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We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterization pipeline remains challenging. In this paper, we present HiFi4G, an explicit and compact Gaussian-based approach for high-fidelity human performance rendering from dense footage. Our core intuition is to marry the 3D Gaussian representation with non-rigid tracking, achieving a compact and compression-friendly representation. We first propose a dual-graph mechanism to obtain motion priors, with a coarse deformation graph for effective initialization and a fine-grained Gaussian graph to enforce subsequent constraints. Then, we utilize a 4D Gaussian optimization scheme with adaptive spatial-temporal regularizers to effectively balance the non-rigid prior and Gaussian updating. We also present a companion compression scheme with residual compensation for immersive experiences on various platforms. It achieves a substantial compression rate of approximately 25 times, with less than 2MB of storage per frame. Extensive experiments demonstrate the effectiveness of our approach, which significantly outperforms existing approaches in terms of optimization speed, rendering quality, and storage overhead.

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Toon shading is a type of non-photorealistic rendering task of animation. Its primary purpose is to render objects with a flat and stylized appearance. As diffusion models have ascended to the forefront of image synthesis methodologies, this paper delves into an innovative form of toon shading based on diffusion models, aiming to directly render photorealistic videos into anime styles. In video stylization, extant methods encounter persistent challenges, notably in maintaining consistency and achieving high visual quality. In this paper, we model the toon shading problem as four subproblems: stylization, consistency enhancement, structure guidance, and colorization. To address the challenges in video stylization, we propose an effective toon shading approach called \textit{Diffutoon}. Diffutoon is capable of rendering remarkably detailed, high-resolution, and extended-duration videos in anime style. It can also edit the content according to prompts via an additional branch. The efficacy of Diffutoon is evaluated through quantitive metrics and human evaluation. Notably, Diffutoon surpasses both open-source and closed-source baseline approaches in our experiments. Our work is accompanied by the release of both the source code and example videos on Github (Project page: //ecnu-cilab.github.io/DiffutoonProjectPage/).

Multi-color holograms rely on simultaneous illumination from multiple light sources. These multi-color holograms could utilize light sources better than conventional single-color holograms and can improve the dynamic range of holographic displays. In this letter, we introduce AutoColor , the first learned method for estimating the optimal light source powers required for illuminating multi-color holograms. For this purpose, we establish the first multi-color hologram dataset using synthetic images and their depth information. We generate these synthetic images using a trending pipeline combining generative, large language, and monocular depth estimation models. Finally, we train our learned model using our dataset and experimentally demonstrate that AutoColor significantly decreases the number of steps required to optimize multi-color holograms from > 1000 to 70 iteration steps without compromising image quality.

Recently, foundational models such as CLIP and SAM have shown promising performance for the task of Zero-Shot Anomaly Segmentation (ZSAS). However, either CLIP-based or SAM-based ZSAS methods still suffer from non-negligible key drawbacks: 1) CLIP primarily focuses on global feature alignment across different inputs, leading to imprecise segmentation of local anomalous parts; 2) SAM tends to generate numerous redundant masks without proper prompt constraints, resulting in complex post-processing requirements. In this work, we innovatively propose a CLIP and SAM collaboration framework called ClipSAM for ZSAS. The insight behind ClipSAM is to employ CLIP's semantic understanding capability for anomaly localization and rough segmentation, which is further used as the prompt constraints for SAM to refine the anomaly segmentation results. In details, we introduce a crucial Unified Multi-scale Cross-modal Interaction (UMCI) module for interacting language with visual features at multiple scales of CLIP to reason anomaly positions. Then, we design a novel Multi-level Mask Refinement (MMR) module, which utilizes the positional information as multi-level prompts for SAM to acquire hierarchical levels of masks and merges them. Extensive experiments validate the effectiveness of our approach, achieving the optimal segmentation performance on the MVTec-AD and VisA datasets.

Deep learning methods can not only detect false data injection attacks (FDIA) but also locate attacks of FDIA. Although adversarial false data injection attacks (AFDIA) based on deep learning vulnerabilities have been studied in the field of single-label FDIA detection, the adversarial attack and defense against multi-label FDIA locational detection are still not involved. To bridge this gap, this paper first explores the multi-label adversarial example attacks against multi-label FDIA locational detectors and proposes a general multi-label adversarial attack framework, namely muLti-labEl adverSarial falSe data injectiON attack (LESSON). The proposed LESSON attack framework includes three key designs, namely Perturbing State Variables, Tailored Loss Function Design, and Change of Variables, which can help find suitable multi-label adversarial perturbations within the physical constraints to circumvent both Bad Data Detection (BDD) and Neural Attack Location (NAL). Four typical LESSON attacks based on the proposed framework and two dimensions of attack objectives are examined, and the experimental results demonstrate the effectiveness of the proposed attack framework, posing serious and pressing security concerns in smart grids.

