatialNet. In the short-time Fourier transform (STFT) domain, the proposed network performs end-to-end speech enhancement. It is mainly composed of interleaved narrow-band and cross-band blocks to respectively exploit narrow-band and cross-band spatial information. The narrow-band blocks process frequencies independently, and use self-attention mechanism and temporal convolutional layers to respectively perform spatial-feature-based speaker clustering and temporal smoothing/filtering. The cross-band blocks process frames independently, and use full-band linear layer and frequency convolutional layers to respectively learn the correlation between all frequencies and adjacent frequencies. Experiments are conducted on various simulated and real datasets, and the results show that 1) the proposed network achieves the state-of-the-art performance on almost all tasks; 2) the proposed network suffers little from the spectral generalization problem; and 3) the proposed network is indeed performing speaker clustering (demonstrated by attention maps).

With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.

The rapid development of deep learning has made a great progress in segmentation, one of the fundamental tasks of computer vision. However, the current segmentation algorithms mostly rely on the availability of pixel-level annotations, which are often expensive, tedious, and laborious. To alleviate this burden, the past years have witnessed an increasing attention in building label-efficient, deep-learning-based segmentation algorithms. This paper offers a comprehensive review on label-efficient segmentation methods. To this end, we first develop a taxonomy to organize these methods according to the supervision provided by different types of weak labels (including no supervision, coarse supervision, incomplete supervision and noisy supervision) and supplemented by the types of segmentation problems (including semantic segmentation, instance segmentation and panoptic segmentation). Next, we summarize the existing label-efficient segmentation methods from a unified perspective that discusses an important question: how to bridge the gap between weak supervision and dense prediction -- the current methods are mostly based on heuristic priors, such as cross-pixel similarity, cross-label constraint, cross-view consistency, cross-image relation, etc. Finally, we share our opinions about the future research directions for label-efficient deep segmentation.

The incredible development of federated learning (FL) has benefited various tasks in the domains of computer vision and natural language processing, and the existing frameworks such as TFF and FATE has made the deployment easy in real-world applications. However, federated graph learning (FGL), even though graph data are prevalent, has not been well supported due to its unique characteristics and requirements. The lack of FGL-related framework increases the efforts for accomplishing reproducible research and deploying in real-world applications. Motivated by such strong demand, in this paper, we first discuss the challenges in creating an easy-to-use FGL package and accordingly present our implemented package FederatedScope-GNN (FS-G), which provides (1) a unified view for modularizing and expressing FGL algorithms; (2) comprehensive DataZoo and ModelZoo for out-of-the-box FGL capability; (3) an efficient model auto-tuning component; and (4) off-the-shelf privacy attack and defense abilities. We validate the effectiveness of FS-G by conducting extensive experiments, which simultaneously gains many valuable insights about FGL for the community. Moreover, we employ FS-G to serve the FGL application in real-world E-commerce scenarios, where the attained improvements indicate great potential business benefits. We publicly release FS-G, as submodules of FederatedScope, at //github.com/alibaba/FederatedScope to promote FGL's research and enable broad applications that would otherwise be infeasible due to the lack of a dedicated package.

Small data challenges have emerged in many learning problems, since the success of deep neural networks often relies on the availability of a huge amount of labeled data that is expensive to collect. To address it, many efforts have been made on training complex models with small data in an unsupervised and semi-supervised fashion. In this paper, we will review the recent progresses on these two major categories of methods. A wide spectrum of small data models will be categorized in a big picture, where we will show how they interplay with each other to motivate explorations of new ideas. We will review the criteria of learning the transformation equivariant, disentangled, self-supervised and semi-supervised representations, which underpin the foundations of recent developments. Many instantiations of unsupervised and semi-supervised generative models have been developed on the basis of these criteria, greatly expanding the territory of existing autoencoders, generative adversarial nets (GANs) and other deep networks by exploring the distribution of unlabeled data for more powerful representations. While we focus on the unsupervised and semi-supervised methods, we will also provide a broader review of other emerging topics, from unsupervised and semi-supervised domain adaptation to the fundamental roles of transformation equivariance and invariance in training a wide spectrum of deep networks. It is impossible for us to write an exclusive encyclopedia to include all related works. Instead, we aim at exploring the main ideas, principles and methods in this area to reveal where we are heading on the journey towards addressing the small data challenges in this big data era.

We introduce a multi-task setup of identifying and classifying entities, relations, and coreference clusters in scientific articles. We create SciERC, a dataset that includes annotations for all three tasks and develop a unified framework called Scientific Information Extractor (SciIE) for with shared span representations. The multi-task setup reduces cascading errors between tasks and leverages cross-sentence relations through coreference links. Experiments show that our multi-task model outperforms previous models in scientific information extraction without using any domain-specific features. We further show that the framework supports construction of a scientific knowledge graph, which we use to analyze information in scientific literature.

In order to answer natural language questions over knowledge graphs, most processing pipelines involve entity and relation linking. Traditionally, entity linking and relation linking has been performed either as dependent sequential tasks or independent parallel tasks. In this paper, we propose a framework called "EARL", which performs entity linking and relation linking as a joint single task. EARL uses a graph connection based solution to the problem. We model the linking task as an instance of the Generalised Travelling Salesman Problem (GTSP) and use GTSP approximate algorithm solutions. We later develop EARL which uses a pair-wise graph-distance based solution to the problem.The system determines the best semantic connection between all keywords of the question by referring to a knowledge graph. This is achieved by exploiting the "connection density" between entity candidates and relation candidates. The "connection density" based solution performs at par with the approximate GTSP solution.We have empirically evaluated the framework on a dataset with 5000 questions. Our system surpasses state-of-the-art scores for entity linking task by reporting an accuracy of 0.65 to 0.40 from the next best entity linker.

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