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This paper presents the real-world smart-meter dataset and offers an analysis of solutions derived from the Energy Prediction Technical Challenges, focusing primarily on two key competitions: the IEEE Computational Intelligence Society (IEEE-CIS) Technical Challenge on Energy Prediction from Smart Meter data in 2020 (named EP) and its follow-up challenge at the IEEE International Conference on Fuzzy Systems (FUZZ-IEEE) in 2021 (named as XEP). These competitions focus on accurate energy consumption forecasting and the importance of interpretability in understanding the underlying factors. The challenge aims to predict monthly and yearly estimated consumption for households, addressing the accurate billing problem with limited historical smart meter data. The dataset comprises 3,248 smart meters, with varying data availability ranging from a minimum of one month to a year. This paper delves into the challenges, solutions and analysing issues related to the provided real-world smart meter data, developing accurate predictions at the household level, and introducing evaluation criteria for assessing interpretability. Additionally, this paper discusses aspects beyond the competitions: opportunities for energy disaggregation and pattern detection applications at the household level, significance of communicating energy-driven factors for optimised billing, and emphasising the importance of responsible AI and data privacy considerations. These aspects provide insights into the broader implications and potential advancements in energy consumption prediction. Overall, these competitions provide a dataset for residential energy research and serve as a catalyst for exploring accurate forecasting, enhancing interpretability, and driving progress towards the discussion of various aspects such as energy disaggregation, demand response programs or behavioural interventions.

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In this paper, we present our finding that prepending a Task-Agnostic Prefix Prompt (TAPP) to the input improves the instruction-following ability of various Large Language Models (LLMs) during inference. TAPP is different from canonical prompts for LLMs in that it is a fixed prompt prepended to the beginning of every input regardless of the target task for zero-shot generalization. We observe that both base LLMs (i.e. not fine-tuned to follow instructions) and instruction-tuned models benefit from TAPP, resulting in 34.58% and 12.26% improvement on average, respectively. This implies that the instruction-following ability of LLMs can be improved during inference time with a fixed prompt constructed with simple heuristics. We hypothesize that TAPP assists language models to better estimate the output distribution by focusing more on the instruction of the target task during inference. In other words, such ability does not seem to be sufficiently activated in not only base LLMs but also many instruction-fine-tuned LLMs. All experiments are reproducible from //github.com/seonghyeonye/TAPP.

This paper proposes an end-to-end framework for generating 3D human pose datasets using Neural Radiance Fields (NeRF). Public datasets generally have limited diversity in terms of human poses and camera viewpoints, largely due to the resource-intensive nature of collecting 3D human pose data. As a result, pose estimators trained on public datasets significantly underperform when applied to unseen out-of-distribution samples. Previous works proposed augmenting public datasets by generating 2D-3D pose pairs or rendering a large amount of random data. Such approaches either overlook image rendering or result in suboptimal datasets for pre-trained models. Here we propose PoseGen, which learns to generate a dataset (human 3D poses and images) with a feedback loss from a given pre-trained pose estimator. In contrast to prior art, our generated data is optimized to improve the robustness of the pre-trained model. The objective of PoseGen is to learn a distribution of data that maximizes the prediction error of a given pre-trained model. As the learned data distribution contains OOD samples of the pre-trained model, sampling data from such a distribution for further fine-tuning a pre-trained model improves the generalizability of the model. This is the first work that proposes NeRFs for 3D human data generation. NeRFs are data-driven and do not require 3D scans of humans. Therefore, using NeRF for data generation is a new direction for convenient user-specific data generation. Our extensive experiments show that the proposed PoseGen improves two baseline models (SPIN and HybrIK) on four datasets with an average 6% relative improvement.