We propose an efficient cross-cameras surveillance system called,STAC, that leverages spatio-temporal associations between multiple cameras to provide real-time analytics and inference under constrained network environments. STAC is built using the proposed omni-scale feature learning people reidentification (reid) algorithm that allows accurate detection, tracking and re-identification of people across cameras using the spatio-temporal characteristics of video frames. We integrate STAC with frame filtering and state-of-the-art compression for streaming technique (that is, ffmpeg libx264 codec) to remove redundant information from cross-camera frames. This helps in optimizing the cost of video transmission as well as compute/processing, while maintaining high accuracy for real-time query inference. The introduction of AICity Challenge 2023 Data [1] by NVIDIA has allowed exploration of systems utilizing multi-camera people tracking algorithms. We evaluate the performance of STAC using this dataset to measure the accuracy metrics and inference rate for reid. Additionally, we quantify the reduction in video streams achieved through frame filtering and compression using FFmpeg compared to the raw camera streams. For completeness, we make available our repository to reproduce the results, available at //github.com/VolodymyrVakhniuk/CS444_Final_Project.

Recently, Graph Neural Network (GNN)-based vulnerability detection systems have achieved remarkable success. However, the lack of explainability poses a critical challenge to deploy black-box models in security-related domains. For this reason, several approaches have been proposed to explain the decision logic of the detection model by providing a set of crucial statements positively contributing to its predictions. Unfortunately, due to the weakly-robust detection models and suboptimal explanation strategy, they have the danger of revealing spurious correlations and redundancy issue. In this paper, we propose Coca, a general framework aiming to 1) enhance the robustness of existing GNN-based vulnerability detection models to avoid spurious explanations; and 2) provide both concise and effective explanations to reason about the detected vulnerabilities. \sysname consists of two core parts referred to as Trainer and Explainer. The former aims to train a detection model which is robust to random perturbation based on combinatorial contrastive learning, while the latter builds an explainer to derive crucial code statements that are most decisive to the detected vulnerability via dual-view causal inference as explanations. We apply Coca over three typical GNN-based vulnerability detectors. Experimental results show that Coca can effectively mitigate the spurious correlation issue, and provide more useful high-quality explanations.

Dysarthric speech reconstruction (DSR) systems aim to automatically convert dysarthric speech into normal-sounding speech. The technology eases communication with speakers affected by the neuromotor disorder and enhances their social inclusion. NED-based (Neural Encoder-Decoder) systems have significantly improved the intelligibility of the reconstructed speech as compared with GAN-based (Generative Adversarial Network) approaches, but the approach is still limited by training inefficiency caused by the cascaded pipeline and auxiliary tasks of the content encoder, which may in turn affect the quality of reconstruction. Inspired by self-supervised speech representation learning and discrete speech units, we propose a Unit-DSR system, which harnesses the powerful domain-adaptation capacity of HuBERT for training efficiency improvement and utilizes speech units to constrain the dysarthric content restoration in a discrete linguistic space. Compared with NED approaches, the Unit-DSR system only consists of a speech unit normalizer and a Unit HiFi-GAN vocoder, which is considerably simpler without cascaded sub-modules or auxiliary tasks. Results on the UASpeech corpus indicate that Unit-DSR outperforms competitive baselines in terms of content restoration, reaching a 28.2% relative average word error rate reduction when compared to original dysarthric speech, and shows robustness against speed perturbation and noise.

Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.

Images can convey rich semantics and induce various emotions in viewers. Recently, with the rapid advancement of emotional intelligence and the explosive growth of visual data, extensive research efforts have been dedicated to affective image content analysis (AICA). In this survey, we will comprehensively review the development of AICA in the recent two decades, especially focusing on the state-of-the-art methods with respect to three main challenges -- the affective gap, perception subjectivity, and label noise and absence. We begin with an introduction to the key emotion representation models that have been widely employed in AICA and description of available datasets for performing evaluation with quantitative comparison of label noise and dataset bias. We then summarize and compare the representative approaches on (1) emotion feature extraction, including both handcrafted and deep features, (2) learning methods on dominant emotion recognition, personalized emotion prediction, emotion distribution learning, and learning from noisy data or few labels, and (3) AICA based applications. Finally, we discuss some challenges and promising research directions in the future, such as image content and context understanding, group emotion clustering, and viewer-image interaction.

Normalization is known to help the optimization of deep neural networks. Curiously, different architectures require specialized normalization methods. In this paper, we study what normalization is effective for Graph Neural Networks (GNNs). First, we adapt and evaluate the existing methods from other domains to GNNs. Faster convergence is achieved with InstanceNorm compared to BatchNorm and LayerNorm. We provide an explanation by showing that InstanceNorm serves as a preconditioner for GNNs, but such preconditioning effect is weaker with BatchNorm due to the heavy batch noise in graph datasets. Second, we show that the shift operation in InstanceNorm results in an expressiveness degradation of GNNs for highly regular graphs. We address this issue by proposing GraphNorm with a learnable shift. Empirically, GNNs with GraphNorm converge faster compared to GNNs using other normalization. GraphNorm also improves the generalization of GNNs, achieving better performance on graph classification benchmarks.

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