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As software projects rapidly evolve, software artifacts become more complex and defects behind get harder to identify. The emerging Transformer-based approaches, though achieving remarkable performance, struggle with long code sequences due to their self-attention mechanism, which scales quadratically with the sequence length. This paper introduces SparseCoder, an innovative approach incorporating sparse attention and learned token pruning (LTP) method (adapted from natural language processing) to address this limitation. Extensive experiments carried out on a large-scale dataset for vulnerability detection demonstrate the effectiveness and efficiency of SparseCoder, scaling from quadratically to linearly on long code sequence analysis in comparison to CodeBERT and RoBERTa. We further achieve 50% FLOPs reduction with a negligible performance drop of less than 1% comparing to Transformer leveraging sparse attention. Moverover, SparseCoder goes beyond making "black-box" decisions by elucidating the rationale behind those decisions. Code segments that contribute to the final decision can be highlighted with importance scores, offering an interpretable, transparent analysis tool for the software engineering landscape.

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Realistic 3D human generation from text prompts is a desirable yet challenging task. Existing methods optimize 3D representations like mesh or neural fields via score distillation sampling (SDS), which suffers from inadequate fine details or excessive training time. In this paper, we propose an efficient yet effective framework, HumanGaussian, that generates high-quality 3D humans with fine-grained geometry and realistic appearance. Our key insight is that 3D Gaussian Splatting is an efficient renderer with periodic Gaussian shrinkage or growing, where such adaptive density control can be naturally guided by intrinsic human structures. Specifically, 1) we first propose a Structure-Aware SDS that simultaneously optimizes human appearance and geometry. The multi-modal score function from both RGB and depth space is leveraged to distill the Gaussian densification and pruning process. 2) Moreover, we devise an Annealed Negative Prompt Guidance by decomposing SDS into a noisier generative score and a cleaner classifier score, which well addresses the over-saturation issue. The floating artifacts are further eliminated based on Gaussian size in a prune-only phase to enhance generation smoothness. Extensive experiments demonstrate the superior efficiency and competitive quality of our framework, rendering vivid 3D humans under diverse scenarios. Project Page: //alvinliu0.github.io/projects/HumanGaussian

Contrastive pretraining of image-text foundation models, such as CLIP, demonstrated excellent zero-shot performance and improved robustness on a wide range of downstream tasks. However, these models utilize large transformer-based encoders with significant memory and latency overhead which pose challenges for deployment on mobile devices. In this work, we introduce MobileCLIP -- a new family of efficient image-text models optimized for runtime performance along with a novel and efficient training approach, namely multi-modal reinforced training. The proposed training approach leverages knowledge transfer from an image captioning model and an ensemble of strong CLIP encoders to improve the accuracy of efficient models. Our approach avoids train-time compute overhead by storing the additional knowledge in a reinforced dataset. MobileCLIP sets a new state-of-the-art latency-accuracy tradeoff for zero-shot classification and retrieval tasks on several datasets. Our MobileCLIP-S2 variant is 2.3$\times$ faster while more accurate compared to previous best CLIP model based on ViT-B/16. We further demonstrate the effectiveness of our multi-modal reinforced training by training a CLIP model based on ViT-B/16 image backbone and achieving +2.9% average performance improvement on 38 evaluation benchmarks compared to the previous best. Moreover, we show that the proposed approach achieves 10$\times$-1000$\times$ improved learning efficiency when compared with non-reinforced CLIP training.

Shared L1 memory clusters are a common architectural pattern (e.g., in GPGPUs) for building efficient and flexible multi-processing-element (PE) engines. However, it is a common belief that these tightly-coupled clusters would not scale beyond a few tens of PEs. In this work, we tackle scaling shared L1 clusters to hundreds of PEs while supporting a flexible and productive programming model and maintaining high efficiency. We present MemPool, a manycore system with 256 RV32IMAXpulpimg "Snitch" cores featuring application-tunable functional units. We designed and implemented an efficient low-latency PE to L1-memory interconnect, an optimized instruction path to ensure each PE's independent execution, and a powerful DMA engine and system interconnect to stream data in and out. MemPool is easy to program, with all the cores sharing a global view of a large, multi-banked, L1 scratchpad memory, accessible within at most five cycles in the absence of conflicts. We provide multiple runtimes to program MemPool at different abstraction levels and illustrate its versatility with a wide set of applications. MemPool runs at 600 MHz (60 gate delays) in typical conditions (TT/0.80 V/25 {\deg}C) in 22 nm FDX technology and achieves a performance of up to 229 GOPS or 180 GOPS/W with less than 2% of execution stalls.

Various heuristic objectives for modeling hand-object interaction have been proposed in past work. However, due to the lack of a cohesive framework, these objectives often possess a narrow scope of applicability and are limited by their efficiency or accuracy. In this paper, we propose HandyPriors, a unified and general pipeline for pose estimation in human-object interaction scenes by leveraging recent advances in differentiable physics and rendering. Our approach employs rendering priors to align with input images and segmentation masks along with physics priors to mitigate penetration and relative-sliding across frames. Furthermore, we present two alternatives for hand and object pose estimation. The optimization-based pose estimation achieves higher accuracy, while the filtering-based tracking, which utilizes the differentiable priors as dynamics and observation models, executes faster. We demonstrate that HandyPriors attains comparable or superior results in the pose estimation task, and that the differentiable physics module can predict contact information for pose refinement. We also show that our approach generalizes to perception tasks, including robotic hand manipulation and human-object pose estimation in the wild.

