We address the problem of fitting 3D human models to 3D scans of dressed humans. Classical methods optimize both the data-to-model correspondences and the human model parameters (pose and shape), but are reliable only when initialized close to the solution. Some methods initialize the optimization based on fully supervised correspondence predictors, which is not differentiable end-to-end, and can only process a single scan at a time. Our main contribution is LoopReg, an end-to-end learning framework to register a corpus of scans to a common 3D human model. The key idea is to create a self-supervised loop. A backward map, parameterized by a Neural Network, predicts the correspondence from every scan point to the surface of the human model. A forward map, parameterized by a human model, transforms the corresponding points back to the scan based on the model parameters (pose and shape), thus closing the loop. Formulating this closed loop is not straightforward because it is not trivial to force the output of the NN to be on the surface of the human model - outside this surface the human model is not even defined. To this end, we propose two key innovations. First, we define the canonical surface implicitly as the zero level set of a distance field in R3, which in contrast to morecommon UV parameterizations, does not require cutting the surface, does not have discontinuities, and does not induce distortion. Second, we diffuse the human model to the 3D domain R3. This allows to map the NN predictions forward,even when they slightly deviate from the zero level set. Results demonstrate that we can train LoopRegmainly self-supervised - following a supervised warm-start, the model becomes increasingly more accurate as additional unlabelled raw scans are processed. Our code and pre-trained models can be downloaded for research.
The distinguishing geometric features determine the success of point cloud registration. However, most point clouds are partially overlapping, corrupted by noise, and comprised of indistinguishable surfaces, which makes it a challenge to extract discriminative features. Here, we propose the Neighborhood-aware Geometric Encoding Network (NgeNet) for accurate point cloud registration. NgeNet utilizes a geometric guided encoding module to take geometric characteristics into consideration, a multi-scale architecture to focus on the semantically rich regions in different scales, and a consistent voting strategy to select features with proper neighborhood size and reject the specious features. The awareness of adaptive neighborhood points is obtained through the multi-scale architecture accompanied by voting. Specifically, the proposed techniques in NgeNet are model-agnostic, which could be easily migrated to other networks. Comprehensive experiments on indoor, outdoor and object-centric synthetic datasets demonstrate that NgeNet surpasses all of the published state-of-the-art methods. The code will be available at //github.com/zhulf0804/NgeNet.
In this paper, we present DIREG3D, a holistic framework for 3D Hand Tracking. The proposed framework is capable of utilizing camera intrinsic parameters, 3D geometry, intermediate 2D cues, and visual information to regress parameters for accurately representing a Hand Mesh model. Our experiments show that information like the size of the 2D hand, its distance from the optical center, and radial distortion is useful for deriving highly reliable 3D poses in camera space from just monocular information. Furthermore, we extend these results to a multi-view camera setup by fusing features from different viewpoints.
The key challenge in learning dense correspondences lies in the lack of ground-truth matches for real image pairs. While photometric consistency losses provide unsupervised alternatives, they struggle with large appearance changes, which are ubiquitous in geometric and semantic matching tasks. Moreover, methods relying on synthetic training pairs often suffer from poor generalisation to real data. We propose Warp Consistency, an unsupervised learning objective for dense correspondence regression. Our objective is effective even in settings with large appearance and view-point changes. Given a pair of real images, we first construct an image triplet by applying a randomly sampled warp to one of the original images. We derive and analyze all flow-consistency constraints arising between the triplet. From our observations and empirical results, we design a general unsupervised objective employing two of the derived constraints. We validate our warp consistency loss by training three recent dense correspondence networks for the geometric and semantic matching tasks. Our approach sets a new state-of-the-art on several challenging benchmarks, including MegaDepth, RobotCar and TSS. Code and models will be released at //github.com/PruneTruong/DenseMatching.
We present self-supervised geometric perception (SGP), the first general framework to learn a feature descriptor for correspondence matching without any ground-truth geometric model labels (e.g., camera poses, rigid transformations). Our first contribution is to formulate geometric perception as an optimization problem that jointly optimizes the feature descriptor and the geometric models given a large corpus of visual measurements (e.g., images, point clouds). Under this optimization formulation, we show that two important streams of research in vision, namely robust model fitting and deep feature learning, correspond to optimizing one block of the unknown variables while fixing the other block. This analysis naturally leads to our second contribution -- the SGP algorithm that performs alternating minimization to solve the joint optimization. SGP iteratively executes two meta-algorithms: a teacher that performs robust model fitting given learned features to generate geometric pseudo-labels, and a student that performs deep feature learning under noisy supervision of the pseudo-labels. As a third contribution, we apply SGP to two perception problems on large-scale real datasets, namely relative camera pose estimation on MegaDepth and point cloud registration on 3DMatch. We demonstrate that SGP achieves state-of-the-art performance that is on-par or superior to the supervised oracles trained using ground-truth labels.