This paper studies the Partial Optimal Transport (POT) problem between two unbalanced measures with at most $n$ supports and its applications in various AI tasks such as color transfer or domain adaptation. There is hence the need for fast approximations of POT with increasingly large problem sizes in arising applications. We first theoretically and experimentally investigate the infeasibility of the state-of-the-art Sinkhorn algorithm for POT due to its incompatible rounding procedure, which consequently degrades its qualitative performance in real world applications like point-cloud registration. To this end, we propose a novel rounding algorithm for POT, and then provide a feasible Sinkhorn procedure with a revised computation complexity of $\mathcal{\widetilde O}(n^2/\varepsilon^4)$. Our rounding algorithm also permits the development of two first-order methods to approximate the POT problem. The first algorithm, Adaptive Primal-Dual Accelerated Gradient Descent (APDAGD), finds an $\varepsilon$-approximate solution to the POT problem in $\mathcal{\widetilde O}(n^{2.5}/\varepsilon)$, which is better in $\varepsilon$ than revised Sinkhorn. The second method, Dual Extrapolation, achieves the computation complexity of $\mathcal{\widetilde O}(n^2/\varepsilon)$, thereby being the best in the literature. We further demonstrate the flexibility of POT compared to standard OT as well as the practicality of our algorithms on real applications where two marginal distributions are unbalanced.

When designing a power or CPU constrained device where a four-axis robotic arm is required and access to the Robot Operating System (ROS) is not an option, finding an efficient state space controller for a four-axis arm can be an obstacle. In this paper, I explore a method to optimize the computing power required for a computer algebra system (CAS) to compute linear quadratic regulator (LQR) matrices by precomputing the gain matrix for different states. Example C++ code is provided on Github, along with ideas for further exploration.

This paper studies safe Reinforcement Learning (safe RL) with linear function approximation and under hard instantaneous constraints where unsafe actions must be avoided at each step. Existing studies have considered safe RL with hard instantaneous constraints, but their approaches rely on several key assumptions: $(i)$ the RL agent knows a safe action set for {\it every} state or knows a {\it safe graph} in which all the state-action-state triples are safe, and $(ii)$ the constraint/cost functions are {\it linear}. In this paper, we consider safe RL with instantaneous hard constraints without assumption $(i)$ and generalize $(ii)$ to Reproducing Kernel Hilbert Space (RKHS). Our proposed algorithm, LSVI-AE, achieves $\tilde{\cO}(\sqrt{d^3H^4K})$ regret and $\tilde{\cO}(H \sqrt{dK})$ hard constraint violation when the cost function is linear and $\cO(H\gamma_K \sqrt{K})$ hard constraint violation when the cost function belongs to RKHS. Here $K$ is the learning horizon, $H$ is the length of each episode, and $\gamma_K$ is the information gain w.r.t the kernel used to approximate cost functions. Our results achieve the optimal dependency on the learning horizon $K$, matching the lower bound we provide in this paper and demonstrating the efficiency of LSVI-AE. Notably, the design of our approach encourages aggressive policy exploration, providing a unique perspective on safe RL with general cost functions and no prior knowledge of safe actions, which may be of independent interest.

We study a graph-based generalization of the Galam opinion formation model. Consider a simple connected graph which represents a social network. Each node in the graph is colored either blue or white, which indicates a positive or negative opinion on a new product or a topic. In each discrete-time round, all nodes are assigned randomly to groups of different sizes, where the node(s) in each group form a clique in the underlying graph. All the nodes simultaneously update their color to the majority color in their group. If there is a tie, each node in the group chooses one of the two colors uniformly at random. Investigating the convergence time of the model, our experiments show that the convergence time is a logarithm function of the number of nodes for a complete graph and a quadratic function for a cycle graph. We also study the various strategies for selecting a set of seed nodes to maximize the final cascade of one of the two colors, motivated by viral marketing. We consider the algorithms where the seed nodes are selected based on the graph structure (nodes' centrality measures such as degree, betweenness, and closeness) and the individual's characteristics (activeness and stubbornness). We provide a comparison of such strategies by conducting experiments on different real-world and synthetic networks.