Current techniques face difficulties in generating motions from intricate semantic descriptions, primarily due to insufficient semantic annotations in datasets and weak contextual understanding. To address these issues, we present SemanticBoost, a novel framework that tackles both challenges simultaneously. Our framework comprises a Semantic Enhancement module and a Context-Attuned Motion Denoiser (CAMD). The Semantic Enhancement module extracts supplementary semantics from motion data, enriching the dataset's textual description and ensuring precise alignment between text and motion data without depending on large language models. On the other hand, the CAMD approach provides an all-encompassing solution for generating high-quality, semantically consistent motion sequences by effectively capturing context information and aligning the generated motion with the given textual descriptions. Distinct from existing methods, our approach can synthesize accurate orientational movements, combined motions based on specific body part descriptions, and motions generated from complex, extended sentences. Our experimental results demonstrate that SemanticBoost, as a diffusion-based method, outperforms auto-regressive-based techniques, achieving cutting-edge performance on the Humanml3D dataset while maintaining realistic and smooth motion generation quality.

This paper presents a novel method to generate textures for 3D models given text prompts and 3D meshes. Additional depth information is taken into account to perform the Score Distillation Sampling (SDS) process [28] with depth conditional Stable Diffusion [34]. We ran our model over the open-source dataset Objaverse [7] and conducted a user study to compare the results with those of various 3D texturing methods. We have shown that our model can generate more satisfactory results and produce various art styles for the same object. In addition, we achieved faster time when generating textures of comparable quality. We also conduct thorough ablation studies of how different factors may affect generation quality, including sampling steps, guidance scale, negative prompts, data augmentation, elevation range, and alternatives to SDS.

The widespread development and adoption of open-source software have built an ecosystem for open development and collaboration. In this ecosystem, individuals and organizations collaborate to create high-quality software that can be used by everyone. Social collaboration platforms like GitHub have further facilitated large-scale, distributed, and fine-grained code collaboration and technical interactions. Countless developers contribute code, review code, report bugs, and propose new features on these platforms every day, generating a massive amount of valuable behavioral data from the open collaboration process. This paper presents the design and implementation of OpenDigger, a comprehensive data mining and information service system for open collaboration in the digital ecosystem. The goal is to build a data infrastructure for the open-source domain and promote the continuous development of the open-source ecosystem. The metrics and analysis models in the OpenDigger system can mine various knowledge from the macro to micro levels in the open-source digital ecosystem. Through a unified information service interface, OpenDigger provides various open-source information services to different user groups, including governments, enterprises, foundations, and individuals. As a novel information service system in the open-source ecosystem, this paper demonstrates the effectiveness of the metrics and models in OpenDigger through several real-world scenarios, including products, tools, applications, and courses. It showcases the significant and diverse practical applications of the metrics and models in both algorithmic and business aspects.

In the last ten years, various automated machine learning (AutoM ) systems have been proposed to build end-to-end machine learning (ML) pipelines with minimal human interaction. Even though such automatically synthesized ML pipelines are able to achieve a competitive performance, recent studies have shown that users do not trust models constructed by AutoML due to missing transparency of AutoML systems and missing explanations for the constructed ML pipelines. In a requirements analysis study with 36 domain experts, data scientists, and AutoML researchers from different professions with vastly different expertise in ML, we collect detailed informational needs for AutoML. We propose XAutoML, an interactive visual analytics tool for explaining arbitrary AutoML optimization procedures and ML pipelines constructed by AutoML. XAutoML combines interactive visualizations with established techniques from explainable artificial intelligence (XAI) to make the complete AutoML procedure transparent and explainable. By integrating XAutoML with JupyterLab, experienced users can extend the visual analytics with ad-hoc visualizations based on information extracted from XAutoML. We validate our approach in a user study with the same diverse user group from the requirements analysis. All participants were able to extract useful information from XAutoML, leading to a significantly increased understanding of ML pipelines produced by AutoML and the AutoML optimization itself.

3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often fall short in realistically depicting complex scenes. On the other hand, methods based on implicit 3D representations, like Neural Radiance Field (NeRF), render complex scenes effectively but suffer from slow processing speeds and limited control over specific scene areas. In response to these challenges, our paper presents GaussianEditor, an innovative and efficient 3D editing algorithm based on Gaussian Splatting (GS), a novel 3D representation. GaussianEditor enhances precision and control in editing through our proposed Gaussian semantic tracing, which traces the editing target throughout the training process. Additionally, we propose Hierarchical Gaussian splatting (HGS) to achieve stabilized and fine results under stochastic generative guidance from 2D diffusion models. We also develop editing strategies for efficient object removal and integration, a challenging task for existing methods. Our comprehensive experiments demonstrate GaussianEditor's superior control, efficacy, and rapid performance, marking a significant advancement in 3D editing. Project Page: //buaacyw.github.io/gaussian-editor/

Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.

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