In this paper, we focus on the self-supervised learning of visual correspondence using unlabeled videos in the wild. Our method simultaneously considers intra- and inter-video representation associations for reliable correspondence estimation. The intra-video learning transforms the image contents across frames within a single video via the frame pair-wise affinity. To obtain the discriminative representation for instance-level separation, we go beyond the intra-video analysis and construct the inter-video affinity to facilitate the contrastive transformation across different videos. By forcing the transformation consistency between intra- and inter-video levels, the fine-grained correspondence associations are well preserved and the instance-level feature discrimination is effectively reinforced. Our simple framework outperforms the recent self-supervised correspondence methods on a range of visual tasks including video object tracking (VOT), video object segmentation (VOS), pose keypoint tracking, etc. It is worth mentioning that our method also surpasses the fully-supervised affinity representation (e.g., ResNet) and performs competitively against the recent fully-supervised algorithms designed for the specific tasks (e.g., VOT and VOS).
This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.
This paper addresses the problem of head detection in crowded environments. Our detection is based entirely on the geometric consistency across cameras with overlapping fields of view, and no additional learning process is required. We propose a fully unsupervised method for inferring scene and camera geometry, in contrast to existing algorithms which require specific calibration procedures. Moreover, we avoid relying on the presence of body parts other than heads or on background subtraction, which have limited effectiveness under heavy clutter. We cast the head detection problem as a stereo MRF-based optimization of a dense pedestrian height map, and we introduce a constraint which aligns the height gradient according to the vertical vanishing point direction. We validate the method in an outdoor setting with varying pedestrian density levels. With only three views, our approach is able to detect simultaneously tens of heavily occluded pedestrians across a large, homogeneous area.
We present a unified framework tackling two problems: class-specific 3D reconstruction from a single image, and generation of new 3D shape samples. These tasks have received considerable attention recently; however, existing approaches rely on 3D supervision, annotation of 2D images with keypoints or poses, and/or training with multiple views of each object instance. Our framework is very general: it can be trained in similar settings to these existing approaches, while also supporting weaker supervision scenarios. Importantly, it can be trained purely from 2D images, without ground-truth pose annotations, and with a single view per instance. We employ meshes as an output representation, instead of voxels used in most prior work. This allows us to exploit shading information during training, which previous 2D-supervised methods cannot. Thus, our method can learn to generate and reconstruct concave object classes. We evaluate our approach on synthetic data in various settings, showing that (i) it learns to disentangle shape from pose; (ii) using shading in the loss improves performance; (iii) our model is comparable or superior to state-of-the-art voxel-based approaches on quantitative metrics, while producing results that are visually more pleasing; (iv) it still performs well when given supervision weaker than in prior works.
Scene coordinate regression has become an essential part of current camera re-localization methods. Different versions, such as regression forests and deep learning methods, have been successfully applied to estimate the corresponding camera pose given a single input image. In this work, we propose to regress the scene coordinates pixel-wise for a given RGB image by using deep learning. Compared to the recent methods, which usually employ RANSAC to obtain a robust pose estimate from the established point correspondences, we propose to regress confidences of these correspondences, which allows us to immediately discard erroneous predictions and improve the initial pose estimates. Finally, the resulting confidences can be used to score initial pose hypothesis and aid in pose refinement, offering a generalized solution to solve this task.
Finding correspondences between images or 3D scans is at the heart of many computer vision and image retrieval applications and is often enabled by matching local keypoint descriptors. Various learning approaches have been applied in the past to different stages of the matching pipeline, considering detector, descriptor, or metric learning objectives. These objectives were typically addressed separately and most previous work has focused on image data. This paper proposes an end-to-end learning framework for keypoint detection and its representation (descriptor) for 3D depth maps or 3D scans, where the two can be jointly optimized towards task-specific objectives without a need for separate annotations. We employ a Siamese architecture augmented by a sampling layer and a novel score loss function which in turn affects the selection of region proposals. The positive and negative examples are obtained automatically by sampling corresponding region proposals based on their consistency with known 3D pose labels. Matching experiments with depth data on multiple benchmark datasets demonstrate the efficacy of the proposed approach, showing significant improvements over state-of-the-art methods.