This paper presents a detailed case study examining the application of Large Language Models (LLMs) in the construction of test cases within the context of software engineering. LLMs, characterized by their advanced natural language processing capabilities, are increasingly garnering attention as tools to automate and enhance various aspects of the software development life cycle. Leveraging a case study methodology, we systematically explore the integration of LLMs in the test case construction process, aiming to shed light on their practical efficacy, challenges encountered, and implications for software quality assurance. The study encompasses the selection of a representative software application, the formulation of test case construction methodologies employing LLMs, and the subsequent evaluation of outcomes. Through a blend of qualitative and quantitative analyses, this study assesses the impact of LLMs on test case comprehensiveness, accuracy, and efficiency. Additionally, delves into challenges such as model interpretability and adaptation to diverse software contexts. The findings from this case study contributes with nuanced insights into the practical utility of LLMs in the domain of test case construction, elucidating their potential benefits and limitations. By addressing real-world scenarios and complexities, this research aims to inform software practitioners and researchers alike about the tangible implications of incorporating LLMs into the software testing landscape, fostering a more comprehensive understanding of their role in optimizing the software development process.

This paper presents a comprehensive and practical guide for practitioners and end-users working with Large Language Models (LLMs) in their downstream natural language processing (NLP) tasks. We provide discussions and insights into the usage of LLMs from the perspectives of models, data, and downstream tasks. Firstly, we offer an introduction and brief summary of current GPT- and BERT-style LLMs. Then, we discuss the influence of pre-training data, training data, and test data. Most importantly, we provide a detailed discussion about the use and non-use cases of large language models for various natural language processing tasks, such as knowledge-intensive tasks, traditional natural language understanding tasks, natural language generation tasks, emergent abilities, and considerations for specific tasks.We present various use cases and non-use cases to illustrate the practical applications and limitations of LLMs in real-world scenarios. We also try to understand the importance of data and the specific challenges associated with each NLP task. Furthermore, we explore the impact of spurious biases on LLMs and delve into other essential considerations, such as efficiency, cost, and latency, to ensure a comprehensive understanding of deploying LLMs in practice. This comprehensive guide aims to provide researchers and practitioners with valuable insights and best practices for working with LLMs, thereby enabling the successful implementation of these models in a wide range of NLP tasks. A curated list of practical guide resources of LLMs, regularly updated, can be found at \url{//github.com/Mooler0410/LLMsPracticalGuide}.

This paper aims at revisiting Graph Convolutional Neural Networks by bridging the gap between spectral and spatial design of graph convolutions. We theoretically demonstrate some equivalence of the graph convolution process regardless it is designed in the spatial or the spectral domain. The obtained general framework allows to lead a spectral analysis of the most popular ConvGNNs, explaining their performance and showing their limits. Moreover, the proposed framework is used to design new convolutions in spectral domain with a custom frequency profile while applying them in the spatial domain. We also propose a generalization of the depthwise separable convolution framework for graph convolutional networks, what allows to decrease the total number of trainable parameters by keeping the capacity of the model. To the best of our knowledge, such a framework has never been used in the GNNs literature. Our proposals are evaluated on both transductive and inductive graph learning problems. Obtained results show the relevance of the proposed method and provide one of the first experimental evidence of transferability of spectral filter coefficients from one graph to another. Our source codes are publicly available at: //github.com/balcilar/Spectral-Designed-Graph-Convolutions

We study the problem of efficient semantic segmentation for large-scale 3D point clouds. By relying on expensive sampling techniques or computationally heavy pre/post-processing steps, most existing approaches are only able to be trained and operate over small-scale point clouds. In this paper, we introduce RandLA-Net, an efficient and lightweight neural architecture to directly infer per-point semantics for large-scale point clouds. The key to our approach is to use random point sampling instead of more complex point selection approaches. Although remarkably computation and memory efficient, random sampling can discard key features by chance. To overcome this, we introduce a novel local feature aggregation module to progressively increase the receptive field for each 3D point, thereby effectively preserving geometric details. Extensive experiments show that our RandLA-Net can process 1 million points in a single pass with up to 200X faster than existing approaches. Moreover, our RandLA-Net clearly surpasses state-of-the-art approaches for semantic segmentation on two large-scale benchmarks Semantic3D and SemanticKITTI.

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